If not face-based always use vertex normals for normal VBO

This commit is contained in:
Nico Brügel
2021-01-24 21:26:39 +01:00
parent 780a5fbea5
commit f7f64f6491
-2
View File
@@ -738,8 +738,6 @@ IGL_INLINE void igl::opengl::ViewerData::updateGL(
for (unsigned i=0; i<data.F.rows();++i)
for (unsigned j=0;j<3;++j)
meshgl.V_normals_vbo.row(i*3+j) =
per_corner_normals ?
data.F_normals.row(i*3+j).cast<float>() :
data.V_normals.row(data.F(i,j)).cast<float>();