Jérémie Dumas
84b7752587
Remove attribute class + add a unique id in ViewerData.
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Former-commit-id: 6d41528ced
2018-03-17 13:20:59 -04:00
Jérémie Dumas
43f4586290
Without attributes.
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Former-commit-id: 239a05da56
2018-02-26 17:08:00 -05:00
Jérémie Dumas
84be1f9f10
Color selected mesh in red.
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Former-commit-id: 84be11b1b2
2018-02-23 19:45:15 -05:00
Alec Jacobson
57a8279606
use int for callbacks; use corect backspace code
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Former-commit-id: b86117ea06
2018-02-23 09:36:15 -05:00
Alec Jacobson
b77c5ba4a9
revert 107; do not rely on imgui
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Former-commit-id: eb1d95e246
2018-02-23 09:18:49 -05:00
Jérémie Dumas
00961ce5f3
Made ImGuiMenu plugin more flexible for customization.
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Now viewer menu can be overriden with lambda function (for simple
override), or virtual methods (for more complex situations).
Former-commit-id: 37d585ef87
2018-02-11 11:20:58 -05:00
Jérémie Dumas
2a64c2eda4
Get rid of class AttributeManager + update variable styles.
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Former-commit-id: 4a33c9136b
2018-02-11 08:47:06 -05:00
Jérémie Dumas
2499938d82
Add a small attribute class to extend the viewer data.
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Former-commit-id: d7f3cf3be3
2018-02-11 07:23:02 -05:00
Jérémie Dumas
48f9aea3a9
Render a couple of extra frames before idling, to accomodate ImGui's immediate mode rendering.
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Former-commit-id: fa8d913b4b
2018-02-10 20:20:10 -05:00
Jérémie Dumas
4a4b6d96dd
Update multi-mesh tutorial + drop opengl2/ from CMake.
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Former-commit-id: ce9fa48f5d
2018-02-10 19:57:45 -05:00
Daniele Panozzo
7af7f2cd2e
selected_data -> data to make the transition of old code easier. Old code can be simply converted by adding () after data
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Former-commit-id: 02c8268a61
2018-02-03 20:30:17 -05:00
Alec Jacobson
d28530e2e0
erase_mesh in tutorial
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Former-commit-id: 9067548cb4
2017-10-13 12:34:21 -04:00
Alec Jacobson
3b3d439db5
merge
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Former-commit-id: 9bc8064132
2017-10-13 10:22:58 -04:00