Update new tutorial.

Former-commit-id: c100a4015b
This commit is contained in:
Jérémie Dumas
2018-02-17 18:44:39 -05:00
parent acf7795a2e
commit c7b07669e7
+1 -1
View File
@@ -46,7 +46,7 @@ int main(int argc, char *argv[])
// Cast a ray in the view direction starting from the mouse position
double x = viewer.current_mouse_x;
double y = viewer.core.viewport(3) - viewer.current_mouse_y;
if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view * viewer.core.model,
if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view,
viewer.core.proj, viewer.core.viewport, V, F, fid, bc))
{
int max;