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610 lines
25 KiB
Markdown
610 lines
25 KiB
Markdown
## `DecisionTreeRegressor`
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The `DecisionTreeRegressor` class implements a decision tree regressor that
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supports numerical and categorical features, by default using MSE (minimum
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squared error) to choose which feature to split on. The class offers several
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template parameters and runtime options that can be used to control the behavior
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of the tree.
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The `DecisionTreeRegressor` class is useful for regressions; i.e., predicting
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_continuous values_ (`0.3`, `1.2`, etc.). For predicting _discrete labels_
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(classification), see [`DecisionTree`](decision_tree.md).
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#### Simple usage example:
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Train a decision tree regressor on random numeric data and make predictions on a
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test set:
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```c++
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// Train a decision tree regressor on random numeric data and make predictions.
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// All data and responses are uniform random; this uses 10 dimensional data.
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// Replace with a data::Load() call or similar for a real application.
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arma::mat dataset(10, 1000, arma::fill::randu); // 1000 points.
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arma::rowvec responses = arma::randn<arma::rowvec>(1000);
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arma::mat testDataset(10, 500, arma::fill::randu); // 500 test points.
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mlpack::DecisionTreeRegressor tree; // Step 1: create tree.
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tree.Train(dataset, responses); // Step 2: train model.
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arma::rowvec predictions;
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tree.Predict(testDataset, predictions); // Step 3: use model to predict.
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// Print some information about the test predictions.
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std::cout << arma::accu(predictions > 0.7) << " test points predicted to have"
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<< " responses greater than 0.7." << std::endl;
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std::cout << arma::accu(predictions < 0) << " test points predicted to have "
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<< "negative responses." << std::endl;
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```
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<p style="text-align: center; font-size: 85%"><a href="#simple-examples">More examples...</a></p>
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#### Quick links:
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* [Constructors](#constructors): create `DecisionTreeRegressor` objects.
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* [`Train()`](#training): train model.
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* [`Predict()`](#prediction): predict values with a trained model.
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* [Other functionality](#other-functionality) for loading, saving, and
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inspecting.
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* [Examples](#simple-examples) of simple usage and links to detailed example
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projects.
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* [Template parameters](#advanced-functionality-template-parameters) for custom
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behavior.
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#### See also:
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* [`DecisionTree`](decision_tree.md)
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* [Random forests](random_forest.md)
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* [mlpack regression techniques](../modeling.md#regression)
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* [Decision tree on Wikipedia](https://en.wikipedia.org/wiki/Decision_tree)
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* [Decision tree learning on Wikipedia](https://en.wikipedia.org/wiki/Decision_tree_learning)
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### Constructors
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* `tree = DecisionTreeRegressor()`
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- Initialize tree without training.
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- You will need to call [`Train()`](#training) later to train the tree before
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calling [`Predict()`](#prediction).
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---
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* `tree = DecisionTreeRegressor(data, responses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree = DecisionTreeRegressor(data, responses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on numerical-only data (optionally with instance weights).
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---
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* `tree = DecisionTreeRegressor(data, datasetInfo, responses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree = DecisionTreeRegressor(data, datasetInfo, responses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on mixed categorical data (optionally with instance weights).
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---
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#### Constructor parameters:
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| **name** | **type** | **description** | **default** |
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|----------|----------|-----------------|-------------|
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| `data` | [`arma::mat`](../matrices.md) | [Column-major](../matrices.md#representing-data-in-mlpack) training matrix. | _(N/A)_ |
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| `datasetInfo` | [`data::DatasetInfo`](../load_save.md#loading-categorical-data) | Dataset information, specifying type information for each dimension. | _(N/A)_ |
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| `responses` | [`arma::rowvec`](../matrices.md) | Training responses (e.g. values to predict). Should have length `data.n_cols`. | _(N/A)_ |
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| `weights` | [`arma::rowvec`](../matrices.md) | Weights for each training point. Should have length `data.n_cols`. | _(N/A)_ |
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| `numClasses` | `size_t` | Number of classes in the dataset. | _(N/A)_ |
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| `minLeafSize` | `size_t` | Minimum number of points in each leaf node. | `10` |
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| `minGainSplit` | `double` | Minimum gain for a node to split. | `1e-7` |
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| `maxDepth` | `size_t` | Maximum depth for the tree. (0 means no limit.) | `0` |
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* Setting `minLeafSize` too small (e.g. `1`) may cause the tree to overfit to
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its training data, and may create a very large tree. However, setting it too
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large may cause the tree to be very small and underfit.
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* `minGainSplit` has similar behavior: if it is too small, the tree may
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overfit; if too large, it may underfit.
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***Note:*** different types can be used for `data`, `responses`, and `weights`
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(e.g., `arma::fmat`, `arma::sp_mat`). However, the element type of `data`,
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`responses`, and `weights` all must match; for example, if `data` has type
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`arma::fmat`, then `responses` and `weights` must have type `arma::frowvec`.
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### Training
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If training is not done as a part of the constructor call, it can be done with
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one of the following versions of the `Train()` member function:
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* `tree.Train(data, responses, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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* `tree.Train(data, responses, weights, minLeafSize=10, minGainSplit=1e-7, maxDepth=0)`
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- Train on numerical-only data (optionally with instance weights).
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---
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* `tree.Train(data, datasetInfo, responses)`
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* `tree.Train(data, datasetInfo, responses, weights)`
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* `tree.Train(data, datasetInfo, responses, minLeafSize, minGainSplit, maxDepth)`
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* `tree.Train(data, datasetInfo, responses, weights, minLeafSize, minGainSplit, maxDepth)`
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- Train on mixed categorical data (optionally with instance weights).
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---
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Types of each argument are the same as in the table for constructors
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[above](#constructor-parameters).
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***Notes***:
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* Training is not incremental. A second call to `Train()` will retrain the
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decision tree from scratch.
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* `Train()` returns a `double` with the final gain of the tree (the Gini gain,
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unless a different
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[`FitnessFunction` template parameter](#fully-custom-behavior) is specified.
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### Prediction
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Once a `DecisionTreeRegressor` is trained, the `Predict()` member function can
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be used to make class predictions for new data.
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* `double predictedValue = tree.Predict(point)`
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- ***(Single-point)***
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- Predict and return the value for a single point.
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---
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* `tree.Predict(data, predictions)`
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- ***(Multi-point)***
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- Predict and return values for every point in the given matrix `data`.
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- The predictions for each point are stored in `predictions`, which is set to
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length `data.n_cols`.
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- The prediction for data point `i` can be accessed with `predictions[i]`.
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---
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#### Prediction Parameters:
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| **usage** | **name** | **type** | **description** |
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|-----------|----------|----------|-----------------|
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| _single-point_ | `point` | [`arma::vec`](../matrices.md) | Single point for prediction. |
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||||
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| _multi-point_ | `data` | [`arma::mat`](../matrices.md) | Set of [column-major](../matrices.md#representing-data-in-mlpack) points for prediction. |
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| _multi-point_ | `predictions` | [`arma::rowvec&`](../matrices.md) | Vector to store predictions into. |
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***Note:*** different types can be used for `data` and `point` (e.g.
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`arma::fmat`, `arma::sp_mat`, `arma::sp_vec`, etc.). However, the element type
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that is used should be the same type that was used for training.
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### Other Functionality
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* A `DecisionTreeRegressor` can be serialized with
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[`data::Save()` and `data::Load()`](../load_save.md#mlpack-objects).
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* `tree.NumChildren()` will return a `size_t` indicating the number of children
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in the node `tree`.
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* `tree.NumLeaves()` will return the total number of leaf nodes that are
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descendants of the node `tree`.
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* `tree.Child(i)` will return a `DecisionTreeRegressor` object representing the
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`i`th child of the node `tree`.
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* `tree.SplitDimension()` returns a `size_t` indicating which dimension the
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node `tree` splits on.
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For complete functionality, the [source
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code](/src/mlpack/methods/decision_tree/decision_tree_regressor.hpp) can be
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consulted. Each method is fully documented.
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### Simple Examples
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See also the [simple usage example](#simple-usage-example) for a trivial use of
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`DecisionTreeRegressor`.
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---
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Train a decision tree regressor on mixed categorical data and save the model to
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disk.
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```c++
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// Load a categorical dataset.
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arma::mat data;
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mlpack::data::DatasetInfo info;
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// See https://datasets.mlpack.org/telecom_churn.arff.
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mlpack::data::Load("telecom_churn.arff", data, info, true);
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arma::rowvec responses;
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// See https://datasets.mlpack.org/telecom_churn.responses.csv.
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mlpack::data::Load("telecom_churn.responses.csv", responses, true);
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// Split data into training set (80%) and test set (20%).
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arma::mat trainData, testData;
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arma::rowvec trainResponses, testResponses;
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mlpack::data::Split(data, responses, trainData, testData, trainResponses,
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testResponses, 0.2);
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// Create the tree.
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mlpack::DecisionTreeRegressor tree;
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// Train on the given dataset, specifying a minimum gain of 1e-6 and keeping the
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// default minimum leaf size.
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const double mse = tree.Train(trainData, info, trainResponses,
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10 /* minimum leaf size */, 1e-6 /* minimum gain */);
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// Print the MSE of the trained tree.
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std::cout << "MSE of trained tree is " << mse << "." << std::endl;
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// Compute prediction on the first test point.
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const double firstPrediction = tree.Predict(testData.col(0));
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std::cout << "Predicted value for first test point is " << firstPrediction
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<< "." << std::endl;
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// Compute predictions on test data.
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arma::rowvec testPredictions;
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tree.Predict(testData, testPredictions);
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// Compute the average error on the test set.
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const double testAverageError = arma::mean(testResponses - testPredictions);
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std::cout << "Average error on test set: " << testAverageError << "."
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<< std::endl;
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// Save the tree to "tree.bin" with the name "tree".
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mlpack::data::Save("tree.bin", "tree", tree);
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```
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---
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Load a tree and print some information about it.
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```c++
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mlpack::DecisionTreeRegressor tree;
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// This call assumes a tree called "tree" has already been saved to `tree.bin`
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// with `data::Save()`.
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mlpack::data::Load("tree.bin", "tree", tree, true);
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std::cout << "Information about the DecisionTreeRegressor in `tree.bin`:"
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<< std::endl;
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std::cout << " * The root node has " << tree.NumChildren() << " children."
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<< std::endl;
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std::cout << " * The tree has " << tree.NumLeaves() << " leaves." << std::endl;
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if (tree.NumChildren() > 0)
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{
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for (size_t i = 0; i < tree.NumChildren(); ++i)
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{
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std::cout << " * Child " << i << " of the root has "
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<< tree.Child(i).NumLeaves() << " leaves in its subtree." << std::endl;
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}
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}
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```
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### Advanced Functionality: Template Parameters
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#### Using different element types.
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`DecisionTreeRegressor`'s constructors, `Train()`, and `Predict()` functions
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support any data type, so long as it supports the Armadillo matrix API. So, for
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instance, learning can be done on single-precision floating-point data:
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```c++
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// 1000 random points in 10 dimensions.
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arma::fmat dataset(10, 1000, arma::fill::randu);
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// Random responses for each point, with a normal distribution.
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arma::frowvec responses = arma::randn<arma::frowvec>(1000);
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// Train in the constructor.
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mlpack::DecisionTreeRegressor tree(dataset, responses, 5);
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// Create test data (500 points).
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arma::fmat testDataset(10, 500, arma::fill::randu);
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arma::frowvec predictions;
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tree.Predict(testDataset, predictions);
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// Now `predictions` holds predictions for the test dataset.
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// Print some information about the test predictions.
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std::cout << arma::accu(predictions > 1) << " test points predicted to have "
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<< "value greater than 1." << std::endl;
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```
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---
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#### Fully custom behavior.
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The `DecisionTreeRegressor` class also supports several template parameters,
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which can be used for custom behavior during learning. The full signature of
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the class is as follows:
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```
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DecisionTreeRegressor<FitnessFunction,
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NumericSplitType,
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CategoricalSplitType,
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DimensionSelectionType,
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NoRecursion>
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```
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* `FitnessFunction`: the measure of goodness to use when deciding on tree
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splits
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* `NumericSplitType`: the strategy used for finding splits on numeric data
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dimensions
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* `CategoricalSplitType`: the strategy used for finding splits on categorical
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data dimensions
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* `DimensionSelectionType`: the strategy used for proposing dimensions to
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attempt to split on
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* `NoRecursion`: a boolean indicating whether to build a tree or a stump
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(one level tree)
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Below, details are given for the requirements of each of these template types.
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---
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#### `FitnessFunction`
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* Specifies the fitness function to use when learning a decision tree.
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* The `MSEGain` _(default)_ and `MADGain` classes are available for drop-in
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usage.
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* A custom class must implement three functions:
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```c++
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// You can use this as a starting point for implementation.
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class CustomFitnessFunction
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{
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// Compute the gain for the given vector of values, where `values[i]` has an
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// associated instance weight `weights[i]`.
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//
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// `RowType` and `WeightVecType` will be vector types following the Armadillo
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// API. If `UseWeights` is `false`, then the `weights` vector should be
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// ignored (e.g. the responses are not weighted).
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//
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// In the version with `begin` and `end` parameters, only the subset between
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// `labels[begin]` and `labels[end]` (inclusive) should be considered.
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template<bool UseWeights, typename RowType, typename WeightVecType>
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double Evaluate(const RowType& labels,
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const WeightVecType& weights);
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template<bool UseWeights, typename RowType, typename WeightVecType>
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double Evaluate(const RowType& labels,
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const WeightVecType& weights,
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const size_t begin,
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const size_t end);
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// Return the output value for prediction for a leaf node whose training
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// values are made up of the values in the vector `responses` (optionally with
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// associated instance weights `weights`).
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//
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// `ResponsesType` and `WeightsType` will be vector types following the
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// Armadillo API. If `UseWeights` is `false`, then the `weights` vector
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// should be ignored (e.g. the responses are not weighted).
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template<bool UseWeights, typename ResponsesType, typename WeightsType>
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double OutputLeafValue(const ResponsesType& responses,
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const WeightsType& weights);
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};
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```
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***Note:*** this API differs from the `FitnessFunction` API required for
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[`DecisionTree`](decision_tree.md)!
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---
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#### `NumericSplitType`
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* Specifies the strategy to be used during training when splitting a numeric
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feature.
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* The `BestBinaryNumericSplit` _(default)_ class is available for drop-in
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usage and finds the best binary (two-way) split among all possible binary
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splits.
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* The `RandomBinaryNumericSplit` class is available for drop-in usage and
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will select a split randomly between the minimum and maximum values of a
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dimension. It is very efficient but does not yield splits that maximize
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the gain. (Used by the `ExtraTrees` variant of
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[`RandomForest`](random_forest.md).)
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* A custom class must take a [`FitnessFunction`](#fitnessfunction) as a
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template parameter, implement three functions, and have an internal
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structure `AuxiliarySplitInfo` that is used at classification time:
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```c++
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class CustomNumericSplit
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{
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public:
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// If a split with better resulting gain than `bestGain` is found, then
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// information about the new, better split should be stored in `splitInfo` and
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// `aux`. Specifically, a split is better than `bestGain` if the sum of the
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// gains that the children will have (call this `sumChildrenGains`) is
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// sufficiently better than the gain of the unsplit node (call this
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// `unsplitGain`):
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//
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// split if `sumChildrenGains - unsplitGain > bestGain`, and
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// `sumChildrenGains - unsplitGain > minGainSplit`, and
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// each child will have at least `minLeafSize` points
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//
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// The new best split value should be returned (or anything greater than or
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// equal to `bestGain` if no better split is found).
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//
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// If a new best split is found, then `splitInfo` and `aux` should be
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// populated with the information that will be needed for
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// `CalculateDirection()` to successfully choose the child for a given point.
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// `splitInfo` should be set to a vector of length 1. The format of `aux` is
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// arbitrary and is detailed more below.
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//
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// If `UseWeights` is false, the vector `weights` should be ignored.
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// Otherwise, they are instance weighs for each value in `data` (one dimension
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// of the input data).
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template<bool UseWeights, typename VecType, typename ResponsesType,
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typename WeightVecType>
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double SplitIfBetter(const double bestGain,
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const VecType& data,
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const ResponsesType& responses,
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const WeightVecType& weights,
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const size_t minLeafSize,
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const double minGainSplit,
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arma::vec& splitInfo,
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AuxiliarySplitInfo& aux,
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FitnessFunction& function);
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// Return the number of children for a given split. If there was no split,
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// return zero. `splitInfo` and `aux` contain the split information, as set
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// in `SplitIfBetter`.
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size_t NumChildren(const arma::vec& splitInfo,
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const AuxiliarySplitInfo& aux);
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// Given a point with value `point`, and split information `splitInfo` and
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// `aux`, return the index of the child that corresponds to the point. So,
|
|
// e.g., if the split type was a binary split on the value `splitInfo`, you
|
|
// might return `0` if `point < splitInfo`, and `1` otherwise.
|
|
template<typename ElemType>
|
|
static size_t CalculateDirection(
|
|
const ElemType& point,
|
|
const double& splitInfo,
|
|
const AuxiliarySplitInfo& /* aux */);
|
|
|
|
// This class can hold any extra data that is necessary to encode a split. It
|
|
// should only be non-empty if a single `double` value cannot be used to hold
|
|
// the information corresponding to a split.
|
|
class AuxiliarySplitInfo { };
|
|
};
|
|
```
|
|
|
|
***Note:*** this API differs from the `NumericSplitType` API required for
|
|
[`DecisionTree`](decision_tree.md)!
|
|
|
|
---
|
|
|
|
#### `CategoricalSplitType`
|
|
|
|
* Specifies the strategy to be used during training when splitting a
|
|
categorical feature.
|
|
* The `AllCategoricalSplit` _(default)_ and `BestBinaryCategoricalSplit` are~
|
|
available for drop-in usage.
|
|
* `AllCategoricalSplit`, the default ID3 split
|
|
algorithm, splits all categories into their own node. This variant is simple,
|
|
and has complexity `O(n)`, where `n` is the number of samples.
|
|
* `BestBinaryCategoricalSplit` is the preferred algorithm of
|
|
[the CART system](https://www.taylorfrancis.com/books/mono/10.1201/9781315139470/classification-regression-trees-leo-breiman-jerome-friedman-olshen-charles-stone).
|
|
It will find the the best (entropy-minimizing) binary partition of the
|
|
categories. This algorithm has complexity `O(n lg n)` in the case of binary
|
|
outcomes, but is exponential in the number of _categories_ when there are
|
|
more than two _classes_.
|
|
- ***Note***: `BestBinaryCategoricalSplit` should not be chosen when there
|
|
are multiple classes and many categories.
|
|
- ***Note***: for regression tasks,
|
|
[W. Fisher's proof of correctness](https://www.mlpack.org/papers/fisher.pdf)
|
|
only applies to when `FitnessFunction` is `MSEGain`; therefore,
|
|
`BestBinaryCategoricalSplit` requires the use of `MSEGain`.
|
|
* A custom class must take a [`FitnessFunction`](#fitnessfunction) as a
|
|
template parameter, implement three functions, and have an internal
|
|
structure `AuxiliarySplitInfo` that is used at classification time:
|
|
|
|
```c++
|
|
class CustomCategoricalSplit
|
|
{
|
|
public:
|
|
// If a split with better resulting gain than `bestGain` is found, then
|
|
// information about the new, better split should be stored in `splitInfo` and
|
|
// `aux`. Specifically, a split is better than `bestGain` if the sum of the
|
|
// gains that the children will have (call this `sumChildrenGains`) is
|
|
// sufficiently better than the gain of the unsplit node (call this
|
|
// `unsplitGain`):
|
|
//
|
|
// split if `sumChildrenGains - unsplitGain > bestGain`, and
|
|
// `sumChildrenGains - unsplitGain > minGainSplit`, and
|
|
// each child will have at least `minLeafSize` points
|
|
//
|
|
// The new best split value should be returned (or anything greater than or
|
|
// equal to `bestGain` if no better split is found).
|
|
//
|
|
// If a new best split is found, then `splitInfo` and `aux` should be
|
|
// populated with the information that will be needed for
|
|
// `CalculateDirection()` to successfully choose the child for a given point.
|
|
// `splitInfo` should be set to a non-empty vector. The format of `aux` is
|
|
// arbitrary and is detailed more below.
|
|
//
|
|
// If `UseWeights` is false, the vector `weights` should be ignored.
|
|
// Otherwise, they are instance weighs for each value in `data` (one
|
|
// categorical dimension of the input data, which takes values between `0` and
|
|
// `numCategories - 1`).
|
|
template<bool UseWeights, typename VecType, typename ResponsesType,
|
|
typename WeightVecType>
|
|
static double SplitIfBetter(
|
|
const double bestGain,
|
|
const VecType& data,
|
|
const size_t numCategories,
|
|
const ResponsesType& labels,
|
|
const WeightVecType& weights,
|
|
const size_t minLeafSize,
|
|
const double minGainSplit,
|
|
arma::vec& splitInfo,
|
|
AuxiliarySplitInfo& aux,
|
|
FitnessFunction& fitnessFunction);
|
|
|
|
// Return the number of children for a given split. If there was no split,
|
|
// return zero. `splitInfo` and `aux` contain the split information, as set
|
|
// in `SplitIfBetter`.
|
|
size_t NumChildren(const arma::vec& splitInfo,
|
|
const AuxiliarySplitInfo& aux);
|
|
|
|
// Given a point with (categorical) value `point`, and split information
|
|
// `splitInfo` and `aux`, return the index of the child that corresponds to
|
|
// the point. So, e.g., for `AllCategoricalSplit`, which splits a categorical
|
|
// dimension into one child for each category, this simply returns `point`.
|
|
template<typename ElemType>
|
|
static size_t CalculateDirection(
|
|
const ElemType& point,
|
|
const double& splitInfo,
|
|
const AuxiliarySplitInfo& /* aux */);
|
|
|
|
// This class can hold any extra data that is necessary to encode a split. It
|
|
// should only be non-empty if a single `double` value cannot be used to hold
|
|
// the information corresponding to a split.
|
|
class AuxiliarySplitInfo { };
|
|
};
|
|
```
|
|
|
|
***Note:*** this API differs from the `CategoricalSplitType` API required for
|
|
[`DecisionTree`](decision_tree.md)!
|
|
|
|
---
|
|
|
|
#### `DimensionSelectionType`
|
|
|
|
* When splitting a decision tree, `DimensionSelectionType` proposes possible
|
|
dimensions to try splitting on.
|
|
* `AllDimensionSplit` _(default)_ is available for drop-in usage and proposes
|
|
all dimensions for splits.
|
|
* `MultipleRandomDimensionSelect` proposes a different random subset of
|
|
dimensions at each decision tree node.
|
|
- By default each random subset is of size `sqrt(d)` where `d` is the number
|
|
of dimensions in the data.
|
|
- If constructed as `MultipleRandomDimensionSelect(n)` and passed to the
|
|
constructor of `DecisionTree<>` or the `Train()` function, each random
|
|
subset will be of size `n`.
|
|
* Each `DecisionTreeRegressor` [constructor](#constructors) and each version of
|
|
the [`Train()`](#training) function optionally accept an instantiated
|
|
`DimensionSelectionType` object as the very last parameter (after
|
|
`maxDepth`), in case some internal state in the dimension selection mechanism
|
|
is required.
|
|
* A custom class must implement three simple functions:
|
|
|
|
```c++
|
|
class CustomDimensionSelect
|
|
{
|
|
public:
|
|
// Get the first dimension to try.
|
|
// This should return a value between `0` and `data.n_rows`.
|
|
size_t Begin();
|
|
|
|
// Get the next dimension to try. Note that internal state can be used to
|
|
// track which candidate dimension is currently being looked at.
|
|
// This should return a value between `0` and `data.n_rows`.
|
|
size_t Next();
|
|
|
|
// Get a value indicating that all dimensions have been tried.
|
|
size_t End() const;
|
|
|
|
// The usage pattern of `DimensionSelectionType` by `DecisionTree` is as
|
|
// follows, assuming that `dim` is an instantiated `DimensionSelectionType`
|
|
// object:
|
|
//
|
|
// for (size_t dim = dim.Begin(); dim != dim.End(); dim = dim.Next())
|
|
// {
|
|
// // ... try to split on dimension `dim` ...
|
|
// }
|
|
};
|
|
```
|
|
|
|
---
|
|
|
|
#### `NoRecursion`
|
|
|
|
* A `bool` value that indicates whether a decision tree should be
|
|
constructed recursively.
|
|
* If `true`, only the root node will be split (producing a decision
|
|
stump).
|
|
* If `false` _(default)_, a full decision tree will be built.
|