fix scope in mouse (prlly wrong in all examples), extra cout
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@@ -248,14 +248,6 @@ void draw_scene(const igl::Camera & v_camera,
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//glLoadIdentity();
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//glMultMatrixd(v_camera.inverse().matrix().data());
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if(!render_to_texture)
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{
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Vector3d win;
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igl::project(Vector3d(0,0,0),win);
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cout<<win.transpose()<<endl;
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}
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for(int c = 0;c<(int)s.cameras.size();c++)
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{
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auto & camera = s.cameras[c];
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@@ -498,6 +490,7 @@ void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
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break;
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}
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break;
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}
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#ifdef GLUT_WHEEL_DOWN
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// Scroll down
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case GLUT_WHEEL_DOWN:
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@@ -530,7 +523,6 @@ void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
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break;
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}
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#endif
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}
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}
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glutPostRedisplay();
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}
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