Fixing quad face dof order in pyramid finite elements
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@@ -1317,7 +1317,7 @@ RT_FuentesPyramidElement::RT_FuentesPyramidElement(const int p)
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for (int j = 0; j <= p; j++)
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for (int i = 0; i <= p; i++) // (3,2,1,0)
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{
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Nodes.IntPoint(o).Set3(bop[i], bop[j], 0.);
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Nodes.IntPoint(o).Set3(bop[i], bop[p-j], 0.);
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dof2nk[o++] = 0;
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}
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// triangular faces
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