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igl/tutorial/201_Normals/main.cpp
T

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1.3 KiB
C++
Executable File

#include <igl/readOFF.h>
#include <igl/viewer/Viewer.h>
#include <igl/per_vertex_normals.h>
#include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h>
Eigen::MatrixXd V;
Eigen::MatrixXi F;
Eigen::MatrixXd N_vertices;
Eigen::MatrixXd N_faces;
Eigen::MatrixXd N_corners;
// This function is called every time a keyboard button is pressed
bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
{
switch(key)
{
case '1':
viewer.set_normals(N_faces);
return true;
case '2':
viewer.set_normals(N_vertices);
return true;
case '3':
viewer.set_normals(N_corners);
return true;
default: break;
}
return false;
}
int main(int argc, char *argv[])
{
// Load a mesh in OFF format
igl::readOFF("../shared/fandisk.off", V, F);
// Compute per-face normals
igl::per_face_normals(V,F,N_faces);
// Compute per-vertex normals
igl::per_vertex_normals(V,F,N_vertices);
// Compute per-corner normals, |dihedral angle| > 20 degrees --> crease
igl::per_corner_normals(V,F,20,N_corners);
// Plot the mesh
igl::Viewer viewer;
viewer.callback_key_down = &key_down;
viewer.core.show_lines = false;
viewer.set_mesh(V, F);
viewer.set_normals(N_vertices);
viewer.launch();
}