84 lines
1.7 KiB
Python
84 lines
1.7 KiB
Python
# Add the igl library to the modules search path
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import sys, os
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sys.path.insert(0, os.getcwd() + "/../")
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import pyigl as igl
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import nanogui
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V1 = igl.eigen.MatrixXd()
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F1 = igl.eigen.MatrixXi()
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V2 = igl.eigen.MatrixXd()
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F2 = igl.eigen.MatrixXi()
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float_variable = 0.1
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bool_variable = True
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dir = 0
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def make_accessors(name):
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def setter(value):
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globals()[name] = value
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def getter():
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return globals()[name]
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return setter, getter
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def viewer_init(viewer):
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# add new group
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viewer.ngui.addGroup("New Group")
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# Expose the using general callback
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viewer.ngui.addDoubleVariable("double", *make_accessors("float_variable"))
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def setter(val):
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global bool_variable
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bool_variable = val
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def getter():
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global bool_variable
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return bool_variable
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# ... or using a custom callback
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viewer.ngui.addBoolVariable("bool", setter, getter)
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viewer.ngui.addEnumVariable("Direction", *make_accessors("dir")) \
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.setItems(["Up", "Down", "Left", "Right"])
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# Add a button
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def cb():
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print("Hello")
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viewer.ngui.addButton("Print Hello", cb)
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#Add an additional menu window
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viewer.ngui.addWindow(nanogui.Vector2i(220, 10), "New Window")
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# add accessor
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viewer.ngui.addDoubleVariable("double", *make_accessors("float_variable"))
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#Generate menu
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viewer.screen.performLayout()
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return False
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def main():
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# Load a mesh in OFF format
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igl.readOFF("../../tutorial/shared/bunny.off", V1, F1)
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# Init the viewer
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viewer = igl.viewer.Viewer()
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# Extend viewer menu
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viewer.callback_init = viewer_init
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# Plot the mesh
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viewer.data.set_mesh(V1, F1)
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viewer.launch()
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if __name__ == "__main__":
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main()
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