Files
igl/tutorial/705_MarchingCubes/main.cpp
T
Alec Jacobson dbba9ca921 copyleft::marching_cubes -> marching_cubes (#1666)
* copyleft::marching_cubes -> marching_cubes

* restor imguizmo

* fix doc; lambda return type
2020-12-13 10:02:03 -08:00

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2.6 KiB
C++
Executable File

#include <igl/marching_cubes.h>
#include <igl/signed_distance.h>
#include <igl/read_triangle_mesh.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Core>
#include <iostream>
#include "tutorial_shared_path.h"
int main(int argc, char * argv[])
{
using namespace Eigen;
using namespace std;
using namespace igl;
MatrixXi F;
MatrixXd V;
// Read in inputs as double precision floating point meshes
read_triangle_mesh(
TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
// number of vertices on the largest side
const int s = 50;
const RowVector3d Vmin = V.colwise().minCoeff();
const RowVector3d Vmax = V.colwise().maxCoeff();
const double h = (Vmax-Vmin).maxCoeff()/(double)s;
const RowVector3i res = (s*((Vmax-Vmin)/(Vmax-Vmin).maxCoeff())).cast<int>();
// create grid
cout<<"Creating grid..."<<endl;
MatrixXd GV(res(0)*res(1)*res(2),3);
for(int zi = 0;zi<res(2);zi++)
{
const auto lerp = [&](const int di, const int d)->double
{return Vmin(d)+(double)di/(double)(res(d)-1)*(Vmax(d)-Vmin(d));};
const double z = lerp(zi,2);
for(int yi = 0;yi<res(1);yi++)
{
const double y = lerp(yi,1);
for(int xi = 0;xi<res(0);xi++)
{
const double x = lerp(xi,0);
GV.row(xi+res(0)*(yi + res(1)*zi)) = RowVector3d(x,y,z);
}
}
}
// compute values
cout<<"Computing distances..."<<endl;
VectorXd S,B;
{
VectorXi I;
MatrixXd C,N;
signed_distance(GV,V,F,SIGNED_DISTANCE_TYPE_PSEUDONORMAL,S,I,C,N);
// Convert distances to binary inside-outside data --> aliasing artifacts
B = S;
for_each(B.data(),B.data()+B.size(),[](double& b){b=(b>0?1:(b<0?-1:0));});
}
cout<<"Marching cubes..."<<endl;
MatrixXd SV,BV;
MatrixXi SF,BF;
igl::marching_cubes(S,GV,res(0),res(1),res(2),0,SV,SF);
igl::marching_cubes(B,GV,res(0),res(1),res(2),0,BV,BF);
cout<<R"(Usage:
'1' Show original mesh.
'2' Show marching cubes contour of signed distance.
'3' Show marching cubes contour of indicator function.
)";
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(SV,SF);
viewer.callback_key_down =
[&](igl::opengl::glfw::Viewer & viewer, unsigned char key, int mod)->bool
{
switch(key)
{
default:
return false;
case '1':
viewer.data().clear();
viewer.data().set_mesh(V,F);
break;
case '2':
viewer.data().clear();
viewer.data().set_mesh(SV,SF);
break;
case '3':
viewer.data().clear();
viewer.data().set_mesh(BV,BF);
break;
}
viewer.data().set_face_based(true);
return true;
};
viewer.launch();
}