41 lines
1.2 KiB
Python
Executable File
41 lines
1.2 KiB
Python
Executable File
import igl
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V1 = igl.eigen.MatrixXd()
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F1 = igl.eigen.MatrixXi()
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V2 = igl.eigen.MatrixXd()
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F2 = igl.eigen.MatrixXi()
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def key_pressed(viewer, key, modifier):
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print("Key: ", chr(key))
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if key == ord('1'):
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# # Clear should be called before drawing the mesh
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viewer.data.clear();
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# # Draw_mesh creates or updates the vertices and faces of the displayed mesh.
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# # If a mesh is already displayed, draw_mesh returns an error if the given V and
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# # F have size different than the current ones
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viewer.data.set_mesh(V1, F1);
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viewer.core.align_camera_center(V1,F1);
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elif key == ord('2'):
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viewer.data.clear();
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viewer.data.set_mesh(V2, F2);
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viewer.core.align_camera_center(V2,F2);
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return False
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# Load two meshes
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igl.readOFF("../tutorial/shared/bumpy.off", V1, F1);
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igl.readOFF("../tutorial/shared/fertility.off", V2, F2);
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print("1 Switch to bump mesh")
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print("2 Switch to fertility mesh")
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viewer = igl.viewer.Viewer()
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# Register a keyboard callback that allows to switch between
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# the two loaded meshes
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viewer.callback_key_pressed = key_pressed
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viewer.data.set_mesh(V1, F1)
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viewer.launch()
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