Files
igl/include/igl/snap_to_fixed_up.cpp
T
2013-11-30 13:48:00 +01:00

26 lines
758 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "snap_to_fixed_up.h"
IGL_INLINE void igl::snap_to_fixed_up(
const Eigen::Quaterniond & q,
Eigen::Quaterniond & s)
{
using namespace Eigen;
const Vector3d up = q.matrix() * Vector3d(0,1,0);
Vector3d proj_up(0,up(1),up(2));
if(proj_up.norm() == 0)
{
proj_up = Vector3d(0,1,0);
}
proj_up.normalize();
Quaterniond dq;
dq = Quaterniond::FromTwoVectors(up,proj_up);
s = dq * q;
}