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mfem/fem/intrules.hpp
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// Copyright (c) 2010-2025, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-806117.
//
// This file is part of the MFEM library. For more information and source code
// availability visit https://mfem.org.
//
// MFEM is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#ifndef MFEM_INTRULES
#define MFEM_INTRULES
#include "../config/config.hpp"
#include "../general/array.hpp"
#if defined(MFEM_THREAD_SAFE) && defined(MFEM_USE_OPENMP)
#include <omp.h>
#endif
#include <vector>
#include <map>
namespace mfem
{
class KnotVector;
class Mesh;
/* Classes for IntegrationPoint, IntegrationRule, and container class
IntegrationRules. Declares the global variable IntRules */
/// Class for integration point with weight
class IntegrationPoint
{
public:
real_t x, y, z, weight;
int index;
void Init(int const i)
{
x = y = z = weight = 0.0;
index = i;
}
void Set(const real_t *p, const int dim)
{
MFEM_ASSERT(1 <= dim && dim <= 3, "invalid dim: " << dim);
x = p[0];
if (dim > 1)
{
y = p[1];
if (dim > 2)
{
z = p[2];
}
}
}
void Get(real_t *p, const int dim) const
{
MFEM_ASSERT(1 <= dim && dim <= 3, "invalid dim: " << dim);
p[0] = x;
if (dim > 1)
{
p[1] = y;
if (dim > 2)
{
p[2] = z;
}
}
}
void Set(const real_t x1, const real_t x2, const real_t x3, const real_t w)
{ x = x1; y = x2; z = x3; weight = w; }
void Set3w(const real_t *p) { x = p[0]; y = p[1]; z = p[2]; weight = p[3]; }
void Set3(const real_t x1, const real_t x2, const real_t x3)
{ x = x1; y = x2; z = x3; }
void Set3(const real_t *p) { x = p[0]; y = p[1]; z = p[2]; }
void Set2w(const real_t x1, const real_t x2, const real_t w)
{ x = x1; y = x2; weight = w; }
void Set2w(const real_t *p) { x = p[0]; y = p[1]; weight = p[2]; }
void Set2(const real_t x1, const real_t x2) { x = x1; y = x2; }
void Set2(const real_t *p) { x = p[0]; y = p[1]; }
void Set1w(const real_t x1, const real_t w) { x = x1; weight = w; }
void Set1w(const real_t *p) { x = p[0]; weight = p[1]; }
};
/// Class for an integration rule - an Array of IntegrationPoint.
class IntegrationRule : public Array<IntegrationPoint>
{
private:
friend class IntegrationRules;
int Order = 0;
/** @brief The quadrature weights gathered as a contiguous array. Created
by request with the method GetWeights(). */
mutable Array<real_t> weights;
/// Define n-simplex rule (triangle/tetrahedron for n=2/3) of order (2s+1)
void GrundmannMollerSimplexRule(int s, int n = 3);
void AddTriMidPoint(const int off, const real_t weight)
{ IntPoint(off).Set2w(1./3., 1./3., weight); }
void AddTriPoints3(const int off, const real_t a, const real_t b,
const real_t weight)
{
IntPoint(off + 0).Set2w(a, a, weight);
IntPoint(off + 1).Set2w(a, b, weight);
IntPoint(off + 2).Set2w(b, a, weight);
}
void AddTriPoints3(const int off, const real_t a, const real_t weight)
{ AddTriPoints3(off, a, 1. - 2.*a, weight); }
void AddTriPoints3b(const int off, const real_t b, const real_t weight)
{ AddTriPoints3(off, (1. - b)/2., b, weight); }
void AddTriPoints3R(const int off, const real_t a, const real_t b,
const real_t c, const real_t weight)
{
IntPoint(off + 0).Set2w(a, b, weight);
IntPoint(off + 1).Set2w(c, a, weight);
IntPoint(off + 2).Set2w(b, c, weight);
}
void AddTriPoints3R(const int off, const real_t a, const real_t b,
const real_t weight)
{ AddTriPoints3R(off, a, b, 1. - a - b, weight); }
void AddTriPoints6(const int off, const real_t a, const real_t b,
const real_t c, const real_t weight)
{
IntPoint(off + 0).Set2w(a, b, weight);
IntPoint(off + 1).Set2w(b, a, weight);
IntPoint(off + 2).Set2w(a, c, weight);
IntPoint(off + 3).Set2w(c, a, weight);
IntPoint(off + 4).Set2w(b, c, weight);
IntPoint(off + 5).Set2w(c, b, weight);
}
void AddTriPoints6(const int off, const real_t a, const real_t b,
const real_t weight)
{ AddTriPoints6(off, a, b, 1. - a - b, weight); }
// add the permutations of (a,a,b)
void AddTetPoints3(const int off, const real_t a, const real_t b,
const real_t weight)
{
IntPoint(off + 0).Set(a, a, b, weight);
IntPoint(off + 1).Set(a, b, a, weight);
IntPoint(off + 2).Set(b, a, a, weight);
}
// add the permutations of (a,b,c)
void AddTetPoints6(const int off, const real_t a, const real_t b,
const real_t c, const real_t weight)
{
IntPoint(off + 0).Set(a, b, c, weight);
IntPoint(off + 1).Set(a, c, b, weight);
IntPoint(off + 2).Set(b, c, a, weight);
IntPoint(off + 3).Set(b, a, c, weight);
IntPoint(off + 4).Set(c, a, b, weight);
IntPoint(off + 5).Set(c, b, a, weight);
}
void AddTetMidPoint(const int off, const real_t weight)
{ IntPoint(off).Set(0.25, 0.25, 0.25, weight); }
// given a, add the permutations of (a,a,a,b), where 3*a + b = 1
void AddTetPoints4(const int off, const real_t a, const real_t weight)
{
IntPoint(off).Set(a, a, a, weight);
AddTetPoints3(off + 1, a, 1. - 3.*a, weight);
}
// given b, add the permutations of (a,a,a,b), where 3*a + b = 1
void AddTetPoints4b(const int off, const real_t b, const real_t weight)
{
const real_t a = (1. - b)/3.;
IntPoint(off).Set(a, a, a, weight);
AddTetPoints3(off + 1, a, b, weight);
}
// add the permutations of (a,a,b,b), 2*(a + b) = 1
void AddTetPoints6(const int off, const real_t a, const real_t weight)
{
const real_t b = 0.5 - a;
AddTetPoints3(off, a, b, weight);
AddTetPoints3(off + 3, b, a, weight);
}
// given (a,b) or (a,c), add the permutations of (a,a,b,c), 2*a + b + c = 1
void AddTetPoints12(const int off, const real_t a, const real_t bc,
const real_t weight)
{
const real_t cb = 1. - 2*a - bc;
AddTetPoints3(off, a, bc, weight);
AddTetPoints3(off + 3, a, cb, weight);
AddTetPoints6(off + 6, a, bc, cb, weight);
}
// given (b,c), add the permutations of (a,a,b,c), 2*a + b + c = 1
void AddTetPoints12bc(const int off, const real_t b, const real_t c,
const real_t weight)
{
const real_t a = (1. - b - c)/2.;
AddTetPoints3(off, a, b, weight);
AddTetPoints3(off + 3, a, c, weight);
AddTetPoints6(off + 6, a, b, c, weight);
}
public:
IntegrationRule() :
Array<IntegrationPoint>() { }
/// Construct an integration rule with given number of points
explicit IntegrationRule(int NP) :
Array<IntegrationPoint>(NP)
{
for (int i = 0; i < this->Size(); i++)
{
(*this)[i].Init(i);
}
}
/// Sets the indices of each quadrature point on initialization.
/** Note that most calls to IntegrationRule::SetSize should be paired with a
call to SetPointIndices in order for the indices to be set correctly. */
void SetPointIndices();
/// Tensor product of two 1D integration rules
IntegrationRule(IntegrationRule &irx, IntegrationRule &iry);
/// Tensor product of three 1D integration rules
IntegrationRule(IntegrationRule &irx, IntegrationRule &iry,
IntegrationRule &irz);
/// Returns the order of the integration rule
int GetOrder() const { return Order; }
/** @brief Sets the order of the integration rule. This is only for keeping
order information, it does not alter any data in the IntegrationRule. */
void SetOrder(const int order) { Order = order; }
/// Returns the number of the points in the integration rule
int GetNPoints() const { return Size(); }
/// Returns a reference to the i-th integration point
IntegrationPoint &IntPoint(int i) { return (*this)[i]; }
/// Returns a const reference to the i-th integration point
const IntegrationPoint &IntPoint(int i) const { return (*this)[i]; }
/// Return the quadrature weights in a contiguous array.
/** If a contiguous array is not required, the weights can be accessed with
a call like this: `IntPoint(i).weight`. */
const Array<real_t> &GetWeights() const;
/// @brief Return an integration rule for KnotVector @a kv, defined by
/// applying this rule on each knot interval.
IntegrationRule* ApplyToKnotIntervals(KnotVector const& kv) const;
/// Destroys an IntegrationRule object
~IntegrationRule() { }
};
/// Class for defining different integration rules on each NURBS patch.
class NURBSMeshRules
{
public:
/// Construct a rule for each patch, using SetPatchRules1D.
NURBSMeshRules(const int numPatches, const int dim_) :
patchRules1D(numPatches, dim_),
npatches(numPatches), dim(dim_) { }
/// Returns a rule for the element.
IntegrationRule &GetElementRule(const int elem, const int patch,
const int *ijk,
Array<const KnotVector*> const& kv) const;
/// Add a rule to be used for individual elements. Returns the rule index.
std::size_t AddElementRule(IntegrationRule *ir_element)
{
elementRule.push_back(ir_element);
return elementRule.size() - 1;
}
/// @brief Set the integration rule for the element of the given index. This
/// rule is used instead of the rule for the patch containing the element.
void SetElementRule(const std::size_t element,
const std::size_t elementRuleIndex)
{
elementToRule[element] = elementRuleIndex;
}
/// @brief Set 1D integration rules to be used as a tensor product rule on
/// the patch with index @a patch. This class takes ownership of these rules.
void SetPatchRules1D(const int patch,
std::vector<const IntegrationRule*> & ir1D);
/// @brief For tensor product rules defined on each patch by
/// SetPatchRules1D(), return a pointer to the 1D rule in the specified
/// @a dimension.
const IntegrationRule* GetPatchRule1D(const int patch,
const int dimension) const
{
return patchRules1D(patch, dimension);
}
/// @brief For tensor product rules defined on each patch by
/// SetPatchRules1D(), return the integration point with index (i,j,k).
void GetIntegrationPointFrom1D(const int patch, int i, int j, int k,
IntegrationPoint & ip);
/// @brief Finalize() must be called before this class can be used for
/// assembly. In particular, it defines data used by GetPointElement().
void Finalize(Mesh const& mesh);
/// @brief For tensor product rules defined on each patch by
/// SetPatchRules1D(), returns the index of the element containing
/// integration point (i,j,k) for patch index @a patch. Finalize() must be
/// called first.
int GetPointElement(int patch, int i, int j, int k) const
{
return pointToElem[patch](i,j,k);
}
int GetDim() const { return dim; }
/// @brief For tensor product rules defined on each patch by
/// SetPatchRules1D(), returns an array of knot span indices for each
/// integration point in the specified @a dimension.
const Array<int>& GetPatchRule1D_KnotSpan(const int patch,
const int dimension) const
{
return patchRules1D_KnotSpan[patch][dimension];
}
~NURBSMeshRules();
private:
/// Tensor-product rules defined on all patches independently.
Array2D<const IntegrationRule*> patchRules1D;
/// Integration rules defined on elements.
std::vector<IntegrationRule*> elementRule;
std::map<std::size_t, std::size_t> elementToRule;
std::vector<Array3D<int>> pointToElem;
std::vector<std::vector<Array<int>>> patchRules1D_KnotSpan;
#ifndef MFEM_THREAD_SAFE
// This is a temporary quadrature rule for integrating over the
// current element in an assembly loop. It may be modified when
// moving to a new element, and is therefore not thread-safe.
mutable IntegrationRule temporaryElementRule;
#endif
const int npatches;
const int dim;
};
/// A Class that defines 1-D numerical quadrature rules on [0,1].
class QuadratureFunctions1D
{
public:
/** @name Methods for calculating quadrature rules.
These methods calculate the actual points and weights for the different
types of quadrature rules. */
///@{
static void GaussLegendre(const int np, IntegrationRule* ir);
static void GaussLobatto(const int np, IntegrationRule *ir);
static void OpenUniform(const int np, IntegrationRule *ir);
static void ClosedUniform(const int np, IntegrationRule *ir);
static void OpenHalfUniform(const int np, IntegrationRule *ir);
static void ClosedGL(const int np, IntegrationRule *ir);
///@}
/// A helper function that will play nice with Poly_1D::OpenPoints and
/// Poly_1D::ClosedPoints
static void GivePolyPoints(const int np, real_t *pts, const int type);
private:
static void CalculateUniformWeights(IntegrationRule *ir, const int type);
};
/// A class container for 1D quadrature type constants.
class Quadrature1D
{
public:
enum
{
Invalid = -1,
GaussLegendre = 0,
GaussLobatto = 1,
OpenUniform = 2, ///< aka open Newton-Cotes
ClosedUniform = 3, ///< aka closed Newton-Cotes
OpenHalfUniform = 4, ///< aka "open half" Newton-Cotes
ClosedGL = 5 ///< aka closed Gauss Legendre
};
/** @brief If the Quadrature1D type is not closed return Invalid; otherwise
return type. */
static int CheckClosed(int type);
/** @brief If the Quadrature1D type is not open return Invalid; otherwise
return type. */
static int CheckOpen(int type);
};
/// Container class for integration rules
class IntegrationRules
{
private:
/// Taken from the Quadrature1D class anonymous enum
/// Determines the type of numerical quadrature used for
/// segment, square, and cube geometries
const int quad_type;
int own_rules, refined;
Array<IntegrationRule *> PointIntRules;
Array<IntegrationRule *> SegmentIntRules;
Array<IntegrationRule *> TriangleIntRules;
Array<IntegrationRule *> SquareIntRules;
Array<IntegrationRule *> TetrahedronIntRules;
Array<IntegrationRule *> PyramidIntRules;
Array<IntegrationRule *> PrismIntRules;
Array<IntegrationRule *> CubeIntRules;
#if defined(MFEM_THREAD_SAFE) && defined(MFEM_USE_OPENMP)
Array<omp_lock_t> IntRuleLocks;
#endif
void AllocIntRule(Array<IntegrationRule *> &ir_array, int Order) const
{
if (ir_array.Size() <= Order)
{
ir_array.SetSize(Order + 1, NULL);
}
}
bool HaveIntRule(Array<IntegrationRule *> &ir_array, int Order) const
{
return (ir_array.Size() > Order && ir_array[Order] != NULL);
}
int GetSegmentRealOrder(int Order) const
{
return Order | 1; // valid for all quad_type's
}
void DeleteIntRuleArray(Array<IntegrationRule *> &ir_array) const;
/// The following methods allocate new IntegrationRule objects without
/// checking if they already exist. To avoid memory leaks use
/// IntegrationRules::Get(int GeomType, int Order) instead.
IntegrationRule *GenerateIntegrationRule(int GeomType, int Order);
IntegrationRule *PointIntegrationRule(int Order);
IntegrationRule *SegmentIntegrationRule(int Order);
IntegrationRule *TriangleIntegrationRule(int Order);
IntegrationRule *SquareIntegrationRule(int Order);
IntegrationRule *TetrahedronIntegrationRule(int Order);
IntegrationRule *PyramidIntegrationRule(int Order);
IntegrationRule *PrismIntegrationRule(int Order);
IntegrationRule *CubeIntegrationRule(int Order);
public:
/// Sets initial sizes for the integration rule arrays, but rules
/// are defined the first time they are requested with the Get method.
explicit IntegrationRules(int ref = 0,
int type = Quadrature1D::GaussLegendre);
/// Returns an integration rule for given GeomType and Order.
const IntegrationRule &Get(int GeomType, int Order);
void Set(int GeomType, int Order, IntegrationRule &IntRule);
void SetOwnRules(int o) { own_rules = o; }
/// Destroys an IntegrationRules object
~IntegrationRules();
};
/// A global object with all integration rules (defined in intrules.cpp)
extern MFEM_EXPORT IntegrationRules IntRules;
/// A global object with all refined integration rules
extern MFEM_EXPORT IntegrationRules RefinedIntRules;
}
#endif