Document SpillTree and its four variants (#3925)

* Commit initial tested documentation of spill tree.

* Document all four variants of spill trees.

* Correct documentation: a rho of 0.5 will result in no overlapping.

* Add new trees to sidebar.

* Don't upgrade pip since it is installed by Homebrew on OS X.
This commit is contained in:
Ryan Curtin
2025-05-01 21:47:54 +02:00
committed by GitHub
parent dc8591fdbe
commit 7eafaa79ee
42 changed files with 4322 additions and 186 deletions
-1
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@@ -26,7 +26,6 @@ runs:
if: inputs.lang == 'Python' && runner.os == 'macOS'
shell: bash
run: |
/opt/homebrew/bin/python3 -m pip install --break-system-packages --upgrade pip
/opt/homebrew/bin/python3 -m pip install --break-system-packages setuptools cython pandas zipp configparser wheel pytest
echo "CMAKE_BINDING_ARGS=-DPYTHON_EXECUTABLE=/opt/homebrew/bin/python3" >> $GITHUB_ENV
+25
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@@ -190,6 +190,31 @@ when the sidebar is built for each page.
<code>RectangleTree</code>
</a>
</li>
<li>
<a href="LINKROOTuser/core/trees/sp_tree.html">
<code>SPTree</code>
</a>
</li>
<li>
<a href="LINKROOTuser/core/trees/mean_sp_tree.html">
<code>MeanSPTree</code>
</a>
</li>
<li>
<a href="LINKROOTuser/core/trees/non_ort_sp_tree.html">
<code>NonOrtSPTree</code>
</a>
</li>
<li>
<a href="LINKROOTuser/core/trees/non_ort_mean_sp_tree.html">
<code>NonOrtMeanSPTree</code>
</a>
</li>
<li>
<a href="LINKROOTuser/core/trees/spill_tree.html">
<code>SpillTree</code>
</a>
</li>
</ul>
</details>
</li>
+9 -3
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@@ -16,10 +16,13 @@ different trees. The following tree types are available in mlpack:
* [`MeanSplitBallTree`](trees/mean_split_ball_tree.md)
* [`RPTree`](trees/rp_tree.md)
* [`MaxRPTree`](trees/max_rp_tree.md)
* [`BinarySpaceTree`](trees/binary_space_tree.md)
* [`UBTree`](trees/ub_tree.md)
* [`BinarySpaceTree`](trees/binary_space_tree.md)
* [`CoverTree`](trees/cover_tree.md)
* [`Octree`](trees/octree.md)
* [`RTree`](trees/r_tree.md)
* [`RStarTree`](trees/r_star_tree.md)
* [`XTree`](trees/x_tree.md)
@@ -28,8 +31,11 @@ different trees. The following tree types are available in mlpack:
* [`HilbertRTree`](trees/hilbert_r_tree.md)
* [`RectangleTree`](trees/rectangle_tree.md)
*Note:* this documentation is a work in progress. Not all trees are documented
yet.
* [`SPTree`](trees/sp_tree.md)
* [`MeanSPTree`](trees/mean_sp_tree.md)
* [`NonOrtSPTree`](trees/non_ort_sp_tree.md)
* [`NonOrtMeanSPTree`](trees/non_ort_mean_sp_tree.md)
* [`SpillTree`](trees/spill_tree.md)
---
+2 -4
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@@ -142,13 +142,11 @@ different.
loose bounding balls. It is better to simply build a new `BallTree` on the
modified dataset. For trees that support individual insertion and deletions,
see the [`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), `RStarTree`, etc.).
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -433,7 +431,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::BallTree tree(...)` will work fine in C++20 or newer).
mlpack::BallTree<> tree(std::move(dataset));
mlpack::BallTree<> tree(std::move(dataset), 10);
// Print the bounding ball of the root node.
std::cout << "Bounding ball of root node:" << std::endl;
+3 -4
View File
@@ -168,13 +168,12 @@ different.
with very loose bounding boxes. It is better to simply build a new
`BinarySpaceTree` on the modified dataset. For trees that support individual
insertion and deletions, see the [`RectangleTree`](rectangle_tree.md) class
and all its variants (e.g. [`RTree`](r_tree.md), `RStarTree`, etc.).
and all its variants (e.g. [`RTree`](r_tree.md),
[`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -2240,7 +2239,7 @@ mlpack::BinarySpaceTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::mat,
mlpack::HRectBound,
mlpack::MidpointSplit> tree(std::move(dataset));
mlpack::MidpointSplit> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
+2 -4
View File
@@ -101,14 +101,12 @@ dataset.
is not supported, because this generally results in a cover tree with very
loose bounding balls. It is better to simply build a new `CoverTree` on the
modified dataset. For trees that support individual insertion and deletions,
see the `RectangleTree` class and all its variants (e.g. `RTree`,
`RStarTree`, etc.).
see the [`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
+1 -1
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@@ -153,7 +153,7 @@ The dataset is not permuted during the construction process.
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+2 -4
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@@ -126,13 +126,11 @@ different.
bounding boxes. It is better to simply build a new `KDTree` on the modified
dataset. For trees that support individual insertion and deletions, see the
[`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), `RStarTree`, etc.).
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -421,7 +419,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::KDTree tree(...)` will work fine in C++20 or newer).
mlpack::KDTree<> tree(std::move(dataset));
mlpack::KDTree<> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
+6 -8
View File
@@ -9,10 +9,9 @@ nearest neighbor search) in low dimensions---typically less than 100.
An `MaxRPTree` (or the similar [`RPTree`](rp_tree.md)) may be preferred over
a [`KDTree`](kdtree.md) or other tree structures as it is theoretically known to
adapt to the intrinsic dimension of the data. This is similar to the cover
tree, but the implementation is far simpler and as a result, more efficient.
<!-- TODO: add cover tree link above -->
adapt to the intrinsic dimension of the data. This is similar to the
[cover tree](cover_tree.md), but the implementation is far simpler and as a
result, more efficient.
mlpack's `MaxRPTree` implementation supports three template parameters for
configurable behavior, and implements all the functionality required by the
@@ -137,13 +136,12 @@ different.
with very loose bounding boxes. It is better to simply build a new
`MaxRPTree` on the modified dataset. For trees that support individual
insertion and deletions, see the [`RectangleTree`](rectangle_tree.md) class
and all its variants (e.g. [`RTree`](r_tree.md), `RStarTree`, etc.).
and all its variants (e.g. [`RTree`](r_tree.md),
[`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -432,7 +430,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::MaxRPTree tree(...)` will work fine in C++20 or newer).
mlpack::MaxRPTree<> tree(std::move(dataset));
mlpack::MaxRPTree<> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
+754
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@@ -0,0 +1,754 @@
# `MeanSPTree`
The `MeanSPTree` class implements the mean-split hybrid spill tree, a binary
space partitioning tree that allows overlapping volumes between nodes. This
type of tree can be more effective than trees like the [`KDTree`](kdtree.md) for
approximate nearest neighbor search and related tasks. `MeanSPTree` is the same
tree as [`SPTree`](sp_tree.md), except nodes are split using the mean value of
data points projected onto the splitting hyperplane's tangent vector
([`SPTree`](sp_tree.md) instead uses the midpoint).
`MeanSPTree` supports three template parameters for configurable behavior, and
implements all the functionality required by the [TreeType
API](../../../developer/trees.md#the-treetype-api), plus some additional
functionality specific to spill trees. `MeanSPTree` is built on the more
generic [`SpillTree`](spill_tree.md) class, so if fully custom behavior is
desired, that
* [Template parameters](#template-parameters)
* [Constructors](#constructors)
* [Basic tree properties](#basic-tree-properties)
* [Bounding distances with the tree](#bounding-distances-with-the-tree)
* [Tree traversals](#tree-traversals)
* [Example usage](#example-usage)
## See also
<!-- TODO: add links to all distance-based algorithms and other trees? -->
* [`SpillTree`](spill_tree.md)
* [`SPTree`](sp_tree.md)
* [`NonOrtSPTree`](non_ort_sp_tree.md)
* [`NonOrtMeanSPTree`](non_ort_mean_sp_tree.md)
* [`BinarySpaceTree`](binary_space_tree.md)
* [An Investigation of Practical Approximate Nearest Neighbor Algorithms (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf)
* [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf)
## Template parameters
In accordance with the
[TreeType API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy)
(see also
[this more detailed section](../../../developer/trees.md#template-parameters)),
the `MeanSPTree` class takes three template parameters:
```
MeanSPTree<DistanceType, StatisticType, MatType>
```
* `DistanceType`: the [distance metric](../distances.md) to use for distance
computations. Because the `MeanSPTree` internally uses
[`HRectBound`](binary_space_tree.md#hrectbound), this is required to be
[`EuclideanDistance`](../distances.md#lmetric). See
[`NonOrtMeanSPTree`](non_ort_mean_sp_tree.md) for a version of the mean-split
spill tree where arbitrary distance metrics are allowed.
* `StatisticType`: this holds auxiliary information in each tree node. By
default, [`EmptyStatistic`](binary_space_tree.md#emptystatistic) is used,
which holds no information.
- See the [`StatisticType`](binary_space_tree.md#statistictype) section in
the `BinarySpaceTree` documentation for more details.
* `MatType`: the type of matrix used to represent points. Must be a type
matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is
used, but other types such as `arma::fmat` or similar will work just fine.
The `MeanSPTree` class itself is a convenience typedef of the generic
[`SpillTree`](spill_tree.md) class, using the
[`AxisOrthogonalHyperplane`](spill_tree.md#axisorthogonalhyperplane) class as
the splitting hyperplane type, and the
[`MeanSpaceSplit`](spill_tree.md#meanspacesplit) class as the splitting
strategy.
If no template parameters are explicitly specified, then defaults are used:
```
MeanSPTree<> = MeanSPTree<EuclideanDistance, EmptyStatistic, arma::mat>
```
## Constructors
`MeanSPTree`s are constructed by iteratively finding splitting hyperplanes, and
points within a margin of the hyperplane are assigned to *both* child nodes.
Unlike the constructors of
[`BinarySpaceTree`](binary_space_tree.md#constructors), the dataset is not
permuted during construction.
---
* `node = MeanSPTree(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct a `MeanSPTree` on the given `data`, using the specified
hyperparameters to control tree construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = MeanSPTree<DistanceType, StatisticType, MatType>(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct a `MeanSPTree` on the given `data`, using custom template
parameters, and using the specified hyperparameters to control tree
construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = MeanSPTree()`
- Construct an empty `MeanSPTree` with no children, no points, and default
template parameters.
---
***Notes:***
- The name `node` is used here for `MeanSPTree` objects instead of `tree`,
because each `MeanSPTree` object is a single node in the tree. The
constructor returns the node that is the root of the tree.
- Inserting individual points or removing individual points from a `MeanSPTree`
is not supported, because this generally results in a tree with very
suboptimal hyperplane splits. It is better to simply build a new
`MeanSPTree` on the modified dataset. For trees that support individual
insertion and deletions, see the [`RectangleTree`](rectangle_tree.md) class
and all its variants (e.g. [`RTree`](r_tree.md),
[`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
---
### Constructor parameters:
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `tau` | `double` | Width of spill margin: points within `tau` of the splitting hyperplane of a node will be contained in both left and right children. | `0.0` |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `rho` | `double` | Balance threshold. When splitting, if either overlapping node would contain a fraction of more than `rho` of the points, a non-overlapping split is performed. Must be in the range `[0.0, 1.0)`. | `0.7` |
***Caveats***:
* `tau` must be manually tuned for the properties of each dataset; the default,
`0.0`, will never allow overlap between nodes (and thus the created tree will
essentially be a non-overlapping [`BinarySpaceTree`](binary_space_tree.md)).
* If `tau` is set too large, nodes will overlap too much and search quality
will be degraded.
* `rho` implicitly controls the depth of the tree by forcing very overlapping
children to be non-overlapping. As `rho` gets closer to `1`, more overlap is
allowed, which in turn makes the tree deeper. If `rho` is set to `0.5` or
less, then all splits will be non-overlapping (and the tree will essentially
be a [`BinarySpaceTree`](binary_space_tree.md)).
## Basic tree properties
Once a `MeanSPTree` object is constructed, various properties of the tree can be
accessed or inspected. Many of these functions are required by the
[TreeType API](../../../developer/trees.md#the-treetype-api).
### Navigating the tree
* `node.NumChildren()` returns the number of children in `node`. This is
either `2` if `node` has children, or `0` if `node` is a leaf.
* `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf.
* `node.Child(i)` returns an `MeanSPTree&` that is the `i`th child.
- `i` must be `0` or `1`.
- This function should only be called if `node.NumChildren()` is not `0`
(e.g. if `node` is not a leaf). Note that this returns a valid
`MeanSPTree&` that can itself be used just like the root node of the
tree!
- `node.Left()` and `node.Right()` are convenience functions specific to
`MeanSPTree` that will return `MeanSPTree*` (pointers) to the left and
right children, respectively, or `NULL` if `node` has no children.
* `node.Parent()` will return a `MeanSPTree*` that points to the parent of
`node`, or `NULL` if `node` is the root of the `MeanSPTree`.
---
### Accessing members of a tree
* `node.Overlap()` will return a `bool` that is `true` if `node`'s children are
overlapping, and `false` otherwise.
* `node.Hyperplane()` will return an
[`AxisOrthogonalHyperplane`](spill_tree.md#axisorthogonalhyperplane) object
that represents the axis-aligned splitting hyperplane of `node`.
- All points in `node.Left()` are to the left of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Left()` are to
the left of `node.Hyperplane() + tau`.
- All points in `node.Right()` are to the right of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Right()` are to
the right of `node.Hyperplane() - tau`.
* `node.Bound()` will return a
[`const HRectBound&`](binary_space_tree.md#hrectbound) representing the
bounding box associated with `node`.
- If a [custom `DistanceType` and/or `MatType`](#template-parameters) are
specified, then a `const HRectBound<DistanceType, ElemType>&` is returned.
* `ElemType` is the element type of the specified `MatType` (e.g. `double`
for `arma::mat`, `float` for `arma::fmat`, etc.).
* `node.Stat()` will return a `StatisticType&` holding the statistics of the
node that were computed during tree construction.
* `node.Distance()` will return a `EuclideanDistance&`. Because
`EuclideanDistance` has no instantiated members, this is unlikely to be
useful, but is required to satisfy the
[`TreeType` API](../../../developer/trees.md#the-treetype-api).
See also the
[developer documentation](../../../developer/trees.md#basic-tree-functionality)
for basic tree functionality in mlpack.
---
### Accessing data held in a tree
* `node.Dataset()` will return a `const MatType&` that is the dataset the
tree was built on.
* `node.NumPoints()` returns a `size_t` indicating the number of points held
directly in `node`.
- If `node` is not a leaf, this will return `0`, as `MeanSPTree` only holds
points directly in its leaves.
- If `node` is a leaf, then the number of points will be less than or equal
to the `maxLeafSize` that was specified when the tree was constructed.
* `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point
in `node.Dataset()`.
- `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive).
- `node` must be a leaf (as non-leaves do not hold any points).
- The `i`'th point in `node` can then be accessed as
`node.Dataset().col(node.Point(i))`.
- Accessing the actual `i`'th point itself can be done with, e.g.,
`node.Dataset().col(node.Point(i))`.
* `node.NumDescendants()` returns a `size_t` indicating the number of points
held in all descendant leaves of `node`.
- If `node` is the root of the tree, then `node.NumDescendants()` will be
equal to `node.Dataset().n_cols`.
* `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th
descendant point in `node.Dataset()`.
- `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive).
- `node` does not need to be a leaf.
- The `i`'th descendant point in `node` can then be accessed as
`node.Dataset().col(node.Descendant(i))`.
- Accessing the actual `i`'th descendant itself can be done with, e.g.,
`node.Dataset().col(node.Descendant(i))`.
---
### Accessing computed bound quantities of a tree
The following quantities are cached for each node in a `MeanSPTree`, and so
accessing them does not require any computation. In the documentation below,
`ElemType` is the element type of the given `MatType`; e.g., if `MatType` is
`arma::mat`, then `ElemType` is `double`.
* `node.FurthestPointDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest point
held by `node`.
- If `node` is not a leaf, this returns 0 (because `node` does not hold any
points).
* `node.FurthestDescendantDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest
descendant point held by `node`.
* `node.MinimumBoundDistance()` returns an `ElemType` representing the minimum
possible distance from the center of the node to any edge of its bound.
* `node.ParentDistance()` returns an `ElemType` representing the distance
between the center of the bound of `node` and the center of the bound of its
parent.
- If `node` is the root of the tree, `0` is returned.
***Note:*** for more details on each bound quantity, see the [developer
documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds)
on bound quantities for trees.
---
### Other functionality
* `node.Center(center)` computes the center of the bound of `node` and stores
it in `center`.
- `center` should be of type `arma::Col<ElemType>&`, where `ElemType` is the
element type of the specified `MatType`.
- `center` will be set to have size equivalent to the dimensionality of the
dataset held by `node`.
- This is equivalent to calling `node.Bound().Center(center)`.
* A `MeanSPTree` can be serialized with
[`data::Save()` and `data::Load()`](../../load_save.md#mlpack-objects).
## Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree
nodes. The following functions can be used for these tasks.
* `node.GetNearestChild(point)`
* `node.GetFurthestChild(point)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) `point`, with respect
to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.GetNearestChild(other)`
* `node.GetFurthestChild(other)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) the `MeanSPTree` node `other`,
with respect to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
---
* `node.MinDistance(point)`
* `node.MinDistance(other)`
- Return a `double` indicating the minimum possible distance between `node`
and `point`, or the `MeanSPTree` node `other`.
- This is equivalent to the minimum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.MaxDistance(point)`
* `node.MaxDistance(other)`
- Return a `double` indicating the maximum possible distance between `node`
and `point`, or the `MeanSPTree` node `other`.
- This is equivalent to the maximum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.RangeDistance(point)`
* `node.RangeDistance(other)`
- Return a [`RangeType<ElemType>`](../math.md#range) whose lower bound is
`node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper
bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`.
- `ElemType` is the element type of `MatType`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
## Tree traversals
Like every mlpack tree, the `MeanSPTree` class provides a [single-tree and
dual-tree traversal](../../../developer/trees.md#traversals) that can be paired
with a [`RuleType` class](../../../developer/trees.md#rules) to implement a
single-tree or dual-tree algorithm.
* `MeanSPTree::SingleTreeTraverser`
- Implements a depth-first single-tree traverser.
* `MeanSPTree::DualTreeTraverser`
- Implements a dual-depth-first dual-tree traverser.
However, spill trees are primarily useful because the overlapping nodes allow
*defeatist* search to be effective. Defeatist search is non-backtracking: the
tree is traversed to one leaf only. For example, finding the approximate
nearest neighbor of a point `p` with defeatist search is done by recursing in
the tree, choosing the child with smallest minimum distance to `p`, and when a
leaf is encountered, choosing the closest point in the leaf to `p` as the
nearest neighbor. This is the strategy used in the
[original spill tree paper (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf).
Defeatist traversers, matching the API for a regular
[traversal](../../../developer/trees.md#traversals) are made available as the
following two classes:
* `MeanSPTree::DefeatistSingleTreeTraverser`
- Implements a depth-first single-tree defeatist traverser with no
backtracking. Traversal will terminate after the first leaf is visited.
* `MeanSPTree::DefeatistDualTreeTraverser`
- Implements a dual-depth-first dual-tree defeatist traversal with no
backtracking. For each query leaf node, traversal will terminate after the
first reference leaf node is visited.
Any [`RuleType`](../../../developer/trees.md#rules) that is being used with a
defeatist traversal, in addition to the functions required by the `RuleType`
API, must implement the following functions:
```
// This is only required for single-tree defeatist traversals.
// It should return the index of the branch that should be chosen for the given
// query point and reference node.
template<typename VecType, typename TreeType>
size_t GetBestChild(const VecType& queryPoint, TreeType& referenceNode);
// This is only required for dual-tree defeatist traversals.
// It should return the index of the best child of the reference node that
// should be chosen for the given query node.
template<typename TreeType>
size_t GetBestChild(TreeType& queryNode, TreeType& referenceNode);
// Return the minimum number of base cases (point-to-point computations) that
// are required during the traversal.
size_t MinimumBaseCases();
```
## Example usage
Build a `MeanSPTree` on the `cloud` dataset and print basic statistics about the
tree.
```c++
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the mean-split spill tree with a tau (margin) of 0.2 and a leaf size of
// 10. (This means that nodes are split until they contain 10 or fewer points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// When C++20 is enabled, then the <> is not necessary and the following line
// will work:
// mlpack::MeanSPTree tree(std::move(dataset), 0.2, 10);
mlpack::MeanSPTree<> tree(std::move(dataset), 0.2, 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
for (size_t i = 0; i < tree.Bound().Dim(); ++i)
{
std::cout << " - Dimension " << i << ": [" << tree.Bound()[i].Lo() << ", "
<< tree.Bound()[i].Hi() << "]." << std::endl;
}
std::cout << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
std::cout << "Descendant points of left child: "
<< tree.Left()->NumDescendants() << "." << std::endl;
std::cout << "Descendant points of right child: "
<< tree.Right()->NumDescendants() << "." << std::endl;
std::cout << std::endl;
// Compute the center of the MeanSPTree.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();
```
---
Build two `MeanSPTree`s on subsets of the corel dataset and compute minimum and
maximum distances between different nodes in the tree.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build trees on the first half and the second half of points. Use a tau
// (overlap) parameter of 0.3, which is tuned to this dataset, and a rho value
// of 0.6 to prevent the trees getting too deep.
mlpack::MeanSPTree<> tree1(dataset.cols(0, dataset.n_cols / 2), 0.3, 20, 0.6);
mlpack::MeanSPTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
dataset.n_cols - 1), 0.3, 20, 0.6);
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::MeanSPTree<>& node1 = tree1.Child(0).Child(0);
// Get the rightmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
{
mlpack::MeanSPTree<>& node2 = tree2.Child(1).Child(1);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closerIndex = node2.GetNearestChild(node1);
if (closerIndex == 0)
std::cout << "The left child of node2 is closer to node1." << std::endl;
else if (closerIndex == 1)
std::cout << "The right child of node2 is closer to node1." << std::endl;
else // closerIndex == 2 in this case.
std::cout << "Both children of node2 are equally close to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furtherIndex = node1.GetFurthestChild(node2);
if (furtherIndex == 0)
std::cout << "The left child of node1 is further from node2."
<< std::endl;
else if (furtherIndex == 1)
std::cout << "The right child of node1 is further from node2."
<< std::endl;
else // furtherIndex == 2 in this case.
std::cout << "Both children of node1 are equally far from node2."
<< std::endl;
}
}
```
---
Build a `MeanSPTree` on 32-bit floating point data and save it to disk.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);
// Build the MeanSPTree using 32-bit floating point data as the matrix type.
// We will still use the default EmptyStatistic and EuclideanDistance
// parameters.
mlpack::MeanSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 0.1, 20, 0.95);
// Save the tree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
```
---
Load a 32-bit floating point `MeanSPTree` from disk, then traverse it manually
and find the number of nodes whose children overlap.
```c++
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::MeanSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of non-leaves,
// and the number of non-leaves that have overlapping children.
size_t overlapCount = 0;
size_t totalInternalNodeCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->IsLeaf())
continue;
if (node->Overlap())
++overlapCount;
++totalInternalNodeCount;
stack.push(node->Left());
stack.push(node->Right());
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << overlapCount << " out of " << totalInternalNodeCount
<< " internal nodes have overlapping children." << std::endl;
```
---
Use a defeatist traversal to find the approximate nearest neighbor of the third
and fourth points in the `corel-histogram` dataset. (Note: this can also be
done more easily with the `KNN` class! This example is a demonstration of how
to use the defeatist traverser.)
<!-- TODO: link to KNN class -->
For this example, we must first define a
[`RuleType` class](../../../developer/trees.md#rules).
```c++
// For simplicity, this only implements those methods required by single-tree
// traversals, and cannot be used with a dual-tree traversal.
//
// `.Reset()` must be called before any additional single-tree traversals after
// the first is run.
class SpillNearestNeighborRule
{
public:
// Store the dataset internally.
SpillNearestNeighborRule(const arma::mat& dataset) :
dataset(dataset),
nearestNeighbor(size_t(-1)),
nearestDistance(DBL_MAX) { }
// Compute the base case (point-to-point comparison).
double BaseCase(const size_t queryIndex, const size_t referenceIndex)
{
// Skip the base case if the points are the same.
if (queryIndex == referenceIndex)
return 0.0;
const double dist = mlpack::EuclideanDistance::Evaluate(
dataset.col(queryIndex), dataset.col(referenceIndex));
if (dist < nearestDistance)
{
nearestNeighbor = referenceIndex;
nearestDistance = dist;
}
return dist;
}
// Score the given node in the tree; if it is sufficiently far away that it
// cannot contain a better nearest neighbor candidate, we can prune it.
template<typename TreeType>
double Score(const size_t queryIndex, const TreeType& referenceNode) const
{
const double minDist = referenceNode.MinDistance(dataset.col(queryIndex));
if (minDist > nearestDistance)
return DBL_MAX; // Prune: this cannot contain a better candidate!
return minDist;
}
// Rescore the given node/point combination. Note that this will not be used
// by the defeatist traversal as it never backtracks, but we include it for
// completeness because the RuleType API requires it.
template<typename TreeType>
double Rescore(const size_t, const TreeType&, const double oldScore) const
{
if (oldScore > nearestDistance)
return DBL_MAX; // Prune: the node is too far away.
return oldScore;
}
// This is required by defeatist traversals to select the best reference
// child to recurse into for overlapping nodes.
template<typename TreeType>
size_t GetBestChild(const size_t queryIndex, TreeType& referenceNode)
const
{
return referenceNode.GetNearestChild(dataset.col(queryIndex));
}
// We must perform at least two base cases in order to have a result. Note
// that this is two, and not one, because we skip base cases where the query
// and reference points are the same. That can only happen a maximum of once,
// so to ensure that we compare a query point to a different reference point
// at least once, we must return 2 here.
size_t MinimumBaseCases() const { return 2; }
// Get the results (to be called after the traversal).
size_t NearestNeighbor() const { return nearestNeighbor; }
double NearestDistance() const { return nearestDistance; }
// Reset the internal statistics for an additional traversal.
void Reset()
{
nearestNeighbor = size_t(-1);
nearestDistance = DBL_MAX;
}
private:
const arma::mat& dataset;
size_t nearestNeighbor;
double nearestDistance;
};
```
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build two trees, one with a lot of overlap, and one with no overlap
// (e.g. tau = 0).
mlpack::MeanSPTree<> tree1(dataset, 0.5, 10), tree2(dataset, 0.0, 10);
// Construct the rule types, and then the traversals.
SpillNearestNeighborRule r1(dataset), r2(dataset);
mlpack::MeanSPTree<>::DefeatistSingleTreeTraverser<SpillNearestNeighborRule>
t1(r1), t2(r2);
// Search for the approximate nearest neighbor of point 3 using both trees.
t1.Traverse(3, tree1);
t2.Traverse(3, tree2);
std::cout << "Approximate nearest neighbor of point 3:" << std::endl;
std::cout << " - Mean-split spill tree with overlap 0.5 found: point "
<< r1.NearestNeighbor() << ", distance " << r1.NearestDistance()
<< "." << std::endl;
std::cout << " - Mean-split spill tree with no overlap found: point "
<< r2.NearestNeighbor() << ", distance " << r2.NearestDistance()
<< "." << std::endl;
// Now search for point 6.
r1.Reset();
r2.Reset();
t1.Traverse(6, tree1);
t2.Traverse(6, tree2);
std::cout << "Approximate nearest neighbor of point 6:" << std::endl;
std::cout << " - Mean-split spill tree with overlap 0.5 found: point "
<< r1.NearestNeighbor() << ", distance " << r1.NearestDistance()
<< "." << std::endl;
std::cout << " - Mean-split spill tree with no overlap found: point "
<< r2.NearestNeighbor() << ", distance " << r2.NearestDistance()
<< "." << std::endl;
```
+2 -4
View File
@@ -140,13 +140,11 @@ may be different.
`MeanSplitBallTree` on the modified dataset. For trees that support
individual insertion and deletions, see the
[`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), `RStarTree`, etc.).
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -432,7 +430,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::MeanSplitBallTree tree(...)` will work fine in C++20 or newer).
mlpack::MeanSplitBallTree<> tree(std::move(dataset));
mlpack::MeanSplitBallTree<> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Bounding ball of root node:" << std::endl;
+2 -4
View File
@@ -137,13 +137,11 @@ different.
build a new `MeanSplitKDTree` on the modified dataset. For trees that
support individual insertion and deletions, see the
[`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), `RStarTree`, etc.).
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -434,7 +432,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::MeanSplitKDTree tree(...)` will work fine in C++20 or newer).
mlpack::MeanSplitKDTree<> tree(std::move(dataset));
mlpack::MeanSplitKDTree<> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
+746
View File
@@ -0,0 +1,746 @@
# `NonOrtMeanSPTree`
The `NonOrtMeanSPTree` class implements the hybrid spill tree with
non-axis-orthogonal splitting hyperplanes and mean-split behavior; this is a
binary space partitioning tree that allows overlapping volumes between nodes.
This type of tree can be more effective than trees like the
[`KDTree`](kdtree.md) for approximate nearest neighbor search and related tasks.
`NonOrtMeanSPTree` supports three template parameters for configurable behavior,
and implements all the functionality required by the
[TreeType API](../../../developer/trees.md#the-treetype-api), plus some
additional functionality specific to spill trees. `NonOrtMeanSPTree` is built
on the more generic [`SpillTree`](spill_tree.md) class, so if fully custom
behavior is desired, that
* [Template parameters](#template-parameters)
* [Constructors](#constructors)
* [Basic tree properties](#basic-tree-properties)
* [Bounding distances with the tree](#bounding-distances-with-the-tree)
* [Tree traversals](#tree-traversals)
* [Example usage](#example-usage)
## See also
<!-- TODO: add links to all distance-based algorithms and other trees? -->
* [`SpillTree`](spill_tree.md)
* [`SPTree`](sp_tree.md)
* [`MeanSPTree`](mean_sp_tree.md)
* [`NonOrtSPTree`](non_ort_sp_tree.md)
* [`BinarySpaceTree`](binary_space_tree.md)
* [An Investigation of Practical Approximate Nearest Neighbor Algorithms (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf)
* [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf)
## Template parameters
In accordance with the
[TreeType API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy)
(see also
[this more detailed section](../../../developer/trees.md#template-parameters)),
the `NonOrtMeanSPTree` class takes three template parameters:
```
NonOrtMeanSPTree<DistanceType, StatisticType, MatType>
```
* `DistanceType`: the [distance metric](../distances.md) to use for distance
computations.
* `StatisticType`: this holds auxiliary information in each tree node. By
default, [`EmptyStatistic`](binary_space_tree.md#emptystatistic) is used,
which holds no information.
- See the [`StatisticType`](binary_space_tree.md#statistictype) section in
the `BinarySpaceTree` documentation for more details.
* `MatType`: the type of matrix used to represent points. Must be a type
matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is
used, but other types such as `arma::fmat` or similar will work just fine.
The `NonOrtMeanSPTree` class itself is a convenience typedef of the generic
[`SpillTree`](spill_tree.md) class, using the
[`Hyperplane`](spill_tree.md#hyperplane) class as the splitting hyperplane type,
and the [`MeanSpaceSplit`](spill_tree.md#meanspacesplit) class as the splitting
strategy.
If no template parameters are explicitly specified, then defaults are used:
```
NonOrtMeanSPTree<> = NonOrtMeanSPTree<EuclideanDistance,
EmptyStatistic,
arma::mat>
```
## Constructors
`NonOrtMeanSPTree`s are constructed by iteratively finding splitting
hyperplanes, and points within a margin of the hyperplane are assigned to *both*
child nodes. Unlike the constructors of
[`BinarySpaceTree`](binary_space_tree.md#constructors), the dataset is not
permuted during construction.
---
* `node = NonOrtMeanSPTree(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct a `NonOrtMeanSPTree` on the given `data`, using the specified
hyperparameters to control tree construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = NonOrtMeanSPTree<DistanceType, StatisticType, MatType>(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct a `NonOrtMeanSPTree` on the given `data`, using custom template
parameters, and using the specified hyperparameters to control tree
construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = NonOrtMeanSPTree()`
- Construct an empty `NonOrtMeanSPTree` with no children, no points, and
default template parameters.
---
***Notes:***
- The name `node` is used here for `NonOrtMeanSPTree` objects instead of
`tree`, because each `NonOrtMeanSPTree` object is a single node in the tree.
The constructor returns the node that is the root of the tree.
- Inserting individual points or removing individual points from a
`NonOrtMeanSPTree` is not supported, because this generally results in a tree
with very suboptimal hyperplane splits. It is better to simply build a new
`NonOrtMeanSPTree` on the modified dataset. For trees that support
individual insertion and deletions, see the
[`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
---
### Constructor parameters:
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `tau` | `double` | Width of spill margin: points within `tau` of the splitting hyperplane of a node will be contained in both left and right children. | `0.0` |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `rho` | `double` | Balance threshold. When splitting, if either overlapping node would contain a fraction of more than `rho` of the points, a non-overlapping split is performed. Must be in the range `[0.0, 1.0)`. | `0.7` |
***Caveats***:
* `tau` must be manually tuned for the properties of each dataset; the default,
`0.0`, will never allow overlap between nodes (and thus the created tree will
essentially be a non-overlapping [`BinarySpaceTree`](binary_space_tree.md)).
* If `tau` is set too large, nodes will overlap too much and search quality
will be degraded.
* `rho` implicitly controls the depth of the tree by forcing very overlapping
children to be non-overlapping. As `rho` gets closer to `1`, more overlap is
allowed, which in turn makes the tree deeper. If `rho` is set to `0.5` or
less, then all splits will be non-overlapping (and the tree will essentially
be a [`BinarySpaceTree`](binary_space_tree.md)).
## Basic tree properties
Once an `NonOrtMeanSPTree` object is constructed, various properties of the tree
can be accessed or inspected. Many of these functions are required by the
[TreeType API](../../../developer/trees.md#the-treetype-api).
### Navigating the tree
* `node.NumChildren()` returns the number of children in `node`. This is
either `2` if `node` has children, or `0` if `node` is a leaf.
* `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf.
* `node.Child(i)` returns a `NonOrtMeanSPTree&` that is the `i`th child.
- `i` must be `0` or `1`.
- This function should only be called if `node.NumChildren()` is not `0`
(e.g. if `node` is not a leaf). Note that this returns a valid
`NonOrtMeanSPTree&` that can itself be used just like the root node of the
tree!
- `node.Left()` and `node.Right()` are convenience functions specific to
`NonOrtMeanSPTree` that will return `NonOrtMeanSPTree*` (pointers) to the
left and right children, respectively, or `NULL` if `node` has no children.
* `node.Parent()` will return an `NonOrtMeanSPTree*` that points to the parent
of `node`, or `NULL` if `node` is the root of the `NonOrtMeanSPTree`.
---
### Accessing members of a tree
* `node.Overlap()` will return a `bool` that is `true` if `node`'s children are
overlapping, and `false` otherwise.
* `node.Hyperplane()` will return an [`Hyperplane`](spill_tree.md#hyperplane)
object that represents the splitting hyperplane of `node`.
- All points in `node.Left()` are to the left of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Left()` are to
the left of `node.Hyperplane() + tau`.
- All points in `node.Right()` are to the right of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Right()` are to
the right of `node.Hyperplane() - tau`.
* `node.Bound()` will return a
[`const BallBound&`](binary_space_tree.md#ballbound) representing the
bounding box associated with `node`.
- If a [custom `DistanceType` and/or `MatType`](#template-parameters) are
specified, then a `const BallBound<DistanceType, ElemType>&` is returned.
* `ElemType` is the element type of the specified `MatType` (e.g. `double`
for `arma::mat`, `float` for `arma::fmat`, etc.).
* `node.Stat()` will return a `StatisticType&` holding the statistics of the
node that were computed during tree construction.
* `node.Distance()` will return a `DistanceType&` that can be used to make
distance computations.
See also the
[developer documentation](../../../developer/trees.md#basic-tree-functionality)
for basic tree functionality in mlpack.
---
### Accessing data held in a tree
* `node.Dataset()` will return a `const MatType&` that is the dataset the
tree was built on.
* `node.NumPoints()` returns a `size_t` indicating the number of points held
directly in `node`.
- If `node` is not a leaf, this will return `0`, as `NonOrtMeanSPTree` only
holds points directly in its leaves.
- If `node` is a leaf, then the number of points will be less than or equal
to the `maxLeafSize` that was specified when the tree was constructed.
* `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point
in `node.Dataset()`.
- `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive).
- `node` must be a leaf (as non-leaves do not hold any points).
- The `i`'th point in `node` can then be accessed as
`node.Dataset().col(node.Point(i))`.
- Accessing the actual `i`'th point itself can be done with, e.g.,
`node.Dataset().col(node.Point(i))`.
* `node.NumDescendants()` returns a `size_t` indicating the number of points
held in all descendant leaves of `node`.
- If `node` is the root of the tree, then `node.NumDescendants()` will be
equal to `node.Dataset().n_cols`.
* `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th
descendant point in `node.Dataset()`.
- `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive).
- `node` does not need to be a leaf.
- The `i`'th descendant point in `node` can then be accessed as
`node.Dataset().col(node.Descendant(i))`.
- Accessing the actual `i`'th descendant itself can be done with, e.g.,
`node.Dataset().col(node.Descendant(i))`.
---
### Accessing computed bound quantities of a tree
The following quantities are cached for each node in a `NonOrtMeanSPTree`, and
so accessing them does not require any computation. In the documentation below,
`ElemType` is the element type of the given `MatType`; e.g., if `MatType` is
`arma::mat`, then `ElemType` is `double`.
* `node.FurthestPointDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest point
held by `node`.
- If `node` is not a leaf, this returns 0 (because `node` does not hold any
points).
* `node.FurthestDescendantDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest
descendant point held by `node`.
* `node.MinimumBoundDistance()` returns an `ElemType` representing the minimum
possible distance from the center of the node to any edge of its bound.
* `node.ParentDistance()` returns an `ElemType` representing the distance
between the center of the bound of `node` and the center of the bound of its
parent.
- If `node` is the root of the tree, `0` is returned.
***Note:*** for more details on each bound quantity, see the [developer
documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds)
on bound quantities for trees.
---
### Other functionality
* `node.Center(center)` computes the center of the bound of `node` and stores
it in `center`.
- `center` should be of type `arma::Col<ElemType>&`, where `ElemType` is the
element type of the specified `MatType`.
- `center` will be set to have size equivalent to the dimensionality of the
dataset held by `node`.
- This is equivalent to calling `node.Bound().Center(center)`.
* A `NonOrtMeanSPTree` can be serialized with
[`data::Save()` and `data::Load()`](../../load_save.md#mlpack-objects).
## Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree
nodes. The following functions can be used for these tasks.
* `node.GetNearestChild(point)`
* `node.GetFurthestChild(point)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) `point`, with respect
to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.GetNearestChild(other)`
* `node.GetFurthestChild(other)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) the `NonOrtMeanSPTree` node
`other`, with respect to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
---
* `node.MinDistance(point)`
* `node.MinDistance(other)`
- Return a `double` indicating the minimum possible distance between `node`
and `point`, or the `NonOrtMeanSPTree` node `other`.
- This is equivalent to the minimum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.MaxDistance(point)`
* `node.MaxDistance(other)`
- Return a `double` indicating the maximum possible distance between `node`
and `point`, or the `NonOrtMeanSPTree` node `other`.
- This is equivalent to the maximum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.RangeDistance(point)`
* `node.RangeDistance(other)`
- Return a [`RangeType<ElemType>`](../math.md#range) whose lower bound is
`node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper
bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`.
- `ElemType` is the element type of `MatType`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
## Tree traversals
Like every mlpack tree, the `NonOrtMeanSPTree` class provides a [single-tree and
dual-tree traversal](../../../developer/trees.md#traversals) that can be paired
with a [`RuleType` class](../../../developer/trees.md#rules) to implement a
single-tree or dual-tree algorithm.
* `NonOrtMeanSPTree::SingleTreeTraverser`
- Implements a depth-first single-tree traverser.
* `NonOrtMeanSPTree::DualTreeTraverser`
- Implements a dual-depth-first dual-tree traverser.
However, spill trees are primarily useful because the overlapping nodes allow
*defeatist* search to be effective. Defeatist search is non-backtracking: the
tree is traversed to one leaf only. For example, finding the approximate
nearest neighbor of a point `p` with defeatist search is done by recursing in
the tree, choosing the child with smallest minimum distance to `p`, and when a
leaf is encountered, choosing the closest point in the leaf to `p` as the
nearest neighbor. This is the strategy used in the
[original spill tree paper (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf).
Defeatist traversers, matching the API for a regular
[traversal](../../../developer/trees.md#traversals) are made available as the
following two classes:
* `NonOrtMeanSPTree::DefeatistSingleTreeTraverser`
- Implements a depth-first single-tree defeatist traverser with no
backtracking. Traversal will terminate after the first leaf is visited.
* `NonOrtMeanSPTree::DefeatistDualTreeTraverser`
- Implements a dual-depth-first dual-tree defeatist traversal with no
backtracking. For each query leaf node, traversal will terminate after the
first reference leaf node is visited.
Any [`RuleType`](../../../developer/trees.md#rules) that is being used with a
defeatist traversal, in addition to the functions required by the `RuleType`
API, must implement the following functions:
```
// This is only required for single-tree defeatist traversals.
// It should return the index of the branch that should be chosen for the given
// query point and reference node.
template<typename VecType, typename TreeType>
size_t GetBestChild(const VecType& queryPoint, TreeType& referenceNode);
// This is only required for dual-tree defeatist traversals.
// It should return the index of the best child of the reference node that
// should be chosen for the given query node.
template<typename TreeType>
size_t GetBestChild(TreeType& queryNode, TreeType& referenceNode);
// Return the minimum number of base cases (point-to-point computations) that
// are required during the traversal.
size_t MinimumBaseCases();
```
## Example usage
Build an `NonOrtMeanSPTree` on the `cloud` dataset and print basic statistics
about the tree.
```c++
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the spill tree with a tau (margin) of 0.2 and a leaf size of 10.
// (This means that nodes are split until they contain 10 or fewer points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// When C++20 is enabled, then the <> is not necessary and the following line
// will work:
// mlpack::NonOrtMeanSPTree tree(std::move(dataset), 0.2, 10);
mlpack::NonOrtMeanSPTree<> tree(std::move(dataset), 0.2, 10);
// Print the bounding ball of the root node.
std::cout << "Bounding ball of root node:" << std::endl;
std::cout << " Center: " << tree.Bound().Center().t();
std::cout << " Radius: " << tree.Bound().Radius() << "." << std::endl;
std::cout << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
std::cout << "Descendant points of left child: "
<< tree.Left()->NumDescendants() << "." << std::endl;
std::cout << "Descendant points of right child: "
<< tree.Right()->NumDescendants() << "." << std::endl;
std::cout << std::endl;
// Compute the center of the NonOrtMeanSPTree. THis is the same as the center
// of the bounding ball of the root.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();
```
---
Build two `NonOrtMeanSPTree`s on subsets of the corel dataset and compute
minimum and maximum distances between different nodes in the tree.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build trees on the first half and the second half of points. Use a tau
// (overlap) parameter of 0.3, which is tuned to this dataset, and a rho value
// of 0.6 to prevent the trees getting too deep.
mlpack::NonOrtMeanSPTree<> tree1(dataset.cols(0, dataset.n_cols / 2),
0.3, 20, 0.6);
mlpack::NonOrtMeanSPTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
dataset.n_cols - 1),
0.3, 20, 0.6);
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::NonOrtMeanSPTree<>& node1 = tree1.Child(0).Child(0);
// Get the rightmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
{
mlpack::NonOrtMeanSPTree<>& node2 = tree2.Child(1).Child(1);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closerIndex = node2.GetNearestChild(node1);
if (closerIndex == 0)
std::cout << "The left child of node2 is closer to node1." << std::endl;
else if (closerIndex == 1)
std::cout << "The right child of node2 is closer to node1." << std::endl;
else // closerIndex == 2 in this case.
std::cout << "Both children of node2 are equally close to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furtherIndex = node1.GetFurthestChild(node2);
if (furtherIndex == 0)
std::cout << "The left child of node1 is further from node2."
<< std::endl;
else if (furtherIndex == 1)
std::cout << "The right child of node1 is further from node2."
<< std::endl;
else // furtherIndex == 2 in this case.
std::cout << "Both children of node1 are equally far from node2."
<< std::endl;
}
}
```
---
Build a `NonOrtMeanSPTree` on 32-bit floating point data and save it to disk.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);
// Build the NonOrtMeanSPTree using 32-bit floating point data as the matrix
// type. We will still use the default EmptyStatistic and EuclideanDistance
// parameters.
mlpack::NonOrtSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 0.1, 20, 0.6);
// Save the tree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
```
---
Load a 32-bit floating point `NonOrtMeanSPTree` from disk, then traverse it
manually and find the number of nodes whose children overlap.
```c++
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::NonOrtMeanSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of non-leaves,
// and the number of non-leaves that have overlapping children.
size_t overlapCount = 0;
size_t totalInternalNodeCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->IsLeaf())
continue;
if (node->Overlap())
++overlapCount;
++totalInternalNodeCount;
stack.push(node->Left());
stack.push(node->Right());
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << overlapCount << " out of " << totalInternalNodeCount
<< " internal nodes have overlapping children." << std::endl;
```
---
Use a defeatist traversal to find the approximate nearest neighbor of the third
and fourth points in the `corel-histogram` dataset. (Note: this can also be
done more easily with the `KNN` class! This example is a demonstration of how
to use the defeatist traverser.)
<!-- TODO: link to KNN class -->
For this example, we must first define a
[`RuleType` class](../../../developer/trees.md#rules).
```c++
// For simplicity, this only implements those methods required by single-tree
// traversals, and cannot be used with a dual-tree traversal.
//
// `.Reset()` must be called before any additional single-tree traversals after
// the first is run.
class SpillNearestNeighborRule
{
public:
// Store the dataset internally.
SpillNearestNeighborRule(const arma::mat& dataset) :
dataset(dataset),
nearestNeighbor(size_t(-1)),
nearestDistance(DBL_MAX) { }
// Compute the base case (point-to-point comparison).
double BaseCase(const size_t queryIndex, const size_t referenceIndex)
{
// Skip the base case if the points are the same.
if (queryIndex == referenceIndex)
return 0.0;
const double dist = mlpack::EuclideanDistance::Evaluate(
dataset.col(queryIndex), dataset.col(referenceIndex));
if (dist < nearestDistance)
{
nearestNeighbor = referenceIndex;
nearestDistance = dist;
}
return dist;
}
// Score the given node in the tree; if it is sufficiently far away that it
// cannot contain a better nearest neighbor candidate, we can prune it.
template<typename TreeType>
double Score(const size_t queryIndex, const TreeType& referenceNode) const
{
const double minDist = referenceNode.MinDistance(dataset.col(queryIndex));
if (minDist > nearestDistance)
return DBL_MAX; // Prune: this cannot contain a better candidate!
return minDist;
}
// Rescore the given node/point combination. Note that this will not be used
// by the defeatist traversal as it never backtracks, but we include it for
// completeness because the RuleType API requires it.
template<typename TreeType>
double Rescore(const size_t, const TreeType&, const double oldScore) const
{
if (oldScore > nearestDistance)
return DBL_MAX; // Prune: the node is too far away.
return oldScore;
}
// This is required by defeatist traversals to select the best reference
// child to recurse into for overlapping nodes.
template<typename TreeType>
size_t GetBestChild(const size_t queryIndex, TreeType& referenceNode)
const
{
return referenceNode.GetNearestChild(dataset.col(queryIndex));
}
// We must perform at least two base cases in order to have a result. Note
// that this is two, and not one, because we skip base cases where the query
// and reference points are the same. That can only happen a maximum of once,
// so to ensure that we compare a query point to a different reference point
// at least once, we must return 2 here.
size_t MinimumBaseCases() const { return 2; }
// Get the results (to be called after the traversal).
size_t NearestNeighbor() const { return nearestNeighbor; }
double NearestDistance() const { return nearestDistance; }
// Reset the internal statistics for an additional traversal.
void Reset()
{
nearestNeighbor = size_t(-1);
nearestDistance = DBL_MAX;
}
private:
const arma::mat& dataset;
size_t nearestNeighbor;
double nearestDistance;
};
```
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build two trees, one with a lot of overlap, and one with no overlap
// (e.g. tau = 0).
mlpack::NonOrtMeanSPTree<> tree1(dataset, 0.5, 10), tree2(dataset, 0.0, 10);
// Construct the rule types, and then the traversals.
SpillNearestNeighborRule r1(dataset), r2(dataset);
mlpack::NonOrtMeanSPTree<>::DefeatistSingleTreeTraverser<
SpillNearestNeighborRule> t1(r1), t2(r2);
// Search for the approximate nearest neighbor of point 3 using both trees.
t1.Traverse(3, tree1);
t2.Traverse(3, tree2);
std::cout << "Approximate nearest neighbor of point 3:" << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with overlap 0.5 "
<< "found: point " << r1.NearestNeighbor() << ", distance "
<< r1.NearestDistance() << "." << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with no overlap "
<< "found: point " << r2.NearestNeighbor() << ", distance "
<< r2.NearestDistance() << "." << std::endl;
// Now search for point 6.
r1.Reset();
r2.Reset();
t1.Traverse(6, tree1);
t2.Traverse(6, tree2);
std::cout << "Approximate nearest neighbor of point 6:" << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with overlap 0.5 "
<< "found: point " << r1.NearestNeighbor() << ", distance "
<< r1.NearestDistance() << "." << std::endl;
std::cout << " - Non-axis-aligned mean-split spill tree with no overlap "
<< "found: point " << r2.NearestNeighbor() << ", distance "
<< r2.NearestDistance() << "." << std::endl;
```
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# `NonOrtSPTree`
The `NonOrtSPTree` class implements the hybrid spill tree with
non-axis-orthogonal splitting hyperplanes; this is a binary space partitioning
tree that allows overlapping volumes between nodes. This type of tree can be
more effective than trees like the [`KDTree`](kdtree.md) for approximate nearest
neighbor search and related tasks.
`NonOrtSPTree` supports three template parameters for configurable behavior, and
implements all the functionality required by the [TreeType
API](../../../developer/trees.md#the-treetype-api), plus some additional
functionality specific to spill trees. `NonOrtSPTree` is built on the more
generic [`SpillTree`](spill_tree.md) class, so if fully custom behavior is
desired, that
* [Template parameters](#template-parameters)
* [Constructors](#constructors)
* [Basic tree properties](#basic-tree-properties)
* [Bounding distances with the tree](#bounding-distances-with-the-tree)
* [Tree traversals](#tree-traversals)
* [Example usage](#example-usage)
## See also
<!-- TODO: add links to all distance-based algorithms and other trees? -->
* [`SpillTree`](spill_tree.md)
* [`SPTree`](sp_tree.md)
* [`MeanSPTree`](mean_sp_tree.md)
* [`NonOrtMeanSPTree`](non_ort_mean_sp_tree.md)
* [`BinarySpaceTree`](binary_space_tree.md)
* [An Investigation of Practical Approximate Nearest Neighbor Algorithms (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf)
* [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf)
## Template parameters
In accordance with the
[TreeType API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy)
(see also
[this more detailed section](../../../developer/trees.md#template-parameters)),
the `NonOrtSPTree` class takes three template parameters:
```
NonOrtSPTree<DistanceType, StatisticType, MatType>
```
* `DistanceType`: the [distance metric](../distances.md) to use for distance
computations.
* `StatisticType`: this holds auxiliary information in each tree node. By
default, [`EmptyStatistic`](binary_space_tree.md#emptystatistic) is used,
which holds no information.
- See the [`StatisticType`](binary_space_tree.md#statistictype) section in
the `BinarySpaceTree` documentation for more details.
* `MatType`: the type of matrix used to represent points. Must be a type
matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is
used, but other types such as `arma::fmat` or similar will work just fine.
The `NonOrtSPTree` class itself is a convenience typedef of the generic
[`SpillTree`](spill_tree.md) class, using the
[`Hyperplane`](spill_tree.md#hyperplane) class as the splitting hyperplane type,
and the [`MidpointSpaceSplit`](spill_tree.md#midpointspacesplit) class as the
splitting strategy.
If no template parameters are explicitly specified, then defaults are used:
```
NonOrtSPTree<> = NonOrtSPTree<EuclideanDistance, EmptyStatistic, arma::mat>
```
## Constructors
`NonOrtSPTree`s are constructed by iteratively finding splitting hyperplanes,
and points within a margin of the hyperplane are assigned to *both* child nodes.
Unlike the constructors of
[`BinarySpaceTree`](binary_space_tree.md#constructors), the dataset is not
permuted during construction.
---
* `node = NonOrtSPTree(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct a `NonOrtSPTree` on the given `data`, using the specified
hyperparameters to control tree construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = NonOrtSPTree<DistanceType, StatisticType, MatType>(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct a `NonOrtSPTree` on the given `data`, using custom template
parameters, and using the specified hyperparameters to control tree
construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = NonOrtSPTree()`
- Construct an empty `NonOrtSPTree` with no children, no points, and default
template parameters.
---
***Notes:***
- The name `node` is used here for `NonOrtSPTree` objects instead of `tree`,
because each `NonOrtSPTree` object is a single node in the tree. The
constructor returns the node that is the root of the tree.
- Inserting individual points or removing individual points from a
`NonOrtSPTree` is not supported, because this generally results in a tree
with very suboptimal hyperplane splits. It is better to simply build a new
`NonOrtSPTree` on the modified dataset. For trees that support individual
insertion and deletions, see the [`RectangleTree`](rectangle_tree.md) class
and all its variants (e.g. [`RTree`](r_tree.md),
[`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
---
### Constructor parameters:
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `tau` | `double` | Width of spill margin: points within `tau` of the splitting hyperplane of a node will be contained in both left and right children. | `0.0` |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `rho` | `double` | Balance threshold. When splitting, if either overlapping node would contain a fraction of more than `rho` of the points, a non-overlapping split is performed. Must be in the range `[0.0, 1.0)`. | `0.7` |
***Caveats***:
* `tau` must be manually tuned for the properties of each dataset; the default,
`0.0`, will never allow overlap between nodes (and thus the created tree will
essentially be a non-overlapping [`BinarySpaceTree`](binary_space_tree.md)).
* If `tau` is set too large, nodes will overlap too much and search quality
will be degraded.
* `rho` implicitly controls the depth of the tree by forcing very overlapping
children to be non-overlapping. As `rho` gets closer to `1`, more overlap is
allowed, which in turn makes the tree deeper. If `rho` is set to `0.5` or
less, then all splits will be non-overlapping (and the tree will essentially
be a [`BinarySpaceTree`](binary_space_tree.md)).
## Basic tree properties
Once an `NonOrtSPTree` object is constructed, various properties of the tree can
be accessed or inspected. Many of these functions are required by the
[TreeType API](../../../developer/trees.md#the-treetype-api).
### Navigating the tree
* `node.NumChildren()` returns the number of children in `node`. This is
either `2` if `node` has children, or `0` if `node` is a leaf.
* `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf.
* `node.Child(i)` returns a `NonOrtSPTree&` that is the `i`th child.
- `i` must be `0` or `1`.
- This function should only be called if `node.NumChildren()` is not `0`
(e.g. if `node` is not a leaf). Note that this returns a valid
`NonOrtSPTree&` that can itself be used just like the root node of the
tree!
- `node.Left()` and `node.Right()` are convenience functions specific to
`NonOrtSPTree` that will return `NonOrtSPTree*` (pointers) to the left and
right children, respectively, or `NULL` if `node` has no children.
* `node.Parent()` will return an `NonOrtSPTree*` that points to the parent of
`node`, or `NULL` if `node` is the root of the `NonOrtSPTree`.
---
### Accessing members of a tree
* `node.Overlap()` will return a `bool` that is `true` if `node`'s children are
overlapping, and `false` otherwise.
* `node.Hyperplane()` will return an [`Hyperplane`](spill_tree.md#hyperplane)
object that represents the splitting hyperplane of `node`.
- All points in `node.Left()` are to the left of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Left()` are to
the left of `node.Hyperplane() + tau`.
- All points in `node.Right()` are to the right of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Right()` are to
the right of `node.Hyperplane() - tau`.
* `node.Bound()` will return a
[`const BallBound&`](binary_space_tree.md#ballbound) representing the
bounding box associated with `node`.
- If a [custom `DistanceType` and/or `MatType`](#template-parameters) are
specified, then a `const BallBound<DistanceType, ElemType>&` is returned.
* `ElemType` is the element type of the specified `MatType` (e.g. `double`
for `arma::mat`, `float` for `arma::fmat`, etc.).
* `node.Stat()` will return a `StatisticType&` holding the statistics of the
node that were computed during tree construction.
* `node.Distance()` will return a `DistanceType&` that can be used to make
distance computations.
See also the
[developer documentation](../../../developer/trees.md#basic-tree-functionality)
for basic tree functionality in mlpack.
---
### Accessing data held in a tree
* `node.Dataset()` will return a `const MatType&` that is the dataset the
tree was built on.
* `node.NumPoints()` returns a `size_t` indicating the number of points held
directly in `node`.
- If `node` is not a leaf, this will return `0`, as `NonOrtSPTree` only holds
points directly in its leaves.
- If `node` is a leaf, then the number of points will be less than or equal
to the `maxLeafSize` that was specified when the tree was constructed.
* `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point
in `node.Dataset()`.
- `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive).
- `node` must be a leaf (as non-leaves do not hold any points).
- The `i`'th point in `node` can then be accessed as
`node.Dataset().col(node.Point(i))`.
- Accessing the actual `i`'th point itself can be done with, e.g.,
`node.Dataset().col(node.Point(i))`.
* `node.NumDescendants()` returns a `size_t` indicating the number of points
held in all descendant leaves of `node`.
- If `node` is the root of the tree, then `node.NumDescendants()` will be
equal to `node.Dataset().n_cols`.
* `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th
descendant point in `node.Dataset()`.
- `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive).
- `node` does not need to be a leaf.
- The `i`'th descendant point in `node` can then be accessed as
`node.Dataset().col(node.Descendant(i))`.
- Accessing the actual `i`'th descendant itself can be done with, e.g.,
`node.Dataset().col(node.Descendant(i))`.
---
### Accessing computed bound quantities of a tree
The following quantities are cached for each node in a `NonOrtSPTree`, and so
accessing them does not require any computation. In the documentation below,
`ElemType` is the element type of the given `MatType`; e.g., if `MatType` is
`arma::mat`, then `ElemType` is `double`.
* `node.FurthestPointDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest point
held by `node`.
- If `node` is not a leaf, this returns 0 (because `node` does not hold any
points).
* `node.FurthestDescendantDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest
descendant point held by `node`.
* `node.MinimumBoundDistance()` returns an `ElemType` representing the minimum
possible distance from the center of the node to any edge of its bound.
* `node.ParentDistance()` returns an `ElemType` representing the distance
between the center of the bound of `node` and the center of the bound of its
parent.
- If `node` is the root of the tree, `0` is returned.
***Note:*** for more details on each bound quantity, see the [developer
documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds)
on bound quantities for trees.
---
### Other functionality
* `node.Center(center)` computes the center of the bound of `node` and stores
it in `center`.
- `center` should be of type `arma::Col<ElemType>&`, where `ElemType` is the
element type of the specified `MatType`.
- `center` will be set to have size equivalent to the dimensionality of the
dataset held by `node`.
- This is equivalent to calling `node.Bound().Center(center)`.
* A `NonOrtSPTree` can be serialized with
[`data::Save()` and `data::Load()`](../../load_save.md#mlpack-objects).
## Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree
nodes. The following functions can be used for these tasks.
* `node.GetNearestChild(point)`
* `node.GetFurthestChild(point)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) `point`, with respect
to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.GetNearestChild(other)`
* `node.GetFurthestChild(other)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) the `NonOrtSPTree` node
`other`, with respect to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
---
* `node.MinDistance(point)`
* `node.MinDistance(other)`
- Return a `double` indicating the minimum possible distance between `node`
and `point`, or the `NonOrtSPTree` node `other`.
- This is equivalent to the minimum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.MaxDistance(point)`
* `node.MaxDistance(other)`
- Return a `double` indicating the maximum possible distance between `node`
and `point`, or the `NonOrtSPTree` node `other`.
- This is equivalent to the maximum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.RangeDistance(point)`
* `node.RangeDistance(other)`
- Return a [`RangeType<ElemType>`](../math.md#range) whose lower bound is
`node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper
bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`.
- `ElemType` is the element type of `MatType`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
## Tree traversals
Like every mlpack tree, the `NonOrtSPTree` class provides a [single-tree and
dual-tree traversal](../../../developer/trees.md#traversals) that can be paired
with a [`RuleType` class](../../../developer/trees.md#rules) to implement a
single-tree or dual-tree algorithm.
* `NonOrtSPTree::SingleTreeTraverser`
- Implements a depth-first single-tree traverser.
* `NonOrtSPTree::DualTreeTraverser`
- Implements a dual-depth-first dual-tree traverser.
However, spill trees are primarily useful because the overlapping nodes allow
*defeatist* search to be effective. Defeatist search is non-backtracking: the
tree is traversed to one leaf only. For example, finding the approximate
nearest neighbor of a point `p` with defeatist search is done by recursing in
the tree, choosing the child with smallest minimum distance to `p`, and when a
leaf is encountered, choosing the closest point in the leaf to `p` as the
nearest neighbor. This is the strategy used in the
[original spill tree paper (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf).
Defeatist traversers, matching the API for a regular
[traversal](../../../developer/trees.md#traversals) are made available as the
following two classes:
* `NonOrtSPTree::DefeatistSingleTreeTraverser`
- Implements a depth-first single-tree defeatist traverser with no
backtracking. Traversal will terminate after the first leaf is visited.
* `NonOrtSPTree::DefeatistDualTreeTraverser`
- Implements a dual-depth-first dual-tree defeatist traversal with no
backtracking. For each query leaf node, traversal will terminate after the
first reference leaf node is visited.
Any [`RuleType`](../../../developer/trees.md#rules) that is being used with a
defeatist traversal, in addition to the functions required by the `RuleType`
API, must implement the following functions:
```
// This is only required for single-tree defeatist traversals.
// It should return the index of the branch that should be chosen for the given
// query point and reference node.
template<typename VecType, typename TreeType>
size_t GetBestChild(const VecType& queryPoint, TreeType& referenceNode);
// This is only required for dual-tree defeatist traversals.
// It should return the index of the best child of the reference node that
// should be chosen for the given query node.
template<typename TreeType>
size_t GetBestChild(TreeType& queryNode, TreeType& referenceNode);
// Return the minimum number of base cases (point-to-point computations) that
// are required during the traversal.
size_t MinimumBaseCases();
```
## Example usage
Build an `NonOrtSPTree` on the `cloud` dataset and print basic statistics about
the tree.
```c++
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the spill tree with a tau (margin) of 0.2 and a leaf size of 10.
// (This means that nodes are split until they contain 10 or fewer points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// When C++20 is enabled, then the <> is not necessary and the following line
// will work:
// mlpack::NonOrtSPTree tree(std::move(dataset), 0.2, 10);
mlpack::NonOrtSPTree<> tree(std::move(dataset), 0.2, 10);
// Print the bounding ball of the root node.
std::cout << "Bounding ball of root node:" << std::endl;
std::cout << " Center: " << tree.Bound().Center().t();
std::cout << " Radius: " << tree.Bound().Radius() << "." << std::endl;
std::cout << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
std::cout << "Descendant points of left child: "
<< tree.Left()->NumDescendants() << "." << std::endl;
std::cout << "Descendant points of right child: "
<< tree.Right()->NumDescendants() << "." << std::endl;
std::cout << std::endl;
// Compute the center of the NonOrtSPTree. THis is the same as the center of
// the bounding ball of the root.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();
```
---
Build two `NonOrtSPTree`s on subsets of the corel dataset and compute minimum
and maximum distances between different nodes in the tree.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build trees on the first half and the second half of points. Use a tau
// (overlap) parameter of 0.3, which is tuned to this dataset, and a rho value
// of 0.6 to prevent the trees getting too deep.
mlpack::NonOrtSPTree<> tree1(dataset.cols(0, dataset.n_cols / 2), 0.3, 20, 0.6);
mlpack::NonOrtSPTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1,
dataset.n_cols - 1), 0.3, 20, 0.6);
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::NonOrtSPTree<>& node1 = tree1.Child(0).Child(0);
// Get the rightmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
{
mlpack::NonOrtSPTree<>& node2 = tree2.Child(1).Child(1);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closerIndex = node2.GetNearestChild(node1);
if (closerIndex == 0)
std::cout << "The left child of node2 is closer to node1." << std::endl;
else if (closerIndex == 1)
std::cout << "The right child of node2 is closer to node1." << std::endl;
else // closerIndex == 2 in this case.
std::cout << "Both children of node2 are equally close to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furtherIndex = node1.GetFurthestChild(node2);
if (furtherIndex == 0)
std::cout << "The left child of node1 is further from node2."
<< std::endl;
else if (furtherIndex == 1)
std::cout << "The right child of node1 is further from node2."
<< std::endl;
else // furtherIndex == 2 in this case.
std::cout << "Both children of node1 are equally far from node2."
<< std::endl;
}
}
```
---
Build a `NonOrtSPTree` on 32-bit floating point data and save it to disk.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);
// Build the NonOrtSPTree using 32-bit floating point data as the matrix type.
// We will still use the default EmptyStatistic and EuclideanDistance
// parameters.
mlpack::NonOrtSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 0.1, 20, 0.6);
// Save the tree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
```
---
Load a 32-bit floating point `NonOrtSPTree` from disk, then traverse it manually
and find the number of nodes whose children overlap.
```c++
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::NonOrtSPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of non-leaves,
// and the number of non-leaves that have overlapping children.
size_t overlapCount = 0;
size_t totalInternalNodeCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->IsLeaf())
continue;
if (node->Overlap())
++overlapCount;
++totalInternalNodeCount;
stack.push(node->Left());
stack.push(node->Right());
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << overlapCount << " out of " << totalInternalNodeCount
<< " internal nodes have overlapping children." << std::endl;
```
---
Use a defeatist traversal to find the approximate nearest neighbor of the third
and fourth points in the `corel-histogram` dataset. (Note: this can also be
done more easily with the `KNN` class! This example is a demonstration of how
to use the defeatist traverser.)
<!-- TODO: link to KNN class -->
For this example, we must first define a
[`RuleType` class](../../../developer/trees.md#rules).
```c++
// For simplicity, this only implements those methods required by single-tree
// traversals, and cannot be used with a dual-tree traversal.
//
// `.Reset()` must be called before any additional single-tree traversals after
// the first is run.
class SpillNearestNeighborRule
{
public:
// Store the dataset internally.
SpillNearestNeighborRule(const arma::mat& dataset) :
dataset(dataset),
nearestNeighbor(size_t(-1)),
nearestDistance(DBL_MAX) { }
// Compute the base case (point-to-point comparison).
double BaseCase(const size_t queryIndex, const size_t referenceIndex)
{
// Skip the base case if the points are the same.
if (queryIndex == referenceIndex)
return 0.0;
const double dist = mlpack::EuclideanDistance::Evaluate(
dataset.col(queryIndex), dataset.col(referenceIndex));
if (dist < nearestDistance)
{
nearestNeighbor = referenceIndex;
nearestDistance = dist;
}
return dist;
}
// Score the given node in the tree; if it is sufficiently far away that it
// cannot contain a better nearest neighbor candidate, we can prune it.
template<typename TreeType>
double Score(const size_t queryIndex, const TreeType& referenceNode) const
{
const double minDist = referenceNode.MinDistance(dataset.col(queryIndex));
if (minDist > nearestDistance)
return DBL_MAX; // Prune: this cannot contain a better candidate!
return minDist;
}
// Rescore the given node/point combination. Note that this will not be used
// by the defeatist traversal as it never backtracks, but we include it for
// completeness because the RuleType API requires it.
template<typename TreeType>
double Rescore(const size_t, const TreeType&, const double oldScore) const
{
if (oldScore > nearestDistance)
return DBL_MAX; // Prune: the node is too far away.
return oldScore;
}
// This is required by defeatist traversals to select the best reference
// child to recurse into for overlapping nodes.
template<typename TreeType>
size_t GetBestChild(const size_t queryIndex, TreeType& referenceNode)
const
{
return referenceNode.GetNearestChild(dataset.col(queryIndex));
}
// We must perform at least two base cases in order to have a result. Note
// that this is two, and not one, because we skip base cases where the query
// and reference points are the same. That can only happen a maximum of once,
// so to ensure that we compare a query point to a different reference point
// at least once, we must return 2 here.
size_t MinimumBaseCases() const { return 2; }
// Get the results (to be called after the traversal).
size_t NearestNeighbor() const { return nearestNeighbor; }
double NearestDistance() const { return nearestDistance; }
// Reset the internal statistics for an additional traversal.
void Reset()
{
nearestNeighbor = size_t(-1);
nearestDistance = DBL_MAX;
}
private:
const arma::mat& dataset;
size_t nearestNeighbor;
double nearestDistance;
};
```
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build two trees, one with a lot of overlap, and one with no overlap
// (e.g. tau = 0).
mlpack::NonOrtSPTree<> tree1(dataset, 0.5, 10), tree2(dataset, 0.0, 10);
// Construct the rule types, and then the traversals.
SpillNearestNeighborRule r1(dataset), r2(dataset);
mlpack::NonOrtSPTree<>::DefeatistSingleTreeTraverser<SpillNearestNeighborRule>
t1(r1), t2(r2);
// Search for the approximate nearest neighbor of point 3 using both trees.
t1.Traverse(3, tree1);
t2.Traverse(3, tree2);
std::cout << "Approximate nearest neighbor of point 3:" << std::endl;
std::cout << " - Non-axis-aligned spill tree with overlap 0.5 found: point "
<< r1.NearestNeighbor() << ", distance " << r1.NearestDistance()
<< "." << std::endl;
std::cout << " - Non-axis-aligned spill tree with no overlap found: point "
<< r2.NearestNeighbor() << ", distance " << r2.NearestDistance()
<< "." << std::endl;
// Now search for point 6.
r1.Reset();
r2.Reset();
t1.Traverse(6, tree1);
t2.Traverse(6, tree2);
std::cout << "Approximate nearest neighbor of point 6:" << std::endl;
std::cout << " - Non-axis-aligned spill tree with overlap 0.5 found: point "
<< r1.NearestNeighbor() << ", distance " << r1.NearestDistance()
<< "." << std::endl;
std::cout << " - Non-axis-aligned spill tree with no overlap found: point "
<< r2.NearestNeighbor() << ", distance " << r2.NearestDistance()
<< "." << std::endl;
```
+2 -3
View File
@@ -131,13 +131,12 @@ different.
not supported, because this generally results in a octree with very loose
bounding boxes. It is better to simply build a new `Octree` on the modified
dataset. For trees that support individual insertion and deletions, see the
`RectangleTree` class and all its variants (e.g. `RTree`, `RStarTree`, etc.).
[`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
+1 -1
View File
@@ -152,7 +152,7 @@ The dataset is not permuted during the construction process.
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+1 -1
View File
@@ -148,7 +148,7 @@ The dataset is not permuted during the construction process.
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+1 -1
View File
@@ -151,7 +151,7 @@ The dataset is not permuted during the construction process.
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+1 -1
View File
@@ -145,7 +145,7 @@ The dataset is not permuted during the construction process.
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+1 -3
View File
@@ -183,15 +183,13 @@ The dataset is not permuted during the construction process.
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+5 -8
View File
@@ -9,10 +9,9 @@ nearest neighbor search) in low dimensions---typically less than 100.
An `RPTree` (or the similar [`MaxRPTree`](max_rp_tree.md)) may be preferred over
a [`KDTree`](kdtree.md) or other tree structures as it is theoretically known to
adapt to the intrinsic dimension of the data. This is similar to the cover
tree, but the implementation is far simpler and as a result, more efficient.
<!-- TODO: add cover tree link above -->
adapt to the intrinsic dimension of the data. This is similar to the
[cover tree](cover_tree.md), but the implementation is far simpler and as a
result, more efficient.
mlpack's `RPTree` implementation supports three template parameters for
configurable behavior, and implements all the functionality required by the
@@ -137,13 +136,11 @@ different.
with very loose bounding boxes. It is better to simply build a new `RPTree`
on the modified dataset. For trees that support individual insertion and
deletions, see the [`RectangleTree`](rectangle_tree.md) class and all its
variants (e.g. [`RTree`](r_tree.md), `RStarTree`, etc.).
variants (e.g. [`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -432,7 +429,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::RPTree tree(...)` will work fine in C++20 or newer).
mlpack::RPTree<> tree(std::move(dataset));
mlpack::RPTree<> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
+749
View File
@@ -0,0 +1,749 @@
# `SPTree`
The `SPTree` class implements the standard hybrid spill tree, a binary space
partitioning tree that allows overlapping volumes between nodes. This type of
tree can be more effective than trees like the [`KDTree`](kdtree.md) for
approximate nearest neighbor search and related tasks.
`SPTree` supports three template parameters for configurable behavior, and
implements all the functionality required by the [TreeType
API](../../../developer/trees.md#the-treetype-api), plus some additional
functionality specific to spill trees. `SPTree` is built on the more generic
[`SpillTree`](spill_tree.md) class, so if fully custom behavior is desired, that
* [Template parameters](#template-parameters)
* [Constructors](#constructors)
* [Basic tree properties](#basic-tree-properties)
* [Bounding distances with the tree](#bounding-distances-with-the-tree)
* [Tree traversals](#tree-traversals)
* [Example usage](#example-usage)
## See also
<!-- TODO: add links to all distance-based algorithms and other trees? -->
* [`SpillTree`](spill_tree.md)
* [`MeanSPTree`](mean_sp_tree.md)
* [`NonOrtSPTree`](non_ort_sp_tree.md)
* [`NonOrtMeanSPTree`](non_ort_mean_sp_tree.md)
* [`BinarySpaceTree`](binary_space_tree.md)
* [An Investigation of Practical Approximate Nearest Neighbor Algorithms (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf)
* [Tree-Independent Dual-Tree Algorithms (pdf)](https://www.ratml.org/pub/pdf/2013tree.pdf)
## Template parameters
In accordance with the
[TreeType API](../../../developer/trees.md#template-parameters-required-by-the-treetype-policy)
(see also
[this more detailed section](../../../developer/trees.md#template-parameters)),
the `SPTree` class takes three template parameters:
```
SPTree<DistanceType, StatisticType, MatType>
```
* `DistanceType`: the [distance metric](../distances.md) to use for distance
computations. Because the `SPTree` internally uses
[`HRectBound`](binary_space_tree.md#hrectbound), this is required to be
[`EuclideanDistance`](../distances.md#lmetric). See
[`NonOrtSPTree`](non_ort_sp_tree.md) for a version of the spill tree where
arbitrary distance metrics are allowed.
* `StatisticType`: this holds auxiliary information in each tree node. By
default, [`EmptyStatistic`](binary_space_tree.md#emptystatistic) is used,
which holds no information.
- See the [`StatisticType`](binary_space_tree.md#statistictype) section in
the `BinarySpaceTree` documentation for more details.
* `MatType`: the type of matrix used to represent points. Must be a type
matching the [Armadillo API](../../matrices.md). By default, `arma::mat` is
used, but other types such as `arma::fmat` or similar will work just fine.
The `SPTree` class itself is a convenience typedef of the generic
[`SpillTree`](spill_tree.md) class, using the
[`AxisOrthogonalHyperplane`](spill_tree.md#axisorthogonalhyperplane) class as
the splitting hyperplane type, and the
[`MidpointSpaceSplit`](spill_tree.md#midpointspacesplit) class as the splitting
strategy.
If no template parameters are explicitly specified, then defaults are used:
```
SPTree<> = SPTree<EuclideanDistance, EmptyStatistic, arma::mat>
```
## Constructors
`SPTree`s are constructed by iteratively finding splitting hyperplanes, and
points within a margin of the hyperplane are assigned to *both* child nodes.
Unlike the constructors of
[`BinarySpaceTree`](binary_space_tree.md#constructors), the dataset is not
permuted during construction.
---
* `node = SPTree(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct an `SPTree` on the given `data`, using the specified
hyperparameters to control tree construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = SPTree<DistanceType, StatisticType, MatType>(data, tau=0.0, maxLeafSize=20, rho=0.7)`
- Construct an `SPTree` on the given `data`, using custom template
parameters, and using the specified hyperparameters to control tree
construction behavior.
- By default, a reference to `data` is stored. If `data` goes out of scope
after tree construction, memory errors will occur! To avoid this, either
pass the dataset or a copy with `std::move()` (e.g. `std::move(data)`);
when doing this, `data` will be set to an empty matrix.
---
* `node = SPTree()`
- Construct an empty `SPTree` with no children, no points, and default
template parameters.
---
***Notes:***
- The name `node` is used here for `SPTree` objects instead of `tree`, because
each `SPTree` object is a single node in the tree. The constructor returns
the node that is the root of the tree.
- Inserting individual points or removing individual points from an `SPTree` is
not supported, because this generally results in a tree with very suboptimal
hyperplane splits. It is better to simply build a new `SPTree` on the
modified dataset. For trees that support individual insertion and deletions,
see the [`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
---
### Constructor parameters:
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `tau` | `double` | Width of spill margin: points within `tau` of the splitting hyperplane of a node will be contained in both left and right children. | `0.0` |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `rho` | `double` | Balance threshold. When splitting, if either overlapping node would contain a fraction of more than `rho` of the points, a non-overlapping split is performed. Must be in the range `[0.0, 1.0)`. | `0.7` |
***Caveats***:
* `tau` must be manually tuned for the properties of each dataset; the default,
`0.0`, will never allow overlap between nodes (and thus the created tree will
essentially be a non-overlapping [`BinarySpaceTree`](binary_space_tree.md)).
* If `tau` is set too large, nodes will overlap too much and search quality
will be degraded.
* `rho` implicitly controls the depth of the tree by forcing very overlapping
children to be non-overlapping. As `rho` gets closer to `1`, more overlap is
allowed, which in turn makes the tree deeper. If `rho` is set to `0.5` or
less, then all splits will be non-overlapping (and the tree will essentially
be a [`BinarySpaceTree`](binary_space_tree.md)).
## Basic tree properties
Once an `SPTree` object is constructed, various properties of the tree can be
accessed or inspected. Many of these functions are required by the
[TreeType API](../../../developer/trees.md#the-treetype-api).
### Navigating the tree
* `node.NumChildren()` returns the number of children in `node`. This is
either `2` if `node` has children, or `0` if `node` is a leaf.
* `node.IsLeaf()` returns a `bool` indicating whether or not `node` is a leaf.
* `node.Child(i)` returns an `SPTree&` that is the `i`th child.
- `i` must be `0` or `1`.
- This function should only be called if `node.NumChildren()` is not `0`
(e.g. if `node` is not a leaf). Note that this returns a valid
`SPTree&` that can itself be used just like the root node of the
tree!
- `node.Left()` and `node.Right()` are convenience functions specific to
`SPTree` that will return `SPTree*` (pointers) to the left and right
children, respectively, or `NULL` if `node` has no children.
* `node.Parent()` will return an `SPTree*` that points to the parent of
`node`, or `NULL` if `node` is the root of the `SPTree`.
---
### Accessing members of a tree
* `node.Overlap()` will return a `bool` that is `true` if `node`'s children are
overlapping, and `false` otherwise.
* `node.Hyperplane()` will return an
[`AxisOrthogonalHyperplane`](spill_tree.md#axisorthogonalhyperplane) object
that represents the axis-aligned splitting hyperplane of `node`.
- All points in `node.Left()` are to the left of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Left()` are to
the left of `node.Hyperplane() + tau`.
- All points in `node.Right()` are to the right of `node.Hyperplane()` if
`node.Overlap()` is `false`; otherwise, all points in `node.Right()` are to
the right of `node.Hyperplane() - tau`.
* `node.Bound()` will return a
[`const HRectBound&`](binary_space_tree.md#hrectbound) representing the
bounding box associated with `node`.
- If a [custom `DistanceType` and/or `MatType`](#template-parameters) are
specified, then a `const HRectBound<DistanceType, ElemType>&` is returned.
* `ElemType` is the element type of the specified `MatType` (e.g. `double`
for `arma::mat`, `float` for `arma::fmat`, etc.).
* `node.Stat()` will return a `StatisticType&` holding the statistics of the
node that were computed during tree construction.
* `node.Distance()` will return a `EuclideanDistance&`. Because
`EuclideanDistance` has no instantiated members, this is unlikely to be
useful, but is required to satisfy the
[`TreeType` API](../../../developer/trees.md#the-treetype-api).
See also the
[developer documentation](../../../developer/trees.md#basic-tree-functionality)
for basic tree functionality in mlpack.
---
### Accessing data held in a tree
* `node.Dataset()` will return a `const MatType&` that is the dataset the
tree was built on.
* `node.NumPoints()` returns a `size_t` indicating the number of points held
directly in `node`.
- If `node` is not a leaf, this will return `0`, as `SPTree` only holds
points directly in its leaves.
- If `node` is a leaf, then the number of points will be less than or equal
to the `maxLeafSize` that was specified when the tree was constructed.
* `node.Point(i)` returns a `size_t` indicating the index of the `i`'th point
in `node.Dataset()`.
- `i` must be in the range `[0, node.NumPoints() - 1]` (inclusive).
- `node` must be a leaf (as non-leaves do not hold any points).
- The `i`'th point in `node` can then be accessed as
`node.Dataset().col(node.Point(i))`.
- Accessing the actual `i`'th point itself can be done with, e.g.,
`node.Dataset().col(node.Point(i))`.
* `node.NumDescendants()` returns a `size_t` indicating the number of points
held in all descendant leaves of `node`.
- If `node` is the root of the tree, then `node.NumDescendants()` will be
equal to `node.Dataset().n_cols`.
* `node.Descendant(i)` returns a `size_t` indicating the index of the `i`'th
descendant point in `node.Dataset()`.
- `i` must be in the range `[0, node.NumDescendants() - 1]` (inclusive).
- `node` does not need to be a leaf.
- The `i`'th descendant point in `node` can then be accessed as
`node.Dataset().col(node.Descendant(i))`.
- Accessing the actual `i`'th descendant itself can be done with, e.g.,
`node.Dataset().col(node.Descendant(i))`.
---
### Accessing computed bound quantities of a tree
The following quantities are cached for each node in an `SPTree`, and so
accessing them does not require any computation. In the documentation below,
`ElemType` is the element type of the given `MatType`; e.g., if `MatType` is
`arma::mat`, then `ElemType` is `double`.
* `node.FurthestPointDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest point
held by `node`.
- If `node` is not a leaf, this returns 0 (because `node` does not hold any
points).
* `node.FurthestDescendantDistance()` returns an `ElemType` representing the
distance between the center of the bound of `node` and the furthest
descendant point held by `node`.
* `node.MinimumBoundDistance()` returns an `ElemType` representing the minimum
possible distance from the center of the node to any edge of its bound.
* `node.ParentDistance()` returns an `ElemType` representing the distance
between the center of the bound of `node` and the center of the bound of its
parent.
- If `node` is the root of the tree, `0` is returned.
***Note:*** for more details on each bound quantity, see the [developer
documentation](../../../developer/trees.md#complex-tree-functionality-and-bounds)
on bound quantities for trees.
---
### Other functionality
* `node.Center(center)` computes the center of the bound of `node` and stores
it in `center`.
- `center` should be of type `arma::Col<ElemType>&`, where `ElemType` is the
element type of the specified `MatType`.
- `center` will be set to have size equivalent to the dimensionality of the
dataset held by `node`.
- This is equivalent to calling `node.Bound().Center(center)`.
* An `SPTree` can be serialized with
[`data::Save()` and `data::Load()`](../../load_save.md#mlpack-objects).
## Bounding distances with the tree
The primary use of trees in mlpack is bounding distances to points or other tree
nodes. The following functions can be used for these tasks.
* `node.GetNearestChild(point)`
* `node.GetFurthestChild(point)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) `point`, with respect
to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.GetNearestChild(other)`
* `node.GetFurthestChild(other)`
- Return a `size_t` indicating the index of the child (`0` for left, `1` for
right) that is closest to (or furthest from) the `SPTree` node `other`,
with respect to the `MinDistance()` (or `MaxDistance()`) function.
- If there is a tie, `0` (the left child) is returned.
- If `node` is a leaf, `0` is returned.
---
* `node.MinDistance(point)`
* `node.MinDistance(other)`
- Return a `double` indicating the minimum possible distance between `node`
and `point`, or the `SPTree` node `other`.
- This is equivalent to the minimum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.MaxDistance(point)`
* `node.MaxDistance(other)`
- Return a `double` indicating the maximum possible distance between `node`
and `point`, or the `SPTree` node `other`.
- This is equivalent to the maximum possible distance between any point
contained in the bounding hyperrectangle of `node` and `point`, or between
any point contained in the bounding hyperrectangle of `node` and any point
contained in the bounding hyperrectangle of `other`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
* `node.RangeDistance(point)`
* `node.RangeDistance(other)`
- Return a [`RangeType<ElemType>`](../math.md#range) whose lower bound is
`node.MinDistance(point)` or `node.MinDistance(other)`, and whose upper
bound is `node.MaxDistance(point)` or `node.MaxDistance(other)`.
- `ElemType` is the element type of `MatType`.
- `point` should be a column vector type of the same type as `MatType`.
(e.g., if `MatType` is `arma::mat`, then `point` should be an `arma::vec`.)
## Tree traversals
Like every mlpack tree, the `SPTree` class provides a [single-tree and
dual-tree traversal](../../../developer/trees.md#traversals) that can be paired
with a [`RuleType` class](../../../developer/trees.md#rules) to implement a
single-tree or dual-tree algorithm.
* `SPTree::SingleTreeTraverser`
- Implements a depth-first single-tree traverser.
* `SPTree::DualTreeTraverser`
- Implements a dual-depth-first dual-tree traverser.
However, spill trees are primarily useful because the overlapping nodes allow
*defeatist* search to be effective. Defeatist search is non-backtracking: the
tree is traversed to one leaf only. For example, finding the approximate
nearest neighbor of a point `p` with defeatist search is done by recursing in
the tree, choosing the child with smallest minimum distance to `p`, and when a
leaf is encountered, choosing the closest point in the leaf to `p` as the
nearest neighbor. This is the strategy used in the
[original spill tree paper (pdf)](https://proceedings.neurips.cc/paper/2004/file/1102a326d5f7c9e04fc3c89d0ede88c9-Paper.pdf).
Defeatist traversers, matching the API for a regular
[traversal](../../../developer/trees.md#traversals) are made available as the
following two classes:
* `SPTree::DefeatistSingleTreeTraverser`
- Implements a depth-first single-tree defeatist traverser with no
backtracking. Traversal will terminate after the first leaf is visited.
* `SPTree::DefeatistDualTreeTraverser`
- Implements a dual-depth-first dual-tree defeatist traversal with no
backtracking. For each query leaf node, traversal will terminate after the
first reference leaf node is visited.
Any [`RuleType`](../../../developer/trees.md#rules) that is being used with a
defeatist traversal, in addition to the functions required by the `RuleType`
API, must implement the following functions:
```
// This is only required for single-tree defeatist traversals.
// It should return the index of the branch that should be chosen for the given
// query point and reference node.
template<typename VecType, typename TreeType>
size_t GetBestChild(const VecType& queryPoint, TreeType& referenceNode);
// This is only required for dual-tree defeatist traversals.
// It should return the index of the best child of the reference node that
// should be chosen for the given query node.
template<typename TreeType>
size_t GetBestChild(TreeType& queryNode, TreeType& referenceNode);
// Return the minimum number of base cases (point-to-point computations) that
// are required during the traversal.
size_t MinimumBaseCases();
```
## Example usage
Build an `SPTree` on the `cloud` dataset and print basic statistics about the
tree.
```c++
// See https://datasets.mlpack.org/cloud.csv.
arma::mat dataset;
mlpack::data::Load("cloud.csv", dataset, true);
// Build the spill tree with a tau (margin) of 0.2 and a leaf size of 10.
// (This means that nodes are split until they contain 10 or fewer points.)
//
// The std::move() means that `dataset` will be empty after this call, and no
// data will be copied during tree building.
//
// When C++20 is enabled, then the <> is not necessary and the following line
// will work:
// mlpack::SPTree tree(std::move(dataset), 0.2, 10);
mlpack::SPTree<> tree(std::move(dataset), 0.2, 10);
// Print the bounding box of the root node.
std::cout << "Bounding box of root node:" << std::endl;
for (size_t i = 0; i < tree.Bound().Dim(); ++i)
{
std::cout << " - Dimension " << i << ": [" << tree.Bound()[i].Lo() << ", "
<< tree.Bound()[i].Hi() << "]." << std::endl;
}
std::cout << std::endl;
// Print the number of descendant points of the root, and of each of its
// children.
std::cout << "Descendant points of root: "
<< tree.NumDescendants() << "." << std::endl;
std::cout << "Descendant points of left child: "
<< tree.Left()->NumDescendants() << "." << std::endl;
std::cout << "Descendant points of right child: "
<< tree.Right()->NumDescendants() << "." << std::endl;
std::cout << std::endl;
// Compute the center of the SPTree.
arma::vec center;
tree.Center(center);
std::cout << "Center of tree: " << center.t();
```
---
Build two `SPTree`s on subsets of the corel dataset and compute minimum and
maximum distances between different nodes in the tree.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build trees on the first half and the second half of points. Use a tau
// (overlap) parameter of 0.3, which is tuned to this dataset, and a rho value
// of 0.6 to prevent the trees getting too deep.
mlpack::SPTree<> tree1(dataset.cols(0, dataset.n_cols / 2), 0.3, 20, 0.6);
mlpack::SPTree<> tree2(dataset.cols(dataset.n_cols / 2 + 1, dataset.n_cols - 1),
0.3, 20, 0.6);
// Compute the maximum distance between the trees.
std::cout << "Maximum distance between tree root nodes: "
<< tree1.MaxDistance(tree2) << "." << std::endl;
// Get the leftmost grandchild of the first tree's root---if it exists.
if (!tree1.IsLeaf() && !tree1.Child(0).IsLeaf())
{
mlpack::SPTree<>& node1 = tree1.Child(0).Child(0);
// Get the rightmost grandchild of the second tree's root---if it exists.
if (!tree2.IsLeaf() && !tree2.Child(1).IsLeaf())
{
mlpack::SPTree<>& node2 = tree2.Child(1).Child(1);
// Print the minimum and maximum distance between the nodes.
mlpack::Range dists = node1.RangeDistance(node2);
std::cout << "Possible distances between two grandchild nodes: ["
<< dists.Lo() << ", " << dists.Hi() << "]." << std::endl;
// Print the minimum distance between the first node and the first
// descendant point of the second node.
const size_t descendantIndex = node2.Descendant(0);
const double descendantMinDist =
node1.MinDistance(node2.Dataset().col(descendantIndex));
std::cout << "Minimum distance between grandchild node and descendant "
<< "point: " << descendantMinDist << "." << std::endl;
// Which child of node2 is closer to node1?
const size_t closerIndex = node2.GetNearestChild(node1);
if (closerIndex == 0)
std::cout << "The left child of node2 is closer to node1." << std::endl;
else if (closerIndex == 1)
std::cout << "The right child of node2 is closer to node1." << std::endl;
else // closerIndex == 2 in this case.
std::cout << "Both children of node2 are equally close to node1."
<< std::endl;
// And which child of node1 is further from node2?
const size_t furtherIndex = node1.GetFurthestChild(node2);
if (furtherIndex == 0)
std::cout << "The left child of node1 is further from node2."
<< std::endl;
else if (furtherIndex == 1)
std::cout << "The right child of node1 is further from node2."
<< std::endl;
else // furtherIndex == 2 in this case.
std::cout << "Both children of node1 are equally far from node2."
<< std::endl;
}
}
```
---
Build an `SPTree` on 32-bit floating point data and save it to disk.
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::fmat dataset;
mlpack::data::Load("corel-histogram.csv", dataset);
// Build the SPTree using 32-bit floating point data as the matrix type.
// We will still use the default EmptyStatistic and EuclideanDistance
// parameters.
mlpack::SPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat> tree(std::move(dataset), 0.1, 20, 0.95);
// Save the tree to disk with the name 'tree'.
mlpack::data::Save("tree.bin", "tree", tree);
std::cout << "Saved tree with " << tree.Dataset().n_cols << " points to "
<< "'tree.bin'." << std::endl;
```
---
Load a 32-bit floating point `SPTree` from disk, then traverse it manually and
find the number of nodes whose children overlap.
```c++
// This assumes the tree has already been saved to 'tree.bin' (as in the example
// above).
// This convenient typedef saves us a long type name!
using TreeType = mlpack::SPTree<mlpack::EuclideanDistance,
mlpack::EmptyStatistic,
arma::fmat>;
TreeType tree;
mlpack::data::Load("tree.bin", "tree", tree);
std::cout << "Tree loaded with " << tree.NumDescendants() << " points."
<< std::endl;
// Recurse in a depth-first manner. Count both the total number of non-leaves,
// and the number of non-leaves that have overlapping children.
size_t overlapCount = 0;
size_t totalInternalNodeCount = 0;
std::stack<TreeType*> stack;
stack.push(&tree);
while (!stack.empty())
{
TreeType* node = stack.top();
stack.pop();
if (node->IsLeaf())
continue;
if (node->Overlap())
++overlapCount;
++totalInternalNodeCount;
stack.push(node->Left());
stack.push(node->Right());
}
// Note that it would be possible to use TreeType::SingleTreeTraverser to
// perform the recursion above, but that is more well-suited for more complex
// tasks that require pruning and other non-trivial behavior; so using a simple
// stack is the better option here.
// Print the results.
std::cout << overlapCount << " out of " << totalInternalNodeCount
<< " internal nodes have overlapping children." << std::endl;
```
---
Use a defeatist traversal to find the approximate nearest neighbor of the third
and fourth points in the `corel-histogram` dataset. (Note: this can also be
done more easily with the `KNN` class! This example is a demonstration of how
to use the defeatist traverser.)
<!-- TODO: link to KNN class -->
For this example, we must first define a
[`RuleType` class](../../../developer/trees.md#rules).
```c++
// For simplicity, this only implements those methods required by single-tree
// traversals, and cannot be used with a dual-tree traversal.
//
// `.Reset()` must be called before any additional single-tree traversals after
// the first is run.
class SpillNearestNeighborRule
{
public:
// Store the dataset internally.
SpillNearestNeighborRule(const arma::mat& dataset) :
dataset(dataset),
nearestNeighbor(size_t(-1)),
nearestDistance(DBL_MAX) { }
// Compute the base case (point-to-point comparison).
double BaseCase(const size_t queryIndex, const size_t referenceIndex)
{
// Skip the base case if the points are the same.
if (queryIndex == referenceIndex)
return 0.0;
const double dist = mlpack::EuclideanDistance::Evaluate(
dataset.col(queryIndex), dataset.col(referenceIndex));
if (dist < nearestDistance)
{
nearestNeighbor = referenceIndex;
nearestDistance = dist;
}
return dist;
}
// Score the given node in the tree; if it is sufficiently far away that it
// cannot contain a better nearest neighbor candidate, we can prune it.
template<typename TreeType>
double Score(const size_t queryIndex, const TreeType& referenceNode) const
{
const double minDist = referenceNode.MinDistance(dataset.col(queryIndex));
if (minDist > nearestDistance)
return DBL_MAX; // Prune: this cannot contain a better candidate!
return minDist;
}
// Rescore the given node/point combination. Note that this will not be used
// by the defeatist traversal as it never backtracks, but we include it for
// completeness because the RuleType API requires it.
template<typename TreeType>
double Rescore(const size_t, const TreeType&, const double oldScore) const
{
if (oldScore > nearestDistance)
return DBL_MAX; // Prune: the node is too far away.
return oldScore;
}
// This is required by defeatist traversals to select the best reference
// child to recurse into for overlapping nodes.
template<typename TreeType>
size_t GetBestChild(const size_t queryIndex, TreeType& referenceNode)
const
{
return referenceNode.GetNearestChild(dataset.col(queryIndex));
}
// We must perform at least two base cases in order to have a result. Note
// that this is two, and not one, because we skip base cases where the query
// and reference points are the same. That can only happen a maximum of once,
// so to ensure that we compare a query point to a different reference point
// at least once, we must return 2 here.
size_t MinimumBaseCases() const { return 2; }
// Get the results (to be called after the traversal).
size_t NearestNeighbor() const { return nearestNeighbor; }
double NearestDistance() const { return nearestDistance; }
// Reset the internal statistics for an additional traversal.
void Reset()
{
nearestNeighbor = size_t(-1);
nearestDistance = DBL_MAX;
}
private:
const arma::mat& dataset;
size_t nearestNeighbor;
double nearestDistance;
};
```
```c++
// See https://datasets.mlpack.org/corel-histogram.csv.
arma::mat dataset;
mlpack::data::Load("corel-histogram.csv", dataset, true);
// Build two trees, one with a lot of overlap, and one with no overlap
// (e.g. tau = 0).
mlpack::SPTree<> tree1(dataset, 0.5, 10), tree2(dataset, 0.0, 10);
// Construct the rule types, and then the traversals.
SpillNearestNeighborRule r1(dataset), r2(dataset);
mlpack::SPTree<>::DefeatistSingleTreeTraverser<SpillNearestNeighborRule>
t1(r1), t2(r2);
// Search for the approximate nearest neighbor of point 3 using both trees.
t1.Traverse(3, tree1);
t2.Traverse(3, tree2);
std::cout << "Approximate nearest neighbor of point 3:" << std::endl;
std::cout << " - Spill tree with overlap 0.5 found: point "
<< r1.NearestNeighbor() << ", distance " << r1.NearestDistance()
<< "." << std::endl;
std::cout << " - Spill tree with no overlap found: point "
<< r2.NearestNeighbor() << ", distance " << r2.NearestDistance()
<< "." << std::endl;
// Now search for point 6.
r1.Reset();
r2.Reset();
t1.Traverse(6, tree1);
t2.Traverse(6, tree2);
std::cout << "Approximate nearest neighbor of point 6:" << std::endl;
std::cout << " - Spill tree with overlap 0.5 found: point "
<< r1.NearestNeighbor() << ", distance " << r1.NearestDistance()
<< "." << std::endl;
std::cout << " - Spill tree with no overlap found: point "
<< r2.NearestNeighbor() << ", distance " << r2.NearestDistance()
<< "." << std::endl;
```
File diff suppressed because it is too large Load Diff
+2 -4
View File
@@ -133,13 +133,11 @@ different.
bounding boxes. It is better to simply build a new `UBTree` on the modified
dataset. For trees that support individual insertion and deletions, see the
[`RectangleTree`](rectangle_tree.md) class and all its variants (e.g.
[`RTree`](r_tree.md), `RStarTree`, etc.).
[`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -427,7 +425,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::UBTree tree(...)` will work fine in C++20 or newer).
mlpack::UBTree<> tree(std::move(dataset));
mlpack::UBTree<> tree(std::move(dataset), 10);
// Print the bounding box of the root node.
std::cout << "Outer bounding box of root node:" << std::endl;
+2 -4
View File
@@ -128,13 +128,11 @@ different.
very loose bounding balls. It is better to simply build a new `VPTree` on
the modified dataset. For trees that support individual insertion and
deletions, see the [`RectangleTree`](rectangle_tree.md) class and all its
variants (e.g. [`RTree`](r_tree.md), `RStarTree`, etc.).
variants (e.g. [`RTree`](r_tree.md), [`RStarTree`](r_star_tree.md), etc.).
- See also the
[developer documentation on tree constructors](../../../developer/trees.md#constructors-and-destructors).
<!-- TODO: add links to RectangleTree above when it is documented -->
---
### Constructor parameters:
@@ -417,7 +415,7 @@ mlpack::data::Load("cloud.csv", dataset, true);
//
// Note that the '<>' isn't necessary if C++20 is being used (e.g.
// `mlpack::VPTree tree(...)` will work fine in C++20 or newer).
mlpack::VPTree<> tree(std::move(dataset));
mlpack::VPTree<> tree(std::move(dataset), 10);
// Print the bounding ball of the root node. (There will be no hollow ball.)
std::cout << "Bounding ball of root node:" << std::endl;
+1 -1
View File
@@ -148,7 +148,7 @@ The dataset is not permuted during the construction process.
| **name** | **type** | **description** | **default** |
|----------|----------|-----------------|-------------|
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. Pass with `std::move(data)` to avoid copying the matrix. | _(N/A)_ |
| `data` | [`MatType`](../../matrices.md) | [Column-major](../../matrices.md#representing-data-in-mlpack) matrix to build the tree on. | _(N/A)_ |
| `maxLeafSize` | `size_t` | Maximum number of points to store in each leaf. | `20` |
| `minLeafSize` | `size_t` | Minimum number of points to store in each leaf. | `8` |
| `maxNumChildren` | `size_t` | Maximum number of children allowed in each non-leaf node. | `5` |
+20 -14
View File
@@ -25,21 +25,23 @@ namespace mlpack {
* @tparam ProjVectorT Type of projection vector (AxisParallelProjVector,
* ProjVector).
*/
template<typename BoundT, typename ProjVectorT>
template<typename BoundT, typename ProjVectorT, typename MatType>
class HyperplaneBase
{
public:
//! Useful typedef for the bound type.
// Useful typedef for the bound type.
using BoundType = BoundT;
//! Useful typedef for the projection vector type.
// Useful typedef for the projection vector type.
using ProjVectorType = ProjVectorT;
// Useful typedef for the element type held by data matrices.
using ElemType = typename MatType::elem_type;
private:
//! Projection vector.
// Projection vector.
ProjVectorType projVect;
//! Projection value that determines the decision boundary.
double splitVal;
// Projection value that determines the decision boundary.
ElemType splitVal;
public:
/**
@@ -55,7 +57,7 @@ class HyperplaneBase
* @param projVect Projection vector.
* @param splitVal Split value.
*/
HyperplaneBase(const ProjVectorType& projVect, double splitVal) :
HyperplaneBase(const ProjVectorType& projVect, ElemType splitVal) :
projVect(projVect),
splitVal(splitVal)
{};
@@ -67,8 +69,9 @@ class HyperplaneBase
* @param point Point to be projected.
*/
template<typename VecType>
double Project(const VecType& point,
typename std::enable_if_t<IsVector<VecType>::value>* = 0) const
ElemType Project(const VecType& point,
typename std::enable_if_t<IsVector<VecType>::value>* = 0)
const
{
if (splitVal == DBL_MAX)
return 0;
@@ -139,15 +142,18 @@ class HyperplaneBase
/**
* AxisOrthogonalHyperplane represents a hyperplane orthogonal to an axis.
*/
template<typename DistanceType>
using AxisOrthogonalHyperplane = HyperplaneBase<HRectBound<DistanceType>,
AxisParallelProjVector>;
template<typename DistanceType, typename MatType>
using AxisOrthogonalHyperplane = HyperplaneBase<
HRectBound<DistanceType, typename MatType::elem_type>,
AxisParallelProjVector, MatType>;
/**
* Hyperplane represents a general hyperplane (not necessarily axis-orthogonal).
*/
template<typename DistanceType>
using Hyperplane = HyperplaneBase<BallBound<DistanceType>, ProjVector>;
template<typename DistanceType, typename MatType>
using Hyperplane = HyperplaneBase<
BallBound<DistanceType, typename MatType::elem_type>, ProjVector<MatType>,
MatType>;
} // namespace mlpack
@@ -27,13 +27,13 @@ bool MeanSpaceSplit<DistanceType, MatType>::SplitSpace(
HyperplaneType& hyp)
{
typename HyperplaneType::ProjVectorType projVector;
double midValue;
typename MatType::elem_type midValue;
if (!SpaceSplit<DistanceType, MatType>::GetProjVector(bound, data, points,
projVector, midValue))
return false;
double splitVal = 0.0;
typename MatType::elem_type splitVal = 0.0;
for (size_t i = 0; i < points.n_elem; ++i)
splitVal += projVector.Project(data.col(points[i]));
splitVal /= points.n_elem;
@@ -27,7 +27,7 @@ bool MidpointSpaceSplit<DistanceType, MatType>::SplitSpace(
HyperplaneType& hyp)
{
typename HyperplaneType::ProjVectorType projVector;
double midValue;
typename MatType::elem_type midValue;
if (!SpaceSplit<DistanceType, MatType>::GetProjVector(bound, data, points,
projVector, midValue))
@@ -88,17 +88,18 @@ class AxisParallelProjVector
* ProjVector defines a general projection vector (not necessarily
* axis-parallel).
*/
template<typename MatType = arma::mat>
class ProjVector
{
//! Projection vector.
arma::vec projVect;
using ProjVecType = typename GetColType<MatType>::type;
ProjVecType projVect;
public:
/**
* Empty Constructor.
*/
ProjVector() :
projVect()
ProjVector() : projVect()
{};
/**
@@ -106,7 +107,7 @@ class ProjVector
*
* @param vect Vector to be considered.
*/
ProjVector(const arma::vec& vect) :
ProjVector(const ProjVecType& vect) :
projVect(normalise(vect))
{};
@@ -35,11 +35,11 @@ class SpaceSplit
* @return Flag to determine if it is possible.
*/
static bool GetProjVector(
const HRectBound<DistanceType>& bound,
const HRectBound<DistanceType, typename MatType::elem_type>& bound,
const MatType& data,
const arma::Col<size_t>& points,
AxisParallelProjVector& projVector,
double& midValue);
typename MatType::elem_type& midValue);
/**
* Create a projection vector based on the given set of point. We efficiently
@@ -58,8 +58,8 @@ class SpaceSplit
const BoundType& bound,
const MatType& data,
const arma::Col<size_t>& points,
ProjVector& projVector,
double& midValue);
ProjVector<MatType>& projVector,
typename MatType::elem_type& midValue);
};
} // namespace mlpack
@@ -14,24 +14,27 @@
#define MLPACK_CORE_TREE_SPILL_TREE_SPACE_SPLIT_IMPL_HPP
#include "space_split.hpp"
#include <mlpack/core/math/random.hpp>
namespace mlpack {
template<typename DistanceType, typename MatType>
bool SpaceSplit<DistanceType, MatType>::GetProjVector(
const HRectBound<DistanceType>& bound,
const HRectBound<DistanceType, typename MatType::elem_type>& bound,
const MatType& data,
const arma::Col<size_t>& /* points */,
AxisParallelProjVector& projVector,
double& midValue)
typename MatType::elem_type& midValue)
{
using ElemType = typename MatType::elem_type;
// Get the dimension that has the maximum width.
size_t splitDim = data.n_rows; // Indicate invalid.
double maxWidth = -1;
ElemType maxWidth = -1;
for (size_t d = 0; d < data.n_rows; d++)
{
const double width = bound[d].Width();
const ElemType width = bound[d].Width();
if (width > maxWidth)
{
@@ -56,19 +59,22 @@ bool SpaceSplit<DistanceType, MatType>::GetProjVector(
const BoundType& /* bound */,
const MatType& data,
const arma::Col<size_t>& points,
ProjVector& projVector,
double& midValue)
ProjVector<MatType>& projVector,
typename MatType::elem_type& midValue)
{
using ElemType = typename MatType::elem_type;
using VecType = typename GetColType<MatType>::type;
DistanceType distance;
// Efficiently estimate the farthest pair of points in the given set.
size_t fst = points[rand() % points.n_elem];
size_t fst = points[RandInt(points.n_elem)];
size_t snd = points[0];
double max = distance.Evaluate(data.col(fst), data.col(snd));
ElemType max = distance.Evaluate(data.col(fst), data.col(snd));
for (size_t i = 1; i < points.n_elem; ++i)
{
double dist = distance.Evaluate(data.col(fst), data.col(points[i]));
ElemType dist = distance.Evaluate(data.col(fst), data.col(points[i]));
if (dist > max)
{
max = dist;
@@ -80,7 +86,7 @@ bool SpaceSplit<DistanceType, MatType>::GetProjVector(
for (size_t i = 0; i < points.n_elem; ++i)
{
double dist = distance.Evaluate(data.col(fst), data.col(points[i]));
ElemType dist = distance.Evaluate(data.col(fst), data.col(points[i]));
if (dist > max)
{
max = dist;
@@ -92,9 +98,9 @@ bool SpaceSplit<DistanceType, MatType>::GetProjVector(
return false;
// Calculate the normalized projection vector.
projVector = ProjVector(data.col(snd) - data.col(fst));
projVector = ProjVector<MatType>(data.col(snd) - data.col(fst));
arma::vec midPoint = (data.col(snd) + data.col(fst)) / 2;
VecType midPoint = (data.col(snd) + data.col(fst)) / 2;
midValue = projVector.Project(midPoint);
@@ -26,7 +26,7 @@ struct IsSpillTree
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType>
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
@@ -27,7 +27,8 @@ namespace mlpack {
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename RuleType, bool Defeatist>
@@ -23,7 +23,8 @@ namespace mlpack {
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename RuleType, bool Defeatist>
@@ -40,7 +41,8 @@ SpillDualTreeTraverser<RuleType, Defeatist>::SpillDualTreeTraverser(
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename RuleType, bool Defeatist>
@@ -26,7 +26,8 @@ namespace mlpack {
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename RuleType, bool Defeatist>
@@ -23,7 +23,8 @@ namespace mlpack {
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename RuleType, bool Defeatist>
@@ -37,7 +38,8 @@ SpillSingleTreeTraverser<RuleType, Defeatist>::SpillSingleTreeTraverser(
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename RuleType, bool Defeatist>
+13 -16
View File
@@ -65,7 +65,7 @@ namespace mlpack {
template<typename DistanceType,
typename StatisticType = EmptyStatistic,
typename MatType = arma::mat,
template<typename HyperplaneDistanceType>
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType = AxisOrthogonalHyperplane,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType = MidpointSpaceSplit>
@@ -77,7 +77,7 @@ class SpillTree
//! The type of element held in MatType.
using ElemType = typename MatType::elem_type;
//! The bound type.
using BoundType = typename HyperplaneType<DistanceType>::BoundType;
using BoundType = typename HyperplaneType<DistanceType, MatType>::BoundType;
private:
//! The left child node.
@@ -95,7 +95,7 @@ class SpillTree
//! Flag to distinguish overlapping nodes from non-overlapping nodes.
bool overlappingNode;
//! Splitting hyperplane represented by this node.
HyperplaneType<DistanceType> hyperplane;
HyperplaneType<DistanceType, MatType> hyperplane;
//! The bound object for this node.
BoundType bound;
//! Any extra data contained in the node.
@@ -144,6 +144,13 @@ class SpillTree
template<typename RuleType>
using DefeatistDualTreeTraverser = SpillDualTreeTraverser<RuleType, true>;
/**
* A default constructor. This returns an empty tree, which is not useful.
* In general this is only used for serialization or right before copying from
* a different object.
*/
SpillTree();
/**
* Construct this as the root node of a hybrid spill tree using the given
* dataset. The dataset will not be modified during the building procedure
@@ -274,7 +281,8 @@ class SpillTree
bool Overlap() const { return overlappingNode; }
//! Get the Hyperplane instance.
const HyperplaneType<DistanceType>& Hyperplane() const { return hyperplane; }
const HyperplaneType<DistanceType, MatType>& Hyperplane() const
{ return hyperplane; }
//! Get the distance metric that the tree uses.
[[deprecated("Will be removed in mlpack 5.0.0; use Distance()")]]
@@ -438,7 +446,7 @@ class SpillTree
static bool HasSelfChildren() { return false; }
//! Store the center of the bounding region in the given vector.
void Center(arma::vec& center) { bound.Center(center); }
void Center(arma::Col<ElemType>& center) { bound.Center(center); }
private:
/**
@@ -469,17 +477,6 @@ class SpillTree
const arma::Col<size_t>& points,
arma::Col<size_t>& leftPoints,
arma::Col<size_t>& rightPoints);
protected:
/**
* A default constructor. This is meant to only be used with
* cereal, which is allowed with the friend declaration below.
* This does not return a valid tree! The method must be protected, so that
* the serialization shim can work with the default constructor.
*/
SpillTree();
//! Friend access is given for the default constructor.
friend class cereal::access;
public:
/**
@@ -18,10 +18,36 @@
namespace mlpack {
// Default constructor (private), for cereal.
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
SpillTree() :
left(NULL),
right(NULL),
parent(NULL),
count(0),
pointsIndex(NULL),
overlappingNode(false),
stat(*this),
parentDistance(0),
furthestDescendantDistance(0),
dataset(NULL),
localDataset(false)
{
// Nothing to do.
}
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
@@ -58,7 +84,8 @@ SpillTree(
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
@@ -95,7 +122,8 @@ SpillTree(
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
@@ -130,7 +158,8 @@ SpillTree(
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
@@ -197,7 +226,8 @@ SpillTree(const SpillTree& other) :
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>&
@@ -279,7 +309,8 @@ operator=(const SpillTree& other)
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
@@ -324,7 +355,8 @@ SpillTree(SpillTree&& other) :
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>&
@@ -384,7 +416,8 @@ operator=(SpillTree&& other)
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename Archive>
@@ -407,7 +440,8 @@ SpillTree(
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
@@ -425,7 +459,8 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline bool SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -440,7 +475,8 @@ inline bool SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -463,7 +499,8 @@ inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename VecType>
@@ -489,7 +526,8 @@ size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename VecType>
@@ -515,7 +553,8 @@ size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -541,7 +580,8 @@ size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -565,7 +605,8 @@ size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline typename SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -590,7 +631,8 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline typename SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -605,7 +647,8 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline typename SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -622,7 +665,8 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline
@@ -642,7 +686,8 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -659,7 +704,8 @@ inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -674,7 +720,8 @@ inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -698,7 +745,8 @@ inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
@@ -713,7 +761,8 @@ inline size_t SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
void
@@ -772,7 +821,7 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
right = new SpillTree(this, rightPoints, tau, maxLeafSize, rho);
// Calculate parent distances for those two nodes.
arma::vec center, leftCenter, rightCenter;
arma::Col<ElemType> center, leftCenter, rightCenter;
Center(center);
left->Center(leftCenter);
right->Center(rightCenter);
@@ -789,7 +838,8 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
bool
@@ -872,37 +922,14 @@ SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
return false;
}
// Default constructor (private), for cereal.
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
SpillTree<DistanceType, StatisticType, MatType, HyperplaneType, SplitType>::
SpillTree() :
left(NULL),
right(NULL),
parent(NULL),
count(0),
pointsIndex(NULL),
overlappingNode(false),
stat(*this),
parentDistance(0),
furthestDescendantDistance(0),
dataset(NULL),
localDataset(false)
{
// Nothing to do.
}
/**
* Serialize the tree.
*/
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
template<typename Archive>
+2 -1
View File
@@ -26,7 +26,8 @@ namespace mlpack {
template<typename DistanceType,
typename StatisticType,
typename MatType,
template<typename HyperplaneDistanceType> class HyperplaneType,
template<typename HyperplaneDistanceType, typename HyperplaneMatType>
class HyperplaneType,
template<typename SplitDistanceType, typename SplitMatType>
class SplitType>
class TreeTraits<SpillTree<DistanceType, StatisticType, MatType, HyperplaneType,
+12 -4
View File
@@ -53,7 +53,9 @@ namespace mlpack {
*
* @see @ref trees, SpillTree, MeanSPTree
*/
template<typename DistanceType, typename StatisticType, typename MatType>
template<typename DistanceType = EuclideanDistance,
typename StatisticType = EmptyStatistic,
typename MatType = arma::mat>
using SPTree = SpillTree<DistanceType,
StatisticType,
MatType,
@@ -71,7 +73,9 @@ using SPTree = SpillTree<DistanceType,
*
* @see @ref trees, SpillTree, SPTree
*/
template<typename DistanceType, typename StatisticType, typename MatType>
template<typename DistanceType = EuclideanDistance,
typename StatisticType = EmptyStatistic,
typename MatType = arma::mat>
using MeanSPTree = SpillTree<DistanceType,
StatisticType,
MatType,
@@ -91,7 +95,9 @@ using MeanSPTree = SpillTree<DistanceType,
*
* @see @ref trees, SpillTree, SPTree
*/
template<typename DistanceType, typename StatisticType, typename MatType>
template<typename DistanceType = EuclideanDistance,
typename StatisticType = EmptyStatistic,
typename MatType = arma::mat>
using NonOrtSPTree = SpillTree<DistanceType,
StatisticType,
MatType,
@@ -110,7 +116,9 @@ using NonOrtSPTree = SpillTree<DistanceType,
*
* @see @ref trees, SpillTree, MeanSPTree, NonOrtSPTree
*/
template<typename DistanceType, typename StatisticType, typename MatType>
template<typename DistanceType = EuclideanDistance,
typename StatisticType = EmptyStatistic,
typename MatType = arma::mat>
using NonOrtMeanSPTree = SpillTree<DistanceType,
StatisticType,
MatType,
+5 -5
View File
@@ -19,8 +19,8 @@ using namespace mlpack;
*/
TEST_CASE("HyperplaneEmptyConstructor", "[HyperplaneTest]")
{
Hyperplane<EuclideanDistance> h1;
AxisOrthogonalHyperplane<EuclideanDistance> h2;
Hyperplane<EuclideanDistance, arma::mat> h1;
AxisOrthogonalHyperplane<EuclideanDistance, arma::mat> h2;
arma::mat dataset;
dataset.randu(3, 20); // 20 points in 3 dimensions.
@@ -40,8 +40,8 @@ TEST_CASE("HyperplaneEmptyConstructor", "[HyperplaneTest]")
TEST_CASE("ProjectionTest", "[HyperplaneTest]")
{
// General hyperplane.
ProjVector projVect1(arma::vec("1 1"));
Hyperplane<EuclideanDistance> h1(projVect1, 0);
ProjVector<arma::mat> projVect1(arma::vec("1 1"));
Hyperplane<EuclideanDistance, arma::mat> h1(projVect1, 0);
REQUIRE(h1.Project(arma::vec("1 -1")) == 0);
REQUIRE(h1.Left(arma::vec("1 -1")));
@@ -86,7 +86,7 @@ TEST_CASE("AxisOrthogonalProjectionTest", "[HyperplaneTest]")
{
// AxisParallel hyperplane.
AxisParallelProjVector projVect2(1);
AxisOrthogonalHyperplane<EuclideanDistance> h2(projVect2, 1);
AxisOrthogonalHyperplane<EuclideanDistance, arma::mat> h2(projVect2, 1);
REQUIRE(h2.Project(arma::vec("0 0")) == -1);
REQUIRE(h2.Left(arma::vec("0 0")));