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mfem/fem/qfunction.cpp
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// Copyright (c) 2010-2023, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-806117.
//
// This file is part of the MFEM library. For more information and source code
// availability visit https://mfem.org.
//
// MFEM is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#include "qfunction.hpp"
#include "quadinterpolator.hpp"
#include "quadinterpolator_face.hpp"
namespace mfem
{
QuadratureFunction &QuadratureFunction::operator=(double value)
{
Vector::operator=(value);
return *this;
}
QuadratureFunction &QuadratureFunction::operator=(const Vector &v)
{
MFEM_ASSERT(qspace && v.Size() == this->Size(), "");
Vector::operator=(v);
return *this;
}
QuadratureFunction::QuadratureFunction(Mesh *mesh, std::istream &in)
: QuadratureFunction()
{
const char *msg = "invalid input stream";
std::string ident;
qspace = new QuadratureSpace(mesh, in);
own_qspace = true;
in >> ident; MFEM_VERIFY(ident == "VDim:", msg);
in >> vdim;
Load(in, vdim*qspace->GetSize());
}
void QuadratureFunction::Save(std::ostream &os) const
{
GetSpace()->Save(os);
os << "VDim: " << vdim << '\n'
<< '\n';
Vector::Print(os, vdim);
os.flush();
}
void QuadratureFunction::ProjectGridFunction(const GridFunction &gf)
{
SetVDim(gf.VectorDim());
if (auto *qs_elem = dynamic_cast<QuadratureSpace*>(qspace))
{
const FiniteElementSpace &gf_fes = *gf.FESpace();
const bool use_tensor_products = UsesTensorBasis(gf_fes);
const ElementDofOrdering ordering = use_tensor_products ?
ElementDofOrdering::LEXICOGRAPHIC :
ElementDofOrdering::NATIVE;
// Use element restriction to go from L-vector to E-vector
const Operator *R = gf_fes.GetElementRestriction(ordering);
Vector e_vec(R->Height());
R->Mult(gf, e_vec);
// Use quadrature interpolator to go from E-vector to Q-vector
const QuadratureInterpolator *qi =
gf_fes.GetQuadratureInterpolator(*qs_elem);
qi->SetOutputLayout(QVectorLayout::byVDIM);
qi->DisableTensorProducts(!use_tensor_products);
qi->Values(e_vec, *this);
}
else if (auto *qs_face = dynamic_cast<FaceQuadratureSpace*>(qspace))
{
const FiniteElementSpace &gf_fes = *gf.FESpace();
const bool use_tensor_products = UsesTensorBasis(gf_fes);
const ElementDofOrdering ordering = use_tensor_products ?
ElementDofOrdering::LEXICOGRAPHIC :
ElementDofOrdering::NATIVE;
const FaceType face_type = qs_face->GetFaceType();
// Use element restriction to go from L-vector to E-vector
const Operator *R = gf_fes.GetFaceRestriction(
ordering, face_type, L2FaceValues::SingleValued);
Vector e_vec(R->Height());
R->Mult(gf, e_vec);
// Use quadrature interpolator to go from E-vector to Q-vector
const FaceQuadratureInterpolator *qi =
gf_fes.GetFaceQuadratureInterpolator(qspace->GetIntRule(0), face_type);
qi->SetOutputLayout(QVectorLayout::byVDIM);
qi->DisableTensorProducts(!use_tensor_products);
qi->Values(e_vec, *this);
}
else
{
// This branch should be unreachable
MFEM_ABORT("Unsupported case.");
}
}
std::ostream &operator<<(std::ostream &os, const QuadratureFunction &qf)
{
qf.Save(os);
return os;
}
void QuadratureFunction::SaveVTU(std::ostream &os, VTKFormat format,
int compression_level,
const std::string &field_name) const
{
os << R"(<VTKFile type="UnstructuredGrid" version="0.1")";
if (compression_level != 0)
{
os << R"( compressor="vtkZLibDataCompressor")";
}
os << " byte_order=\"" << VTKByteOrder() << "\">\n";
os << "<UnstructuredGrid>\n";
const char *fmt_str = (format == VTKFormat::ASCII) ? "ascii" : "binary";
const char *type_str = (format != VTKFormat::BINARY32) ? "Float64" : "Float32";
std::vector<char> buf;
const int np = qspace->GetSize();
const int ne = qspace->GetNE();
const int sdim = qspace->GetMesh()->SpaceDimension();
// For quadrature functions, each point is a vertex cell, so number of cells
// is equal to number of points
os << "<Piece NumberOfPoints=\"" << np
<< "\" NumberOfCells=\"" << np << "\">\n";
// print out the points
os << "<Points>\n";
os << "<DataArray type=\"" << type_str
<< "\" NumberOfComponents=\"3\" format=\"" << fmt_str << "\">\n";
Vector pt(sdim);
for (int i = 0; i < ne; i++)
{
ElementTransformation &T = *qspace->GetTransformation(i);
const IntegrationRule &ir = GetIntRule(i);
for (int j = 0; j < ir.Size(); j++)
{
T.Transform(ir[j], pt);
WriteBinaryOrASCII(os, buf, pt[0], " ", format);
if (sdim > 1) { WriteBinaryOrASCII(os, buf, pt[1], " ", format); }
else { WriteBinaryOrASCII(os, buf, 0.0, " ", format); }
if (sdim > 2) { WriteBinaryOrASCII(os, buf, pt[2], "", format); }
else { WriteBinaryOrASCII(os, buf, 0.0, "", format); }
if (format == VTKFormat::ASCII) { os << '\n'; }
}
}
if (format != VTKFormat::ASCII)
{
WriteBase64WithSizeAndClear(os, buf, compression_level);
}
os << "</DataArray>\n";
os << "</Points>\n";
// Write cells (each cell is just a vertex)
os << "<Cells>\n";
// Connectivity
os << R"(<DataArray type="Int32" Name="connectivity" format=")"
<< fmt_str << "\">\n";
for (int i=0; i<np; ++i) { WriteBinaryOrASCII(os, buf, i, "\n", format); }
if (format != VTKFormat::ASCII)
{
WriteBase64WithSizeAndClear(os, buf, compression_level);
}
os << "</DataArray>\n";
// Offsets
os << R"(<DataArray type="Int32" Name="offsets" format=")"
<< fmt_str << "\">\n";
for (int i=0; i<np; ++i) { WriteBinaryOrASCII(os, buf, i, "\n", format); }
if (format != VTKFormat::ASCII)
{
WriteBase64WithSizeAndClear(os, buf, compression_level);
}
os << "</DataArray>\n";
// Types
os << R"(<DataArray type="UInt8" Name="types" format=")"
<< fmt_str << "\">\n";
for (int i = 0; i < np; i++)
{
uint8_t vtk_cell_type = VTKGeometry::POINT;
WriteBinaryOrASCII(os, buf, vtk_cell_type, "\n", format);
}
if (format != VTKFormat::ASCII)
{
WriteBase64WithSizeAndClear(os, buf, compression_level);
}
os << "</DataArray>\n";
os << "</Cells>\n";
os << "<PointData>\n";
os << "<DataArray type=\"" << type_str << "\" Name=\"" << field_name
<< "\" format=\"" << fmt_str << "\" NumberOfComponents=\"" << vdim
<< "\">\n";
for (int i = 0; i < ne; i++)
{
DenseMatrix vals;
GetValues(i, vals);
for (int j = 0; j < vals.Size(); ++j)
{
for (int vd = 0; vd < vdim; ++vd)
{
WriteBinaryOrASCII(os, buf, vals(vd, j), " ", format);
}
if (format == VTKFormat::ASCII) { os << '\n'; }
}
}
if (format != VTKFormat::ASCII)
{
WriteBase64WithSizeAndClear(os, buf, compression_level);
}
os << "</DataArray>\n";
os << "</PointData>\n";
os << "</Piece>\n";
os << "</UnstructuredGrid>\n";
os << "</VTKFile>" << std::endl;
}
void QuadratureFunction::SaveVTU(const std::string &filename, VTKFormat format,
int compression_level,
const std::string &field_name) const
{
std::ofstream f(filename + ".vtu");
SaveVTU(f, format, compression_level, field_name);
}
}