template stuff
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@@ -69,7 +69,7 @@ IGL_INLINE void igl::vertex_components(
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template <typename SparseT, typename DerivedC>
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IGL_INLINE void igl::vertex_components(
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const SparseT & A,
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const Eigen::SparseCompressedBase<SparseT> & A,
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Eigen::PlainObjectBase<DerivedC> & C)
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{
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Eigen::VectorXi counts;
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@@ -31,7 +31,7 @@ namespace igl
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template <typename SparseT, typename DerivedC>
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IGL_INLINE void vertex_components(
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const SparseT & A,
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const Eigen::SparseCompressedBase<SparseT> & A,
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Eigen::PlainObjectBase<DerivedC> & C);
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// Compute the connected components for a mesh given its faces.
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