// Copyright (c) 2010-2025, Lawrence Livermore National Security, LLC. Produced // at the Lawrence Livermore National Laboratory. All Rights reserved. See files // LICENSE and NOTICE for details. LLNL-CODE-806117. // // This file is part of the MFEM library. For more information and source code // availability visit https://mfem.org. // // MFEM is free software; you can redistribute it and/or modify it under the // terms of the BSD-3 license. We welcome feedback and contributions, see file // CONTRIBUTING.md for details. #include "make_permuted_mesh.hpp" namespace mfem { Mesh Mesh2D_Orientation(int face_perm_1, int face_perm_2) { static const int dim = 2; static const int nv = 6; static const int nel = 2; Mesh mesh(dim, nv, nel); real_t x[dim]; x[0] = 0.0; x[1] = 0.0; mesh.AddVertex(x); x[0] = 1.0; x[1] = 0.0; mesh.AddVertex(x); x[0] = 2.0; x[1] = 0.0; mesh.AddVertex(x); x[0] = 0.0; x[1] = 1.0; mesh.AddVertex(x); x[0] = 1.0; x[1] = 1.0; mesh.AddVertex(x); x[0] = 2.0; x[1] = 1.0; mesh.AddVertex(x); int el[4]; el[0] = 0; el[1] = 1; el[2] = 4; el[3] = 3; std::rotate(&el[0], &el[face_perm_1], &el[3] + 1); mesh.AddQuad(el); el[0] = 1; el[1] = 2; el[2] = 5; el[3] = 4; std::rotate(&el[0], &el[face_perm_2], &el[3] + 1); mesh.AddQuad(el); mesh.FinalizeQuadMesh(true); mesh.GenerateBoundaryElements(); mesh.Finalize(); return mesh; } void Rotation3DVertices(int *v, int ref_face, int rot) { std::vector face_1, face_2; switch (ref_face/2) { case 0: face_1 = {v[0], v[1], v[2], v[3]}; face_2 = {v[4], v[5], v[6], v[7]}; break; case 1: face_1 = {v[1], v[5], v[6], v[2]}; face_2 = {v[0], v[4], v[7], v[3]}; break; case 2: face_1 = {v[4], v[5], v[1], v[0]}; face_2 = {v[7], v[6], v[2], v[3]}; break; } if (ref_face % 2 == 0) { std::reverse(face_1.begin(), face_1.end()); std::reverse(face_2.begin(), face_2.end()); std::swap(face_1, face_2); } std::rotate(face_1.begin(), face_1.begin() + rot, face_1.end()); std::rotate(face_2.begin(), face_2.begin() + rot, face_2.end()); for (int i=0; i<4; ++i) { v[i] = face_1[i]; v[i+4] = face_2[i]; } } Mesh Mesh3D_Orientation(int face_perm_1, int face_perm_2) { static const int dim = 3; static const int nv = 12; static const int nel = 2; Mesh mesh(dim, nv, nel); real_t x[dim]; x[0] = 0.0; x[1] = 0.0; x[2] = 0.0; mesh.AddVertex(x); x[0] = 1.0; x[1] = 0.0; x[2] = 0.0; mesh.AddVertex(x); x[0] = 2.0; x[1] = 0.0; x[2] = 0.0; mesh.AddVertex(x); x[0] = 0.0; x[1] = 1.0; x[2] = 0.0; mesh.AddVertex(x); x[0] = 1.0; x[1] = 1.0; x[2] = 0.0; mesh.AddVertex(x); x[0] = 2.0; x[1] = 1.0; x[2] = 0.0; mesh.AddVertex(x); x[0] = 0.0; x[1] = 0.0; x[2] = 1.0; mesh.AddVertex(x); x[0] = 1.0; x[1] = 0.0; x[2] = 1.0; mesh.AddVertex(x); x[0] = 2.0; x[1] = 0.0; x[2] = 1.0; mesh.AddVertex(x); x[0] = 0.0; x[1] = 1.0; x[2] = 1.0; mesh.AddVertex(x); x[0] = 1.0; x[1] = 1.0; x[2] = 1.0; mesh.AddVertex(x); x[0] = 2.0; x[1] = 1.0; x[2] = 1.0; mesh.AddVertex(x); int el[8]; el[0] = 0; el[1] = 1; el[2] = 4; el[3] = 3; el[4] = 6; el[5] = 7; el[6] = 10; el[7] = 9; Rotation3DVertices(el, face_perm_1/4, face_perm_1%4); mesh.AddHex(el); el[0] = 1; el[1] = 2; el[2] = 5; el[3] = 4; el[4] = 7; el[5] = 8; el[6] = 11; el[7] = 10; Rotation3DVertices(el, face_perm_2/4, face_perm_2%4); mesh.AddHex(el); mesh.FinalizeHexMesh(true); mesh.Finalize(); return mesh; } Mesh MeshOrientation(int dim, int o1, int o2) { if (dim == 2) { return Mesh2D_Orientation(o1, o2); } else if (dim == 3) { return Mesh3D_Orientation(o1, o2); } else { MFEM_ABORT("Unsupported dimension."); } } }