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eigen/doc/snippets/MatrixBase_homogeneous.cpp
2026-05-04 00:36:12 +00:00

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C++

// SPDX-FileCopyrightText: The Eigen Authors
// SPDX-License-Identifier: MPL-2.0
Vector3d v = Vector3d::Random();
Projective3d P(Matrix4d::Random());
cout << "v = [" << v.transpose() << "]^T" << endl;
cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl;
cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T"
<< endl;