Merge branch 'master' of github.com:libigl/libigl into alecjacobson
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@@ -114,6 +114,13 @@ IGL_INLINE void igl::boundary_loop(
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}
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}
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//Check for meshes without boundary
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if (idxMax == -1)
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{
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L.clear();
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return;
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}
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L.resize(Lall[idxMax].size());
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for (size_t i = 0; i < Lall[idxMax].size(); ++i)
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{
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@@ -361,7 +361,7 @@ void WeightedGlobalLocal::solve_weighted_arap(const Eigen::MatrixXd& V, const Ei
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} else { // seems like CG performs much worse for 2D and way better for 3D
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Eigen::VectorXd guess(uv.rows()*dim);
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for (int i = 0; i < dim; i++) for (int j = 0; j < dim; j++) guess(uv.rows()*i + j) = uv(i,j); // flatten vector
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ConjugateGradient<SparseMatrix<double>, Eigen::Upper> solver;
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ConjugateGradient<SparseMatrix<double>, Eigen::Lower|Upper> solver;
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solver.setTolerance(1e-8);
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Uc = solver.compute(L).solveWithGuess(rhs,guess);
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}
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