Test checkin from ryan to see if anonymous checkins are really allowed now

This commit is contained in:
Ryan Curtin
2011-01-28 22:55:53 +00:00
parent 4fe6fe7ef0
commit 7bb657af51
@@ -1,7 +1,7 @@
#ifndef BOUNDS_AUX_H
#define BOUNDS_AUX_H
#include "fastlib/fastlib.h"
#include <fastlib/fastlib.h>
class bounds_aux {
@@ -9,10 +9,10 @@ class bounds_aux {
template<int t_pow>
static void MaxDistanceSq(const DHrectBound<t_pow> &bound1,
const DHrectBound<t_pow> &bound2,
Vector &furthest_point_in_bound1,
double &furthest_dsqd) {
arma::vec& furthest_point_in_bound1,
double& furthest_dsqd) {
int dim = furthest_point_in_bound1.length();
int dim = furthest_point_in_bound1.n_elem;
furthest_dsqd = 0;
for (index_t d = 0; d < dim; d++) {
@@ -32,18 +32,18 @@ class bounds_aux {
furthest_point_in_bound1[d] = bound1_range.hi;
v = v2;
}
furthest_dsqd += std::pow(v,t_pow); // v is non-negative
furthest_dsqd += std::pow(std::abs(v), t_pow); // v is non-negative
}
furthest_dsqd = std::pow(furthest_dsqd, 2.0/t_pow);
furthest_dsqd = std::pow(furthest_dsqd, 2.0 / (double) t_pow);
}
template<int t_pow>
static void MaxDistanceSq(const DHrectBound<t_pow> &bound1,
Vector &bound2_centroid,
Vector &furthest_point_in_bound1,
arma::vec& bound2_centroid,
arma::vec& furthest_point_in_bound1,
double &furthest_dsqd) {
int dim = furthest_point_in_bound1.length();
int dim = furthest_point_in_bound1.n_elem;
furthest_dsqd = 0;
for (index_t d = 0; d < dim; d++) {
@@ -57,20 +57,19 @@ class bounds_aux {
if(v1 > v2) {
furthest_point_in_bound1[d] = bound1_range.lo;
v = v1;
}
else {
} else {
furthest_point_in_bound1[d] = bound1_range.hi;
v = v2;
}
furthest_dsqd += std::pow(v,t_pow); // v is non-negative
furthest_dsqd += std::pow(std::abs(v), t_pow); // v is non-negative
}
furthest_dsqd = std::pow(furthest_dsqd, 2.0/t_pow);
furthest_dsqd = std::pow(furthest_dsqd, 2.0 / (double) t_pow);
}
template<int t_pow, typename TVector>
static void MaxDistanceSq(const DBallBound < LMetric<t_pow>, TVector > &bound1,
Vector &bound2_centroid,
Vector &furthest_point_in_bound1,
arma::vec& bound2_centroid,
arma::vec& furthest_point_in_bound1,
double &furthest_dsqd) {
furthest_dsqd = 0;
@@ -83,17 +82,14 @@ class bounds_aux {
// Compute the unit vector that has the same direction as the
// vector pointing from the given point to the bounding ball
// center.
Vector unit_vector;
la::SubInit(bound2_centroid, bound1.center(), &unit_vector);
la::Scale(1.0 / distance, &unit_vector);
arma::vec unit_vector = (bound1.center() - bound2_centroid) / distance;
furthest_point_in_bound1.CopyValues(bound1.center());
la::AddExpert(bound1.radius(), unit_vector, &furthest_point_in_bound1);
furthest_point_in_bound1 = bound1.center();
furthest_point_in_bound1 += bound1.radius() * unit_vector;
furthest_dsqd = std::pow(
(la::RawLMetric<t_pow>(bound2_centroid.length(),
furthest_point_in_bound1.ptr(),
bound2_centroid.ptr())), 2.0/t_pow);
furthest_dsqd = std::pow(la::RawLMetric<t_pow>(bound2_centroid.n_elem,
furthest_point_in_bound1.memptr(),
bound2_centroid.memptr()), 2.0 / (double) t_pow);
}
/** @brief Returns the maximum side length of the bounding box that
@@ -131,15 +127,15 @@ class bounds_aux {
const DBallBound < LMetric<t_pow>, TVector > &ball_bound2,
int *dimension) {
const Vector &center1 = ball_bound1.center();
const Vector &center2 = ball_bound2.center();
int dim = ball_bound1.center().length();
const arma::vec& center1 = ball_bound1.center();
const arma::vec& center2 = ball_bound2.center();
int dim = ball_bound1.center().n_elem;
double l1_distance = 0;
for(index_t d = 0; d < dim; d++) {
l1_distance += fabs(center1[d] - center2[d]);
}
l1_distance += ball_bound1.radius() + ball_bound2.radius();
*dimension = center1.length();
*dimension = center1.n_elem;
return l1_distance;
}