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igl/python/tutorial/402_PolyharmonicDeformation.py
T

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Python
Executable File

# Add the igl library to the modules search path
import sys, os
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
global z_max, z_dir, k, resolve, V, U, Z, F, b, bc
z_max = 1.0
z_dir = -0.03
k = 2
resolve = True
V = igl.eigen.MatrixXd()
U = igl.eigen.MatrixXd()
Z = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
b = igl.eigen.MatrixXi()
bc = igl.eigen.MatrixXd()
def pre_draw(viewer):
global z_max, z_dir, k, resolve, V, U, Z, F, b, bc
if resolve:
igl.harmonic(V,F,b,bc,k,Z)
resolve = False
U.setCol(2,z_max*Z)
viewer.data.set_vertices(U)
viewer.data.compute_normals()
if viewer.core.is_animating:
z_max += z_dir
z_dir *= (-1.0 if z_max>=1.0 or z_max<=0.0 else 1.0)
return False
def key_down(viewer, key, mods):
global z_max, z_dir, k, resolve, V, U, Z, F, b, bc
if key == ord(' '):
viewer.core.is_animating = not viewer.core.is_animating
elif key == ord('.'):
k = k + 1
k = (4 if k>4 else k)
resolve = True
elif key == ord(','):
k = k - 1
k = (1 if k<1 else k)
resolve = True
return True
igl.readOBJ("../../tutorial/shared/bump-domain.obj",V,F)
U = igl.eigen.MatrixXd(V)
# Find boundary vertices outside annulus
Vrn = V.rowwiseNorm()
is_outer = [Vrn[i]-1.00 > -1e-15 for i in range(0,V.rows())]
is_inner = [Vrn[i]-0.15 < 1e-15 for i in range(0,V.rows())]
in_b = [ is_outer[i] or is_inner[i] for i in range(0,len(is_outer))]
b = igl.eigen.MatrixXi([[i for i in range(0,V.rows()) if (in_b[i])]]).transpose();
bc.resize(b.size(),1)
for bi in range(0,b.size()):
bc[bi] = (0.0 if is_outer[b[bi]] else 1.0)
# Pseudo-color based on selection
C = igl.eigen.MatrixXd(F.rows(),3)
purple = igl.eigen.MatrixXd([[80.0/255.0,64.0/255.0,255.0/255.0]])
gold = igl.eigen.MatrixXd([[255.0/255.0,228.0/255.0,58.0/255.0]])
for f in range(0,F.rows()):
if( in_b[F[f,0]] and in_b[F[f,1]] and in_b[F[f,2]]):
C.setRow(f,purple)
else:
C.setRow(f,gold)
# Plot the mesh with pseudocolors
viewer = igl.viewer.Viewer()
viewer.data.set_mesh(U, F)
viewer.core.show_lines = False
viewer.data.set_colors(C)
# viewer.core.trackball_angle = igl.eigen.Quaterniond(0.81,-0.58,-0.03,-0.03)
# viewer.core.trackball_angle.normalize()
viewer.callback_pre_draw = pre_draw
viewer.callback_key_down = key_down
viewer.core.is_animating = True
viewer.core.animation_max_fps = 30.0
print("Press [space] to toggle animation.")
print("Press '.' to increase k.")
print("Press ',' to decrease k.")
viewer.launch();