Files
igl/tutorial/201_Normals/main.cpp
T
Daniele Panozzo f25f098b90 - added support for per corner normals
- added example in the tutorial for the normals
- viewer: the cache is now properly invalidated when switching between face and vertex mode
2014-06-18 11:31:39 +02:00

51 lines
1.1 KiB
C++
Executable File

#include <igl/readOFF.h>
#include <igl/viewer/Viewer.h>
#include <igl/per_vertex_normals.h>
#include <igl/per_face_normals.h>
#include <igl/per_corner_normals.h>
Eigen::MatrixXd V;
Eigen::MatrixXi F;
Eigen::MatrixXd N_vertices;
Eigen::MatrixXd N_faces;
Eigen::MatrixXd N_corners;
// This function is called every time a keyboard button is pressed
bool key_down(igl::Viewer& viewer, unsigned char key, int modifier)
{
if (key == '1')
viewer.set_normals(N_vertices);
if (key == '2')
viewer.set_normals(N_faces);
if (key == '3')
viewer.set_normals(N_corners);
return false;
}
int main(int argc, char *argv[])
{
// Load a mesh in OFF format
igl::readOFF("../shared/fandisk.off", V, F);
// Compute per-vertex normals
igl::per_vertex_normals(V,F,N_vertices);
// Compute per-face normals
igl::per_face_normals(V,F,N_faces);
// Compute per-corner normals
igl::per_corner_normals(V,F,20,N_corners);
// Plot the mesh
igl::Viewer viewer;
viewer.callback_key_down = &key_down;
viewer.set_mesh(V, F);
viewer.set_normals(N_vertices);
viewer.launch();
}