update links

This commit is contained in:
conrad
2023-05-23 22:28:51 +10:00
parent 0cf3702148
commit d10deb5634
+6 -4
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@@ -2305,8 +2305,10 @@ each element in the generated object is either 0 or 1, depending on the result o
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<b>Caveat:</b> operators involving equality comparison (ie. <code><b>==</b></code>, <code><b>!=</b></code>, <code><b>&gt;=</b></code>, <code><b>&lt;=</b></code>)
are not recommended for matrices of type <i>mat</i> or <i>fmat</i>, due to the necessarily <a href="https://en.wikipedia.org/wiki/Floating_point">limited precision</a> of the underlying element types;
<b>Caveat:</b>
operators involving equality comparison (ie. <code><b>==</b></code>, <code><b>!=</b></code>, <code><b>&gt;=</b></code>, <code><b>&lt;=</b></code>)
are not recommended for matrices of type <i>mat</i> or <i>fmat</i>,
due to the necessarily <a href="https://en.wikipedia.org/wiki/Floating-point_arithmetic">limited precision of floating-point</a> element types;
consider using <a href="#approx_equal">approx_equal()</a> instead
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@@ -2369,7 +2371,7 @@ See also:
<li><a href="#transform">.transform()</a></li>
<li><a href="#each_colrow">.each_col() &amp; .each_row()</a> &nbsp;&nbsp; (vector operations repeated on each column or row)</li>
<li><a href="#misc_fns">miscellaneous element-wise functions</a> &nbsp; (exp, log, sqrt, square, round, ...)</li>
<li><a href="https://en.wikipedia.org/wiki/Floating_point">floating point representation in Wikipedia</a></li>
<li><a href="https://en.wikipedia.org/wiki/Floating-point_arithmetic">floating point arithmetic in Wikipedia</a></li>
<li><a href="https://mathworld.wolfram.com/Floating-PointRepresentation.html">floating point representation in MathWorld</a></li>
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@@ -3205,7 +3207,7 @@ Member function of <i>Mat</i>, <i>Col</i>, <i>Row</i>, <i>Cube</i> and <i>SpMat<
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<b>Caveats:</b>
<ul>
<li>floating point numbers (<i>float</i> and <i>double</i>) are approximations due to their <a href="https://en.wikipedia.org/wiki/Floating_point">necessarily limited precision</a></li>
<li>floating point numbers (<i>float</i> and <i>double</i>) are approximations due to their <a href="https://en.wikipedia.org/wiki/Floating-point_arithmetic">necessarily limited precision</a></li>
<li>for sparse matrices (<i>SpMat</i>), replacement is not done when <i>old_value&thinsp;=&thinsp;0</i></li>
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