// Copyright (c) 2010-2020, Lawrence Livermore National Security, LLC. Produced // at the Lawrence Livermore National Laboratory. All Rights reserved. See files // LICENSE and NOTICE for details. LLNL-CODE-806117. // // This file is part of the MFEM library. For more information and source code // availability visit https://mfem.org. // // MFEM is free software; you can redistribute it and/or modify it under the // terms of the BSD-3 license. We welcome feedback and contributions, see file // CONTRIBUTING.md for details. #include "mesh_headers.hpp" #include "../fem/fem.hpp" #include "../general/sort_pairs.hpp" #include #include #include // INT_MAX #include #include // debug #include "ncmesh_tables.hpp" namespace mfem { NCMesh::GeomInfo NCMesh::GI[Geometry::NumGeom]; void NCMesh::GeomInfo::Initialize(const mfem::Element* elem) { if (initialized) { return; } nv = elem->GetNVertices(); ne = elem->GetNEdges(); nf = elem->GetNFaces(); for (int i = 0; i < ne; i++) { for (int j = 0; j < 2; j++) { edges[i][j] = elem->GetEdgeVertices(i)[j]; } } for (int i = 0; i < nf; i++) { nfv[i] = elem->GetNFaceVertices(i); faces[i][3] = 7; // invalid node index for 3-node faces for (int j = 0; j < nfv[i]; j++) { faces[i][j] = elem->GetFaceVertices(i)[j]; } } // in 2D we pretend to have faces too, so we can use NCMesh::Face::elem[2] if (!nf) { for (int i = 0; i < ne; i++) { // make a degenerate face faces[i][0] = faces[i][1] = edges[i][0]; faces[i][2] = faces[i][3] = edges[i][1]; } nf = ne; } initialized = true; } NCMesh::NCMesh(const Mesh *mesh, std::istream *vertex_parents) : shadow(1024, 2048) { Dim = mesh->Dimension(); spaceDim = mesh->SpaceDimension(); // assume the mesh is anisotropic if we're loading a file Iso = vertex_parents ? false : true; // examine elements and reserve the first node IDs for vertices // (note: 'mesh' may not have vertices defined yet, e.g., on load) int max_id = -1; for (int i = 0; i < mesh->GetNE(); i++) { const mfem::Element *elem = mesh->GetElement(i); const int *v = elem->GetVertices(), nv = elem->GetNVertices(); for (int j = 0; j < nv; j++) { max_id = std::max(max_id, v[j]); } } for (int id = 0; id <= max_id; id++) { // top-level nodes are special: id == p1 == p2 == orig. vertex id int node = nodes.GetId(id, id); MFEM_CONTRACT_VAR(node); MFEM_ASSERT(node == id, ""); } // if a mesh file is being read, load the vertex hierarchy now; // 'vertex_parents' must be at the appropriate section in the mesh file if (vertex_parents) { LoadVertexParents(*vertex_parents); } else { top_vertex_pos.SetSize(3*mesh->GetNV()); for (int i = 0; i < mesh->GetNV(); i++) { std::memcpy(&top_vertex_pos[3*i], mesh->GetVertex(i), 3*sizeof(double)); } } // create the NCMesh::Element struct for each Mesh element for (int i = 0; i < mesh->GetNE(); i++) { const mfem::Element *elem = mesh->GetElement(i); Geometry::Type geom = elem->GetGeometryType(); MFEM_VERIFY(geom == Geometry::TRIANGLE || geom == Geometry::SQUARE || geom == Geometry::CUBE || geom == Geometry::PRISM || geom == Geometry::TETRAHEDRON, "Element type " << geom << " not supported by NCMesh."); // initialize edge/face tables for this type of element GI[geom].Initialize(elem); // create our Element struct for this element int root_id = AddElement(Element(geom, elem->GetAttribute())); MFEM_ASSERT(root_id == i, ""); Element &root_elem = elements[root_id]; const int *v = elem->GetVertices(); for (int j = 0; j < GI[geom].nv; j++) { root_elem.node[j] = v[j]; } // increase reference count of all nodes the element is using // (NOTE: this will also create and reference all edge nodes and faces) ReferenceElement(root_id); // make links from faces back to the element RegisterFaces(root_id); } // store boundary element attributes for (int i = 0; i < mesh->GetNBE(); i++) { const mfem::Element *be = mesh->GetBdrElement(i); const int *v = be->GetVertices(); if (be->GetType() == mfem::Element::QUADRILATERAL) { Face* face = faces.Find(v[0], v[1], v[2], v[3]); MFEM_VERIFY(face, "boundary face not found."); face->attribute = be->GetAttribute(); } else if (be->GetType() == mfem::Element::TRIANGLE) { Face* face = faces.Find(v[0], v[1], v[2]); MFEM_VERIFY(face, "boundary face not found."); face->attribute = be->GetAttribute(); } else if (be->GetType() == mfem::Element::SEGMENT) { Face* face = faces.Find(v[0], v[0], v[1], v[1]); MFEM_VERIFY(face, "boundary face not found."); face->attribute = be->GetAttribute(); } else { MFEM_ABORT("Unsupported boundary element geometry."); } } if (!vertex_parents) // i.e., not loading mesh from a file { InitRootState(mesh->GetNE()); } InitGeomFlags(); Update(); } NCMesh::NCMesh(const NCMesh &other) : Dim(other.Dim) , spaceDim(other.spaceDim) , Iso(other.Iso) , Geoms(other.Geoms) , nodes(other.nodes) , faces(other.faces) , elements(other.elements) , shadow(1024, 2048) { other.free_element_ids.Copy(free_element_ids); other.root_state.Copy(root_state); other.top_vertex_pos.Copy(top_vertex_pos); Update(); } void NCMesh::InitGeomFlags() { Geoms = 0; for (int i = 0; i < root_state.Size(); i++) { Geoms |= (1 << elements[i].Geom()); } } void NCMesh::Update() { UpdateLeafElements(); UpdateVertices(); vertex_list.Clear(); face_list.Clear(); edge_list.Clear(); element_vertex.Clear(); } NCMesh::~NCMesh() { #ifdef MFEM_DEBUG #ifdef MFEM_USE_MPI // in parallel, update 'leaf_elements' for (int i = 0; i < elements.Size(); i++) { elements[i].rank = 0; // make sure all leaves are in leaf_elements } UpdateLeafElements(); #endif // sign off of all faces and nodes Array elemFaces; for (int i = 0; i < leaf_elements.Size(); i++) { elemFaces.SetSize(0); UnreferenceElement(leaf_elements[i], elemFaces); DeleteUnusedFaces(elemFaces); } // NOTE: in release mode, we just throw away all faces and nodes at once #endif } NCMesh::Node::~Node() { MFEM_ASSERT(!vert_refc && !edge_refc, "node was not unreffed properly, " "vert_refc: " << (int) vert_refc << ", edge_refc: " << (int) edge_refc); } void NCMesh::ReparentNode(int node, int new_p1, int new_p2) { Node &nd = nodes[node]; int old_p1 = nd.p1, old_p2 = nd.p2; // assign new parents nodes.Reparent(node, new_p1, new_p2); MFEM_ASSERT(shadow.FindId(old_p1, old_p2) < 0, "shadow node already exists"); // store old parent pair temporarily in 'shadow' int sh = shadow.GetId(old_p1, old_p2); shadow[sh].vert_index = node; } int NCMesh::FindMidEdgeNode(int node1, int node2) const { int mid = nodes.FindId(node1, node2); if (mid < 0 && shadow.Size()) { // if (anisotropic) refinement is underway, some nodes may temporarily // be available under alternate parents (see ReparentNode) mid = shadow.FindId(node1, node2); if (mid >= 0) { mid = shadow[mid].vert_index; // index of the original node } } return mid; } int NCMesh::GetMidEdgeNode(int node1, int node2) { int mid = FindMidEdgeNode(node1, node2); if (mid < 0) { mid = nodes.GetId(node1, node2); } // create if not found return mid; } int NCMesh::GetMidFaceNode(int en1, int en2, int en3, int en4) { // mid-face node can be created either from (en1, en3) or from (en2, en4) int midf = FindMidEdgeNode(en1, en3); if (midf >= 0) { return midf; } return nodes.GetId(en2, en4); } void NCMesh::ReferenceElement(int elem) { Element &el = elements[elem]; int* node = el.node; GeomInfo& gi = GI[el.Geom()]; // reference all vertices for (int i = 0; i < gi.nv; i++) { nodes[node[i]].vert_refc++; } // reference all edges (possibly creating their nodes) for (int i = 0; i < gi.ne; i++) { const int* ev = gi.edges[i]; nodes.Get(node[ev[0]], node[ev[1]])->edge_refc++; } // get all faces (possibly creating them) for (int i = 0; i < gi.nf; i++) { const int* fv = gi.faces[i]; faces.GetId(node[fv[0]], node[fv[1]], node[fv[2]], node[fv[3]]); // NOTE: face->RegisterElement called separately to avoid having // to store 3 element indices temporarily in the face when refining. // See also NCMesh::RegisterFaces. } } void NCMesh::UnreferenceElement(int elem, Array &elemFaces) { Element &el = elements[elem]; int* node = el.node; GeomInfo& gi = GI[el.Geom()]; // unreference all faces for (int i = 0; i < gi.nf; i++) { const int* fv = gi.faces[i]; int face = faces.FindId(node[fv[0]], node[fv[1]], node[fv[2]], node[fv[3]]); MFEM_ASSERT(face >= 0, "face not found."); faces[face].ForgetElement(elem); // NOTE: faces.Delete() called later to avoid destroying and // recreating faces during refinement, see NCMesh::DeleteUnusedFaces. elemFaces.Append(face); } // unreference all edges (possibly destroying them) for (int i = 0; i < gi.ne; i++) { const int* ev = gi.edges[i]; int enode = FindMidEdgeNode(node[ev[0]], node[ev[1]]); MFEM_ASSERT(enode >= 0, "edge not found."); MFEM_ASSERT(nodes.IdExists(enode), "edge does not exist."); if (!nodes[enode].UnrefEdge()) { nodes.Delete(enode); } } // unreference all vertices (possibly destroying them) for (int i = 0; i < gi.nv; i++) { if (!nodes[node[i]].UnrefVertex()) { nodes.Delete(node[i]); } } } void NCMesh::RegisterFaces(int elem, int* fattr) { Element &el = elements[elem]; GeomInfo &gi = GI[el.Geom()]; for (int i = 0; i < gi.nf; i++) { Face* face = GetFace(el, i); MFEM_ASSERT(face, "face not found."); face->RegisterElement(elem); if (fattr) { face->attribute = fattr[i]; } } } void NCMesh::DeleteUnusedFaces(const Array &elemFaces) { for (int i = 0; i < elemFaces.Size(); i++) { if (faces[elemFaces[i]].Unused()) { faces.Delete(elemFaces[i]); } } } void NCMesh::Face::RegisterElement(int e) { if (elem[0] < 0) { elem[0] = e; } else if (elem[1] < 0) { elem[1] = e; } else { MFEM_ABORT("can't have 3 elements in Face::elem[]."); } } void NCMesh::Face::ForgetElement(int e) { if (elem[0] == e) { elem[0] = -1; } else if (elem[1] == e) { elem[1] = -1; } else { MFEM_ABORT("element " << e << " not found in Face::elem[]."); } } NCMesh::Face* NCMesh::GetFace(Element &elem, int face_no) { GeomInfo& gi = GI[(int) elem.geom]; const int* fv = gi.faces[face_no]; int* node = elem.node; return faces.Find(node[fv[0]], node[fv[1]], node[fv[2]], node[fv[3]]); } int NCMesh::Face::GetSingleElement() const { if (elem[0] >= 0) { MFEM_ASSERT(elem[1] < 0, "not a single element face."); return elem[0]; } else { MFEM_ASSERT(elem[1] >= 0, "no elements in face."); return elem[1]; } } //// Refinement //////////////////////////////////////////////////////////////// NCMesh::Element::Element(Geometry::Type geom, int attr) : geom(geom), ref_type(0), tet_type(0), flag(0), index(-1) , rank(0), attribute(attr), parent(-1) { for (int i = 0; i < 8; i++) { node[i] = -1; } // NOTE: in 2D the 8-element node/child arrays are not optimal, however, // testing shows we would only save 17% of the total NCMesh memory if // 4-element arrays were used (e.g. through templates); we thus prefer to // keep the code as simple as possible. } int NCMesh::NewHexahedron(int n0, int n1, int n2, int n3, int n4, int n5, int n6, int n7, int attr, int fattr0, int fattr1, int fattr2, int fattr3, int fattr4, int fattr5) { // create new unrefined element, initialize nodes int new_id = AddElement(Element(Geometry::CUBE, attr)); Element &el = elements[new_id]; el.node[0] = n0, el.node[1] = n1, el.node[2] = n2, el.node[3] = n3; el.node[4] = n4, el.node[5] = n5, el.node[6] = n6, el.node[7] = n7; // get faces and assign face attributes Face* f[6]; const GeomInfo &gi_hex = GI[Geometry::CUBE]; for (int i = 0; i < gi_hex.nf; i++) { const int* fv = gi_hex.faces[i]; f[i] = faces.Get(el.node[fv[0]], el.node[fv[1]], el.node[fv[2]], el.node[fv[3]]); } f[0]->attribute = fattr0, f[1]->attribute = fattr1; f[2]->attribute = fattr2, f[3]->attribute = fattr3; f[4]->attribute = fattr4, f[5]->attribute = fattr5; return new_id; } int NCMesh::NewWedge(int n0, int n1, int n2, int n3, int n4, int n5, int attr, int fattr0, int fattr1, int fattr2, int fattr3, int fattr4) { // create new unrefined element, initialize nodes int new_id = AddElement(Element(Geometry::PRISM, attr)); Element &el = elements[new_id]; el.node[0] = n0, el.node[1] = n1, el.node[2] = n2; el.node[3] = n3, el.node[4] = n4, el.node[5] = n5; // get faces and assign face attributes Face* f[5]; const GeomInfo &gi_wedge = GI[Geometry::PRISM]; for (int i = 0; i < gi_wedge.nf; i++) { const int* fv = gi_wedge.faces[i]; f[i] = faces.Get(el.node[fv[0]], el.node[fv[1]], el.node[fv[2]], el.node[fv[3]]); } f[0]->attribute = fattr0; f[1]->attribute = fattr1; f[2]->attribute = fattr2; f[3]->attribute = fattr3; f[4]->attribute = fattr4; return new_id; } int NCMesh::NewTetrahedron(int n0, int n1, int n2, int n3, int attr, int fattr0, int fattr1, int fattr2, int fattr3) { // create new unrefined element, initialize nodes int new_id = AddElement(Element(Geometry::TETRAHEDRON, attr)); Element &el = elements[new_id]; el.node[0] = n0, el.node[1] = n1, el.node[2] = n2, el.node[3] = n3; // get faces and assign face attributes Face* f[4]; const GeomInfo &gi_tet = GI[Geometry::TETRAHEDRON]; for (int i = 0; i < gi_tet.nf; i++) { const int* fv = gi_tet.faces[i]; f[i] = faces.Get(el.node[fv[0]], el.node[fv[1]], el.node[fv[2]]); } f[0]->attribute = fattr0; f[1]->attribute = fattr1; f[2]->attribute = fattr2; f[3]->attribute = fattr3; return new_id; } int NCMesh::NewQuadrilateral(int n0, int n1, int n2, int n3, int attr, int eattr0, int eattr1, int eattr2, int eattr3) { // create new unrefined element, initialize nodes int new_id = AddElement(Element(Geometry::SQUARE, attr)); Element &el = elements[new_id]; el.node[0] = n0, el.node[1] = n1, el.node[2] = n2, el.node[3] = n3; // get (degenerate) faces and assign face attributes Face* f[4]; const GeomInfo &gi_quad = GI[Geometry::SQUARE]; for (int i = 0; i < gi_quad.nf; i++) { const int* fv = gi_quad.faces[i]; f[i] = faces.Get(el.node[fv[0]], el.node[fv[1]], el.node[fv[2]], el.node[fv[3]]); } f[0]->attribute = eattr0, f[1]->attribute = eattr1; f[2]->attribute = eattr2, f[3]->attribute = eattr3; return new_id; } int NCMesh::NewTriangle(int n0, int n1, int n2, int attr, int eattr0, int eattr1, int eattr2) { // create new unrefined element, initialize nodes int new_id = AddElement(Element(Geometry::TRIANGLE, attr)); Element &el = elements[new_id]; el.node[0] = n0, el.node[1] = n1, el.node[2] = n2; // get (degenerate) faces and assign face attributes Face* f[3]; const GeomInfo &gi_tri = GI[Geometry::TRIANGLE]; for (int i = 0; i < gi_tri.nf; i++) { const int* fv = gi_tri.faces[i]; f[i] = faces.Get(el.node[fv[0]], el.node[fv[1]], el.node[fv[2]], el.node[fv[3]]); } f[0]->attribute = eattr0; f[1]->attribute = eattr1; f[2]->attribute = eattr2; return new_id; } inline bool CubeFaceLeft(int node, int* n) { return node == n[0] || node == n[3] || node == n[4] || node == n[7]; } inline bool CubeFaceRight(int node, int* n) { return node == n[1] || node == n[2] || node == n[5] || node == n[6]; } inline bool CubeFaceFront(int node, int* n) { return node == n[0] || node == n[1] || node == n[4] || node == n[5]; } inline bool CubeFaceBack(int node, int* n) { return node == n[2] || node == n[3] || node == n[6] || node == n[7]; } inline bool CubeFaceBottom(int node, int* n) { return node == n[0] || node == n[1] || node == n[2] || node == n[3]; } inline bool CubeFaceTop(int node, int* n) { return node == n[4] || node == n[5] || node == n[6] || node == n[7]; } inline bool PrismFaceBottom(int node, int* n) { return node == n[0] || node == n[1] || node == n[2]; } inline bool PrismFaceTop(int node, int* n) { return node == n[3] || node == n[4] || node == n[5]; } void NCMesh::ForceRefinement(int vn1, int vn2, int vn3, int vn4) { // get the element this face belongs to Face* face = faces.Find(vn1, vn2, vn3, vn4); if (!face) { return; } int elem = face->GetSingleElement(); Element &el = elements[elem]; MFEM_ASSERT(!el.ref_type, "element already refined."); int* nodes = el.node; if (el.Geom() == Geometry::CUBE) { // schedule the right split depending on face orientation if ((CubeFaceLeft(vn1, nodes) && CubeFaceRight(vn2, nodes)) || (CubeFaceLeft(vn2, nodes) && CubeFaceRight(vn1, nodes))) { ref_stack.Append(Refinement(elem, 1)); // X split } else if ((CubeFaceFront(vn1, nodes) && CubeFaceBack(vn2, nodes)) || (CubeFaceFront(vn2, nodes) && CubeFaceBack(vn1, nodes))) { ref_stack.Append(Refinement(elem, 2)); // Y split } else if ((CubeFaceBottom(vn1, nodes) && CubeFaceTop(vn2, nodes)) || (CubeFaceBottom(vn2, nodes) && CubeFaceTop(vn1, nodes))) { ref_stack.Append(Refinement(elem, 4)); // Z split } else { MFEM_ABORT("Inconsistent element/face structure."); } } else if (el.Geom() == Geometry::PRISM) { if ((PrismFaceTop(vn1, nodes) && PrismFaceBottom(vn4, nodes)) || (PrismFaceTop(vn4, nodes) && PrismFaceBottom(vn1, nodes))) { ref_stack.Append(Refinement(elem, 3)); // XY split } else if ((PrismFaceTop(vn1, nodes) && PrismFaceBottom(vn2, nodes)) || (PrismFaceTop(vn2, nodes) && PrismFaceBottom(vn1, nodes))) { ref_stack.Append(Refinement(elem, 4)); // Z split } else { MFEM_ABORT("Inconsistent element/face structure."); } } else { MFEM_ABORT("Unsupported geometry.") } } void NCMesh::FindEdgeElements(int vn1, int vn2, int vn3, int vn4, Array &elem_edge) const { // Assuming that f = (vn1, vn2, vn3, vn4) is a quad face and // e = (vn1, vn4) is its edge, this function finds the N elements // sharing e, and returns the N different MeshIds of the edge (i.e., // different element-local pairs describing the edge). int ev1 = vn1, ev2 = vn4; // follow face refinement towards 'vn1', get an existing face int split, mid[5]; while ((split = QuadFaceSplitType(vn1, vn2, vn3, vn4, mid)) > 0) { if (split == 1) // vertical { vn2 = mid[0]; vn3 = mid[2]; } else // horizontal { vn3 = mid[1]; vn4 = mid[3]; } } const Face *face = faces.Find(vn1, vn2, vn3, vn4); MFEM_ASSERT(face != NULL, "Face not found: " << vn1 << ", " << vn2 << ", " << vn3 << ", " << vn4 << " (edge " << ev1 << "-" << ev2 << ")."); int elem = face->GetSingleElement(); int local = find_node(elements[elem], vn1); Array cousins; FindVertexCousins(elem, local, cousins); elem_edge.SetSize(0); for (int i = 0; i < cousins.Size(); i++) { local = find_element_edge(elements[cousins[i]], ev1, ev2, false); if (local > 0) { elem_edge.Append(MeshId(-1, cousins[i], local, Geometry::SEGMENT)); } } } void NCMesh::CheckAnisoPrism(int vn1, int vn2, int vn3, int vn4, const Refinement *refs, int nref) { MeshId buf[4]; Array eid(buf, 4); FindEdgeElements(vn1, vn2, vn3, vn4, eid); // see if there is an element that has not been force-refined yet for (int i = 0, j; i < eid.Size(); i++) { int elem = eid[i].element; for (j = 0; j < nref; j++) { if (refs[j].index == elem) { break; } } if (j == nref) // elem not found in refs[] { // schedule prism refinement along Z axis MFEM_ASSERT(elements[elem].Geom() == Geometry::PRISM, ""); ref_stack.Append(Refinement(elem, 4)); } } } void NCMesh::CheckAnisoFace(int vn1, int vn2, int vn3, int vn4, int mid12, int mid34, int level) { // When a face is getting split anisotropically (without loss of generality // we assume a "vertical" split here, see picture), it is important to make // sure that the mid-face vertex node (midf) has mid34 and mid12 as parents. // This is necessary for the face traversal algorithm and at places like // Refine() that assume the mid-edge nodes to be accessible through the right // parents. However, midf may already exist under the parents mid41 and // mid23. In that case we need to "reparent" midf, i.e., reinsert it to the // hash-table under the correct parents. This doesn't affect other nodes as // all IDs stay the same, only the face refinement "tree" is affected. // // vn4 mid34 vn3 // *------*------* // | | | // | |midf | // mid41 *- - - *- - - * mid23 // | | | // | | | // *------*------* // vn1 mid12 vn2 // // This function is recursive, because the above applies to any node along // the middle vertical edge. The function calls itself again for the bottom // and upper half of the above picture. int mid23 = FindMidEdgeNode(vn2, vn3); int mid41 = FindMidEdgeNode(vn4, vn1); if (mid23 >= 0 && mid41 >= 0) { int midf = nodes.FindId(mid23, mid41); if (midf >= 0) { reparents.Append(Triple(midf, mid12, mid34)); int rs = ref_stack.Size(); CheckAnisoFace(vn1, vn2, mid23, mid41, mid12, midf, level+1); CheckAnisoFace(mid41, mid23, vn3, vn4, midf, mid34, level+1); if (HavePrisms() && nodes[midf].HasEdge()) { // Check if there is a prism with edge (mid23, mid41) that we may // have missed in 'CheckAnisoFace', and force-refine it if present. if (ref_stack.Size() > rs) { CheckAnisoPrism(mid23, vn3, vn4, mid41, &ref_stack[rs], ref_stack.Size() - rs); } else { CheckAnisoPrism(mid23, vn3, vn4, mid41, NULL, 0); } } // perform the reparents all at once at the end if (level == 0) { for (int i = 0; i < reparents.Size(); i++) { const Triple &tr = reparents[i]; ReparentNode(tr.one, tr.two, tr.three); } reparents.DeleteAll(); } return; } } // Also, this is the place where forced refinements begin. In the picture // above, edges mid12-midf and midf-mid34 should actually exist in the // neighboring elements, otherwise the mesh is inconsistent and needs to be // fixed. Example: suppose an element is being refined isotropically (!) // whose neighbors across some face look like this: // // *--------*--------* // | d | e | // *--------*--------* // | c | // *--------*--------* // | | | // | a | b | // | | | // *--------*--------* // // Element 'c' needs to be refined vertically for the mesh to remain valid. if (level > 0) { ForceRefinement(vn1, vn2, vn3, vn4); } } void NCMesh::CheckIsoFace(int vn1, int vn2, int vn3, int vn4, int en1, int en2, int en3, int en4, int midf) { if (!Iso) { /* If anisotropic refinements are present in the mesh, we need to check isotropically split faces as well, see second comment in CheckAnisoFace above. */ CheckAnisoFace(vn1, vn2, en2, en4, en1, midf); CheckAnisoFace(en4, en2, vn3, vn4, midf, en3); CheckAnisoFace(vn4, vn1, en1, en3, en4, midf); CheckAnisoFace(en3, en1, vn2, vn3, midf, en2); } } void NCMesh::RefineElement(int elem, char ref_type) { if (!ref_type) { return; } // handle elements that may have been (force-) refined already Element &el = elements[elem]; if (el.ref_type) { char remaining = ref_type & ~el.ref_type; // do the remaining splits on the children for (int i = 0; i < 8; i++) { if (el.child[i] >= 0) { RefineElement(el.child[i], remaining); } } return; } /*mfem::out << "Refining element " << elem << " (" << el.node[0] << ", " << el.node[1] << ", " << el.node[2] << ", " << el.node[3] << ", " << el.node[4] << ", " << el.node[5] << ", " << el.node[6] << ", " << el.node[7] << "), " << "ref_type " << int(ref_type) << std::endl;*/ int* no = el.node; int attr = el.attribute; int child[8]; for (int i = 0; i < 8; i++) { child[i] = -1; } // get parent's face attributes int fa[6]; GeomInfo& gi = GI[el.Geom()]; for (int i = 0; i < gi.nf; i++) { const int* fv = gi.faces[i]; Face* face = faces.Find(no[fv[0]], no[fv[1]], no[fv[2]], no[fv[3]]); fa[i] = face->attribute; } // create child elements if (el.Geom() == Geometry::CUBE) { // Vertex numbering is assumed to be as follows: // // 7 6 // +-----------+ Faces: 0 bottom // /| /| 1 front // 4 / | 5 / | 2 right // +-----------+ | 3 back // | | | | 4 left // | +--------|--+ 5 top // | / 3 | / 2 Z Y // |/ |/ |/ // +-----------+ *--X // 0 1 if (ref_type == 1) // split along X axis { int mid01 = GetMidEdgeNode(no[0], no[1]); int mid23 = GetMidEdgeNode(no[2], no[3]); int mid45 = GetMidEdgeNode(no[4], no[5]); int mid67 = GetMidEdgeNode(no[6], no[7]); child[0] = NewHexahedron(no[0], mid01, mid23, no[3], no[4], mid45, mid67, no[7], attr, fa[0], fa[1], -1, fa[3], fa[4], fa[5]); child[1] = NewHexahedron(mid01, no[1], no[2], mid23, mid45, no[5], no[6], mid67, attr, fa[0], fa[1], fa[2], fa[3], -1, fa[5]); CheckAnisoFace(no[0], no[1], no[5], no[4], mid01, mid45); CheckAnisoFace(no[2], no[3], no[7], no[6], mid23, mid67); CheckAnisoFace(no[4], no[5], no[6], no[7], mid45, mid67); CheckAnisoFace(no[3], no[2], no[1], no[0], mid23, mid01); } else if (ref_type == 2) // split along Y axis { int mid12 = GetMidEdgeNode(no[1], no[2]); int mid30 = GetMidEdgeNode(no[3], no[0]); int mid56 = GetMidEdgeNode(no[5], no[6]); int mid74 = GetMidEdgeNode(no[7], no[4]); child[0] = NewHexahedron(no[0], no[1], mid12, mid30, no[4], no[5], mid56, mid74, attr, fa[0], fa[1], fa[2], -1, fa[4], fa[5]); child[1] = NewHexahedron(mid30, mid12, no[2], no[3], mid74, mid56, no[6], no[7], attr, fa[0], -1, fa[2], fa[3], fa[4], fa[5]); CheckAnisoFace(no[1], no[2], no[6], no[5], mid12, mid56); CheckAnisoFace(no[3], no[0], no[4], no[7], mid30, mid74); CheckAnisoFace(no[5], no[6], no[7], no[4], mid56, mid74); CheckAnisoFace(no[0], no[3], no[2], no[1], mid30, mid12); } else if (ref_type == 4) // split along Z axis { int mid04 = GetMidEdgeNode(no[0], no[4]); int mid15 = GetMidEdgeNode(no[1], no[5]); int mid26 = GetMidEdgeNode(no[2], no[6]); int mid37 = GetMidEdgeNode(no[3], no[7]); child[0] = NewHexahedron(no[0], no[1], no[2], no[3], mid04, mid15, mid26, mid37, attr, fa[0], fa[1], fa[2], fa[3], fa[4], -1); child[1] = NewHexahedron(mid04, mid15, mid26, mid37, no[4], no[5], no[6], no[7], attr, -1, fa[1], fa[2], fa[3], fa[4], fa[5]); CheckAnisoFace(no[4], no[0], no[1], no[5], mid04, mid15); CheckAnisoFace(no[5], no[1], no[2], no[6], mid15, mid26); CheckAnisoFace(no[6], no[2], no[3], no[7], mid26, mid37); CheckAnisoFace(no[7], no[3], no[0], no[4], mid37, mid04); } else if (ref_type == 3) // XY split { int mid01 = GetMidEdgeNode(no[0], no[1]); int mid12 = GetMidEdgeNode(no[1], no[2]); int mid23 = GetMidEdgeNode(no[2], no[3]); int mid30 = GetMidEdgeNode(no[3], no[0]); int mid45 = GetMidEdgeNode(no[4], no[5]); int mid56 = GetMidEdgeNode(no[5], no[6]); int mid67 = GetMidEdgeNode(no[6], no[7]); int mid74 = GetMidEdgeNode(no[7], no[4]); int midf0 = GetMidFaceNode(mid23, mid12, mid01, mid30); int midf5 = GetMidFaceNode(mid45, mid56, mid67, mid74); child[0] = NewHexahedron(no[0], mid01, midf0, mid30, no[4], mid45, midf5, mid74, attr, fa[0], fa[1], -1, -1, fa[4], fa[5]); child[1] = NewHexahedron(mid01, no[1], mid12, midf0, mid45, no[5], mid56, midf5, attr, fa[0], fa[1], fa[2], -1, -1, fa[5]); child[2] = NewHexahedron(midf0, mid12, no[2], mid23, midf5, mid56, no[6], mid67, attr, fa[0], -1, fa[2], fa[3], -1, fa[5]); child[3] = NewHexahedron(mid30, midf0, mid23, no[3], mid74, midf5, mid67, no[7], attr, fa[0], -1, -1, fa[3], fa[4], fa[5]); CheckAnisoFace(no[0], no[1], no[5], no[4], mid01, mid45); CheckAnisoFace(no[1], no[2], no[6], no[5], mid12, mid56); CheckAnisoFace(no[2], no[3], no[7], no[6], mid23, mid67); CheckAnisoFace(no[3], no[0], no[4], no[7], mid30, mid74); CheckIsoFace(no[3], no[2], no[1], no[0], mid23, mid12, mid01, mid30, midf0); CheckIsoFace(no[4], no[5], no[6], no[7], mid45, mid56, mid67, mid74, midf5); } else if (ref_type == 5) // XZ split { int mid01 = GetMidEdgeNode(no[0], no[1]); int mid23 = GetMidEdgeNode(no[2], no[3]); int mid45 = GetMidEdgeNode(no[4], no[5]); int mid67 = GetMidEdgeNode(no[6], no[7]); int mid04 = GetMidEdgeNode(no[0], no[4]); int mid15 = GetMidEdgeNode(no[1], no[5]); int mid26 = GetMidEdgeNode(no[2], no[6]); int mid37 = GetMidEdgeNode(no[3], no[7]); int midf1 = GetMidFaceNode(mid01, mid15, mid45, mid04); int midf3 = GetMidFaceNode(mid23, mid37, mid67, mid26); child[0] = NewHexahedron(no[0], mid01, mid23, no[3], mid04, midf1, midf3, mid37, attr, fa[0], fa[1], -1, fa[3], fa[4], -1); child[1] = NewHexahedron(mid01, no[1], no[2], mid23, midf1, mid15, mid26, midf3, attr, fa[0], fa[1], fa[2], fa[3], -1, -1); child[2] = NewHexahedron(midf1, mid15, mid26, midf3, mid45, no[5], no[6], mid67, attr, -1, fa[1], fa[2], fa[3], -1, fa[5]); child[3] = NewHexahedron(mid04, midf1, midf3, mid37, no[4], mid45, mid67, no[7], attr, -1, fa[1], -1, fa[3], fa[4], fa[5]); CheckAnisoFace(no[3], no[2], no[1], no[0], mid23, mid01); CheckAnisoFace(no[2], no[6], no[5], no[1], mid26, mid15); CheckAnisoFace(no[6], no[7], no[4], no[5], mid67, mid45); CheckAnisoFace(no[7], no[3], no[0], no[4], mid37, mid04); CheckIsoFace(no[0], no[1], no[5], no[4], mid01, mid15, mid45, mid04, midf1); CheckIsoFace(no[2], no[3], no[7], no[6], mid23, mid37, mid67, mid26, midf3); } else if (ref_type == 6) // YZ split { int mid12 = GetMidEdgeNode(no[1], no[2]); int mid30 = GetMidEdgeNode(no[3], no[0]); int mid56 = GetMidEdgeNode(no[5], no[6]); int mid74 = GetMidEdgeNode(no[7], no[4]); int mid04 = GetMidEdgeNode(no[0], no[4]); int mid15 = GetMidEdgeNode(no[1], no[5]); int mid26 = GetMidEdgeNode(no[2], no[6]); int mid37 = GetMidEdgeNode(no[3], no[7]); int midf2 = GetMidFaceNode(mid12, mid26, mid56, mid15); int midf4 = GetMidFaceNode(mid30, mid04, mid74, mid37); child[0] = NewHexahedron(no[0], no[1], mid12, mid30, mid04, mid15, midf2, midf4, attr, fa[0], fa[1], fa[2], -1, fa[4], -1); child[1] = NewHexahedron(mid30, mid12, no[2], no[3], midf4, midf2, mid26, mid37, attr, fa[0], -1, fa[2], fa[3], fa[4], -1); child[2] = NewHexahedron(mid04, mid15, midf2, midf4, no[4], no[5], mid56, mid74, attr, -1, fa[1], fa[2], -1, fa[4], fa[5]); child[3] = NewHexahedron(midf4, midf2, mid26, mid37, mid74, mid56, no[6], no[7], attr, -1, -1, fa[2], fa[3], fa[4], fa[5]); CheckAnisoFace(no[4], no[0], no[1], no[5], mid04, mid15); CheckAnisoFace(no[0], no[3], no[2], no[1], mid30, mid12); CheckAnisoFace(no[3], no[7], no[6], no[2], mid37, mid26); CheckAnisoFace(no[7], no[4], no[5], no[6], mid74, mid56); CheckIsoFace(no[1], no[2], no[6], no[5], mid12, mid26, mid56, mid15, midf2); CheckIsoFace(no[3], no[0], no[4], no[7], mid30, mid04, mid74, mid37, midf4); } else if (ref_type == 7) // full isotropic refinement { int mid01 = GetMidEdgeNode(no[0], no[1]); int mid12 = GetMidEdgeNode(no[1], no[2]); int mid23 = GetMidEdgeNode(no[2], no[3]); int mid30 = GetMidEdgeNode(no[3], no[0]); int mid45 = GetMidEdgeNode(no[4], no[5]); int mid56 = GetMidEdgeNode(no[5], no[6]); int mid67 = GetMidEdgeNode(no[6], no[7]); int mid74 = GetMidEdgeNode(no[7], no[4]); int mid04 = GetMidEdgeNode(no[0], no[4]); int mid15 = GetMidEdgeNode(no[1], no[5]); int mid26 = GetMidEdgeNode(no[2], no[6]); int mid37 = GetMidEdgeNode(no[3], no[7]); int midf0 = GetMidFaceNode(mid23, mid12, mid01, mid30); int midf1 = GetMidFaceNode(mid01, mid15, mid45, mid04); int midf2 = GetMidFaceNode(mid12, mid26, mid56, mid15); int midf3 = GetMidFaceNode(mid23, mid37, mid67, mid26); int midf4 = GetMidFaceNode(mid30, mid04, mid74, mid37); int midf5 = GetMidFaceNode(mid45, mid56, mid67, mid74); int midel = GetMidEdgeNode(midf1, midf3); child[0] = NewHexahedron(no[0], mid01, midf0, mid30, mid04, midf1, midel, midf4, attr, fa[0], fa[1], -1, -1, fa[4], -1); child[1] = NewHexahedron(mid01, no[1], mid12, midf0, midf1, mid15, midf2, midel, attr, fa[0], fa[1], fa[2], -1, -1, -1); child[2] = NewHexahedron(midf0, mid12, no[2], mid23, midel, midf2, mid26, midf3, attr, fa[0], -1, fa[2], fa[3], -1, -1); child[3] = NewHexahedron(mid30, midf0, mid23, no[3], midf4, midel, midf3, mid37, attr, fa[0], -1, -1, fa[3], fa[4], -1); child[4] = NewHexahedron(mid04, midf1, midel, midf4, no[4], mid45, midf5, mid74, attr, -1, fa[1], -1, -1, fa[4], fa[5]); child[5] = NewHexahedron(midf1, mid15, midf2, midel, mid45, no[5], mid56, midf5, attr, -1, fa[1], fa[2], -1, -1, fa[5]); child[6] = NewHexahedron(midel, midf2, mid26, midf3, midf5, mid56, no[6], mid67, attr, -1, -1, fa[2], fa[3], -1, fa[5]); child[7] = NewHexahedron(midf4, midel, midf3, mid37, mid74, midf5, mid67, no[7], attr, -1, -1, -1, fa[3], fa[4], fa[5]); CheckIsoFace(no[3], no[2], no[1], no[0], mid23, mid12, mid01, mid30, midf0); CheckIsoFace(no[0], no[1], no[5], no[4], mid01, mid15, mid45, mid04, midf1); CheckIsoFace(no[1], no[2], no[6], no[5], mid12, mid26, mid56, mid15, midf2); CheckIsoFace(no[2], no[3], no[7], no[6], mid23, mid37, mid67, mid26, midf3); CheckIsoFace(no[3], no[0], no[4], no[7], mid30, mid04, mid74, mid37, midf4); CheckIsoFace(no[4], no[5], no[6], no[7], mid45, mid56, mid67, mid74, midf5); } else { MFEM_ABORT("invalid refinement type."); } if (ref_type != 7) { Iso = false; } } else if (el.Geom() == Geometry::PRISM) { // Wedge vertex numbering: // // 5 // _+_ // _/ | \_ Faces: 0 bottom // 3 / | \ 4 1 top // +---------+ 2 front // | | | 3 right (1 2 5 4) // | _+_ | 4 left (2 0 3 5) // | _/ 2 \_ | Z Y // |/ \| | / // +---------+ *--X // 0 1 if (ref_type < 4) // XY refinement (split in 4 wedges) { ref_type = 3; // for consistence int mid01 = GetMidEdgeNode(no[0], no[1]); int mid12 = GetMidEdgeNode(no[1], no[2]); int mid20 = GetMidEdgeNode(no[2], no[0]); int mid34 = GetMidEdgeNode(no[3], no[4]); int mid45 = GetMidEdgeNode(no[4], no[5]); int mid53 = GetMidEdgeNode(no[5], no[3]); child[0] = NewWedge(no[0], mid01, mid20, no[3], mid34, mid53, attr, fa[0], fa[1], fa[2], -1, fa[4]); child[1] = NewWedge(mid01, no[1], mid12, mid34, no[4], mid45, attr, fa[0], fa[1], fa[2], fa[3], -1); child[2] = NewWedge(mid20, mid12, no[2], mid53, mid45, no[5], attr, fa[0], fa[1], -1, fa[3], fa[4]); child[3] = NewWedge(mid12, mid20, mid01, mid45, mid53, mid34, attr, fa[0], fa[1], -1, -1, -1); CheckAnisoFace(no[0], no[1], no[4], no[3], mid01, mid34); CheckAnisoFace(no[1], no[2], no[5], no[4], mid12, mid45); CheckAnisoFace(no[2], no[0], no[3], no[5], mid20, mid53); } else if (ref_type == 4) // Z refinement only (split in 2 wedges) { int mid03 = GetMidEdgeNode(no[0], no[3]); int mid14 = GetMidEdgeNode(no[1], no[4]); int mid25 = GetMidEdgeNode(no[2], no[5]); child[0] = NewWedge(no[0], no[1], no[2], mid03, mid14, mid25, attr, fa[0], -1, fa[2], fa[3], fa[4]); child[1] = NewWedge(mid03, mid14, mid25, no[3], no[4], no[5], attr, -1, fa[1], fa[2], fa[3], fa[4]); CheckAnisoFace(no[3], no[0], no[1], no[4], mid03, mid14); CheckAnisoFace(no[4], no[1], no[2], no[5], mid14, mid25); CheckAnisoFace(no[5], no[2], no[0], no[3], mid25, mid03); } else if (ref_type > 4) // full isotropic refinement (split in 8 wedges) { ref_type = 7; // for consistence int mid01 = GetMidEdgeNode(no[0], no[1]); int mid12 = GetMidEdgeNode(no[1], no[2]); int mid20 = GetMidEdgeNode(no[2], no[0]); int mid34 = GetMidEdgeNode(no[3], no[4]); int mid45 = GetMidEdgeNode(no[4], no[5]); int mid53 = GetMidEdgeNode(no[5], no[3]); int mid03 = GetMidEdgeNode(no[0], no[3]); int mid14 = GetMidEdgeNode(no[1], no[4]); int mid25 = GetMidEdgeNode(no[2], no[5]); int midf2 = GetMidFaceNode(mid01, mid14, mid34, mid03); int midf3 = GetMidFaceNode(mid12, mid25, mid45, mid14); int midf4 = GetMidFaceNode(mid20, mid03, mid53, mid25); child[0] = NewWedge(no[0], mid01, mid20, mid03, midf2, midf4, attr, fa[0], -1, fa[2], -1, fa[4]); child[1] = NewWedge(mid01, no[1], mid12, midf2, mid14, midf3, attr, fa[0], -1, fa[2], fa[3], -1); child[2] = NewWedge(mid20, mid12, no[2], midf4, midf3, mid25, attr, fa[0], -1, -1, fa[3], fa[4]); child[3] = NewWedge(mid12, mid20, mid01, midf3, midf4, midf2, attr, fa[0], -1, -1, -1, -1); child[4] = NewWedge(mid03, midf2, midf4, no[3], mid34, mid53, attr, -1, fa[1], fa[2], -1, fa[4]); child[5] = NewWedge(midf2, mid14, midf3, mid34, no[4], mid45, attr, -1, fa[1], fa[2], fa[3], -1); child[6] = NewWedge(midf4, midf3, mid25, mid53, mid45, no[5], attr, -1, fa[1], -1, fa[3], fa[4]); child[7] = NewWedge(midf3, midf4, midf2, mid45, mid53, mid34, attr, -1, fa[1], -1, -1, -1); CheckIsoFace(no[0], no[1], no[4], no[3], mid01, mid14, mid34, mid03, midf2); CheckIsoFace(no[1], no[2], no[5], no[4], mid12, mid25, mid45, mid14, midf3); CheckIsoFace(no[2], no[0], no[3], no[5], mid20, mid03, mid53, mid25, midf4); } else { MFEM_ABORT("invalid refinement type."); } if (ref_type != 7) { Iso = false; } } else if (el.Geom() == Geometry::TETRAHEDRON) { // Tetrahedron vertex numbering: // // 3 // + Faces: 0 back (1, 2, 3) // |\\_ 1 left (0, 3, 2) // || \_ 2 front (0, 1, 3) // | \ \_ 3 bottom (0, 1, 2) // | +__ \_ // | /2 \__ \_ Z Y // |/ \__\ | / // +------------+ *--X // 0 1 ref_type = 7; // for consistence int mid01 = GetMidEdgeNode(no[0], no[1]); int mid12 = GetMidEdgeNode(no[1], no[2]); int mid02 = GetMidEdgeNode(no[2], no[0]); int mid03 = GetMidEdgeNode(no[0], no[3]); int mid13 = GetMidEdgeNode(no[1], no[3]); int mid23 = GetMidEdgeNode(no[2], no[3]); child[0] = NewTetrahedron(no[0], mid01, mid02, mid03, attr, -1, fa[1], fa[2], fa[3]); child[1] = NewTetrahedron(mid01, no[1], mid12, mid13, attr, fa[0], -1, fa[2], fa[3]); child[2] = NewTetrahedron(mid02, mid12, no[2], mid23, attr, fa[0], fa[1], -1, fa[3]); child[3] = NewTetrahedron(mid03, mid13, mid23, no[3], attr, fa[0], fa[1], fa[2], -1); // There are three ways to split the inner octahedron. A good strategy is // to use the shortest diagonal. At the moment we don't have the geometric // information in this class to determine which diagonal is the shortest, // but it seems that with reasonable shapes of the coarse tets and MFEM's // default tet orientation, always using tet_type == 0 produces stable // refinements. Types 1 and 2 are unused for now. el.tet_type = 0; if (el.tet_type == 0) // shortest diagonal mid01--mid23 { child[4] = NewTetrahedron(mid01, mid23, mid02, mid03, attr, fa[1], -1, -1, -1); child[5] = NewTetrahedron(mid01, mid23, mid03, mid13, attr, -1, fa[2], -1, -1); child[6] = NewTetrahedron(mid01, mid23, mid13, mid12, attr, fa[0], -1, -1, -1); child[7] = NewTetrahedron(mid01, mid23, mid12, mid02, attr, -1, fa[3], -1, -1); } else if (el.tet_type == 1) // shortest diagonal mid12--mid03 { child[4] = NewTetrahedron(mid03, mid01, mid02, mid12, attr, fa[3], -1, -1, -1); child[5] = NewTetrahedron(mid03, mid02, mid23, mid12, attr, -1, -1, -1, fa[1]); child[6] = NewTetrahedron(mid03, mid23, mid13, mid12, attr, fa[0], -1, -1, -1); child[7] = NewTetrahedron(mid03, mid13, mid01, mid12, attr, -1, -1, -1, fa[2]); } else // el.tet_type == 2, shortest diagonal mid02--mid13 { child[4] = NewTetrahedron(mid02, mid01, mid13, mid03, attr, fa[2], -1, -1, -1); child[5] = NewTetrahedron(mid02, mid03, mid13, mid23, attr, -1, -1, fa[1], -1); child[6] = NewTetrahedron(mid02, mid23, mid13, mid12, attr, fa[0], -1, -1, -1); child[7] = NewTetrahedron(mid02, mid12, mid13, mid01, attr, -1, -1, fa[3], -1); } } else if (el.Geom() == Geometry::SQUARE) { ref_type &= 0x3; // ignore Z bit if (ref_type == 1) // X split { int mid01 = nodes.GetId(no[0], no[1]); int mid23 = nodes.GetId(no[2], no[3]); child[0] = NewQuadrilateral(no[0], mid01, mid23, no[3], attr, fa[0], -1, fa[2], fa[3]); child[1] = NewQuadrilateral(mid01, no[1], no[2], mid23, attr, fa[0], fa[1], fa[2], -1); } else if (ref_type == 2) // Y split { int mid12 = nodes.GetId(no[1], no[2]); int mid30 = nodes.GetId(no[3], no[0]); child[0] = NewQuadrilateral(no[0], no[1], mid12, mid30, attr, fa[0], fa[1], -1, fa[3]); child[1] = NewQuadrilateral(mid30, mid12, no[2], no[3], attr, -1, fa[1], fa[2], fa[3]); } else if (ref_type == 3) // iso split { int mid01 = nodes.GetId(no[0], no[1]); int mid12 = nodes.GetId(no[1], no[2]); int mid23 = nodes.GetId(no[2], no[3]); int mid30 = nodes.GetId(no[3], no[0]); int midel = nodes.GetId(mid01, mid23); child[0] = NewQuadrilateral(no[0], mid01, midel, mid30, attr, fa[0], -1, -1, fa[3]); child[1] = NewQuadrilateral(mid01, no[1], mid12, midel, attr, fa[0], fa[1], -1, -1); child[2] = NewQuadrilateral(midel, mid12, no[2], mid23, attr, -1, fa[1], fa[2], -1); child[3] = NewQuadrilateral(mid30, midel, mid23, no[3], attr, -1, -1, fa[2], fa[3]); } else { MFEM_ABORT("Invalid refinement type."); } if (ref_type != 3) { Iso = false; } } else if (el.Geom() == Geometry::TRIANGLE) { ref_type = 3; // for consistence // isotropic split - the only ref_type available for triangles int mid01 = nodes.GetId(no[0], no[1]); int mid12 = nodes.GetId(no[1], no[2]); int mid20 = nodes.GetId(no[2], no[0]); child[0] = NewTriangle(no[0], mid01, mid20, attr, fa[0], -1, fa[2]); child[1] = NewTriangle(mid01, no[1], mid12, attr, fa[0], fa[1], -1); child[2] = NewTriangle(mid20, mid12, no[2], attr, -1, fa[1], fa[2]); child[3] = NewTriangle(mid12, mid20, mid01, attr, -1, -1, -1); } else { MFEM_ABORT("Unsupported element geometry."); } // start using the nodes of the children, create edges & faces for (int i = 0; i < 8 && child[i] >= 0; i++) { ReferenceElement(child[i]); } int buf[6]; Array parentFaces(buf, 6); parentFaces.SetSize(0); // sign off of all nodes of the parent, clean up unused nodes, but keep faces UnreferenceElement(elem, parentFaces); // register the children in their faces for (int i = 0; i < 8 && child[i] >= 0; i++) { RegisterFaces(child[i]); } // clean up parent faces, if unused DeleteUnusedFaces(parentFaces); // make the children inherit our rank; set the parent element for (int i = 0; i < 8 && child[i] >= 0; i++) { Element &ch = elements[child[i]]; ch.rank = el.rank; ch.parent = elem; } // finish the refinement el.ref_type = ref_type; std::memcpy(el.child, child, sizeof(el.child)); } void NCMesh::Refine(const Array& refinements) { // push all refinements on the stack in reverse order ref_stack.Reserve(refinements.Size()); for (int i = refinements.Size()-1; i >= 0; i--) { const Refinement& ref = refinements[i]; ref_stack.Append(Refinement(leaf_elements[ref.index], ref.ref_type)); } // keep refining as long as the stack contains something int nforced = 0; while (ref_stack.Size()) { Refinement ref = ref_stack.Last(); ref_stack.DeleteLast(); int size = ref_stack.Size(); RefineElement(ref.index, ref.ref_type); nforced += ref_stack.Size() - size; } /* TODO: the current algorithm of forced refinements is not optimal. As forced refinements spread through the mesh, some may not be necessary in the end, since the affected elements may still be scheduled for refinement that could stop the propagation. We should introduce the member Element::ref_pending that would show the intended refinement in the batch. A forced refinement would be combined with ref_pending to (possibly) stop the propagation earlier. Update: what about a FIFO instead of ref_stack? */ #if defined(MFEM_DEBUG) && !defined(MFEM_USE_MPI) mfem::out << "Refined " << refinements.Size() << " + " << nforced << " elements" << std::endl; #endif ref_stack.DeleteAll(); shadow.DeleteAll(); Update(); } //// Derefinement ////////////////////////////////////////////////////////////// int NCMesh::RetrieveNode(const Element &el, int index) { if (!el.ref_type) { return el.node[index]; } // need to retrieve node from a child element (there is always a child // that inherited the parent's corner under the same index) int ch; switch (el.Geom()) { case Geometry::CUBE: ch = el.child[hex_deref_table[el.ref_type - 1][index]]; break; case Geometry::PRISM: ch = prism_deref_table[el.ref_type - 1][index]; MFEM_ASSERT(ch != -1, ""); ch = el.child[ch]; break; case Geometry::SQUARE: ch = el.child[quad_deref_table[el.ref_type - 1][index]]; break; case Geometry::TETRAHEDRON: case Geometry::TRIANGLE: ch = el.child[index]; break; default: ch = 0; // suppress compiler warning MFEM_ABORT("Unsupported element geometry."); } return RetrieveNode(elements[ch], index); } void NCMesh::DerefineElement(int elem) { Element &el = elements[elem]; if (!el.ref_type) { return; } int child[8]; std::memcpy(child, el.child, sizeof(child)); // first make sure that all children are leaves, derefine them if not for (int i = 0; i < 8 && child[i] >= 0; i++) { if (elements[child[i]].ref_type) { DerefineElement(child[i]); } } int fa[6]; int rt1 = el.ref_type - 1; for (int i = 0; i < 8; i++) { el.node[i] = -1; } // retrieve original corner nodes and face attributes from the children if (el.Geom() == Geometry::CUBE) { for (int i = 0; i < 8; i++) { Element &ch = elements[child[hex_deref_table[rt1][i]]]; el.node[i] = ch.node[i]; } for (int i = 0; i < 6; i++) { Element &ch = elements[child[hex_deref_table[rt1][i + 8]]]; const int* fv = GI[el.Geom()].faces[i]; fa[i] = faces.Find(ch.node[fv[0]], ch.node[fv[1]], ch.node[fv[2]], ch.node[fv[3]])->attribute; } } else if (el.Geom() == Geometry::PRISM) { MFEM_ASSERT(prism_deref_table[rt1][0] != -1, "invalid prism refinement"); for (int i = 0; i < 6; i++) { Element &ch = elements[child[prism_deref_table[rt1][i]]]; el.node[i] = ch.node[i]; } el.node[6] = el.node[7] = -1; for (int i = 0; i < 5; i++) { Element &ch = elements[child[prism_deref_table[rt1][i + 6]]]; const int* fv = GI[el.Geom()].faces[i]; fa[i] = faces.Find(ch.node[fv[0]], ch.node[fv[1]], ch.node[fv[2]], ch.node[fv[3]])->attribute; } } else if (el.Geom() == Geometry::TETRAHEDRON) { for (int i = 0; i < 4; i++) { Element& ch1 = elements[child[i]]; Element& ch2 = elements[child[(i+1) & 0x3]]; el.node[i] = ch1.node[i]; const int* fv = GI[el.Geom()].faces[i]; fa[i] = faces.Find(ch2.node[fv[0]], ch2.node[fv[1]], ch2.node[fv[2]], ch2.node[fv[3]])->attribute; } } else if (el.Geom() == Geometry::SQUARE) { for (int i = 0; i < 4; i++) { Element &ch = elements[child[quad_deref_table[rt1][i]]]; el.node[i] = ch.node[i]; } for (int i = 0; i < 4; i++) { Element &ch = elements[child[quad_deref_table[rt1][i + 4]]]; const int* fv = GI[el.Geom()].faces[i]; fa[i] = faces.Find(ch.node[fv[0]], ch.node[fv[1]], ch.node[fv[2]], ch.node[fv[3]])->attribute; } } else if (el.Geom() == Geometry::TRIANGLE) { for (int i = 0; i < 3; i++) { Element& ch = elements[child[i]]; el.node[i] = ch.node[i]; const int* fv = GI[el.Geom()].faces[i]; fa[i] = faces.Find(ch.node[fv[0]], ch.node[fv[1]], ch.node[fv[2]], ch.node[fv[3]])->attribute; } } else { MFEM_ABORT("Unsupported element geometry."); } // sign in to all nodes ReferenceElement(elem); int buf[8*6]; Array childFaces(buf, 8*6); childFaces.SetSize(0); // delete children, determine rank el.rank = INT_MAX; for (int i = 0; i < 8 && child[i] >= 0; i++) { el.rank = std::min(el.rank, elements[child[i]].rank); UnreferenceElement(child[i], childFaces); FreeElement(child[i]); } RegisterFaces(elem, fa); // delete unused faces childFaces.Sort(); childFaces.Unique(); DeleteUnusedFaces(childFaces); el.ref_type = 0; } void NCMesh::CollectDerefinements(int elem, Array &list) { Element &el = elements[elem]; if (!el.ref_type) { return; } int total = 0, ref = 0, ghost = 0; for (int i = 0; i < 8 && el.child[i] >= 0; i++) { total++; Element &ch = elements[el.child[i]]; if (ch.ref_type) { ref++; break; } if (IsGhost(ch)) { ghost++; } } if (!ref && ghost < total) { // can be derefined, add to list int next_row = list.Size() ? (list.Last().from + 1) : 0; for (int i = 0; i < 8 && el.child[i] >= 0; i++) { Element &ch = elements[el.child[i]]; list.Append(Connection(next_row, ch.index)); } } else { for (int i = 0; i < 8 && el.child[i] >= 0; i++) { CollectDerefinements(el.child[i], list); } } } const Table& NCMesh::GetDerefinementTable() { Array list; list.Reserve(leaf_elements.Size()); for (int i = 0; i < root_state.Size(); i++) { CollectDerefinements(i, list); } int size = list.Size() ? (list.Last().from + 1) : 0; derefinements.MakeFromList(size, list); return derefinements; } void NCMesh::CheckDerefinementNCLevel(const Table &deref_table, Array &level_ok, int max_nc_level) { level_ok.SetSize(deref_table.Size()); for (int i = 0; i < deref_table.Size(); i++) { const int* fine = deref_table.GetRow(i), size = deref_table.RowSize(i); Element &parent = elements[elements[leaf_elements[fine[0]]].parent]; int ok = 1; for (int j = 0; j < size; j++) { int splits[3]; CountSplits(leaf_elements[fine[j]], splits); for (int k = 0; k < Dim; k++) { if ((parent.ref_type & (1 << k)) && splits[k] >= max_nc_level) { ok = 0; break; } } if (!ok) { break; } } level_ok[i] = ok; } } void NCMesh::Derefine(const Array &derefs) { MFEM_VERIFY(Dim < 3 || Iso, "derefinement of 3D anisotropic meshes not implemented yet."); InitDerefTransforms(); Array fine_coarse; leaf_elements.Copy(fine_coarse); // perform the derefinements for (int i = 0; i < derefs.Size(); i++) { int row = derefs[i]; MFEM_VERIFY(row >= 0 && row < derefinements.Size(), "invalid derefinement number."); const int* fine = derefinements.GetRow(row); int parent = elements[leaf_elements[fine[0]]].parent; // record the relation of the fine elements to their parent SetDerefMatrixCodes(parent, fine_coarse); DerefineElement(parent); } // update leaf_elements, Element::index etc. Update(); // link old fine elements to the new coarse elements for (int i = 0; i < fine_coarse.Size(); i++) { transforms.embeddings[i].parent = elements[fine_coarse[i]].index; } } void NCMesh::InitDerefTransforms() { int nfine = leaf_elements.Size(); // this will tell GetDerefinementTransforms that transforms are not finished transforms.Clear(); transforms.embeddings.SetSize(nfine); for (int i = 0; i < nfine; i++) { transforms.embeddings[i].parent = -1; transforms.embeddings[i].matrix = 0; } } void NCMesh::SetDerefMatrixCodes(int parent, Array &fine_coarse) { // encode the ref_type and child number for GetDerefinementTransforms() Element &prn = elements[parent]; for (int i = 0; i < 8 && prn.child[i] >= 0; i++) { Element &ch = elements[prn.child[i]]; if (ch.index >= 0) { int code = (prn.ref_type << 8) | (i << 4) | prn.geom; transforms.embeddings[ch.index].matrix = code; fine_coarse[ch.index] = parent; } } } //// Mesh Interface //////////////////////////////////////////////////////////// void NCMesh::UpdateVertices() { // (overridden in ParNCMesh to assign special indices to ghost vertices) NVertices = 0; for (node_iterator node = nodes.begin(); node != nodes.end(); ++node) { if (node->HasVertex()) { node->vert_index = NVertices++; } } vertex_nodeId.SetSize(NVertices); NVertices = 0; for (node_iterator node = nodes.begin(); node != nodes.end(); ++node) { if (node->HasVertex()) { vertex_nodeId[NVertices++] = node.index(); } } } void NCMesh::CollectLeafElements(int elem, int state) { Element &el = elements[elem]; if (!el.ref_type) { if (el.rank >= 0) // skip elements beyond ghost layer in parallel { leaf_elements.Append(elem); } } else { // try to order elements along a space-filling curve if (el.Geom() == Geometry::SQUARE && el.ref_type == 3) { for (int i = 0; i < 4; i++) { int ch = quad_hilbert_child_order[state][i]; int st = quad_hilbert_child_state[state][i]; CollectLeafElements(el.child[ch], st); } } else if (el.Geom() == Geometry::CUBE && el.ref_type == 7) { for (int i = 0; i < 8; i++) { int ch = hex_hilbert_child_order[state][i]; int st = hex_hilbert_child_state[state][i]; CollectLeafElements(el.child[ch], st); } } else { for (int i = 0; i < 8; i++) { if (el.child[i] >= 0) { CollectLeafElements(el.child[i], state); } } } } el.index = -1; } void NCMesh::UpdateLeafElements() { // collect leaf elements from all roots leaf_elements.SetSize(0); for (int i = 0; i < root_state.Size(); i++) { CollectLeafElements(i, root_state[i]); } AssignLeafIndices(); } void NCMesh::AssignLeafIndices() { // (overridden in ParNCMesh to handle ghost elements) for (int i = 0; i < leaf_elements.Size(); i++) { elements[leaf_elements[i]].index = i; } } void NCMesh::InitRootState(int root_count) { root_state.SetSize(root_count); root_state = 0; char* node_order; int nch; switch (elements[0].Geom()) // TODO: mixed meshes { case Geometry::SQUARE: nch = 4; node_order = (char*) quad_hilbert_child_order; break; case Geometry::CUBE: nch = 8; node_order = (char*) hex_hilbert_child_order; break; default: return; // do nothing, all states stay zero } int entry_node = -2; // process the root element sequence for (int i = 0; i < root_count; i++) { Element &el = elements[i]; int v_in = FindNodeExt(el, entry_node, false); if (v_in < 0) { v_in = 0; } // determine which nodes are shared with the next element bool shared[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; if (i+1 < root_count) { Element &next = elements[i+1]; for (int j = 0; j < nch; j++) { int node = FindNodeExt(el, RetrieveNode(next, j), false); if (node >= 0) { shared[node] = true; } } } // select orientation that starts in v_in and exits in shared node int state = Dim*v_in; for (int j = 0; j < Dim; j++) { if (shared[(int) node_order[nch*(state + j) + nch-1]]) { state += j; break; } } root_state[i] = state; entry_node = RetrieveNode(el, node_order[nch*state + nch-1]); } } mfem::Element* NCMesh::NewMeshElement(int geom) const { switch (geom) { case Geometry::CUBE: return new mfem::Hexahedron; case Geometry::PRISM: return new mfem::Wedge; case Geometry::TETRAHEDRON: return new mfem::Tetrahedron; case Geometry::SQUARE: return new mfem::Quadrilateral; case Geometry::TRIANGLE: return new mfem::Triangle; } MFEM_ABORT("invalid geometry"); return NULL; } const double* NCMesh::CalcVertexPos(int node) const { const Node &nd = nodes[node]; if (nd.p1 == nd.p2) // top-level vertex { return &top_vertex_pos[3*nd.p1]; } #ifdef MFEM_DEBUG TmpVertex &tv = tmp_vertex[node]; // to make DebugDump work #else TmpVertex &tv = tmp_vertex[nd.vert_index]; #endif if (tv.valid) { return tv.pos; } MFEM_VERIFY(tv.visited == false, "cyclic vertex dependencies."); tv.visited = true; const double* pos1 = CalcVertexPos(nd.p1); const double* pos2 = CalcVertexPos(nd.p2); for (int i = 0; i < 3; i++) { tv.pos[i] = (pos1[i] + pos2[i]) * 0.5; } tv.valid = true; return tv.pos; } void NCMesh::GetMeshComponents(Mesh &mesh) const { mesh.vertices.SetSize(vertex_nodeId.Size()); if (top_vertex_pos.Size()) { // calculate vertex positions from stored top-level vertex coordinates tmp_vertex = new TmpVertex[nodes.NumIds()]; for (int i = 0; i < mesh.vertices.Size(); i++) { mesh.vertices[i].SetCoords(spaceDim, CalcVertexPos(vertex_nodeId[i])); } delete [] tmp_vertex; } // NOTE: if the mesh is curved (top_vertex_pos is empty), mesh.vertices are // left uninitialized here; they will be initialized later by the Mesh from // Nodes -- here we just make sure mesh.vertices has the correct size. mesh.elements.SetSize(leaf_elements.Size() - GetNumGhostElements()); mesh.elements.SetSize(0); mesh.boundary.SetSize(0); // create an mfem::Element for each leaf Element for (int i = 0; i < leaf_elements.Size(); i++) { const Element &nc_elem = elements[leaf_elements[i]]; if (IsGhost(nc_elem)) { continue; } // ParNCMesh const int* node = nc_elem.node; GeomInfo& gi = GI[(int) nc_elem.geom]; mfem::Element* elem = mesh.NewElement(nc_elem.geom); mesh.elements.Append(elem); elem->SetAttribute(nc_elem.attribute); for (int j = 0; j < gi.nv; j++) { elem->GetVertices()[j] = nodes[node[j]].vert_index; } // create boundary elements for (int k = 0; k < gi.nf; k++) { const int* fv = gi.faces[k]; const int nfv = gi.nfv[k]; const Face* face = faces.Find(node[fv[0]], node[fv[1]], node[fv[2]], node[fv[3]]); if (face->Boundary()) { if ((nc_elem.geom == Geometry::CUBE) || (nc_elem.geom == Geometry::PRISM && nfv == 4)) { auto* quad = (Quadrilateral*) mesh.NewElement(Geometry::SQUARE); quad->SetAttribute(face->attribute); for (int j = 0; j < 4; j++) { quad->GetVertices()[j] = nodes[node[fv[j]]].vert_index; } mesh.boundary.Append(quad); } else if (nc_elem.geom == Geometry::PRISM || nc_elem.geom == Geometry::TETRAHEDRON) { MFEM_ASSERT(nfv == 3, ""); auto* tri = (Triangle*) mesh.NewElement(Geometry::TRIANGLE); tri->SetAttribute(face->attribute); for (int j = 0; j < 3; j++) { tri->GetVertices()[j] = nodes[node[fv[j]]].vert_index; } mesh.boundary.Append(tri); } else { auto* segment = (Segment*) mesh.NewElement(Geometry::SEGMENT); segment->SetAttribute(face->attribute); for (int j = 0; j < 2; j++) { segment->GetVertices()[j] = nodes[node[fv[2*j]]].vert_index; } mesh.boundary.Append(segment); } } } } } void NCMesh::OnMeshUpdated(Mesh *mesh) { NEdges = mesh->GetNEdges(); NFaces = mesh->GetNumFaces(); Table *edge_vertex = mesh->GetEdgeVertexTable(); // get edge enumeration from the Mesh for (int i = 0; i < edge_vertex->Size(); i++) { const int *ev = edge_vertex->GetRow(i); Node* node = nodes.Find(vertex_nodeId[ev[0]], vertex_nodeId[ev[1]]); MFEM_ASSERT(node && node->HasEdge(), "edge (" << ev[0] << "," << ev[1] << ") not found, " "node = " << node); node->edge_index = i; } // get face enumeration from the Mesh, initialize 'face_geom' face_geom.SetSize(NFaces); for (int i = 0; i < NFaces; i++) { const int* fv = mesh->GetFace(i)->GetVertices(); const int nfv = mesh->GetFace(i)->GetNVertices(); Face* face; if (Dim == 3) { if (nfv == 4) { face_geom[i] = Geometry::SQUARE; face = faces.Find(vertex_nodeId[fv[0]], vertex_nodeId[fv[1]], vertex_nodeId[fv[2]], vertex_nodeId[fv[3]]); } else { MFEM_ASSERT(nfv == 3, ""); face_geom[i] = Geometry::TRIANGLE; face = faces.Find(vertex_nodeId[fv[0]], vertex_nodeId[fv[1]], vertex_nodeId[fv[2]]); } } else { MFEM_ASSERT(nfv == 2, ""); face_geom[i] = Geometry::SEGMENT; int n0 = vertex_nodeId[fv[0]], n1 = vertex_nodeId[fv[1]]; face = faces.Find(n0, n0, n1, n1); // look up degenerate face #ifdef MFEM_DEBUG // (non-ghost) edge and face numbers must match in 2D const int *ev = edge_vertex->GetRow(i); MFEM_ASSERT((ev[0] == fv[0] && ev[1] == fv[1]) || (ev[1] == fv[0] && ev[0] == fv[1]), ""); #endif } MFEM_VERIFY(face, "face not found."); face->index = i; } } //// Face/edge lists /////////////////////////////////////////////////////////// int NCMesh::QuadFaceSplitType(int v1, int v2, int v3, int v4, int mid[5]) const { MFEM_ASSERT(Dim >= 3, ""); // find edge nodes int e1 = FindMidEdgeNode(v1, v2); int e2 = FindMidEdgeNode(v2, v3); int e3 = (e1 >= 0 && nodes[e1].HasVertex()) ? FindMidEdgeNode(v3, v4) : -1; int e4 = (e2 >= 0 && nodes[e2].HasVertex()) ? FindMidEdgeNode(v4, v1) : -1; // optional: return the mid-edge nodes if requested if (mid) { mid[0] = e1, mid[1] = e2, mid[2] = e3, mid[3] = e4; } // try to get a mid-face node, either by (e1, e3) or by (e2, e4) int midf1 = -1, midf2 = -1; if (e1 >= 0 && e3 >= 0) { midf1 = FindMidEdgeNode(e1, e3); } if (e2 >= 0 && e4 >= 0) { midf2 = FindMidEdgeNode(e2, e4); } // get proper node if shadow node exists if (midf1 >= 0 && midf1 == midf2) { const Node &nd = nodes[midf1]; if (nd.p1 != e1 && nd.p2 != e1) { midf1 = -1; } if (nd.p1 != e2 && nd.p2 != e2) { midf2 = -1; } } // only one way to access the mid-face node must always exist MFEM_ASSERT(!(midf1 >= 0 && midf2 >= 0), "incorrectly split face!"); if (midf1 < 0 && midf2 < 0) // face not split { if (mid) { mid[4] = -1; } return 0; } else if (midf1 >= 0) // face split "vertically" { if (mid) { mid[4] = midf1; } return 1; } else // face split "horizontally" { if (mid) { mid[4] = midf2; } return 2; } } bool NCMesh::TriFaceSplit(int v1, int v2, int v3, int mid[3]) const { int e1 = nodes.FindId(v1, v2); if (e1 < 0 || !nodes[e1].HasVertex()) { return false; } int e2 = nodes.FindId(v2, v3); if (e2 < 0 || !nodes[e2].HasVertex()) { return false; } int e3 = nodes.FindId(v3, v1); if (e3 < 0 || !nodes[e3].HasVertex()) { return false; } if (mid) { mid[0] = e1, mid[1] = e2, mid[2] = e3; } // NOTE: face (v1, v2, v3) still needs to be checked return true; } int NCMesh::find_node(const Element &el, int node) { for (int i = 0; i < 8; i++) { if (el.node[i] == node) { return i; } } MFEM_ABORT("Node not found."); return -1; } int NCMesh::FindNodeExt(const Element &el, int node, bool abort) { for (int i = 0; i < GI[el.Geom()].nv; i++) { if (RetrieveNode(el, i) == node) { return i; } } if (abort) { MFEM_ABORT("Node not found."); } return -1; } int NCMesh::find_element_edge(const Element &el, int vn0, int vn1, bool abort) { MFEM_ASSERT(!el.ref_type, ""); GeomInfo &gi = GI[el.Geom()]; for (int i = 0; i < gi.ne; i++) { const int* ev = gi.edges[i]; int n0 = el.node[ev[0]]; int n1 = el.node[ev[1]]; if ((n0 == vn0 && n1 == vn1) || (n0 == vn1 && n1 == vn0)) { return i; } } if (abort) { MFEM_ABORT("Edge (" << vn0 << ", " << vn1 << ") not found"); } return -1; } int NCMesh::find_local_face(int geom, int a, int b, int c) { GeomInfo &gi = GI[geom]; for (int i = 0; i < gi.nf; i++) { const int* fv = gi.faces[i]; if ((a == fv[0] || a == fv[1] || a == fv[2] || a == fv[3]) && (b == fv[0] || b == fv[1] || b == fv[2] || b == fv[3]) && (c == fv[0] || c == fv[1] || c == fv[2] || c == fv[3])) { return i; } } MFEM_ABORT("Face not found."); return -1; } int NCMesh::ReorderFacePointMat(int v0, int v1, int v2, int v3, int elem, DenseMatrix& mat) const { const Element &el = elements[elem]; int master[4] = { find_node(el, v0), find_node(el, v1), find_node(el, v2), (v3 >= 0) ? find_node(el, v3) : -1 }; int nfv = (v3 >= 0) ? 4 : 3; int local = find_local_face(el.Geom(), master[0], master[1], master[2]); const int* fv = GI[el.Geom()].faces[local]; DenseMatrix tmp(mat); for (int i = 0, j; i < nfv; i++) { for (j = 0; j < nfv; j++) { if (fv[i] == master[j]) { // "pm.column(i) = tmp.column(j)" for (int k = 0; k < mat.Height(); k++) { mat(k,i) = tmp(k,j); } break; } } MFEM_ASSERT(j != nfv, "node not found."); } return local; } void NCMesh::TraverseQuadFace(int vn0, int vn1, int vn2, int vn3, const PointMatrix& pm, int level, Face* eface[4]) { if (level > 0) { // check if we made it to a face that is not split further Face* fa = faces.Find(vn0, vn1, vn2, vn3); if (fa) { // we have a slave face, add it to the list int elem = fa->GetSingleElement(); face_list.slaves.push_back( Slave(fa->index, elem, -1, Geometry::SQUARE)); DenseMatrix &mat = face_list.slaves.back().point_matrix; pm.GetMatrix(mat); // reorder the point matrix according to slave face orientation int local = ReorderFacePointMat(vn0, vn1, vn2, vn3, elem, mat); face_list.slaves.back().local = local; eface[0] = eface[2] = fa; eface[1] = eface[3] = fa; return; } } // we need to recurse deeper int mid[5]; int split = QuadFaceSplitType(vn0, vn1, vn2, vn3, mid); Face *ef[2][4]; if (split == 1) // "X" split face { Point pmid0(pm(0), pm(1)), pmid2(pm(2), pm(3)); TraverseQuadFace(vn0, mid[0], mid[2], vn3, PointMatrix(pm(0), pmid0, pmid2, pm(3)), level+1, ef[0]); TraverseQuadFace(mid[0], vn1, vn2, mid[2], PointMatrix(pmid0, pm(1), pm(2), pmid2), level+1, ef[1]); eface[1] = ef[1][1]; eface[3] = ef[0][3]; eface[0] = eface[2] = NULL; } else if (split == 2) // "Y" split face { Point pmid1(pm(1), pm(2)), pmid3(pm(3), pm(0)); TraverseQuadFace(vn0, vn1, mid[1], mid[3], PointMatrix(pm(0), pm(1), pmid1, pmid3), level+1, ef[0]); TraverseQuadFace(mid[3], mid[1], vn2, vn3, PointMatrix(pmid3, pmid1, pm(2), pm(3)), level+1, ef[1]); eface[0] = ef[0][0]; eface[2] = ef[1][2]; eface[1] = eface[3] = NULL; } // check for a prism edge constrained by the master face if (HavePrisms() && mid[4] >= 0) { Node& enode = nodes[mid[4]]; if (enode.HasEdge()) { // process the edge only if it's not shared by slave faces // within this master face (i.e. the edge is "hidden") const int fi[3][2] = {{0, 0}, {1, 3}, {2, 0}}; if (!ef[0][fi[split][0]] && !ef[1][fi[split][1]]) { MFEM_ASSERT(enode.edge_refc == 1, ""); MeshId buf[4]; Array eid(buf, 4); (split == 1) ? FindEdgeElements(mid[0], vn1, vn2, mid[2], eid) /* */ : FindEdgeElements(mid[3], vn0, vn1, mid[1], eid); MFEM_ASSERT(eid.Size() > 0, "edge prism not found"); MFEM_ASSERT(eid.Size() < 2, "non-unique edge prism"); // create a slave face record with a degenerate point matrix face_list.slaves.push_back( Slave(-1 - enode.edge_index, eid[0].element, eid[0].local, eid[0].geom)); DenseMatrix &mat = face_list.slaves.back().point_matrix; if (split == 1) { Point mid0(pm(0), pm(1)), mid2(pm(2), pm(3)); int v1 = nodes[mid[0]].vert_index; int v2 = nodes[mid[2]].vert_index; ((v1 < v2) ? PointMatrix(mid0, mid2, mid2, mid0) : /* */ PointMatrix(mid2, mid0, mid0, mid2)).GetMatrix(mat); } else { Point mid1(pm(1), pm(2)), mid3(pm(3), pm(0)); int v1 = nodes[mid[1]].vert_index; int v2 = nodes[mid[3]].vert_index; ((v1 < v2) ? PointMatrix(mid1, mid3, mid3, mid1) : /* */ PointMatrix(mid3, mid1, mid1, mid3)).GetMatrix(mat); } } } } } void NCMesh::TraverseTetEdge(int vn0, int vn1, const Point &p0, const Point &p1) { int mid = nodes.FindId(vn0, vn1); if (mid < 0) { return; } const Node &nd = nodes[mid]; if (nd.HasEdge()) { // check if the edge is already a master in 'edge_list' int type; const MeshId &eid = edge_list.LookUp(nd.edge_index, &type); if (type == 1) { // in this case we need to add an edge-face constraint, because the // master edge is really a (face-)slave itself face_list.slaves.push_back( Slave(-1 - eid.index, eid.element, eid.local, eid.geom)); DenseMatrix &mat = face_list.slaves.back().point_matrix; int v0index = nodes[vn0].vert_index; int v1index = nodes[vn1].vert_index; ((v0index < v1index) ? PointMatrix(p0, p1, p0) /* */ : PointMatrix(p1, p0, p1)).GetMatrix(mat); return; // no need to continue deeper } } // recurse deeper Point pmid(p0, p1); TraverseTetEdge(vn0, mid, p0, pmid); TraverseTetEdge(mid, vn1, pmid, p1); } bool NCMesh::TraverseTriFace(int vn0, int vn1, int vn2, const PointMatrix& pm, int level) { if (level > 0) { // check if we made it to a face that is not split further Face* fa = faces.Find(vn0, vn1, vn2); if (fa) { // we have a slave face, add it to the list int elem = fa->GetSingleElement(); face_list.slaves.push_back( Slave(fa->index, elem, -1, Geometry::TRIANGLE)); DenseMatrix &mat = face_list.slaves.back().point_matrix; pm.GetMatrix(mat); // reorder the point matrix according to slave face orientation int local = ReorderFacePointMat(vn0, vn1, vn2, -1, elem, mat); face_list.slaves.back().local = local; return true; } } int mid[3]; if (TriFaceSplit(vn0, vn1, vn2, mid)) { Point pmid0(pm(0), pm(1)), pmid1(pm(1), pm(2)), pmid2(pm(2), pm(0)); bool b[4]; b[0] = TraverseTriFace(vn0, mid[0], mid[2], PointMatrix(pm(0), pmid0, pmid2), level+1); b[1] = TraverseTriFace(mid[0], vn1, mid[1], PointMatrix(pmid0, pm(1), pmid1), level+1); b[2] = TraverseTriFace(mid[2], mid[1], vn2, PointMatrix(pmid2, pmid1, pm(2)), level+1); b[3] = TraverseTriFace(mid[1], mid[2], mid[0], PointMatrix(pmid1, pmid2, pmid0), level+1); // traverse possible tet edges constrained by the master face if (HaveTets() && !b[3]) { if (!b[1]) { TraverseTetEdge(mid[0], mid[1], pmid0, pmid1); } if (!b[2]) { TraverseTetEdge(mid[1], mid[2], pmid1, pmid2); } if (!b[0]) { TraverseTetEdge(mid[2], mid[0], pmid2, pmid0); } } } return false; } void NCMesh::BuildFaceList() { face_list.Clear(); if (Dim < 3) { return; } if (HaveTets()) { GetEdgeList(); } // needed by TraverseTetEdge() boundary_faces.SetSize(0); Array processed_faces(faces.NumIds()); processed_faces = 0; // visit faces of leaf elements for (int i = 0; i < leaf_elements.Size(); i++) { int elem = leaf_elements[i]; Element &el = elements[elem]; MFEM_ASSERT(!el.ref_type, "not a leaf element."); GeomInfo& gi = GI[el.Geom()]; for (int j = 0; j < gi.nf; j++) { // get nodes for this face int node[4]; for (int k = 0; k < 4; k++) { node[k] = el.node[gi.faces[j][k]]; } int face = faces.FindId(node[0], node[1], node[2], node[3]); MFEM_ASSERT(face >= 0, "face not found!"); // tell ParNCMesh about the face ElementSharesFace(elem, j, face); // have we already processed this face? skip if yes if (processed_faces[face]) { continue; } processed_faces[face] = 1; char fgeom = (node[3] >= 0) ? Geometry::SQUARE : Geometry::TRIANGLE; Face &fa = faces[face]; if (fa.elem[0] >= 0 && fa.elem[1] >= 0) { // this is a conforming face, add it to the list face_list.conforming.push_back(MeshId(fa.index, elem, j, fgeom)); } else { // this is either a master face or a slave face, but we can't // tell until we traverse the face refinement 'tree'... int sb = face_list.slaves.size(); if (fgeom == Geometry::SQUARE) { Face* dummy[4]; TraverseQuadFace(node[0], node[1], node[2], node[3], pm_quad_identity, 0, dummy); } else { TraverseTriFace(node[0], node[1], node[2], pm_tri_identity, 0); } int se = face_list.slaves.size(); if (sb < se) { // found slaves, so this is a master face; add it to the list face_list.masters.push_back( Master(fa.index, elem, j, fgeom, sb, se)); // also, set the master index for the slaves for (int i = sb; i < se; i++) { face_list.slaves[i].master = fa.index; } } } if (fa.Boundary()) { boundary_faces.Append(face); } } } } void NCMesh::TraverseEdge(int vn0, int vn1, double t0, double t1, int flags, int level) { int mid = nodes.FindId(vn0, vn1); if (mid < 0) { return; } Node &nd = nodes[mid]; if (nd.HasEdge() && level > 0) { // we have a slave edge, add it to the list edge_list.slaves.push_back(Slave(nd.edge_index, -1, -1, Geometry::SEGMENT)); Slave &sl = edge_list.slaves.back(); sl.point_matrix.SetSize(1, 2); sl.point_matrix(0,0) = t0; sl.point_matrix(0,1) = t1; // handle slave edge orientation sl.edge_flags = flags; int v0index = nodes[vn0].vert_index; int v1index = nodes[vn1].vert_index; if (v0index > v1index) { sl.edge_flags |= 2; } } // recurse deeper double tmid = (t0 + t1) / 2; TraverseEdge(vn0, mid, t0, tmid, flags, level+1); TraverseEdge(mid, vn1, tmid, t1, flags, level+1); } void NCMesh::BuildEdgeList() { edge_list.Clear(); if (Dim <= 2) { boundary_faces.SetSize(0); } Array processed_edges(nodes.NumIds()); processed_edges = 0; Array edge_element(nodes.NumIds()); Array edge_local(nodes.NumIds()); edge_local = -1; // visit edges of leaf elements for (int i = 0; i < leaf_elements.Size(); i++) { int elem = leaf_elements[i]; Element &el = elements[elem]; MFEM_ASSERT(!el.ref_type, "not a leaf element."); GeomInfo& gi = GI[el.Geom()]; for (int j = 0; j < gi.ne; j++) { // get nodes for this edge const int* ev = gi.edges[j]; int node[2] = { el.node[ev[0]], el.node[ev[1]] }; int enode = nodes.FindId(node[0], node[1]); MFEM_ASSERT(enode >= 0, "edge node not found!"); Node &nd = nodes[enode]; MFEM_ASSERT(nd.HasEdge(), "edge not found!"); // tell ParNCMesh about the edge ElementSharesEdge(elem, j, enode); // (2D only, store boundary faces) if (Dim <= 2) { int face = faces.FindId(node[0], node[0], node[1], node[1]); MFEM_ASSERT(face >= 0, "face not found!"); if (faces[face].Boundary()) { boundary_faces.Append(face); } } // store element/local for later edge_element[nd.edge_index] = elem; edge_local[nd.edge_index] = j; // skip slave edges here, they will be reached from their masters if (GetEdgeMaster(enode) >= 0) { continue; } // have we already processed this edge? skip if yes if (processed_edges[enode]) { continue; } processed_edges[enode] = 1; // prepare edge interval for slave traversal, handle orientation double t0 = 0.0, t1 = 1.0; int v0index = nodes[node[0]].vert_index; int v1index = nodes[node[1]].vert_index; int flags = (v0index > v1index) ? 1 : 0; // try traversing the edge to find slave edges int sb = edge_list.slaves.size(); TraverseEdge(node[0], node[1], t0, t1, flags, 0); int se = edge_list.slaves.size(); if (sb < se) { // found slaves, this is a master face; add it to the list edge_list.masters.push_back( Master(nd.edge_index, elem, j, Geometry::SEGMENT, sb, se)); // also, set the master index for the slaves for (int i = sb; i < se; i++) { edge_list.slaves[i].master = nd.edge_index; } } else { // no slaves, this is a conforming edge edge_list.conforming.push_back(MeshId(nd.edge_index, elem, j)); } } } // fix up slave edge element/local for (unsigned i = 0; i < edge_list.slaves.size(); i++) { Slave &sl = edge_list.slaves[i]; int local = edge_local[sl.index]; if (local >= 0) { sl.local = local; sl.element = edge_element[sl.index]; } } } void NCMesh::BuildVertexList() { int total = NVertices + GetNumGhostVertices(); vertex_list.Clear(); vertex_list.conforming.reserve(total); Array processed_vertices(total); processed_vertices = 0; // analogously to above, visit vertices of leaf elements for (int i = 0; i < leaf_elements.Size(); i++) { int elem = leaf_elements[i]; Element &el = elements[elem]; for (int j = 0; j < GI[el.Geom()].nv; j++) { int node = el.node[j]; Node &nd = nodes[node]; int index = nd.vert_index; if (index >= 0) { ElementSharesVertex(elem, j, node); if (processed_vertices[index]) { continue; } processed_vertices[index] = 1; vertex_list.conforming.push_back(MeshId(index, elem, j)); } } } } void NCMesh::Slave::OrientedPointMatrix(DenseMatrix &oriented_matrix) const { oriented_matrix = point_matrix; if (edge_flags) { MFEM_ASSERT(oriented_matrix.Height() == 1 && oriented_matrix.Width() == 2, "not an edge point matrix"); if (edge_flags & 1) // master inverted { oriented_matrix(0,0) = 1.0 - oriented_matrix(0,0); oriented_matrix(0,1) = 1.0 - oriented_matrix(0,1); } if (edge_flags & 2) // slave inverted { std::swap(oriented_matrix(0,0), oriented_matrix(0,1)); } } } void NCMesh::NCList::Clear(bool hard) { if (!hard) { conforming.clear(); masters.clear(); slaves.clear(); } else { NCList empty; conforming.swap(empty.conforming); masters.swap(empty.masters); slaves.swap(empty.slaves); } inv_index.DeleteAll(); } long NCMesh::NCList::TotalSize() const { return conforming.size() + masters.size() + slaves.size(); } const NCMesh::MeshId& NCMesh::NCList::LookUp(int index, int *type) const { if (!inv_index.Size()) { int max_index = -1; for (unsigned i = 0; i < conforming.size(); i++) { max_index = std::max(conforming[i].index, max_index); } for (unsigned i = 0; i < masters.size(); i++) { max_index = std::max(masters[i].index, max_index); } for (unsigned i = 0; i < slaves.size(); i++) { if (slaves[i].index < 0) { continue; } max_index = std::max(slaves[i].index, max_index); } inv_index.SetSize(max_index + 1); inv_index = -1; for (unsigned i = 0; i < conforming.size(); i++) { inv_index[conforming[i].index] = (i << 2); } for (unsigned i = 0; i < masters.size(); i++) { inv_index[masters[i].index] = (i << 2) + 1; } for (unsigned i = 0; i < slaves.size(); i++) { if (slaves[i].index < 0) { continue; } inv_index[slaves[i].index] = (i << 2) + 2; } } MFEM_ASSERT(index >= 0 && index < inv_index.Size(), ""); int key = inv_index[index]; if (!type) { MFEM_VERIFY(key >= 0, "entity not found."); } else // return entity type if requested, don't abort when not found { *type = (key >= 0) ? (key & 0x3) : -1; static MeshId invalid; if (*type < 0) { return invalid; } // not found } // return found entity MeshId switch (key & 0x3) { case 0: return conforming[key >> 2]; case 1: return masters[key >> 2]; case 2: return slaves[key >> 2]; default: MFEM_ABORT("internal error"); return conforming[0]; } } //// Neighbors ///////////////////////////////////////////////////////////////// void NCMesh::CollectEdgeVertices(int v0, int v1, Array &indices) { int mid = nodes.FindId(v0, v1); if (mid >= 0 && nodes[mid].HasVertex()) { indices.Append(mid); CollectEdgeVertices(v0, mid, indices); CollectEdgeVertices(mid, v1, indices); } } void NCMesh::CollectTriFaceVertices(int v0, int v1, int v2, Array &indices) { int mid[3]; if (TriFaceSplit(v0, v1, v2, mid)) { for (int i = 0; i < 3; i++) { indices.Append(mid[i]); } CollectTriFaceVertices(v0, mid[0], mid[2], indices); CollectTriFaceVertices(mid[0], v1, mid[1], indices); CollectTriFaceVertices(mid[2], mid[1], v2, indices); CollectTriFaceVertices(mid[0], mid[1], mid[2], indices); if (HaveTets()) // possible edge-face contact { CollectEdgeVertices(mid[0], mid[1], indices); CollectEdgeVertices(mid[1], mid[2], indices); CollectEdgeVertices(mid[2], mid[0], indices); } } } void NCMesh::CollectQuadFaceVertices(int v0, int v1, int v2, int v3, Array &indices) { int mid[5]; switch (QuadFaceSplitType(v0, v1, v2, v3, mid)) { case 1: indices.Append(mid[0]); indices.Append(mid[2]); CollectQuadFaceVertices(v0, mid[0], mid[2], v3, indices); CollectQuadFaceVertices(mid[0], v1, v2, mid[2], indices); if (HavePrisms()) // possible edge-face contact { CollectEdgeVertices(mid[0], mid[2], indices); } break; case 2: indices.Append(mid[1]); indices.Append(mid[3]); CollectQuadFaceVertices(v0, v1, mid[1], mid[3], indices); CollectQuadFaceVertices(mid[3], mid[1], v2, v3, indices); if (HavePrisms()) // possible edge-face contact { CollectEdgeVertices(mid[1], mid[3], indices); } break; } } void NCMesh::BuildElementToVertexTable() { int nrows = leaf_elements.Size(); int* I = Memory(nrows + 1); int** JJ = new int*[nrows]; Array indices; indices.Reserve(128); // collect vertices coinciding with each element, including hanging vertices for (int i = 0; i < leaf_elements.Size(); i++) { int elem = leaf_elements[i]; Element &el = elements[elem]; MFEM_ASSERT(!el.ref_type, "not a leaf element."); GeomInfo& gi = GI[el.Geom()]; int* node = el.node; indices.SetSize(0); for (int j = 0; j < gi.ne; j++) { const int* ev = gi.edges[j]; CollectEdgeVertices(node[ev[0]], node[ev[1]], indices); } if (Dim >= 3) { for (int j = 0; j < gi.nf; j++) { const int* fv = gi.faces[j]; if (gi.nfv[j] == 4) { CollectQuadFaceVertices(node[fv[0]], node[fv[1]], node[fv[2]], node[fv[3]], indices); } else { CollectTriFaceVertices(node[fv[0]], node[fv[1]], node[fv[2]], indices); } } } // temporarily store one row of the table indices.Sort(); indices.Unique(); int size = indices.Size(); I[i] = size; JJ[i] = new int[size]; std::memcpy(JJ[i], indices.GetData(), size * sizeof(int)); } // finalize the I array of the table int nnz = 0; for (int i = 0; i < nrows; i++) { int cnt = I[i]; I[i] = nnz; nnz += cnt; } I[nrows] = nnz; // copy the temporarily stored rows into one J array int *J = Memory(nnz); nnz = 0; for (int i = 0; i < nrows; i++) { int cnt = I[i+1] - I[i]; std::memcpy(J+nnz, JJ[i], cnt * sizeof(int)); delete [] JJ[i]; nnz += cnt; } element_vertex.SetIJ(I, J, nrows); delete [] JJ; } void NCMesh::FindSetNeighbors(const Array &elem_set, Array *neighbors, Array *neighbor_set) { // If A is the element-to-vertex table (see 'element_vertex') listing all // vertices touching each element, including hanging vertices, then A*A^T is // the element-to-neighbor table. Multiplying the element set with A*A^T // gives the neighbor set. To save memory, this function only computes the // action of A*A^T, the product itself is not stored anywhere. // Optimization: the 'element_vertex' table does not store the obvious // corner nodes in it. The table is therefore empty for conforming meshes. UpdateElementToVertexTable(); int nleaves = leaf_elements.Size(); MFEM_VERIFY(elem_set.Size() == nleaves, ""); MFEM_ASSERT(element_vertex.Size() == nleaves, ""); // step 1: vertices = A^T * elem_set, i.e, find all vertices touching the // element set Array vmark(nodes.NumIds()); vmark = 0; for (int i = 0; i < nleaves; i++) { if (elem_set[i]) { int *v = element_vertex.GetRow(i); int nv = element_vertex.RowSize(i); for (int j = 0; j < nv; j++) { vmark[v[j]] = 1; } Element &el = elements[leaf_elements[i]]; nv = GI[el.Geom()].nv; for (int j = 0; j < nv; j++) { vmark[el.node[j]] = 1; } } } // step 2: neighbors = A * vertices, i.e., find all elements coinciding with // vertices from step 1; NOTE: in the result we don't include elements from // the original set if (neighbor_set) { neighbor_set->SetSize(nleaves); *neighbor_set = 0; } for (int i = 0; i < nleaves; i++) { if (!elem_set[i]) { bool hit = false; int *v = element_vertex.GetRow(i); int nv = element_vertex.RowSize(i); for (int j = 0; j < nv; j++) { if (vmark[v[j]]) { hit = true; break; } } if (!hit) { Element &el = elements[leaf_elements[i]]; nv = GI[el.Geom()].nv; for (int j = 0; j < nv; j++) { if (vmark[el.node[j]]) { hit = true; break; } } } if (hit) { if (neighbors) { neighbors->Append(leaf_elements[i]); } if (neighbor_set) { (*neighbor_set)[i] = 1; } } } } } static bool sorted_lists_intersect(const int* a, const int* b, int na, int nb) { if (!na || !nb) { return false; } int a_last = a[na-1], b_last = b[nb-1]; if (*b < *a) { goto l2; } // woo-hoo! I always wanted to use a goto! :) l1: if (a_last < *b) { return false; } while (*a < *b) { a++; } if (*a == *b) { return true; } l2: if (b_last < *a) { return false; } while (*b < *a) { b++; } if (*a == *b) { return true; } goto l1; } void NCMesh::FindNeighbors(int elem, Array &neighbors, const Array *search_set) { // TODO future: this function is inefficient. For a single element, an // octree neighbor search algorithm would be better. However, the octree // neighbor algorithm is hard to get right in the multi-octree case due to // the different orientations of the octrees (i.e., the root elements). UpdateElementToVertexTable(); // sorted list of all vertex nodes touching 'elem' Array vert; vert.Reserve(128); // support for non-leaf 'elem', collect vertices of all children Array stack; stack.Reserve(64); stack.Append(elem); while (stack.Size()) { Element &el = elements[stack.Last()]; stack.DeleteLast(); if (!el.ref_type) { int *v = element_vertex.GetRow(el.index); int nv = element_vertex.RowSize(el.index); for (int i = 0; i < nv; i++) { vert.Append(v[i]); } nv = GI[el.Geom()].nv; for (int i = 0; i < nv; i++) { vert.Append(el.node[i]); } } else { for (int i = 0; i < 8 && el.child[i] >= 0; i++) { stack.Append(el.child[i]); } } } vert.Sort(); vert.Unique(); int *v1 = vert.GetData(); int nv1 = vert.Size(); if (!search_set) { search_set = &leaf_elements; } // test *all* potential neighbors from the search set for (int i = 0; i < search_set->Size(); i++) { int testme = (*search_set)[i]; if (testme != elem) { Element &el = elements[testme]; int *v2 = element_vertex.GetRow(el.index); int nv2 = element_vertex.RowSize(el.index); bool hit = sorted_lists_intersect(v1, v2, nv1, nv2); if (!hit) { int nv = GI[el.Geom()].nv; for (int j = 0; j < nv; j++) { hit = sorted_lists_intersect(&el.node[j], v1, 1, nv1); if (hit) { break; } } } if (hit) { neighbors.Append(testme); } } } } void NCMesh::NeighborExpand(const Array &elems, Array &expanded, const Array *search_set) { UpdateElementToVertexTable(); Array vmark(nodes.NumIds()); vmark = 0; for (int i = 0; i < elems.Size(); i++) { Element &el = elements[elems[i]]; int *v = element_vertex.GetRow(el.index); int nv = element_vertex.RowSize(el.index); for (int j = 0; j < nv; j++) { vmark[v[j]] = 1; } nv = GI[el.Geom()].nv; for (int j = 0; j < nv; j++) { vmark[el.node[j]] = 1; } } if (!search_set) { search_set = &leaf_elements; } expanded.SetSize(0); for (int i = 0; i < search_set->Size(); i++) { int testme = (*search_set)[i]; Element &el = elements[testme]; bool hit = false; int *v = element_vertex.GetRow(el.index); int nv = element_vertex.RowSize(el.index); for (int j = 0; j < nv; j++) { if (vmark[v[j]]) { hit = true; break; } } if (!hit) { nv = GI[el.Geom()].nv; for (int j = 0; j < nv; j++) { if (vmark[el.node[j]]) { hit = true; break; } } } if (hit) { expanded.Append(testme); } } } void RefTrf::Apply(const RefCoord src[3], RefCoord dst[3]) const { for (int i = 0; i < 3; i++) { dst[i] = (src[i]*s[i] >> 1) + t[i]; } } int NCMesh::GetVertexRootCoord(int elem, RefCoord coord[3]) const { while (1) { const Element &el = elements[elem]; if (el.parent < 0) { return elem; } const Element &pa = elements[el.parent]; MFEM_ASSERT(pa.ref_type, "internal error"); int ch = 0; while (ch < 8 && pa.child[ch] != elem) { ch++; } MFEM_ASSERT(ch < 8, "internal error"); MFEM_ASSERT(geom_parent[el.Geom()], "unsupported geometry"); const RefTrf &tr = geom_parent[el.Geom()][(int) pa.ref_type][ch]; tr.Apply(coord, coord); elem = el.parent; } } static bool RefPointInside(Geometry::Type geom, const RefCoord pt[3]) { switch (geom) { case Geometry::SQUARE: return (pt[0] >= 0) && (pt[0] <= T_ONE) && (pt[1] >= 0) && (pt[1] <= T_ONE); case Geometry::CUBE: return (pt[0] >= 0) && (pt[0] <= T_ONE) && (pt[1] >= 0) && (pt[1] <= T_ONE) && (pt[2] >= 0) && (pt[2] <= T_ONE); case Geometry::TRIANGLE: return (pt[0] >= 0) && (pt[1] >= 0) && (pt[0] + pt[1] <= T_ONE); case Geometry::PRISM: return (pt[0] >= 0) && (pt[1] >= 0) && (pt[0] + pt[1] <= T_ONE) && (pt[2] >= 0) && (pt[2] <= T_ONE); default: MFEM_ABORT("unsupported geometry"); return false; } } void NCMesh::CollectIncidentElements(int elem, const RefCoord coord[3], Array &list) const { const Element &el = elements[elem]; if (!el.ref_type) { list.Append(elem); return; } RefCoord tcoord[3]; for (int ch = 0; ch < 8 && el.child[ch] >= 0; ch++) { const RefTrf &tr = geom_child[el.Geom()][(int) el.ref_type][ch]; tr.Apply(coord, tcoord); if (RefPointInside(el.Geom(), tcoord)) { CollectIncidentElements(el.child[ch], tcoord, list); } } } void NCMesh::FindVertexCousins(int elem, int local, Array &cousins) const { const Element &el = elements[elem]; RefCoord coord[3]; MFEM_ASSERT(geom_corners[el.Geom()], "unsupported geometry"); std::memcpy(coord, geom_corners[el.Geom()][local], sizeof(coord)); int root = GetVertexRootCoord(elem, coord); cousins.SetSize(0); CollectIncidentElements(root, coord, cousins); } //// Coarse/fine transformations /////////////////////////////////////////////// void NCMesh::PointMatrix::GetMatrix(DenseMatrix& point_matrix) const { point_matrix.SetSize(points[0].dim, np); for (int i = 0; i < np; i++) { for (int j = 0; j < points[0].dim; j++) { point_matrix(j, i) = points[i].coord[j]; } } } NCMesh::PointMatrix NCMesh::pm_tri_identity( Point(0, 0), Point(1, 0), Point(0, 1) ); NCMesh::PointMatrix NCMesh::pm_quad_identity( Point(0, 0), Point(1, 0), Point(1, 1), Point(0, 1) ); NCMesh::PointMatrix NCMesh::pm_tet_identity( Point(0, 0, 0), Point(1, 0, 0), Point(0, 1, 0), Point(0, 0, 1) ); NCMesh::PointMatrix NCMesh::pm_prism_identity( Point(0, 0, 0), Point(1, 0, 0), Point(0, 1, 0), Point(0, 0, 1), Point(1, 0, 1), Point(0, 1, 1) ); NCMesh::PointMatrix NCMesh::pm_hex_identity( Point(0, 0, 0), Point(1, 0, 0), Point(1, 1, 0), Point(0, 1, 0), Point(0, 0, 1), Point(1, 0, 1), Point(1, 1, 1), Point(0, 1, 1) ); const NCMesh::PointMatrix& NCMesh::GetGeomIdentity(Geometry::Type geom) { switch (geom) { case Geometry::TRIANGLE: return pm_tri_identity; case Geometry::SQUARE: return pm_quad_identity; case Geometry::TETRAHEDRON: return pm_tet_identity; case Geometry::PRISM: return pm_prism_identity; case Geometry::CUBE: return pm_hex_identity; default: MFEM_ABORT("unsupported geometry " << geom); return pm_tri_identity; } } void NCMesh::GetPointMatrix(Geometry::Type geom, const char* ref_path, DenseMatrix& matrix) { PointMatrix pm = GetGeomIdentity(geom); while (*ref_path) { int ref_type = *ref_path++; int child = *ref_path++; // TODO: do this with the new child transform tables if (geom == Geometry::CUBE) { if (ref_type == 1) // split along X axis { Point mid01(pm(0), pm(1)), mid23(pm(2), pm(3)); Point mid67(pm(6), pm(7)), mid45(pm(4), pm(5)); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid23, pm(3), pm(4), mid45, mid67, pm(7)); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), pm(2), mid23, mid45, pm(5), pm(6), mid67); } } else if (ref_type == 2) // split along Y axis { Point mid12(pm(1), pm(2)), mid30(pm(3), pm(0)); Point mid56(pm(5), pm(6)), mid74(pm(7), pm(4)); if (child == 0) { pm = PointMatrix(pm(0), pm(1), mid12, mid30, pm(4), pm(5), mid56, mid74); } else if (child == 1) { pm = PointMatrix(mid30, mid12, pm(2), pm(3), mid74, mid56, pm(6), pm(7)); } } else if (ref_type == 4) // split along Z axis { Point mid04(pm(0), pm(4)), mid15(pm(1), pm(5)); Point mid26(pm(2), pm(6)), mid37(pm(3), pm(7)); if (child == 0) { pm = PointMatrix(pm(0), pm(1), pm(2), pm(3), mid04, mid15, mid26, mid37); } else if (child == 1) { pm = PointMatrix(mid04, mid15, mid26, mid37, pm(4), pm(5), pm(6), pm(7)); } } else if (ref_type == 3) // XY split { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)); Point mid23(pm(2), pm(3)), mid30(pm(3), pm(0)); Point mid45(pm(4), pm(5)), mid56(pm(5), pm(6)); Point mid67(pm(6), pm(7)), mid74(pm(7), pm(4)); Point midf0(mid23, mid12, mid01, mid30); Point midf5(mid45, mid56, mid67, mid74); if (child == 0) { pm = PointMatrix(pm(0), mid01, midf0, mid30, pm(4), mid45, midf5, mid74); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12, midf0, mid45, pm(5), mid56, midf5); } else if (child == 2) { pm = PointMatrix(midf0, mid12, pm(2), mid23, midf5, mid56, pm(6), mid67); } else if (child == 3) { pm = PointMatrix(mid30, midf0, mid23, pm(3), mid74, midf5, mid67, pm(7)); } } else if (ref_type == 5) // XZ split { Point mid01(pm(0), pm(1)), mid23(pm(2), pm(3)); Point mid45(pm(4), pm(5)), mid67(pm(6), pm(7)); Point mid04(pm(0), pm(4)), mid15(pm(1), pm(5)); Point mid26(pm(2), pm(6)), mid37(pm(3), pm(7)); Point midf1(mid01, mid15, mid45, mid04); Point midf3(mid23, mid37, mid67, mid26); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid23, pm(3), mid04, midf1, midf3, mid37); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), pm(2), mid23, midf1, mid15, mid26, midf3); } else if (child == 2) { pm = PointMatrix(midf1, mid15, mid26, midf3, mid45, pm(5), pm(6), mid67); } else if (child == 3) { pm = PointMatrix(mid04, midf1, midf3, mid37, pm(4), mid45, mid67, pm(7)); } } else if (ref_type == 6) // YZ split { Point mid12(pm(1), pm(2)), mid30(pm(3), pm(0)); Point mid56(pm(5), pm(6)), mid74(pm(7), pm(4)); Point mid04(pm(0), pm(4)), mid15(pm(1), pm(5)); Point mid26(pm(2), pm(6)), mid37(pm(3), pm(7)); Point midf2(mid12, mid26, mid56, mid15); Point midf4(mid30, mid04, mid74, mid37); if (child == 0) { pm = PointMatrix(pm(0), pm(1), mid12, mid30, mid04, mid15, midf2, midf4); } else if (child == 1) { pm = PointMatrix(mid30, mid12, pm(2), pm(3), midf4, midf2, mid26, mid37); } else if (child == 2) { pm = PointMatrix(mid04, mid15, midf2, midf4, pm(4), pm(5), mid56, mid74); } else if (child == 3) { pm = PointMatrix(midf4, midf2, mid26, mid37, mid74, mid56, pm(6), pm(7)); } } else if (ref_type == 7) // full isotropic refinement { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)); Point mid23(pm(2), pm(3)), mid30(pm(3), pm(0)); Point mid45(pm(4), pm(5)), mid56(pm(5), pm(6)); Point mid67(pm(6), pm(7)), mid74(pm(7), pm(4)); Point mid04(pm(0), pm(4)), mid15(pm(1), pm(5)); Point mid26(pm(2), pm(6)), mid37(pm(3), pm(7)); Point midf0(mid23, mid12, mid01, mid30); Point midf1(mid01, mid15, mid45, mid04); Point midf2(mid12, mid26, mid56, mid15); Point midf3(mid23, mid37, mid67, mid26); Point midf4(mid30, mid04, mid74, mid37); Point midf5(mid45, mid56, mid67, mid74); Point midel(midf1, midf3); if (child == 0) { pm = PointMatrix(pm(0), mid01, midf0, mid30, mid04, midf1, midel, midf4); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12, midf0, midf1, mid15, midf2, midel); } else if (child == 2) { pm = PointMatrix(midf0, mid12, pm(2), mid23, midel, midf2, mid26, midf3); } else if (child == 3) { pm = PointMatrix(mid30, midf0, mid23, pm(3), midf4, midel, midf3, mid37); } else if (child == 4) { pm = PointMatrix(mid04, midf1, midel, midf4, pm(4), mid45, midf5, mid74); } else if (child == 5) { pm = PointMatrix(midf1, mid15, midf2, midel, mid45, pm(5), mid56, midf5); } else if (child == 6) { pm = PointMatrix(midel, midf2, mid26, midf3, midf5, mid56, pm(6), mid67); } else if (child == 7) { pm = PointMatrix(midf4, midel, midf3, mid37, mid74, midf5, mid67, pm(7)); } } } else if (geom == Geometry::PRISM) { if (ref_type < 4) // XY split { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)); Point mid20(pm(2), pm(0)), mid34(pm(3), pm(4)); Point mid45(pm(4), pm(5)), mid53(pm(5), pm(3)); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid20, pm(3), mid34, mid53); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12, mid34, pm(4), mid45); } else if (child == 2) { pm = PointMatrix(mid20, mid12, pm(2), mid53, mid45, pm(5)); } else if (child == 3) { pm = PointMatrix(mid12, mid20, mid01, mid45, mid53, mid34); } } else if (ref_type == 4) // Z split { Point mid03(pm(0), pm(3)), mid14(pm(1), pm(4)), mid25(pm(2), pm(5)); if (child == 0) { pm = PointMatrix(pm(0), pm(1), pm(2), mid03, mid14, mid25); } else if (child == 1) { pm = PointMatrix(mid03, mid14, mid25, pm(3), pm(4), pm(5)); } } else if (ref_type > 4) // iso split { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)), mid20(pm(2), pm(0)); Point mid34(pm(3), pm(4)), mid45(pm(4), pm(5)), mid53(pm(5), pm(3)); Point mid03(pm(0), pm(3)), mid14(pm(1), pm(4)), mid25(pm(2), pm(5)); Point midf2(mid01, mid14, mid34, mid03); Point midf3(mid12, mid25, mid45, mid14); Point midf4(mid20, mid03, mid53, mid25); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid20, mid03, midf2, midf4); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12, midf2, mid14, midf3); } else if (child == 2) { pm = PointMatrix(mid20, mid12, pm(2), midf4, midf3, mid25); } else if (child == 3) { pm = PointMatrix(mid12, mid20, mid01, midf3, midf4, midf2); } else if (child == 4) { pm = PointMatrix(mid03, midf2, midf4, pm(3), mid34, mid53); } else if (child == 5) { pm = PointMatrix(midf2, mid14, midf3, mid34, pm(4), mid45); } else if (child == 6) { pm = PointMatrix(midf4, midf3, mid25, mid53, mid45, pm(5)); } else if (child == 7) { pm = PointMatrix(midf3, midf4, midf2, mid45, mid53, mid34); } } } else if (geom == Geometry::TETRAHEDRON) { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)), mid02(pm(2), pm(0)); Point mid03(pm(0), pm(3)), mid13(pm(1), pm(3)), mid23(pm(2), pm(3)); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid02, mid03); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12, mid13); } else if (child == 2) { pm = PointMatrix(mid02, mid12, pm(2), mid23); } else if (child == 3) { pm = PointMatrix(mid03, mid13, mid23, pm(3)); } else if (child == 4) { pm = PointMatrix(mid01, mid23, mid02, mid03); } else if (child == 5) { pm = PointMatrix(mid01, mid23, mid03, mid13); } else if (child == 6) { pm = PointMatrix(mid01, mid23, mid13, mid12); } else if (child == 7) { pm = PointMatrix(mid01, mid23, mid12, mid02); } } else if (geom == Geometry::SQUARE) { if (ref_type == 1) // X split { Point mid01(pm(0), pm(1)), mid23(pm(2), pm(3)); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid23, pm(3)); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), pm(2), mid23); } } else if (ref_type == 2) // Y split { Point mid12(pm(1), pm(2)), mid30(pm(3), pm(0)); if (child == 0) { pm = PointMatrix(pm(0), pm(1), mid12, mid30); } else if (child == 1) { pm = PointMatrix(mid30, mid12, pm(2), pm(3)); } } else if (ref_type == 3) // iso split { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)); Point mid23(pm(2), pm(3)), mid30(pm(3), pm(0)); Point midel(mid01, mid23); if (child == 0) { pm = PointMatrix(pm(0), mid01, midel, mid30); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12, midel); } else if (child == 2) { pm = PointMatrix(midel, mid12, pm(2), mid23); } else if (child == 3) { pm = PointMatrix(mid30, midel, mid23, pm(3)); } } } else if (geom == Geometry::TRIANGLE) { Point mid01(pm(0), pm(1)), mid12(pm(1), pm(2)), mid20(pm(2), pm(0)); if (child == 0) { pm = PointMatrix(pm(0), mid01, mid20); } else if (child == 1) { pm = PointMatrix(mid01, pm(1), mid12); } else if (child == 2) { pm = PointMatrix(mid20, mid12, pm(2)); } else if (child == 3) { pm = PointMatrix(mid12, mid20, mid01); } } } // write the points to the matrix for (int i = 0; i < pm.np; i++) { for (int j = 0; j < pm(i).dim; j++) { matrix(j, i) = pm(i).coord[j]; } } } void NCMesh::MarkCoarseLevel() { coarse_elements.SetSize(leaf_elements.Size()); coarse_elements.SetSize(0); for (int i = 0; i < leaf_elements.Size(); i++) { int elem = leaf_elements[i]; if (!IsGhost(elements[elem])) { coarse_elements.Append(elem); } } transforms.embeddings.DeleteAll(); } void NCMesh::TraverseRefinements(int elem, int coarse_index, std::string &ref_path, RefPathMap &map) { Element &el = elements[elem]; if (!el.ref_type) { int &matrix = map[ref_path]; if (!matrix) { matrix = map.size(); } Embedding &emb = transforms.embeddings[el.index]; emb.parent = coarse_index; emb.matrix = matrix - 1; } else { MFEM_ASSERT(el.tet_type == 0, "not implemented"); ref_path.push_back(el.ref_type); ref_path.push_back(0); for (int i = 0; i < 8; i++) { if (el.child[i] >= 0) { ref_path[ref_path.length()-1] = i; TraverseRefinements(el.child[i], coarse_index, ref_path, map); } } ref_path.resize(ref_path.length()-2); } } const CoarseFineTransformations& NCMesh::GetRefinementTransforms() { MFEM_VERIFY(coarse_elements.Size() || !leaf_elements.Size(), "GetRefinementTransforms() must be preceded by MarkCoarseLevel()" " and Refine()."); if (!transforms.embeddings.Size()) { transforms.Clear(); transforms.embeddings.SetSize(leaf_elements.Size()); std::string ref_path; ref_path.reserve(100); RefPathMap path_map[Geometry::NumGeom]; for (int g = 0; g < Geometry::NumGeom; g++) { path_map[g][ref_path] = 1; // empty path == identity } int used_geoms = 0; for (int i = 0; i < coarse_elements.Size(); i++) { int geom = elements[coarse_elements[i]].geom; TraverseRefinements(coarse_elements[i], i, ref_path, path_map[geom]); used_geoms |= (1 << geom); } for (int g = 0; g < Geometry::NumGeom; g++) { if (used_geoms & (1 << g)) { Geometry::Type geom = Geometry::Type(g); const PointMatrix &identity = GetGeomIdentity(geom); transforms.point_matrices[g] .SetSize(Dim, identity.np, path_map[g].size()); // calculate the point matrices RefPathMap::iterator it; for (it = path_map[g].begin(); it != path_map[g].end(); ++it) { GetPointMatrix(geom, it->first.c_str(), transforms.point_matrices[g](it->second-1)); } } } } return transforms; } const CoarseFineTransformations& NCMesh::GetDerefinementTransforms() { MFEM_VERIFY(transforms.embeddings.Size() || !leaf_elements.Size(), "GetDerefinementTransforms() must be preceded by Derefine()."); if (!transforms.IsInitialized()) { std::map mat_no[Geometry::NumGeom]; for (int g = 0; g < Geometry::NumGeom; g++) { mat_no[g][0] = 1; // 0 == identity } // assign numbers to the different matrices used for (int i = 0; i < transforms.embeddings.Size(); i++) { int code = transforms.embeddings[i].matrix; if (code) { int geom = code & 0xf; // see SetDerefMatrixCodes() int ref_type_child = code >> 4; int &matrix = mat_no[geom][ref_type_child]; if (!matrix) { matrix = mat_no[geom].size(); } transforms.embeddings[i].matrix = matrix - 1; } } for (int g = 0; g < Geometry::NumGeom; g++) { if (Geoms & (1 << g)) { Geometry::Type geom = Geometry::Type(g); const PointMatrix &identity = GetGeomIdentity(geom); transforms.point_matrices[geom] .SetSize(Dim, identity.np, mat_no[geom].size()); // calculate point matrices for (auto it = mat_no[geom].begin(); it != mat_no[geom].end(); ++it) { char path[3] = { 0, 0, 0 }; int code = it->first; if (code) { path[0] = code >> 4; // ref_type (see SetDerefMatrixCodes()) path[1] = code & 0xf; // child } GetPointMatrix(geom, path, transforms.point_matrices[geom](it->second-1)); } } } } return transforms; } namespace internal { // Used in CoarseFineTransformations::GetCoarseToFineMap() below. struct RefType { Geometry::Type geom; int num_children; const Pair *children; RefType(Geometry::Type g, int n, const Pair *c) : geom(g), num_children(n), children(c) { } bool operator<(const RefType &other) const { if (geom < other.geom) { return true; } if (geom > other.geom) { return false; } if (num_children < other.num_children) { return true; } if (num_children > other.num_children) { return false; } for (int i = 0; i < num_children; i++) { if (children[i].one < other.children[i].one) { return true; } if (children[i].one > other.children[i].one) { return false; } } return false; // everything is equal } }; } // namespace internal void CoarseFineTransformations::GetCoarseToFineMap( const mfem::Mesh &fine_mesh, Table &coarse_to_fine, Array &coarse_to_ref_type, Table &ref_type_to_matrix, Array &ref_type_to_geom) const { const int fine_ne = embeddings.Size(); int coarse_ne = -1; for (int i = 0; i < fine_ne; i++) { coarse_ne = std::max(coarse_ne, embeddings[i].parent); } coarse_ne++; coarse_to_ref_type.SetSize(coarse_ne); coarse_to_fine.SetDims(coarse_ne, fine_ne); Array cf_i(coarse_to_fine.GetI(), coarse_ne+1); Array > cf_j(fine_ne); cf_i = 0; for (int i = 0; i < fine_ne; i++) { cf_i[embeddings[i].parent+1]++; } cf_i.PartialSum(); MFEM_ASSERT(cf_i.Last() == cf_j.Size(), "internal error"); for (int i = 0; i < fine_ne; i++) { const Embedding &e = embeddings[i]; cf_j[cf_i[e.parent]].one = e.matrix; // used as sort key below cf_j[cf_i[e.parent]].two = i; cf_i[e.parent]++; } std::copy_backward(cf_i.begin(), cf_i.end()-1, cf_i.end()); cf_i[0] = 0; for (int i = 0; i < coarse_ne; i++) { std::sort(&cf_j[cf_i[i]], cf_j.GetData() + cf_i[i+1]); } for (int i = 0; i < fine_ne; i++) { coarse_to_fine.GetJ()[i] = cf_j[i].two; } using internal::RefType; using std::map; using std::pair; map ref_type_map; for (int i = 0; i < coarse_ne; i++) { const int num_children = cf_i[i+1]-cf_i[i]; MFEM_ASSERT(num_children > 0, ""); const int fine_el = cf_j[cf_i[i]].two; // Assuming the coarse and the fine elements have the same geometry: const Geometry::Type geom = fine_mesh.GetElementBaseGeometry(fine_el); const RefType ref_type(geom, num_children, &cf_j[cf_i[i]]); pair::iterator,bool> res = ref_type_map.insert( pair(ref_type, (int)ref_type_map.size())); coarse_to_ref_type[i] = res.first->second; } ref_type_to_matrix.MakeI((int)ref_type_map.size()); ref_type_to_geom.SetSize((int)ref_type_map.size()); for (map::iterator it = ref_type_map.begin(); it != ref_type_map.end(); ++it) { ref_type_to_matrix.AddColumnsInRow(it->second, it->first.num_children); ref_type_to_geom[it->second] = it->first.geom; } ref_type_to_matrix.MakeJ(); for (map::iterator it = ref_type_map.begin(); it != ref_type_map.end(); ++it) { const RefType &rt = it->first; for (int j = 0; j < rt.num_children; j++) { ref_type_to_matrix.AddConnection(it->second, rt.children[j].one); } } ref_type_to_matrix.ShiftUpI(); } void NCMesh::ClearTransforms() { coarse_elements.DeleteAll(); transforms.Clear(); } void CoarseFineTransformations::Clear() { for (int i = 0; i < Geometry::NumGeom; i++) { point_matrices[i].SetSize(0, 0, 0); } embeddings.DeleteAll(); } bool CoarseFineTransformations::IsInitialized() const { // return true if point matrices are present for any geometry for (int i = 0; i < Geometry::NumGeom; i++) { if (point_matrices[i].SizeK()) { return true; } } return false; } //// SFC Ordering ////////////////////////////////////////////////////////////// static int sgn(int x) { return (x < 0) ? -1 : (x > 0) ? 1 : 0; } static void HilbertSfc2D(int x, int y, int ax, int ay, int bx, int by, Array &coords) { int w = std::abs(ax + ay); int h = std::abs(bx + by); int dax = sgn(ax), day = sgn(ay); // unit major direction ("right") int dbx = sgn(bx), dby = sgn(by); // unit orthogonal direction ("up") if (h == 1) // trivial row fill { for (int i = 0; i < w; i++, x += dax, y += day) { coords.Append(x); coords.Append(y); } return; } if (w == 1) // trivial column fill { for (int i = 0; i < h; i++, x += dbx, y += dby) { coords.Append(x); coords.Append(y); } return; } int ax2 = ax/2, ay2 = ay/2; int bx2 = bx/2, by2 = by/2; int w2 = std::abs(ax2 + ay2); int h2 = std::abs(bx2 + by2); if (2*w > 3*h) // long case: split in two parts only { if ((w2 & 0x1) && (w > 2)) { ax2 += dax, ay2 += day; // prefer even steps } HilbertSfc2D(x, y, ax2, ay2, bx, by, coords); HilbertSfc2D(x+ax2, y+ay2, ax-ax2, ay-ay2, bx, by, coords); } else // standard case: one step up, one long horizontal step, one step down { if ((h2 & 0x1) && (h > 2)) { bx2 += dbx, by2 += dby; // prefer even steps } HilbertSfc2D(x, y, bx2, by2, ax2, ay2, coords); HilbertSfc2D(x+bx2, y+by2, ax, ay, bx-bx2, by-by2, coords); HilbertSfc2D(x+(ax-dax)+(bx2-dbx), y+(ay-day)+(by2-dby), -bx2, -by2, -(ax-ax2), -(ay-ay2), coords); } } static void HilbertSfc3D(int x, int y, int z, int ax, int ay, int az, int bx, int by, int bz, int cx, int cy, int cz, Array &coords) { int w = std::abs(ax + ay + az); int h = std::abs(bx + by + bz); int d = std::abs(cx + cy + cz); int dax = sgn(ax), day = sgn(ay), daz = sgn(az); // unit major dir ("right") int dbx = sgn(bx), dby = sgn(by), dbz = sgn(bz); // unit ortho dir ("forward") int dcx = sgn(cx), dcy = sgn(cy), dcz = sgn(cz); // unit ortho dir ("up") // trivial row/column fills if (h == 1 && d == 1) { for (int i = 0; i < w; i++, x += dax, y += day, z += daz) { coords.Append(x); coords.Append(y); coords.Append(z); } return; } if (w == 1 && d == 1) { for (int i = 0; i < h; i++, x += dbx, y += dby, z += dbz) { coords.Append(x); coords.Append(y); coords.Append(z); } return; } if (w == 1 && h == 1) { for (int i = 0; i < d; i++, x += dcx, y += dcy, z += dcz) { coords.Append(x); coords.Append(y); coords.Append(z); } return; } int ax2 = ax/2, ay2 = ay/2, az2 = az/2; int bx2 = bx/2, by2 = by/2, bz2 = bz/2; int cx2 = cx/2, cy2 = cy/2, cz2 = cz/2; int w2 = std::abs(ax2 + ay2 + az2); int h2 = std::abs(bx2 + by2 + bz2); int d2 = std::abs(cx2 + cy2 + cz2); // prefer even steps if ((w2 & 0x1) && (w > 2)) { ax2 += dax, ay2 += day, az2 += daz; } if ((h2 & 0x1) && (h > 2)) { bx2 += dbx, by2 += dby, bz2 += dbz; } if ((d2 & 0x1) && (d > 2)) { cx2 += dcx, cy2 += dcy, cz2 += dcz; } // wide case, split in w only if ((2*w > 3*h) && (2*w > 3*d)) { HilbertSfc3D(x, y, z, ax2, ay2, az2, bx, by, bz, cx, cy, cz, coords); HilbertSfc3D(x+ax2, y+ay2, z+az2, ax-ax2, ay-ay2, az-az2, bx, by, bz, cx, cy, cz, coords); } // do not split in d else if (3*h > 4*d) { HilbertSfc3D(x, y, z, bx2, by2, bz2, cx, cy, cz, ax2, ay2, az2, coords); HilbertSfc3D(x+bx2, y+by2, z+bz2, ax, ay, az, bx-bx2, by-by2, bz-bz2, cx, cy, cz, coords); HilbertSfc3D(x+(ax-dax)+(bx2-dbx), y+(ay-day)+(by2-dby), z+(az-daz)+(bz2-dbz), -bx2, -by2, -bz2, cx, cy, cz, -(ax-ax2), -(ay-ay2), -(az-az2), coords); } // do not split in h else if (3*d > 4*h) { HilbertSfc3D(x, y, z, cx2, cy2, cz2, ax2, ay2, az2, bx, by, bz, coords); HilbertSfc3D(x+cx2, y+cy2, z+cz2, ax, ay, az, bx, by, bz, cx-cx2, cy-cy2, cz-cz2, coords); HilbertSfc3D(x+(ax-dax)+(cx2-dcx), y+(ay-day)+(cy2-dcy), z+(az-daz)+(cz2-dcz), -cx2, -cy2, -cz2, -(ax-ax2), -(ay-ay2), -(az-az2), bx, by, bz, coords); } // regular case, split in all w/h/d else { HilbertSfc3D(x, y, z, bx2, by2, bz2, cx2, cy2, cz2, ax2, ay2, az2, coords); HilbertSfc3D(x+bx2, y+by2, z+bz2, cx, cy, cz, ax2, ay2, az2, bx-bx2, by-by2, bz-bz2, coords); HilbertSfc3D(x+(bx2-dbx)+(cx-dcx), y+(by2-dby)+(cy-dcy), z+(bz2-dbz)+(cz-dcz), ax, ay, az, -bx2, -by2, -bz2, -(cx-cx2), -(cy-cy2), -(cz-cz2), coords); HilbertSfc3D(x+(ax-dax)+bx2+(cx-dcx), y+(ay-day)+by2+(cy-dcy), z+(az-daz)+bz2+(cz-dcz), -cx, -cy, -cz, -(ax-ax2), -(ay-ay2), -(az-az2), bx-bx2, by-by2, bz-bz2, coords); HilbertSfc3D(x+(ax-dax)+(bx2-dbx), y+(ay-day)+(by2-dby), z+(az-daz)+(bz2-dbz), -bx2, -by2, -bz2, cx2, cy2, cz2, -(ax-ax2), -(ay-ay2), -(az-az2), coords); } } void NCMesh::GridSfcOrdering2D(int width, int height, Array &coords) { coords.SetSize(0); coords.Reserve(2*width*height); if (width >= height) { HilbertSfc2D(0, 0, width, 0, 0, height, coords); } else { HilbertSfc2D(0, 0, 0, height, width, 0, coords); } } void NCMesh::GridSfcOrdering3D(int width, int height, int depth, Array &coords) { coords.SetSize(0); coords.Reserve(3*width*height*depth); if (width >= height && width >= depth) { HilbertSfc3D(0, 0, 0, width, 0, 0, 0, height, 0, 0, 0, depth, coords); } else if (height >= width && height >= depth) { HilbertSfc3D(0, 0, 0, 0, height, 0, width, 0, 0, 0, 0, depth, coords); } else // depth >= width && depth >= height { HilbertSfc3D(0, 0, 0, 0, 0, depth, width, 0, 0, 0, height, 0, coords); } } //// Utility /////////////////////////////////////////////////////////////////// void NCMesh::GetEdgeVertices(const MeshId &edge_id, int vert_index[2], bool oriented) const { const Element &el = elements[edge_id.element]; const GeomInfo& gi = GI[el.Geom()]; const int* ev = gi.edges[(int) edge_id.local]; int n0 = el.node[ev[0]], n1 = el.node[ev[1]]; if (n0 > n1) { std::swap(n0, n1); } vert_index[0] = nodes[n0].vert_index; vert_index[1] = nodes[n1].vert_index; if (oriented && vert_index[0] > vert_index[1]) { std::swap(vert_index[0], vert_index[1]); } } int NCMesh::GetEdgeNCOrientation(const NCMesh::MeshId &edge_id) const { const Element &el = elements[edge_id.element]; const GeomInfo& gi = GI[el.Geom()]; const int* ev = gi.edges[(int) edge_id.local]; int v0 = nodes[el.node[ev[0]]].vert_index; int v1 = nodes[el.node[ev[1]]].vert_index; return ((v0 < v1 && ev[0] > ev[1]) || (v0 > v1 && ev[0] < ev[1])) ? -1 : 1; } int NCMesh::GetFaceVerticesEdges(const MeshId &face_id, int vert_index[4], int edge_index[4], int edge_orientation[4]) const { MFEM_ASSERT(Dim >= 3, ""); const Element &el = elements[face_id.element]; const GeomInfo& gi = GI[el.Geom()]; const int *fv = gi.faces[(int) face_id.local]; const int nfv = gi.nfv[(int) face_id.local]; vert_index[3] = edge_index[3] = -1; edge_orientation[3] = 0; for (int i = 0; i < nfv; i++) { vert_index[i] = nodes[el.node[fv[i]]].vert_index; } for (int i = 0; i < nfv; i++) { int j = i+1; if (j >= nfv) { j = 0; } int n1 = el.node[fv[i]]; int n2 = el.node[fv[j]]; const Node* en = nodes.Find(n1, n2); MFEM_ASSERT(en != NULL, "edge not found."); edge_index[i] = en->edge_index; edge_orientation[i] = (vert_index[i] < vert_index[j]) ? 1 : -1; } return nfv; } int NCMesh::GetEdgeMaster(int node) const { MFEM_ASSERT(node >= 0, "edge node not found."); const Node &nd = nodes[node]; int p1 = nd.p1, p2 = nd.p2; MFEM_ASSERT(p1 != p2, "invalid edge node."); const Node &n1 = nodes[p1], &n2 = nodes[p2]; int n1p1 = n1.p1, n1p2 = n1.p2; int n2p1 = n2.p1, n2p2 = n2.p2; if ((n2p1 != n2p2) && (p1 == n2p1 || p1 == n2p2)) { // n1 is parent of n2: // (n1)--(nd)--(n2)------(*) if (n2.HasEdge()) { return p2; } else { return GetEdgeMaster(p2); } } if ((n1p1 != n1p2) && (p2 == n1p1 || p2 == n1p2)) { // n2 is parent of n1: // (n2)--(nd)--(n1)------(*) if (n1.HasEdge()) { return p1; } else { return GetEdgeMaster(p1); } } return -1; } int NCMesh::GetEdgeMaster(int v1, int v2) const { int node = nodes.FindId(vertex_nodeId[v1], vertex_nodeId[v2]); MFEM_ASSERT(node >= 0 && nodes[node].HasEdge(), "(v1, v2) is not an edge."); int master = GetEdgeMaster(node); return (master >= 0) ? nodes[master].edge_index : -1; } int NCMesh::GetElementDepth(int i) const { int elem = leaf_elements[i]; int depth = 0, parent; while ((parent = elements[elem].parent) != -1) { elem = parent; depth++; } return depth; } int NCMesh::GetElementSizeReduction(int i) const { int elem = leaf_elements[i]; int parent, reduction = 1; while ((parent = elements[elem].parent) != -1) { if (elements[parent].ref_type & 1) { reduction *= 2; } if (elements[parent].ref_type & 2) { reduction *= 2; } if (elements[parent].ref_type & 4) { reduction *= 2; } elem = parent; } return reduction; } void NCMesh::GetElementFacesAttributes(int i, Array &faces, Array &fattr) const { const Element &el = elements[leaf_elements[i]]; const GeomInfo& gi = GI[el.Geom()]; faces.SetSize(gi.nf); fattr.SetSize(gi.nf); for (int i = 0; i < gi.nf; i++) { const int* fv = gi.faces[i]; const Face *face = this->faces.Find(el.node[fv[0]], el.node[fv[1]], el.node[fv[2]], el.node[fv[3]]); MFEM_ASSERT(face, "face not found"); faces[i] = face->index; fattr[i] = face->attribute; } } void NCMesh::FindFaceNodes(int face, int node[4]) { // Obtain face nodes from one of its elements (note that face->p1, p2, p3 // cannot be used directly since they are not in order and p4 is missing). Face &fa = faces[face]; int elem = fa.elem[0]; if (elem < 0) { elem = fa.elem[1]; } MFEM_ASSERT(elem >= 0, "Face has no elements?"); Element &el = elements[elem]; int f = find_local_face(el.Geom(), find_node(el, fa.p1), find_node(el, fa.p2), find_node(el, fa.p3)); const int* fv = GI[el.Geom()].faces[f]; for (int i = 0; i < 4; i++) { node[i] = el.node[fv[i]]; } } void NCMesh::GetBoundaryClosure(const Array &bdr_attr_is_ess, Array &bdr_vertices, Array &bdr_edges) { bdr_vertices.SetSize(0); bdr_edges.SetSize(0); if (Dim == 3) { GetFaceList(); // make sure 'boundary_faces' is up to date for (int i = 0; i < boundary_faces.Size(); i++) { int face = boundary_faces[i]; if (bdr_attr_is_ess[faces[face].attribute - 1]) { int node[4]; FindFaceNodes(face, node); int nfv = (node[3] < 0) ? 3 : 4; for (int j = 0; j < nfv; j++) { bdr_vertices.Append(nodes[node[j]].vert_index); int enode = nodes.FindId(node[j], node[(j+1) % nfv]); MFEM_ASSERT(enode >= 0 && nodes[enode].HasEdge(), "Edge not found."); bdr_edges.Append(nodes[enode].edge_index); while ((enode = GetEdgeMaster(enode)) >= 0) { // append master edges that may not be accessible from any // boundary element, this happens in 3D in re-entrant corners bdr_edges.Append(nodes[enode].edge_index); } } } } } else if (Dim == 2) { GetEdgeList(); // make sure 'boundary_faces' is up to date for (int i = 0; i < boundary_faces.Size(); i++) { int face = boundary_faces[i]; Face &fc = faces[face]; if (bdr_attr_is_ess[fc.attribute - 1]) { bdr_vertices.Append(nodes[fc.p1].vert_index); bdr_vertices.Append(nodes[fc.p3].vert_index); } } } bdr_vertices.Sort(); bdr_vertices.Unique(); bdr_edges.Sort(); bdr_edges.Unique(); } static int max4(int a, int b, int c, int d) { return std::max(std::max(a, b), std::max(c, d)); } static int max6(int a, int b, int c, int d, int e, int f) { return std::max(max4(a, b, c, d), std::max(e, f)); } static int max8(int a, int b, int c, int d, int e, int f, int g, int h) { return std::max(max4(a, b, c, d), max4(e, f, g, h)); } int NCMesh::EdgeSplitLevel(int vn1, int vn2) const { int mid = nodes.FindId(vn1, vn2); if (mid < 0 || !nodes[mid].HasVertex()) { return 0; } return 1 + std::max(EdgeSplitLevel(vn1, mid), EdgeSplitLevel(mid, vn2)); } int NCMesh::TriFaceSplitLevel(int vn1, int vn2, int vn3) const { int mid[3]; if (TriFaceSplit(vn1, vn2, vn3, mid) && faces.FindId(vn1, vn2, vn3) < 0) { return 1 + max4(TriFaceSplitLevel(vn1, mid[0], mid[2]), TriFaceSplitLevel(mid[0], vn2, mid[1]), TriFaceSplitLevel(mid[2], mid[1], vn3), TriFaceSplitLevel(mid[0], mid[1], mid[2])); } else // not split { return 0; } } void NCMesh::QuadFaceSplitLevel(int vn1, int vn2, int vn3, int vn4, int& h_level, int& v_level) const { int hl1, hl2, vl1, vl2; int mid[5]; switch (QuadFaceSplitType(vn1, vn2, vn3, vn4, mid)) { case 0: // not split h_level = v_level = 0; break; case 1: // vertical QuadFaceSplitLevel(vn1, mid[0], mid[2], vn4, hl1, vl1); QuadFaceSplitLevel(mid[0], vn2, vn3, mid[2], hl2, vl2); h_level = std::max(hl1, hl2); v_level = std::max(vl1, vl2) + 1; break; default: // horizontal QuadFaceSplitLevel(vn1, vn2, mid[1], mid[3], hl1, vl1); QuadFaceSplitLevel(mid[3], mid[1], vn3, vn4, hl2, vl2); h_level = std::max(hl1, hl2) + 1; v_level = std::max(vl1, vl2); } } void NCMesh::CountSplits(int elem, int splits[3]) const { const Element &el = elements[elem]; const int* node = el.node; GeomInfo& gi = GI[el.Geom()]; int elevel[12]; for (int i = 0; i < gi.ne; i++) { const int* ev = gi.edges[i]; elevel[i] = EdgeSplitLevel(node[ev[0]], node[ev[1]]); } int flevel[6][2]; if (Dim >= 3) { for (int i = 0; i < gi.nf; i++) { const int* fv = gi.faces[i]; if (gi.nfv[i] == 4) { QuadFaceSplitLevel(node[fv[0]], node[fv[1]], node[fv[2]], node[fv[3]], flevel[i][1], flevel[i][0]); } else { flevel[i][1] = 0; flevel[i][0] = TriFaceSplitLevel(node[fv[0]], node[fv[1]], node[fv[2]]); } } } if (el.Geom() == Geometry::CUBE) { splits[0] = max8(flevel[0][0], flevel[1][0], flevel[3][0], flevel[5][0], elevel[0], elevel[2], elevel[4], elevel[6]); splits[1] = max8(flevel[0][1], flevel[2][0], flevel[4][0], flevel[5][1], elevel[1], elevel[3], elevel[5], elevel[7]); splits[2] = max8(flevel[1][1], flevel[2][1], flevel[3][1], flevel[4][1], elevel[8], elevel[9], elevel[10], elevel[11]); } else if (el.Geom() == Geometry::PRISM) { splits[0] = splits[1] = std::max( max6(flevel[0][0], flevel[1][0], 0, flevel[2][0], flevel[3][0], flevel[4][0]), max6(elevel[0], elevel[1], elevel[2], elevel[3], elevel[4], elevel[5])); splits[2] = max6(flevel[2][1], flevel[3][1], flevel[4][1], elevel[6], elevel[7], elevel[8]); } else if (el.Geom() == Geometry::TETRAHEDRON) { splits[0] = std::max( max4(flevel[0][0], flevel[1][0], flevel[2][0], flevel[3][0]), max6(elevel[0], elevel[1], elevel[2], elevel[3], elevel[4], elevel[5])); splits[1] = splits[0]; splits[2] = splits[0]; } else if (el.Geom() == Geometry::SQUARE) { splits[0] = std::max(elevel[0], elevel[2]); splits[1] = std::max(elevel[1], elevel[3]); } else if (el.Geom() == Geometry::TRIANGLE) { splits[0] = std::max(elevel[0], std::max(elevel[1], elevel[2])); splits[1] = splits[0]; } else { MFEM_ABORT("Unsupported element geometry."); } } void NCMesh::GetLimitRefinements(Array &refinements, int max_level) { for (int i = 0; i < leaf_elements.Size(); i++) { if (IsGhost(elements[leaf_elements[i]])) { break; } int splits[3]; CountSplits(leaf_elements[i], splits); char ref_type = 0; for (int k = 0; k < Dim; k++) { if (splits[k] > max_level) { ref_type |= (1 << k); } } if (ref_type) { if (Iso) { // iso meshes should only be modified by iso refinements ref_type = 7; } refinements.Append(Refinement(i, ref_type)); } } } void NCMesh::LimitNCLevel(int max_nc_level) { MFEM_VERIFY(max_nc_level >= 1, "'max_nc_level' must be 1 or greater."); while (1) { Array refinements; GetLimitRefinements(refinements, max_nc_level); if (!refinements.Size()) { break; } Refine(refinements); } } void NCMesh::PrintVertexParents(std::ostream &out) const { // count vertices with parents int nv = 0; for (node_const_iterator node = nodes.cbegin(); node != nodes.cend(); ++node) { if (node->HasVertex() && node->p1 != node->p2) { nv++; } } out << nv << "\n"; // print the relations for (node_const_iterator node = nodes.cbegin(); node != nodes.cend(); ++node) { if (node->HasVertex() && node->p1 != node->p2) { const Node &p1 = nodes[node->p1]; const Node &p2 = nodes[node->p2]; MFEM_ASSERT(p1.HasVertex(), ""); MFEM_ASSERT(p2.HasVertex(), ""); out << node->vert_index << " " << p1.vert_index << " " << p2.vert_index << "\n"; } } } void NCMesh::LoadVertexParents(std::istream &input) { int nv; input >> nv; while (nv--) { int id, p1, p2; input >> id >> p1 >> p2; MFEM_VERIFY(input, "problem reading vertex parents."); MFEM_VERIFY(nodes.IdExists(id), "vertex " << id << " not found."); MFEM_VERIFY(nodes.IdExists(p1), "parent " << p1 << " not found."); MFEM_VERIFY(nodes.IdExists(p2), "parent " << p2 << " not found."); // assign new parents for the node nodes.Reparent(id, p1, p2); // NOTE: when loading an AMR mesh, node indices are guaranteed to have // the same indices as vertices, see NCMesh::NCMesh. } } void NCMesh::SetVertexPositions(const Array &mvertices) { int num_top_level = 0; for (node_iterator node = nodes.begin(); node != nodes.end(); ++node) { if (node->p1 == node->p2) // see NCMesh::NCMesh { MFEM_VERIFY(node.index() == node->p1, "invalid top-level vertex."); MFEM_VERIFY(node->HasVertex(), "top-level vertex not found."); MFEM_VERIFY(node->vert_index == node->p1, "bad top-level vertex index"); num_top_level = std::max(num_top_level, node->p1 + 1); } } top_vertex_pos.SetSize(3*num_top_level); for (int i = 0; i < num_top_level; i++) { std::memcpy(&top_vertex_pos[3*i], mvertices[i](), 3*sizeof(double)); } } int NCMesh::PrintElements(std::ostream &out, int elem, int &coarse_id) const { const Element &el = elements[elem]; if (el.ref_type) { int child_id[8], nch = 0; for (int i = 0; i < 8 && el.child[i] >= 0; i++) { child_id[nch++] = PrintElements(out, el.child[i], coarse_id); } MFEM_ASSERT(nch == ref_type_num_children[(int) el.ref_type], ""); out << (int) el.ref_type; for (int i = 0; i < nch; i++) { out << " " << child_id[i]; } out << "\n"; return coarse_id++; // return new id for this coarse element } else { return el.index; } } void NCMesh::PrintCoarseElements(std::ostream &out) const { // print the number of non-leaf elements out << (elements.Size() - free_element_ids.Size() - leaf_elements.Size()) << "\n"; // print the hierarchy recursively int coarse_id = leaf_elements.Size(); for (int i = 0; i < root_state.Size(); i++) { PrintElements(out, i, coarse_id); } } void NCMesh::CopyElements(int elem, const BlockArray &tmp_elements, Array &index_map) { Element &el = elements[elem]; if (el.ref_type) { for (int i = 0; i < 8 && el.child[i] >= 0; i++) { int old_id = el.child[i]; // here, we do not use the content of 'free_element_ids', if any int new_id = elements.Append(tmp_elements[old_id]); index_map[old_id] = new_id; el.child[i] = new_id; elements[new_id].parent = elem; CopyElements(new_id, tmp_elements, index_map); } } } void NCMesh::LoadCoarseElements(std::istream &input) { int ne; input >> ne; bool iso = true; // load the coarse elements while (ne--) { int ref_type; input >> ref_type; int elem = AddElement(Element(Geometry::INVALID, 0)); Element &el = elements[elem]; el.ref_type = ref_type; if (Dim == 3 && ref_type != 7) { iso = false; } // load child IDs and make parent-child links int nch = ref_type_num_children[ref_type]; for (int i = 0, id; i < nch; i++) { input >> id; MFEM_VERIFY(id >= 0, ""); MFEM_VERIFY(id < leaf_elements.Size() || id < elements.Size()-free_element_ids.Size(), "coarse element cannot be referenced before it is " "defined (id=" << id << ")."); Element &child = elements[id]; MFEM_VERIFY(child.parent == -1, "element " << id << " cannot have two parents."); el.child[i] = id; child.parent = elem; if (!i) // copy geom and attribute from first child { el.geom = child.geom; el.attribute = child.attribute; } } } // prepare for reordering the elements BlockArray tmp_elements; elements.Swap(tmp_elements); free_element_ids.SetSize(0); Array index_map(tmp_elements.Size()); index_map = -1; // copy roots, they need to be at the beginning of 'elements' int root_count = 0; for (elem_iterator el = tmp_elements.begin(); el != tmp_elements.end(); ++el) { if (el->parent == -1) { int new_id = elements.Append(*el); // same as AddElement() index_map[el.index()] = new_id; root_count++; } } // copy the rest of the hierarchy for (int i = 0; i < root_count; i++) { CopyElements(i, tmp_elements, index_map); } // we also need to renumber element links in Face::elem[] for (face_iterator face = faces.begin(); face != faces.end(); ++face) { for (int i = 0; i < 2; i++) { if (face->elem[i] >= 0) { face->elem[i] = index_map[face->elem[i]]; MFEM_ASSERT(face->elem[i] >= 0, ""); } } } // set the Iso flag (must be false if there are 3D aniso refinements) Iso = iso; InitRootState(root_count); InitGeomFlags(); Update(); } void NCMesh::Trim() { vertex_list.Clear(true); face_list.Clear(true); edge_list.Clear(true); boundary_faces.DeleteAll(); element_vertex.Clear(); ClearTransforms(); } long NCMesh::NCList::MemoryUsage() const { int pmsize = 0; if (slaves.size()) { pmsize = slaves[0].point_matrix.MemoryUsage(); } return conforming.capacity() * sizeof(MeshId) + masters.capacity() * sizeof(Master) + slaves.capacity() * sizeof(Slave) + slaves.size() * pmsize; } long CoarseFineTransformations::MemoryUsage() const { long mem = embeddings.MemoryUsage(); for (int i = 0; i < Geometry::NumGeom; i++) { mem += point_matrices[i].MemoryUsage(); } return mem; } long NCMesh::MemoryUsage() const { return nodes.MemoryUsage() + faces.MemoryUsage() + elements.MemoryUsage() + free_element_ids.MemoryUsage() + root_state.MemoryUsage() + top_vertex_pos.MemoryUsage() + leaf_elements.MemoryUsage() + vertex_nodeId.MemoryUsage() + face_list.MemoryUsage() + edge_list.MemoryUsage() + vertex_list.MemoryUsage() + boundary_faces.MemoryUsage() + element_vertex.MemoryUsage() + ref_stack.MemoryUsage() + derefinements.MemoryUsage() + transforms.MemoryUsage() + coarse_elements.MemoryUsage() + sizeof(*this); } int NCMesh::PrintMemoryDetail() const { nodes.PrintMemoryDetail(); mfem::out << " nodes\n"; faces.PrintMemoryDetail(); mfem::out << " faces\n"; mfem::out << elements.MemoryUsage() << " elements\n" << free_element_ids.MemoryUsage() << " free_element_ids\n" << root_state.MemoryUsage() << " root_state\n" << top_vertex_pos.MemoryUsage() << " top_vertex_pos\n" << leaf_elements.MemoryUsage() << " leaf_elements\n" << vertex_nodeId.MemoryUsage() << " vertex_nodeId\n" << face_list.MemoryUsage() << " face_list\n" << edge_list.MemoryUsage() << " edge_list\n" << vertex_list.MemoryUsage() << " vertex_list\n" << boundary_faces.MemoryUsage() << " boundary_faces\n" << element_vertex.MemoryUsage() << " element_vertex\n" << ref_stack.MemoryUsage() << " ref_stack\n" << derefinements.MemoryUsage() << " derefinements\n" << transforms.MemoryUsage() << " transforms\n" << coarse_elements.MemoryUsage() << " coarse_elements\n" << sizeof(*this) << " NCMesh" << std::endl; return elements.Size() - free_element_ids.Size(); } void NCMesh::PrintStats(std::ostream &out) const { static const double MiB = 1024.*1024.; out << "NCMesh statistics:\n" "------------------\n" " mesh and space dimensions : " << Dim << ", " << spaceDim << "\n" " isotropic only : " << (Iso ? "yes" : "no") << "\n" " number of Nodes : " << std::setw(9) << nodes.Size() << " + [ " << std::setw(9) << nodes.MemoryUsage()/MiB << " MiB ]\n" " free " << std::setw(9) << nodes.NumFreeIds() << "\n" " number of Faces : " << std::setw(9) << faces.Size() << " + [ " << std::setw(9) << faces.MemoryUsage()/MiB << " MiB ]\n" " free " << std::setw(9) << faces.NumFreeIds() << "\n" " number of Elements : " << std::setw(9) << elements.Size()-free_element_ids.Size() << " + [ " << std::setw(9) << (elements.MemoryUsage() + free_element_ids.MemoryUsage())/MiB << " MiB ]\n" " free " << std::setw(9) << free_element_ids.Size() << "\n" " number of root elements : " << std::setw(9) << root_state.Size() << "\n" " number of leaf elements : " << std::setw(9) << leaf_elements.Size() << "\n" " number of vertices : " << std::setw(9) << vertex_nodeId.Size() << "\n" " number of faces : " << std::setw(9) << face_list.TotalSize() << " = [ " << std::setw(9) << face_list.MemoryUsage()/MiB << " MiB ]\n" " conforming " << std::setw(9) << face_list.conforming.size() << " +\n" " master " << std::setw(9) << face_list.masters.size() << " +\n" " slave " << std::setw(9) << face_list.slaves.size() << "\n" " number of edges : " << std::setw(9) << edge_list.TotalSize() << " = [ " << std::setw(9) << edge_list.MemoryUsage()/MiB << " MiB ]\n" " conforming " << std::setw(9) << edge_list.conforming.size() << " +\n" " master " << std::setw(9) << edge_list.masters.size() << " +\n" " slave " << std::setw(9) << edge_list.slaves.size() << "\n" " total memory : " << std::setw(17) << "[ " << std::setw(9) << MemoryUsage()/MiB << " MiB ]\n" ; } #ifdef MFEM_DEBUG void NCMesh::DebugLeafOrder(std::ostream &out) const { tmp_vertex = new TmpVertex[nodes.NumIds()]; for (int i = 0; i < leaf_elements.Size(); i++) { const Element* elem = &elements[leaf_elements[i]]; for (int j = 0; j < Dim; j++) { double sum = 0.0; int count = 0; for (int k = 0; k < 8; k++) { if (elem->node[k] >= 0) { sum += CalcVertexPos(elem->node[k])[j]; count++; } } out << sum / count << " "; } out << "\n"; } delete [] tmp_vertex; } void NCMesh::DebugDump(std::ostream &out) const { // dump nodes tmp_vertex = new TmpVertex[nodes.NumIds()]; out << nodes.Size() << "\n"; for (node_const_iterator node = nodes.cbegin(); node != nodes.cend(); ++node) { const double *pos = CalcVertexPos(node.index()); out << node.index() << " " << pos[0] << " " << pos[1] << " " << pos[2] << " " << node->p1 << " " << node->p2 << " " << node->vert_index << " " << node->edge_index << " " << 0 << "\n"; } delete [] tmp_vertex; out << "\n"; // dump elements int nleaves = 0; for (int i = 0; i < elements.Size(); i++) { const Element &el = elements[i]; if (!el.ref_type && el.parent != -2 /*freed*/) { nleaves++; } } out << nleaves << "\n"; for (int i = 0; i < elements.Size(); i++) { const Element &el = elements[i]; if (el.ref_type || el.parent == -2) { continue; } const GeomInfo& gi = GI[el.Geom()]; out << gi.nv << " "; for (int j = 0; j < gi.nv; j++) { out << el.node[j] << " "; } out << el.attribute << " " << el.rank << " " << i << "\n"; } out << "\n"; // dump faces out << faces.Size() << "\n"; for (face_const_iterator face = faces.cbegin(); face != faces.cend(); ++face) { int elem = face->elem[0]; if (elem < 0) { elem = face->elem[1]; } MFEM_ASSERT(elem >= 0, ""); const Element &el = elements[elem]; int lf = find_local_face(el.Geom(), find_node(el, face->p1), find_node(el, face->p2), find_node(el, face->p3)); const int* fv = GI[el.Geom()].faces[lf]; const int nfv = GI[el.Geom()].nfv[lf]; out << nfv; for (int i = 0; i < nfv; i++) { out << " " << el.node[fv[i]]; } //out << " # face " << face.index() << ", index " << face->index << "\n"; out << "\n"; } } #endif } // namespace mfem