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600 lines
24 KiB
Markdown
600 lines
24 KiB
Markdown
## `DecisionTree`
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The `DecisionTree` class implements a decision tree classifier that supports
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numerical and categorical features, by default using Gini gain to choose which
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feature to split on. The class offers several template parameters and several
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runtime options that can be used to control the behavior of the tree.
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Decision trees are useful for classifying points with _discrete labels_ (i.e.
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`0`, `1`, `2`). For predicting _continuous values_ (regression), see
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[`DecisionTreeRegressor`](decision_tree_regressor.md).
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#### Simple usage example:
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```c++
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// Train a decision tree on random numeric data and predict labels on test data:
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// All data and labels are uniform random; 10 dimensional data, 5 classes.
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// Replace with a data::Load() call or similar for a real application.
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arma::mat dataset(10, 1000, arma::fill::randu); // 1000 points.
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arma::Row<size_t> labels =
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arma::randi<arma::Row<size_t>>(1000, arma::distr_param(0, 4));
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arma::mat testDataset(10, 500, arma::fill::randu); // 500 test points.
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mlpack::DecisionTree tree; // Step 1: create model.
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tree.Train(dataset, labels, 5); // Step 2: train model.
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arma::Row<size_t> predictions;
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tree.Classify(testDataset, predictions); // Step 3: classify points.
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// Print some information about the test predictions.
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std::cout << arma::accu(predictions == 2) << " test points classified as class "
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<< "2." << std::endl;
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```
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<p style="text-align: center; font-size: 85%"><a href="#simple-examples">More examples...</a></p>
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#### Quick links:
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* [Constructors](#constructors): create `DecisionTree` objects.
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* [`Train()`](#training): train model.
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* [`Classify()`](#classification): classify with a trained model.
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* [Other functionality](#other-functionality) for loading, saving, and
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inspecting.
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* [Examples](#simple-examples) of simple usage and links to detailed example
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projects.
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* [Template parameters](#advanced-functionality-template-parameters) for custom
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behavior.
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#### See also:
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* [`DecisionTreeRegressor`](decision_tree_regressor.md)
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* [Random forests](random_forest.md)
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* [mlpack classifiers](../modeling.md#classification)
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* [Decision tree on Wikipedia](https://en.wikipedia.org/wiki/Decision_tree)
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* [Decision tree learning on Wikipedia](https://en.wikipedia.org/wiki/Decision_tree_learning)
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### Constructors
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* `tree = DecisionTree()`
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- Initialize tree without training.
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- You will need to call [`Train()`](#training) later to train the tree before
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calling [`Classify()`](#classification).
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---
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* `tree = DecisionTree(data, labels, numClasses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree = DecisionTree(data, labels, numClasses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on numerical-only data (optionally with instance weights).
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---
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* `tree = DecisionTree(data, datasetInfo, labels, numClasses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree = DecisionTree(data, datasetInfo, labels, numClasses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on mixed categorical data (optionally with instance weights).
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---
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#### Constructor Parameters:
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| **name** | **type** | **description** | **default** |
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|----------|----------|-----------------|-------------|
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| `data` | [`arma::mat`](../matrices.md) | [Column-major](../matrices.md#representing-data-in-mlpack) training matrix. | _(N/A)_ |
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| `datasetInfo` | [`data::DatasetInfo`](../load_save.md#loading-categorical-data) | Dataset information, specifying type information for each dimension. | _(N/A)_ |
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| `labels` | [`arma::Row<size_t>`](../matrices.md) | Training labels, [between `0` and `numClasses - 1`](../core/normalizing_labels.md) (inclusive). Should have length `data.n_cols`. | _(N/A)_ |
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| `weights` | [`arma::rowvec`](../matrices.md) | Weights for each training point. Should have length `data.n_cols`. | _(N/A)_ |
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| `numClasses` | `size_t` | Number of classes in the dataset. | _(N/A)_ |
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| `minLeafSize` | `size_t` | Minimum number of points in each leaf node. | `10` |
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| `minGainSplit` | `double` | Minimum gain for a node to split. | `1e-7` |
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| `maxDepth` | `size_t` | Maximum depth for the tree. (0 means no limit.) | `0` |
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* Setting `minLeafSize` too small (e.g. `1`) may cause the tree to overfit to
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its training data, and may create a very large tree. However, setting it too
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large may cause the tree to be very small and underfit.
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* `minGainSplit` has similar behavior: if it is too small, the tree may
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overfit; if too large, it may underfit.
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***Note:*** different types can be used for `data` and `weights` (e.g.,
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`arma::fmat`, `arma::sp_mat`). However, the element type of `data` and
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`weights` must match; for example, if `data` has type `arma::fmat`, then
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`weights` must have type `arma::frowvec`.
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### Training
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If training is not done as part of the constructor call, it can be done with one
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of the following versions of the `Train()` member function:
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* `tree.Train(data, labels, numClasses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree.Train(data, labels, numClasses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on numerical-only data (optionally with instance weights).
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---
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* `tree.Train(data, datasetInfo, labels, numClasses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree.Train(data, datasetInfo, labels, numClasses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on mixed categorical data (optionally with instance weights).
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---
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Types of each argument are the same as in the table for constructors
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[above](#constructor-parameters).
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***Notes***:
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* Training is not incremental. A second call to `Train()` will retrain the
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decision tree from scratch.
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* `Train()` returns a `double` with the final gain of the tree (the Gini gain,
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unless a different
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[`FitnessFunction` template parameter](#fully-custom-behavior) is specified.
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### Classification
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Once a `DecisionTree` is trained, the `Classify()` member function can be used
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to make class predictions for new data.
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* `size_t predictedClass = tree.Classify(point)`
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- ***(Single-point)***
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- Classify a single point, returning the predicted class.
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---
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* `tree.Classify(point, prediction, probabilitiesVec)`
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- ***(Single-point)***
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- Classify a single point and compute class probabilities.
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- The predicted class is stored in `prediction`.
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- The probability of class `i` can be accessed with `probabilitiesVec[i]`.
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---
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* `tree.Classify(data, predictions)`
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- ***(Multi-point)***
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- Classify a set of points.
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- The prediction for data point `i` can be accessed with `predictions[i]`.
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---
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* `tree.Classify(data, predictions, probabilities)`
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- ***(Multi-point)***
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- Classify a set of points and compute class probabilities for each point.
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- The prediction for data point `i` can be accessed with `predictions[i]`.
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- The probability of class `j` for data point `i` can be accessed with
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`probabilities(j, i)`.
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---
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#### Classification Parameters:
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| **usage** | **name** | **type** | **description** |
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|-----------|----------|----------|-----------------|
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| _single-point_ | `point` | [`arma::vec`](../matrices.md) | Single point for classification. |
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| _single-point_ | `prediction` | `size_t&` | `size_t` to store class prediction into. |
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| _single-point_ | `probabilitiesVec` | [`arma::vec&`](../matrices.md) | `arma::vec&` to store class probabilities into. Will be set to length `numClasses`. |
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||||
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| _multi-point_ | `data` | [`arma::mat`](../matrices.md) | Set of [column-major](../matrices.md#representing-data-in-mlpack) points for classification. |
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| _multi-point_ | `predictions` | [`arma::Row<size_t>&`](../matrices.md) | Vector of `size_t`s to store class prediction into. Will be set to length `data.n_cols`. |
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| _multi-point_ | `probabilities` | [`arma::mat&`](../matrices.md) | Matrix to store class probabilities into (number of rows will be equal to number of classes, number of columns will be equal to `data.n_cols`). |
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***Note:*** different types can be used for `data` and `point` (e.g.
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`arma::fmat`, `arma::sp_mat`, `arma::sp_vec`, etc.). However, the element type
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that is used should be the same type that was used for training.
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### Other Functionality
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* A `DecisionTree` can be serialized with
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[`data::Save()` and `data::Load()`](../load_save.md#mlpack-objects).
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* `tree.NumChildren()` will return a `size_t` indicating the number of children
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in the node `tree`. If there was no split, zero is returned.
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* `tree.Child(i)` will return a `DecisionTree` object representing the `i`th
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child of the node `tree`.
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* `tree.SplitDimension()` returns a `size_t` indicating which dimension the
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node `tree` splits on.
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* `tree.NumClasses()` returns a `size_t` indicating the number of classes the
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tree was trained on.
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For complete functionality, the [source
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code](/src/mlpack/methods/decision_tree/decision_tree.hpp) can be consulted.
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Each method is fully documented.
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### Simple Examples
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See also the [simple usage example](#simple-usage-example) for a trivial use of
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`DecisionTree`.
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---
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Train a decision tree on mixed categorical data and save it:
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```c++
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// Load a categorical dataset.
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arma::mat dataset;
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mlpack::data::DatasetInfo info;
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// See https://datasets.mlpack.org/covertype.train.arff.
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mlpack::data::Load("covertype.train.arff", dataset, info, true);
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arma::Row<size_t> labels;
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// See https://datasets.mlpack.org/covertype.train.labels.csv.
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mlpack::data::Load("covertype.train.labels.csv", labels, true);
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// Create the tree.
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mlpack::DecisionTree tree;
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// Train on the given dataset, specifying a minimum leaf size of 5.
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tree.Train(dataset, info, labels, 7 /* classes */, 5 /* minimum leaf size */);
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// Load categorical test data.
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arma::mat testDataset;
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// See https://datasets.mlpack.org/covertype.test.arff.
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mlpack::data::Load("covertype.test.arff", testDataset, info, true);
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// Predict class of first test point.
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const size_t firstPrediction = tree.Classify(testDataset.col(0));
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std::cout << "Predicted class of first test point is " << firstPrediction << "."
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<< std::endl;
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// Predict class and probabilities of second test point.
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size_t secondPrediction;
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arma::vec secondProbabilities;
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tree.Classify(testDataset.col(1), secondPrediction, secondProbabilities);
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std::cout << "Class probabilities of second test point: " <<
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secondProbabilities.t();
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// Save the tree to `tree.bin`.
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mlpack::data::Save("tree.bin", "tree", tree);
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```
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---
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Load a tree and print some information about it.
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```c++
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mlpack::DecisionTree tree;
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// This call assumes a tree called "tree" has already been saved to `tree.bin`
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// with `data::Save()`.
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mlpack::data::Load("tree.bin", "tree", tree, true);
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if (tree.NumChildren() > 0)
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{
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std::cout << "The split dimension of the root node of the tree in `tree.bin` "
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<< "is dimension " << tree.SplitDimension() << "." << std::endl;
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}
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else
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{
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std::cout << "The tree in `tree.bin` is a leaf (it has no children)."
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<< std::endl;
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}
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```
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---
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See also the following fully-working examples:
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- [Loan default prediction with `DecisionTree`](https://github.com/mlpack/examples/blob/master/jupyter_notebook/decision_tree/loan_default_prediction/loan-default-prediction-cpp.ipynb)
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### Advanced Functionality: Template Parameters
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#### Using different element types.
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`DecisionTree`'s constructors, `Train()`, and `Classify()` functions support
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any data type, so long as it supports the Armadillo matrix API. So, for
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instance, learning can be done on single-precision floating-point data:
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```c++
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// 1000 random points in 10 dimensions.
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arma::fmat dataset(10, 1000, arma::fill::randu);
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// Random labels for each point, totaling 5 classes.
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arma::Row<size_t> labels =
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arma::randi<arma::Row<size_t>>(1000, arma::distr_param(0, 4));
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// Train in the constructor.
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mlpack::DecisionTree tree(dataset, labels, 5);
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// Create test data (500 points).
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arma::fmat testDataset(10, 500, arma::fill::randu);
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arma::Row<size_t> predictions;
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tree.Classify(testDataset, predictions);
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// Now `predictions` holds predictions for the test dataset.
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// Print some information about the test predictions.
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std::cout << arma::accu(predictions == 2) << " test points classified as class "
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<< "2." << std::endl;
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```
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---
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#### Fully custom behavior.
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The `DecisionTree` class also supports several template parameters, which can
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be used for custom behavior during learning. The full signature of the class is
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as follows:
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```
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DecisionTree<FitnessFunction,
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NumericSplitType,
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CategoricalSplitType,
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DimensionSelectionType,
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NoRecursion>
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```
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* `FitnessFunction`: the measure of goodness to use when deciding on tree
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splits
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* `NumericSplitType`: the strategy used for finding splits on numeric data
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dimensions
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* `CategoricalSplitType`: the strategy used for finding splits on categorical
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data dimensions
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* `DimensionSelectionType`: the strategy used for proposing dimensions to
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attempt to split on
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* `NoRecursion`: a boolean indicating whether to build a tree or a stump
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(one level tree)
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Below, details are given for the requirements of each of these template types.
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---
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#### `FitnessFunction`
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* Specifies the fitness function to use when learning a decision tree.
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* The `GiniGain` _(default)_ and `InformationGain` classes are available for
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drop-in usage.
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* A custom class must implement three functions:
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```c++
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// You can use this as a starting point for implementation.
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class CustomFitnessFunction
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{
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// Return the range (difference between maximum and minimum gain values).
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double Range(const size_t numClasses);
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// Compute the gain for the given vector of labels, where `labels[i]` has an
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// associated instance weight `weights[i]`.
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//
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// `RowType` and `WeightVecType` will be vector types following the Armadillo
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// API. If `UseWeights` is `false`, then the `weights` vector should be
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// ignored (e.g. the labels are not weighted).
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template<bool UseWeights, typename RowType, typename WeightVecType>
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double Evaluate(const RowType& labels,
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const size_t numClasses,
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const WeightVecType& weights);
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// Compute the gain for the given counted set of labels, where `counts[i]`
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// contains the number of points with label `i`. There are `totalCount`
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// labels total, and `counts` has length `numClasses`.
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//
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// `UseWeights` is ignored, and `CountType` will be an integral type (e.g.
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// `size_t`).
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template<bool UseWeights, typename CountType>
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double EvaluatePtr(const CountType* counts,
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const size_t numClasses,
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const CountType totalCount);
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};
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```
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---
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#### `NumericSplitType`
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* Specifies the strategy to be used during training when splitting a numeric
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feature.
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* The `BestBinaryNumericSplit` _(default)_ class is available for drop-in
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usage and finds the best binary (two-way) split among all possible binary
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splits.
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* The `RandomBinaryNumericSplit` class is available for drop-in usage and
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will select a split randomly between the minimum and maximum values of a
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dimension. It is very efficient but does not yield splits that maximize
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the gain. (Used by the `ExtraTrees` variant of
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[`RandomForest`](random_forest.md).)
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* A custom class must take a [`FitnessFunction`](#fitnessfunction) as a
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template parameter, implement three functions, and have an internal
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structure `AuxiliarySplitInfo` that is used at classification time:
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```c++
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template<typename FitnessFunction>
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class CustomNumericSplit
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{
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public:
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// If a split with better resulting gain than `bestGain` is found, then
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// information about the new, better split should be stored in `splitInfo` and
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// `aux`. Specifically, a split is better than `bestGain` if the sum of the
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// gains that the children will have (call this `sumChildrenGains`) is
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// sufficiently better than the gain of the unsplit node (call this
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// `unsplitGain`):
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//
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// split if `sumChildrenGains - unsplitGain > bestGain`, and
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// `sumChildrenGains - unsplitGain > minGainSplit`, and
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// each child will have at least `minLeafSize` points
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//
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// The new best split value should be returned (or anything greater than or
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// equal to `bestGain` if no better split is found).
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//
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// If a new best split is found, then `splitInfo` and `aux` should be
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// populated with the information that will be needed for
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// `CalculateDirection()` to successfully choose the child for a given point.
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// `splitInfo` should be set to a vector of length 1. The format of `aux` is
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// arbitrary and is detailed more below.
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//
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// If `UseWeights` is false, the vector `weights` should be ignored.
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// Otherwise, they are instance weighs for each value in `data` (one dimension
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// of the input data).
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template<bool UseWeights, typename VecType, typename WeightVecType>
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double SplitIfBetter(const double bestGain,
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const VecType& data,
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const arma::Row<size_t>& labels,
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const size_t numClasses,
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const WeightVecType& weights,
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const size_t minLeafSize,
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const double minGainSplit,
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arma::vec& splitInfo,
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AuxiliarySplitInfo& aux);
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// Return the number of children for a given split. If there was no split,
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// return zero. `splitInfo` and `aux` contain the split information, as set
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// in `SplitIfBetter`.
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size_t NumChildren(const arma::vec& splitInfo,
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const AuxiliarySplitInfo& aux);
|
|
|
|
// Given a point with value `point`, and split information `splitInfo` and
|
|
// `aux`, return the index of the child that corresponds to the point. So,
|
|
// e.g., if the split type was a binary split on the value `splitInfo`, you
|
|
// might return `0` if `point < splitInfo`, and `1` otherwise.
|
|
template<typename ElemType>
|
|
static size_t CalculateDirection(
|
|
const ElemType& point,
|
|
const double& splitInfo,
|
|
const AuxiliarySplitInfo& /* aux */);
|
|
|
|
// This class can hold any extra data that is necessary to encode a split. It
|
|
// should only be non-empty if a single `double` value cannot be used to hold
|
|
// the information corresponding to a split.
|
|
class AuxiliarySplitInfo { };
|
|
};
|
|
```
|
|
|
|
---
|
|
|
|
#### `CategoricalSplitType`
|
|
|
|
* Specifies the strategy to be used during training when splitting a
|
|
categorical feature.
|
|
* The `AllCategoricalSplit` _(default)_ and `BestBinaryCategoricalSplit` are~
|
|
available for drop-in usage.
|
|
* `AllCategoricalSplit`, the default ID3 split
|
|
algorithm, splits all categories into their own node. This variant is simple,
|
|
and has complexity `O(n)`, where `n` is the number of samples.
|
|
* `BestBinaryCategoricalSplit` is the preferred algorithm of
|
|
[the CART system](https://www.taylorfrancis.com/books/mono/10.1201/9781315139470/classification-regression-trees-leo-breiman-jerome-friedman-olshen-charles-stone).
|
|
It will find the the best (entropy-minimizing) binary partition of the
|
|
categories. This algorithm has complexity `O(n lg n)` in the case of binary
|
|
outcomes, but is exponential in the number of _categories_ when there are
|
|
more than two _classes_.~
|
|
- ***Note***: `BestBinaryCategoricalSplit` should not be chosen when there
|
|
are multiple classes and many categories.
|
|
* A custom class must take a [`FitnessFunction`](#fitnessfunction) as a
|
|
template parameter, implement three functions, and have an internal
|
|
structure `AuxiliarySplitInfo` that is used at classification time:
|
|
|
|
```c++
|
|
template<typename FitnessFunction>
|
|
class CustomCategoricalSplit
|
|
{
|
|
public:
|
|
// If a split with better resulting gain than `bestGain` is found, then
|
|
// information about the new, better split should be stored in `splitInfo` and
|
|
// `aux`. Specifically, a split is better than `bestGain` if the sum of the
|
|
// gains that the children will have (call this `sumChildrenGains`) is
|
|
// sufficiently better than the gain of the unsplit node (call this
|
|
// `unsplitGain`):
|
|
//
|
|
// split if `sumChildrenGains - unsplitGain > bestGain`, and
|
|
// `sumChildrenGains - unsplitGain > minGainSplit`, and
|
|
// each child will have at least `minLeafSize` points
|
|
//
|
|
// The new best split value should be returned (or anything greater than or
|
|
// equal to `bestGain` if no better split is found).
|
|
//
|
|
// If a new best split is found, then `splitInfo` and `aux` should be
|
|
// populated with the information that will be needed for
|
|
// `CalculateDirection()` to successfully choose the child for a given point.
|
|
// `splitInfo` should be set to a non-empty vector. The format of `aux` is
|
|
// arbitrary and is detailed more below.
|
|
//
|
|
// If `UseWeights` is false, the vector `weights` should be ignored.
|
|
// Otherwise, they are instance weighs for each value in `data` (one
|
|
// categorical dimension of the input data, which takes values between `0` and
|
|
// `numCategories - 1`).
|
|
template<bool UseWeights, typename VecType, typename LabelsType,
|
|
typename WeightVecType>
|
|
static double SplitIfBetter(
|
|
const double bestGain,
|
|
const VecType& data,
|
|
const size_t numCategories,
|
|
const LabelsType& labels,
|
|
const size_t numClasses,
|
|
const WeightVecType& weights,
|
|
const size_t minLeafSize,
|
|
const double minGainSplit,
|
|
arma::vec& splitInfo,
|
|
AuxiliarySplitInfo& aux);
|
|
|
|
// Return the number of children for a given split. If there was no split,
|
|
// return zero. `splitInfo` and `aux` contain the split information, as set
|
|
// in `SplitIfBetter`.
|
|
size_t NumChildren(const arma::vec& splitInfo,
|
|
const AuxiliarySplitInfo& aux);
|
|
|
|
// Given a point with (categorical) value `point`, and split information
|
|
// `splitInfo` and `aux`, return the index of the child that corresponds to
|
|
// the point. So, e.g., for `AllCategoricalSplit`, which splits a categorical
|
|
// dimension into one child for each category, this simply returns `point`.
|
|
template<typename ElemType>
|
|
static size_t CalculateDirection(
|
|
const ElemType& point,
|
|
const double& splitInfo,
|
|
const AuxiliarySplitInfo& /* aux */);
|
|
|
|
// This class can hold any extra data that is necessary to encode a split. It
|
|
// should only be non-empty if a single `double` value cannot be used to hold
|
|
// the information corresponding to a split.
|
|
class AuxiliarySplitInfo { };
|
|
};
|
|
```
|
|
|
|
---
|
|
|
|
#### `DimensionSelectionType`
|
|
|
|
* When splitting a decision tree, `DimensionSelectionType` proposes possible
|
|
dimensions to try splitting on.
|
|
* `AllDimensionSplit` _(default)_ is available for drop-in usage and proposes
|
|
all dimensions for splits.
|
|
* `MultipleRandomDimensionSelect` proposes a different random subset of
|
|
dimensions at each decision tree node.
|
|
- By default each random subset is of size `sqrt(d)` where `d` is the number
|
|
of dimensions in the data.
|
|
- If constructed as `MultipleRandomDimensionSelect(n)` and passed to the
|
|
constructor of `DecisionTree` or the `Train()` function, each random
|
|
subset will be of size `n`.
|
|
* Each `DecisionTree` [constructor](#constructors) and each version of the
|
|
[`Train()`](#training) function optionally accept an instantiated
|
|
`DimensionSelectionType` object as the very last parameter (after
|
|
`maxDepth`), in case some internal state in the dimension selection mechanism
|
|
is required.
|
|
* A custom class must implement three simple functions:
|
|
|
|
```c++
|
|
class CustomDimensionSelect
|
|
{
|
|
public:
|
|
// Get the first dimension to try.
|
|
// This should return a value between `0` and `data.n_rows`.
|
|
size_t Begin();
|
|
|
|
// Get the next dimension to try. Note that internal state can be used to
|
|
// track which candidate dimension is currently being looked at.
|
|
// This should return a value between `0` and `data.n_rows`.
|
|
size_t Next();
|
|
|
|
// Get a value indicating that all dimensions have been tried.
|
|
size_t End() const;
|
|
|
|
// The usage pattern of `DimensionSelectionType` by `DecisionTree` is as
|
|
// follows, assuming that `dim` is an instantiated `DimensionSelectionType`
|
|
// object:
|
|
//
|
|
// for (size_t dim = dim.Begin(); dim != dim.End(); dim = dim.Next())
|
|
// {
|
|
// // ... try to split on dimension `dim` ...
|
|
// }
|
|
};
|
|
```
|
|
|
|
---
|
|
|
|
#### `NoRecursion`
|
|
|
|
* A `bool` value that indicates whether a decision tree should be
|
|
constructed recursively.
|
|
* If `true`, only the root node will be split (producing a decision
|
|
stump).
|
|
* If `false` _(default)_, a full decision tree will be built.
|