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# Core math utilities
mlpack provides a number of mathematical utility classes and functions on top of
Armadillo.
* [Aliases](#aliases): utilities to create and manage aliases (`MakeAlias()`,
`ClearAlias()`, `UnwrapAlias()`).
* [`Range`](#range): simple mathematical range (i.e. `[0, 3]`)
* [`ColumnCovariance()`](#columncovariance): compute covariance of
[column-major](../matrices.md#representing-data-in-mlpack) data
* [`ColumnsToBlocks`](#columnstoblocks): reshape data points into a block
matrix for visualization (useful for images)
* [Distribution utilities](#distribution-utilities): `Digamma()`, `Trigamma()`
* [`RandVector()`](#randvector): generate random vector on the unit sphere
using the Box-Muller transform
* [Logarithmic utilities](#logarithmic-utilities): `LogAdd()`, `AccuLog()`,
`LogSumExp()`, `LogSumExpT()`.
* [`MultiplyCube2Cube()`](#multiplycube2cube): multiply each slice in a cube by each slice in another cube
* [`MultiplyMat2Cube()`](#multiplymat2cube): multiply a matrix by each slice in a cube
* [`MultiplyCube2Mat()`](#multiplycube2mat): multiply each slice in a cube by a matrix
* [`Quantile()`](#quantile): compute the quantile function of the Gaussian
distribution
* [RNG and random number utilities](#rng-and-random-number-utilities): extended
scalar random number generation functions
* [`RandomBasis()`](#randombasis): generate a random orthogonal basis
* [`ShuffleData()`](#shuffledata): shuffle a dataset and associated labels
---
## Aliases
Aliases are matrix, vector, or cube objects that share memory with another
matrix, vector, or cube. They are often used internally inside of mlpack to
avoid copies.
***Important caveats about aliases***:
- An alias represents the same memory block as the input. As such, changes to
the alias object will also be reflected in the original object.
- The `MakeAlias()` function is not guaranteed to return an alias; it only
returns an alias *if possible*, and makes a copy otherwise.
- If `mat` goes out of scope or is destructed, then `a` ***becomes invalid***.
_You are responsible for ensuring an invalid alias is not used!_
---
* `MakeAlias(a, vector, rows, cols, offset=0, strict=true)`
- Make `a` into an alias of `vector` with the given size.
- If `offset` is `0`, then the alias is identical: the first element of
`a` is the first element of `vector`. Otherwise, the first element of `a`
is the `offset`'th element of `vector`.
- If `strict` is `true`, the size of `a` cannot be changed.
- `vector` and `a` should have the same vector type (e.g. `arma::vec`,
`arma::fvec`).
- If an alias cannot be created, the vector will be copied.
* `MakeAlias(a, mat, rows, cols, offset=0, strict=true)`
- Make `a` into an alias of `mat` with the given size.
- If `offset` is `0`, then the alias is identical: the first element of
`a` is the first element of `mat`. Otherwise, the first element of `a`
is the `offset`'th element of `mat`; elements in `mat` are ordered in
a [column-major way](../matrices.md#representing-data-in-mlpack).
- If `strict` is `true`, the size of `a` cannot be changed.
- `mat` and `a` should have the same matrix type (e.g. `arma::mat`,
`arma::fmat`, `arma::sp_mat`).
- If an alias cannot be created, the matrix will be copied. Sparse types
cannot have aliases and will be copied.
* `MakeAlias(a, cube, rows, cols, slices, offset=0, strict=true)`
- Make `a` into an alias of `cube` with the given size.
- If `offset` is `0`, then the alias is identical: the first element of
`a` is the first element of `cube`. Otherwise, the first element of `a`
is the `offset`'th element of `cube`; elements in `cube` are ordered in
a [column-major way](../matrices.md#representing-data-in-mlpack).
- If `strict` is `true`, the size of `a` cannot be changed.
- `cube` and `a` should have the same cube type (e.g. `arma::cube`,
`arma::fcube`).
- If an alias cannot be created, the cube will be copied.
---
* `ClearAlias(a)`
- If `a` is an alias, reset `a` to an empty matrix, without modifying the
aliased memory. `a` is no longer an alias after this call.
---
* `UnwrapAlias(a, in)`
- If `in` is a matrix type (e.g. `arma::mat`), make `a` into an alias of
`in`.
- If `in` is not a matrix type, but instead, e.g., an Armadillo expression,
fill `a` with the results of the evaluated expression `in`.
- This can be used in place of, e.g., `a = in`, to avoid a copy when
possible.
- `a` should be a matrix type that matches the type of the expression or
matrix `in`.
## `Range`
The `Range` class represents a simple mathematical range (i.e. `[0, 3]`),
with the bounds represented as `double`s.
### Constructors
* `r = Range()`
- Construct an empty range.
* `r = Range(p)`
- Construct the range `[p, p]`.
* `r = Range(lo, hi)`
- Construct the range `[lo, hi]`.
### Accessing and modifying range properties
* `r.Lo()` and `r.Hi()` return the lower and upper bounds of the range as
`double`s.
- A range is considered empty if `r.Lo() > r.Hi()`.
- These can be used to modify the bounds, e.g., `r.Lo() = 3.0`.
* `r.Width()` returns the span of the range (i.e. `r.Hi() - r.Lo()`) as a
`double`.
* `r.Mid()` returns the midpoint of the range as a `double`.
### Working with ranges
* Given two ranges `r1` and `r2`,
- `r1 | r2` returns the union of the ranges,
- `r1 |= r2` expands `r1` to include the range `r2`,
- `r1 & r2` returns the intersection of the ranges (possibly an empty range),
- `r1 &= r2` shrinks `r1` to the intersection of `r1` and `r2`,
- `r1 == r2` returns `true` if the two ranges are strictly equal (i.e. lower
and upper bounds are equal),
- `r1 != r2` returns `true` if the two ranges are not strictly equal,
- `r1 < r2` returns `true` if `r1.Hi() < r2.Lo()`,
- `r1 > r2` returns `true` if `r1.Lo() > r2.Hi()`, and
- `r1.Contains(r2)` returns `true` if the ranges overlap at all.
* Given a range `r` and a `double` scalar `d`,
- `r * d` returns a new range `[d * r.Lo(), d * r.Hi()]`,
- `r *= d` scales `r.Lo()` and `r.Hi()` by `d`, and
- `r.Contains(d)` returns `true` if `d` is contained in the range.
---
* To use ranges with different element types (e.g. `float`), use the type
`RangeType<float>` or similar.
### Usage example
```c++
mlpack::Range r1(5.0, 6.0); // [5, 6]
mlpack::Range r2(7.0, 8.0); // [7, 8]
mlpack::Range r3 = r1 | r2; // [5, 8]
mlpack::Range r4 = r1 & r2; // empty range
bool b1 = r1.Contains(r2); // false
bool b2 = r1.Contains(5.5); // true
bool b3 = r1.Contains(r3); // true
bool b4 = r3.Contains(r4); // false
// Create a range of `float`s and a range of `int`s.
mlpack::RangeType<float> r5(1.0f, 1.5f); // [1.0, 1.5]
mlpack::RangeType<int> r6(3, 4); // [3, 4]
```
---
`Range` is used by:
* [`RangeSearch`](/src/mlpack/methods/range_search/range_search.hpp)
* [mlpack trees](../../developer/trees.md) <!-- TODO: link to local trees section -->
## `ColumnCovariance()`
* `ColumnCovariance(X, normType=0)`
- `X`: a [column-major](../matrices.md#representing-data-in-mlpack) data
matrix
- `normType`: either `0` or `1` (see below)
* Computes the covariance of the data matrix `X`.
* Equivalent to `arma::cov(X.t(), normType)`, but avoids computing the
transpose and is thus slightly more efficient.
* `normType` controls the type of normalization done when computing the
covariance:
- `0` will normalize with `X.n_cols - 1`, providing the best unbiased
estimation of the covariance matrix (if the columns are from a normal
distribution);
- `1` will normalize with `X.n_cols`, providing the second moment about the
mean of the columns.
* Any dense matrix type can be used so long as it supports the Armadillo API
(e.g., `arma::mat`, `arma::fmat`, etc.).
Example:
```c++
// Generate a random data matrix with 100 points in 5 dimensions.
arma::mat data(5, 100, arma::fill::randu);
// Compute the covariance matrix of the column-major matrix.
arma::mat cov = mlpack::ColumnCovariance(data);
cov.print("Covariance of random matrix:");
```
## `ColumnsToBlocks`
The `ColumnsToBlocks` class provides a way to transform data points (e.g.
columns in a matrix) into a block matrix format, primarily useful for
visualization as an image.
As a simple example, given a matrix with four columns `A`, `B`, `C`, and `D`,
`ColumnsToBlocks` can transform this matrix into the form
```
[[m m m m m]
[m A m B m]
[m m m m m]
[m C m D m]
[m m m m m]]
```
where `m` is a margin, and where each column may itself be reshaped into a
block.
### Constructors
* `ctb = ColumnsToBlocks(rows, cols)`
- Create a `ColumnsToBlocks` object that will reshape the input matrix into
blocks of shape `rows` by `cols`.
- Each input column will be reshaped into a square (e.g. `ctb.BlockHeight()`
and `ctb.BlockWidth()` are set to `0`).
* `ctb = ColumnsToBlocks(rows, cols, blockHeight, blockWidth)`
- Create a `ColumnsToBlocks` object that will reshape the input matrix into
blocks of shape `rows` by `cols`.
- Each individual column will also be reshaped into a block of shape
`blockHeight` by `blockWidth`.
### Properties
* `ctb.Rows(rows)` will set the number of rows in the block output to `rows`.
- `ctb.Rows()` will return a `size_t` with the current setting.
* `ctb.Cols(cols)` will set the number of columns in the block output to
`cols`.
- `ctb.Cols()` will return a `size_t` with the current setting.
* `ctb.BlockHeight(blockHeight)` will set the number of rows in each individual
block to `blockHeight`.
- `ctb.BlockHeight()` will return a `size_t` with the current setting.
- If `ctb.BlockHeight()` is `0`, each input column will be reshaped into a
square; if this is not possible, an exception will be thrown.
* `ctb.BlockWidth()` will set the number of columns in each individual block to
`blockWidth`.
- `ctb.BlockWidth()` will return a `size_t` with the current setting.
- If `ctb.BlockWidth()` is `0`, each input column will be reshaped into a
square; if this is not possible, an exception will be thrown.
* `ctb.BufSize(bufSize)` will set the number of margin elements to `bufSize`.
- `ctb.BufSize()` will return a `size_t` with the current setting.
- The default setting is `1`.
* `ctb.BufValue(bufValue)` will set the element used for margins to `bufValue`.
- `ctb.BufValue()` will return a `size_t` with the current setting.
- The default setting is `-1.0`.
### Scaling values
`ColumnsToBlocks` also has the capability of linearly scaling values of the
inputs to a given range.
* `ctb.Scale(true)` enables scaling values.
- By default scaling is disabled.
- `ctb.Scale(false)` will disable scaling.
- `ctb.Scale()` will return a `bool` indicating whether scaling is enabled.
* `ctb.MinRange(value)` sets the lower bound of the scaling range to `value`.
- `ctb.MinRange()` returns the current value as a `double`.
* `ctb.MaxRange(value)` sets the upper bound of the scaling range to `value`.
- `ctb.MaxRange()` returns the current value as a `double`.
- Must be greater than `ctb.MinRange()`, if `ctb.Scale() == true`.
***Note:*** the margin element (`ctb.BufValue()`) is considered during the
scaling process.
### Transforming into block format
* `ctb.Transform(input, output)` will perform the columns-to-blocks
transformation on the given matrix `input`, storing the result in the matrix
`output`.
- An exception will be thrown if `input.n_rows` is not equal to
`ctb.BlockHeight() * ctb.BlockWidth()` (if neither of those are `0`).
- If either `ctb.BlockHeight()` or `ctb.BlockWidth()` is `0`, each column
will be reshaped into a square, and an exception will be thrown if
`input.n_rows` is not a perfect square (i.e. if `sqrt(input.n_rows)` is not
an integer).
### Examples
Reshape two 4-element vectors into one row of two blocks.
```c++
// This matrix has two columns.
arma::mat input;
input = { { -1.0000, 0.1429 },
{ -0.7143, 0.4286 },
{ -0.4286, 0.7143 },
{ -0.1429, 1.0000 } };
input.print("Input columns:");
arma::mat output;
mlpack::ColumnsToBlocks ctb(1, 2);
ctb.Transform(input, output);
// The columns of the input will be reshaped as a square which is
// surrounded by padding value -1 (this value could be changed with the
// BufValue() method):
// -1.0000 -1.0000 -1.0000 -1.0000 -1.0000 -1.0000 -1.0000
// -1.0000 -1.0000 -0.4286 -1.0000 0.1429 0.7143 -1.0000
// -1.0000 -0.7143 -0.1429 -1.0000 0.4286 1.0000 -1.0000
// -1.0000 -1.0000 -1.0000 -1.0000 -1.0000 -1.0000 -1.0000
output.print("Output using 2x2 block size:");
// Now, let's change some parameters; let's have each input column output not
// as a square, but as a 4x1 vector.
ctb.BlockWidth(1);
ctb.BlockHeight(4);
ctb.Transform(input, output);
// The output here will be similar, but each maximal input is 4x1:
// -1.0000 -1.0000 -1.0000 -1.0000 -1.0000
// -1.0000 -1.0000 -1.0000 0.1429 -1.0000
// -1.0000 -0.7143 -1.0000 0.4286 -1.0000
// -1.0000 -0.4286 -1.0000 0.7143 -1.0000
// -1.0000 -0.1429 -1.0000 1.0000 -1.0000
// -1.0000 -1.0000 -1.0000 -1.0000 -1.0000
output.print("Output using 4x1 block size:");
```
---
Load simple images and reshape into blocks.
```c++
// Load some favicons from websites associated with mlpack.
std::vector<std::string> images;
// See the following files:
// - https://datasets.mlpack.org/images/mlpack-favicon.png
// - https://datasets.mlpack.org/images/ensmallen-favicon.png
// - https://datasets.mlpack.org/images/armadillo-favicon.png
// - https://datasets.mlpack.org/images/bandicoot-favicon.png
images.push_back("mlpack-favicon.png");
images.push_back("ensmallen-favicon.png");
images.push_back("armadillo-favicon.png");
images.push_back("bandicoot-favicon.png");
mlpack::data::ImageInfo info;
info.Channels() = 1; // Force loading in grayscale.
arma::mat matrix;
mlpack::data::Load(images, matrix, info, true);
// Now `matrix` has 4 columns, each of which is an individual image.
// Let's save that as its own image just for visualization.
mlpack::data::ImageInfo outInfo(matrix.n_cols, matrix.n_rows, 1);
mlpack::data::Save("favicons-matrix.png", matrix, outInfo, true);
// Use ColumnsToBlocks to create a 2x2 block matrix holding each image.
mlpack::ColumnsToBlocks ctb(2, 2);
ctb.BufValue(0.0); // Use 0 for the margin value.
ctb.BufSize(2); // Use 2-pixel margins.
arma::mat blocks;
ctb.Transform(matrix, blocks);
mlpack::data::ImageInfo blockOutInfo(blocks.n_cols, blocks.n_rows, 1);
mlpack::data::Save("favicons-blocks.png", blocks, blockOutInfo, true);
```
The resulting images (before and after using `ColumnsToBlocks`) are shown below.
*Before*:
<center>
<img src="../../img/favicons-matrix.png" alt="four favicons each as a column in a matrix, unintelligible">
</center>
*After*:
<center>
<img src="../../img/favicons-blocks.png" alt="four favicons each as a block in a larger image, much better">
</center>
### See also
* [Loading and saving image data](../load_save.md#image-data)
* [`SparseAutoencoder`](/src/mlpack/methods/sparse_autoencoder/sparse_autoencoder.hpp)
## Distribution utilities
* `Digamma(x)` returns the logarithmic derivative of the gamma function (see
[Wikipedia](https://en.wikipedia.org/wiki/Digamma_function)).
- `x` should have type `double`.
- The return type is `double`.
* `Trigamma(x)` returns the
[trigamma function](https://en.wikipedia.org/wiki/Trigamma_function) at the
value `x`.
- `x` should have type `double`.
- The return type is `double`.
* Both of these functions are used internally by the
[`GammaDistribution`](distributions.md#gammadistribution) class.
*Example*:
```
const double d1 = mlpack::Digamma(0.25);
const double d2 = mlpack::Digamma(1.0);
const double t1 = mlpack::Trigamma(0.25);
const double t2 = mlpack::Trigamma(1.0);
std::cout << "Digamma(0.25): " << d1 << "." << std::endl;
std::cout << "Digamma(1.0): " << d2 << "." << std::endl;
std::cout << "Trigamma(0.25): " << t1 << "." << std::endl;
std::cout << "Trigamma(1.0): " << t2 << "." << std::endl;
```
## `RandVector()`
* `RandVector(v)` generates a random vector on the unit sphere (i.e. with an
L2-norm of 1) and stores it in the vector `v`.
* `v` should be a dense floating-point Armadillo vector (e.g. `arma::vec` or
`arma::fvec`).
* The [Box-Muller transform](https://en.wikipedia.org/wiki/Box-Muller_transform)
is used to generate the vector.
* `v` is not resized, and should have size equal to the desired dimensionality
when `RandVector()` is called.
*Example*:
```
// Generate a random 10-dimensional vector.
arma::vec v;
v.set_size(10);
RandVector(v);
v.print("Random 10-dimensional vector: ");
std::cout << "Random 10-dimensional vector: " << std::endl;
std::cout << v.t();
std::cout << "L2-norm of vector (should be 1): " << arma::norm(v, 2) << "."
<< std::endl;
```
## Logarithmic utilities
mlpack contains a few functions that are useful for working with logarithms, or
vectors containing logarithms.
* `LogAdd(x, y)` for scalars `x` and `y` (e.g. `double`, `float`, `int`, etc.)
will return `log(e^x + e^y)`.
* `AccuLog(v)`, given a vector `v` containing log values, will return the
scalar log-sum of those values:
`log(e^(v[0]) + e^(v[1]) + ... + e^(v[v.n_elem - 1]))`.
---
* `LogSumExp(m, out)`, given a matrix `m` (`arma::mat`) containing log values,
will compute the scalar log-sum of each *column*, storing the result in the
column vector `out` (type `arma::vec`).
- `out` will be set to size `m.n_cols`.
- `out[i]` will be equal to `AccuLog(m.col(i))`.
- Different element types can be used for `m` and `out` (e.g. `arma::fmat`
and `arma::fvec`).
* `LogSumExpT(m, out)`, given a matrix `m` (type `arma::mat`) containing log
values, will compute the scalar log-sum of each *row*, storing the result in
the column vector `out` (type `arma::vec`)
- `out` will be set to size `m.n_rows`.
- `out[i]` will be equal to `AccuLog(m.row(i))`.
- Different element types can be used for `m` and `out` (e.g. `arma::fmat`
and `arma::fvec`).
---
* `LogSumExp<eT, true>(m, out)` performs an incremental sum, otherwise
identical to `LogSumExp()`.
- The input values of `out` are not ignored.
- `out[i]` will be equal to `log(e^(out[i]) + e^(AccuLog(m.col(i))))`.
- `eT` represents the element type of `m` and `out` (e.g., `double` if `m` is
`arma::mat` and `out` is `arma::vec`).
* `LogSumExpT<eT, true>(m, out)` performs an incremental sum, otherwise
identical to `LogSumExpT()`.
- The input values of `out` are not ignored.
- `out[i]` will be equal to `log(e^(out[i]) + e^(AccuLog(m.row(i))))`.
- `eT` represents the element type of `m` and `out` (e.g., `double` if `m` is
`arma::mat` and `out` is `arma::vec`).
## `MultiplyCube2Cube()`
* `z = MultiplyCube2Cube(x, y, transX=false, transY=false)`
- Inputs `x` and `y` are cubes (e.g. `arma::cube`), and must have the same
number of slices
- `z` is a cube whose slices are the slices of `x` and `y` multiplied
- `transX` and `transY` indicate whether each slice of `x` and `y` should be
transposed before multiplication.
* If `transX` and `transY` are `false`, then
`z.slice(i) = x.slice(i) * y.slice(i)`.
* If `transX` is `false` and `transY` is `true`, then
`z.slice(i) = x.slice(i) * y.slice(i).t()`.
* The inner dimensions of `x` and `y` must match for multiplication, or an
exception will be thrown.
*Example usage:*
```c++
// Generate two random cubes.
arma::cube x(10, 100, 5, arma::fill::randu); // 5 matrices, each 10x100.
arma::cube y(12, 100, 5, arma::fill::randu); // 5 matrices, each 12x100.
arma::cube z = mlpack::MultiplyCube2Cube(x, y, false, true);
// Output size should be 10x12x5.
std::cout << "Output size: " << z.n_rows << "x" << z.n_cols << "x" << z.n_slices
<< "." << std::endl;
```
## `MultiplyMat2Cube()`
* `z = MultiplyMat2Cube(x, y, transX=false, transY=false)`
- Input `x` is a matrix and `y` is a cube (e.g. `arma::cube`).
- `z` is a cube whose slices are `x` multiplied by the slices of `y`.
- `transX` and `transY` indicate whether `x` and each slice of `y` should be
transposed before multiplication.
* If `transX` and `transY` are `false`, then `z.slice(i) = x * y.slice(i)`.
* If `transX` is `false` and `transY` is `true`, then
`z.slice(i) = x * y.slice(i).t()`.
* The inner dimensions of `x` and `y` must match for multiplication, or an
exception will be thrown.
*Example usage:*
```c++
// Generate random inputs.
arma::mat x(10, 100, arma::fill::randu); // Random 10x100 matrix.
arma::cube y(12, 100, 5, arma::fill::randu); // 5 matrices, each 12x100.
arma::cube z = mlpack::MultiplyMat2Cube(x, y, false, true);
// Output size should be 10x12x5.
std::cout << "Output size: " << z.n_rows << "x" << z.n_cols << "x" << z.n_slices
<< "." << std::endl;
```
## `MultiplyCube2Mat()`
* `z = MultiplyCube2Mat(x, y, transX=false, transY=false)`
- Input `x` is a cube (e.g. `arma::cube`) and `y` is a matrix.
- `z` is a cube whose slices are the slices of `x` multiplied with `y`.
- `transX` and `transY` indicate whether each slice of `x` and `y` should be
transposed before multiplication.
* If `transX` and `transY` are `false`, then `z.slice(i) = x.slice(i) * y`.
* If `transX` is `true` and `transY` is `false`, then
`z.slice(i) = x.slice(i).t() * y`.
* The inner dimensions of `x` and `y` must match for multiplication, or an
exception will be thrown.
*Example usage:*
```c++
// Generate two random cubes.
arma::cube x(12, 50, 5, arma::fill::randu); // 5 matrices, each 12x50.
arma::mat y(12, 60, arma::fill::randu); // Random 12x60 matrix.
arma::cube z = mlpack::MultiplyCube2Mat(x, y, true, false);
// Output size should be 50x60x5.
std::cout << "Output size: " << z.n_rows << "x" << z.n_cols << "x" << z.n_slices
<< "." << std::endl;
```
## `Quantile()`
* Compute the quantile function of the Gaussian distribution at the given
probability.
* `double q = Quantile(p, mu=0.0, sigma=1.0)`
- `q` is the computed quantile.
- `p` is the probability to compute the quantile of (between 0 and 1).
- `mu` is the (optional) mean of the Gaussian distribution.
- `sigma` is the (optional) standard deviation of the Gaussian distribution.
- All arguments are `double`s.
* See also [Quantile function on Wikipedia](https://en.wikipedia.org/wiki/Quantile_function).
*Example usage:*
```c++
// 70% of points from N(0, 1) are less than q1 = 0.524.
double q1 = mlpack::Quantile(0.7);
// 90% of points from N(0, 1) are less than q2 = 1.282.
double q2 = mlpack::Quantile(0.9);
// 50% of points from N(1, 1) are less than q3 = 1.0.
double q3 = mlpack::Quantile(0.5, 1.0); // Quantile of 1.0 for N(1, 1) is 1.0.
// 10% of points from N(1, 0.1) are less than q4 = 0.871.
double q4 = mlpack::Quantile(0.1, 1.0, 0.1);
std::cout << "Quantile(0.7): " << q1 << "." << std::endl;
std::cout << "Quantile(0.9): " << q2 << "." << std::endl;
std::cout << "Quantile(0.5, 1.0): " << q3 << "." << std::endl;
std::cout << "Quantile(0.1, 1.0, 0.1): " << q4 << "." << std::endl;
```
## RNG and random number utilities
On top of the random number generation support that Armadillo provides via
[randu()](https://arma.sourceforge.net/docs.html#randu),
[randn()](https://arma.sourceforge.net/docs.html#randn), and
[randi()](https://arma.sourceforge.net/docs.html#randi), mlpack provides
a few additional thread-safe random number generation functions for generating
random scalar values.
* `RandomSeed(seed)` will set the random seed of mlpack's RNGs ***and***
Armadillo's RNG to `seed`.
- This internally calls `arma::arma_rng::set_seed()`.
- In a multithreaded application, each thread's RNG will be deterministically
set to a different value based on `seed`.
* `Random()` returns a random `double` uniformly distributed between `0` and
`1`, *not including 1*.
* `Random(lo, hi)` returns a random `double` uniformly distributed between `lo`
and `hi`, *not including `hi`*.
* `RandBernoulli(p)` samples from a Bernoulli distribution with parameter `p`:
with probability `p`, `1` is returned; with probability `1 - p`, `0` is
returned.
* `RandInt(hiExclusive)` returns a random `int` uniformly distributed in the
range `[0, hiExclusive)`.
* `RandInt(lo, hiExclusive)` returns a random `int` uniformly distributed in
the range `[lo, hiExclusive)`.
* `RandNormal()` returns a random `double` normally distributed with mean `0`
and standard deviation `1`.
* `RandNormal(mean, stddev)` returns a random `double` normally distributed
with mean `mean` and standard deviation `stddev`.
*Examples*:
```c++
mlpack::RandomSeed(123); // Set a specific random seed.
const double r1 = mlpack::Random(); // In the range [0, 1).
const double r2 = mlpack::Random(3, 4); // In the range [3, 4).
const double r3 = mlpack::RandBernoulli(0.25); // P(1) = 0.25.
const int r4 = mlpack::RandInt(10); // In the range [0, 10).
const int r5 = mlpack::RandInt(5, 10); // In the range [5, 10).
const double r6 = mlpack::RandNormal(); // r6 ~ N(0, 1).
const double r7 = mlpack::RandNormal(2.0, 3.0); // r7 ~ N(2, 3).
std::cout << "Random(): " << r1 << "." << std::endl;
std::cout << "Random(3, 4): " << r2 << "." << std::endl;
std::cout << "RandBernoulli(0.25): " << r3 << "." << std::endl;
std::cout << "RandInt(10): " << r4 << "." << std::endl;
std::cout << "RandInt(5, 10): " << r5 << "." << std::endl;
std::cout << "RandNormal(): " << r6 << "." << std::endl;
std::cout << "RandNormal(2, 3): " << r7 << "." << std::endl;
```
## `RandomBasis()`
The `RandomBasis()` function generates a random d-dimensional orthogonal basis.
* `RandomBasis(basis, d)` fills the matrix `basis` with `d` orthogonal vectors,
each of dimension `d`.
- `basis.col(i)` represents the `i`th basis vector.
- `basis` will have size `d` rows by `d` cols.
* The random basis is generated using the QR decomposition.
*Example*:
```c++
arma::mat basis;
// Generate a 10-dimensional random basis.
mlpack::RandomBasis(basis, 10);
// Each two vectors are orthogonal.
std::cout << "Dot product of basis vectors 2 and 4: "
<< arma::dot(basis.col(2), basis.col(4))
<< " (should be zero or very close!)." << std::endl;
```
## `ShuffleData()`
Shuffle a [column-major](../matrices.md#representing-data-in-mlpack) dataset and
associated labels/responses, optionally with weights. This preserves the
connection of each data point to its label (and optionally its weight).
* `ShuffleData(inputData, inputLabels, outputData, outputLabels)`
- Randomly permute data points and labels from `inputData` and `inputLabels`
into `outputData` and `outputLabels`.
- `outputData` will be set to the same size as `inputData`.
- `outputLabels` will be set to the same size as `inputLabels`.
- `inputData` can be a dense matrix, a sparse matrix, or a cube, with any
element type. (That is, `inputData` may have type `arma::mat`,
`arma::fmat`, `arma::sp_mat`, `arma::cube`, etc.)
- `inputLabels` must be a dense vector type but may hold any element type
(e.g. `arma::Row<size_t>`, `arma::uvec`, `arma::vec`, etc.).
- `outputData` must have the same type as `inputData`, and `outputLabels`
must have the same type as `inputLabels`.
* `ShuffleData(inputData, inputLabels, inputWeights, outputData, outputLabels, outputWeights)`
- Identical to the previous overload, but also handles weights via
`inputWeights` and `outputWeights`.
- `inputWeights` must be a dense vector type but may hold any element type
(e.g. `arma::rowvec`, `arma::frowvec`, `arma::vec`, etc.)
- `outputWeights` must have the same type as `inputWeights`.
***Note:*** when `inputData` is a cube (e.g. `arma::cube` or similar), the
columns of the cube will be shuffled.
*Example usage:*
```c++
// See https://datasets.mlpack.org/iris.csv.
arma::mat dataset;
mlpack::data::Load("iris.csv", dataset, true);
// See https://datasets.mlpack.org/iris.labels.csv.
arma::Row<size_t> labels;
mlpack::data::Load("iris.labels.csv", labels, true);
// Now shuffle the points in the iris dataset.
arma::mat shuffledDataset;
arma::Row<size_t> shuffledLabels;
mlpack::ShuffleData(dataset, labels, shuffledDataset, shuffledLabels);
std::cout << "Before shuffling, the first point was: " << std::endl;
std::cout << " " << dataset.col(0).t();
std::cout << "with label " << labels[0] << "." << std::endl;
std::cout << std::endl;
std::cout << "After shuffling, the first point is: " << std::endl;
std::cout << " " << shuffledDataset.col(0).t();
std::cout << "with label " << shuffledLabels[0] << "." << std::endl;
// Generate random weights, then shuffle those also.
arma::rowvec weights(dataset.n_cols, arma::fill::randu);
arma::rowvec shuffledWeights;
mlpack::ShuffleData(dataset, labels, weights, shuffledDataset, shuffledLabels,
shuffledWeights);
std::cout << std::endl << std::endl;
std::cout << "Before shuffling with weights, the first point was: "
<< std::endl;
std::cout << " " << dataset.col(0).t();
std::cout << "with label " << labels[0] << " and weight " << weights[0] << "."
<< std::endl;
std::cout << std::endl;
std::cout << "After shuffling with weights, the first point is: " << std::endl;
std::cout << " " << shuffledDataset.col(0).t();
std::cout << "with label " << shuffledLabels[0] << " and weight "
<< shuffledWeights[0] << "." << std::endl;
```