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igl/tutorial/904_FastFindIntersections/main.cpp
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C++

#include <igl/readOFF.h>
#include <igl/combine.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/opengl/glfw/imgui/ImGuiMenu.h>
#include <igl/fast_find_intersections.h>
Eigen::MatrixXd V1,V2;
Eigen::MatrixXi F1,F2;
igl::AABB<Eigen::MatrixXd,3> tree;
double min_z,max_z;
double slice_z;
void update_visualization(igl::opengl::glfw::Viewer & viewer)
{
Eigen::MatrixXi I;
Eigen::MatrixXd edges;
//shifted intersection object
Eigen::MatrixXd V2_(V2.rows(),V2.cols());
V2_<< V2.col(0), V2.col(1), V2.col(2).array()+slice_z;
igl::fast_find_intersections(tree, V1,F1, V2_,F2, I,edges);
Eigen::MatrixXi edges_link=Eigen::MatrixXi::NullaryExpr(edges.rows()/2,2, [](int i,int j) { return i*2+j;});
// Plot the edges of the intersects
viewer.data().set_edges ( edges, edges_link, Eigen::RowVector3d(1,0,0));
// show faces which are intersected
Eigen::VectorXd face_data=Eigen::VectorXd::Zero(F1.rows());
for(int i=0; i<I.rows(); ++i)
face_data(I(i,0)) = 1.0;
viewer.data().set_data(face_data);
}
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
{
switch(key)
{
default:
return false;
case '.':
slice_z = std::min(slice_z+0.01,max_z);
break;
case ',':
slice_z = std::max(slice_z-0.01,min_z);
break;
}
update_visualization(viewer);
return true;
}
int main(int argc, char *argv[])
{
// Load two meshes
igl::readOFF(TUTORIAL_SHARED_PATH "/cow.off", V1, F1);
igl::readOFF(TUTORIAL_SHARED_PATH "/planexy.off", V2, F2);
// initialize AABB tree with first mesh (it doesn't move)
tree.init(V1,F1);
std::cout<<"Usage:"<<std::endl;
std::cout<<"'.'/',' push back/pull forward slicing plane."<<std::endl;
std::cout<<std::endl;
min_z=V1.col(2).minCoeff();
max_z=V1.col(2).maxCoeff();
slice_z=(max_z+min_z)/2;
//center slicing object
V2.col(2).array() -= V2.col(2).array().mean();
// Plot the mesh
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(V1, F1);
update_visualization(viewer);
igl::opengl::glfw::imgui::ImGuiMenu menu;
//plugin.widgets.push_back(&menu);
menu.callback_draw_viewer_window = [](){};
viewer.callback_key_down = &key_down;
// show the cow closer
viewer.core().camera_zoom = 2.0;
// Launch the viewer
viewer.launch();
}