* copyleft::marching_cubes -> marching_cubes * restor imguizmo * fix doc; lambda return type
93 lines
2.6 KiB
C++
Executable File
93 lines
2.6 KiB
C++
Executable File
#include <igl/marching_cubes.h>
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#include <igl/signed_distance.h>
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#include <igl/read_triangle_mesh.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <Eigen/Core>
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#include <iostream>
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#include "tutorial_shared_path.h"
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int main(int argc, char * argv[])
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{
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using namespace Eigen;
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using namespace std;
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using namespace igl;
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MatrixXi F;
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MatrixXd V;
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// Read in inputs as double precision floating point meshes
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read_triangle_mesh(
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TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
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// number of vertices on the largest side
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const int s = 50;
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const RowVector3d Vmin = V.colwise().minCoeff();
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const RowVector3d Vmax = V.colwise().maxCoeff();
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const double h = (Vmax-Vmin).maxCoeff()/(double)s;
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const RowVector3i res = (s*((Vmax-Vmin)/(Vmax-Vmin).maxCoeff())).cast<int>();
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// create grid
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cout<<"Creating grid..."<<endl;
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MatrixXd GV(res(0)*res(1)*res(2),3);
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for(int zi = 0;zi<res(2);zi++)
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{
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const auto lerp = [&](const int di, const int d)->double
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{return Vmin(d)+(double)di/(double)(res(d)-1)*(Vmax(d)-Vmin(d));};
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const double z = lerp(zi,2);
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for(int yi = 0;yi<res(1);yi++)
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{
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const double y = lerp(yi,1);
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for(int xi = 0;xi<res(0);xi++)
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{
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const double x = lerp(xi,0);
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GV.row(xi+res(0)*(yi + res(1)*zi)) = RowVector3d(x,y,z);
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}
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}
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}
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// compute values
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cout<<"Computing distances..."<<endl;
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VectorXd S,B;
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{
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VectorXi I;
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MatrixXd C,N;
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signed_distance(GV,V,F,SIGNED_DISTANCE_TYPE_PSEUDONORMAL,S,I,C,N);
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// Convert distances to binary inside-outside data --> aliasing artifacts
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B = S;
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for_each(B.data(),B.data()+B.size(),[](double& b){b=(b>0?1:(b<0?-1:0));});
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}
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cout<<"Marching cubes..."<<endl;
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MatrixXd SV,BV;
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MatrixXi SF,BF;
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igl::marching_cubes(S,GV,res(0),res(1),res(2),0,SV,SF);
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igl::marching_cubes(B,GV,res(0),res(1),res(2),0,BV,BF);
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cout<<R"(Usage:
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'1' Show original mesh.
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'2' Show marching cubes contour of signed distance.
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'3' Show marching cubes contour of indicator function.
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)";
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igl::opengl::glfw::Viewer viewer;
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viewer.data().set_mesh(SV,SF);
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viewer.callback_key_down =
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[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
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{
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switch(key)
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{
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default:
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return false;
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case '1':
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viewer.data().clear();
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viewer.data().set_mesh(V,F);
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break;
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case '2':
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viewer.data().clear();
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viewer.data().set_mesh(SV,SF);
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break;
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case '3':
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viewer.data().clear();
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viewer.data().set_mesh(BV,BF);
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break;
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}
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viewer.data().set_face_based(true);
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return true;
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};
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viewer.launch();
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}
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