545 lines
14 KiB
C++
545 lines
14 KiB
C++
#include <igl/OpenGL_convenience.h>
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#include <igl/per_face_normals.h>
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#include <igl/read_triangle_mesh.h>
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#include <igl/normalize_row_lengths.h>
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#include <igl/draw_mesh.h>
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#include <igl/unproject.h>
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#include <igl/quat_to_mat.h>
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#include <igl/trackball.h>
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#include <igl/report_gl_error.h>
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#include <igl/canonical_quaternions.h>
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#include <igl/snap_to_canonical_view_quat.h>
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#include <igl/unproject_to_zero_plane.h>
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#include <igl/Camera.h>
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#include <igl/STR.h>
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#include <igl/draw_beach_ball.h>
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#include <igl/Viewport.h>
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#include <igl/project.h>
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#include <igl/EPS.h>
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#ifdef __APPLE__
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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# include <GLUT/glut.h>
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#else
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# include <GL/glut.h>
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#endif
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#include <Eigen/Core>
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#include <vector>
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#include <iostream>
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#include <string>
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#include <algorithm>
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#define IGL_HEADER_ONLY
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#include <igl/draw_floor.h>
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#define NUM_VIEWPORTS 4
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class AugViewport : public igl::Viewport
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{
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public:
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igl::Camera camera;
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} viewports[NUM_VIEWPORTS];
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double horiz = 0.5;
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double vert = 0.5;
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bool horiz_on = false, vert_on = false;
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// Width and height of window
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int width,height;
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// information at mouse down
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igl::Camera down_camera;
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bool trackball_on = false;
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int down_mouse_x,down_mouse_y,move_x,move_y;
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int down_vp;
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// Position of light
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float light_pos[4] = {0.1,0.1,-0.9,0};
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// Vertex positions, normals, colors and centroid
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Eigen::MatrixXd V,N,C,mean;
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// Bounding box diagonal length
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double bbd;
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// Faces
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Eigen::MatrixXi F;
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Eigen::Vector3d ball;
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void init_viewports()
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{
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using namespace igl;
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using namespace std;
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for(auto & vp : viewports)
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{
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vp.camera.push_away(5.);
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}
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viewports[0].camera.dolly_zoom(0.-viewports[0].camera.m_angle);
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viewports[1].camera.dolly_zoom(0.-viewports[1].camera.m_angle);
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viewports[2].camera.dolly_zoom(0.-viewports[2].camera.m_angle);
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viewports[3].camera.dolly_zoom(25.-viewports[3].camera.m_angle);
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// Above view
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double XZ_PLANE_QUAT_D_FLIP[4];
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copy(XZ_PLANE_QUAT_D,XZ_PLANE_QUAT_D+4,XZ_PLANE_QUAT_D_FLIP);
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XZ_PLANE_QUAT_D_FLIP[0] *= -1.0;
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// Straight on
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copy(
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XZ_PLANE_QUAT_D_FLIP,
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XZ_PLANE_QUAT_D_FLIP+4,
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viewports[0].camera.m_rotation_conj.coeffs().data());
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// Left side view
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copy(
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XY_PLANE_QUAT_D,
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XY_PLANE_QUAT_D+4,
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viewports[1].camera.m_rotation_conj.coeffs().data());
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copy(
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CANONICAL_VIEW_QUAT_D[14],
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CANONICAL_VIEW_QUAT_D[14]+4,
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viewports[2].camera.m_rotation_conj.coeffs().data());
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// Straight on
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copy(
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XY_PLANE_QUAT_D,
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XY_PLANE_QUAT_D+4,
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viewports[3].camera.m_rotation_conj.coeffs().data());
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}
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const double BAR_THICKNESS = 3.0;
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void clamp(const double horiz, const double vert, double & eff_h, double & eff_v)
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{
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eff_h = horiz;
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eff_v = vert;
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const double MIN_H = (BAR_THICKNESS/2.0)/(double)height;
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const double MIN_V = (BAR_THICKNESS/2.0)/(double)width;
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eff_h = eff_h < MIN_H ? MIN_H : eff_h;
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eff_v = eff_v < MIN_V ? MIN_V : eff_v;
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eff_h = eff_h > (1.0-MIN_H) ? (1.0-MIN_H) : eff_h;
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eff_v = eff_v > (1.0-MIN_V) ? (1.0-MIN_V) : eff_v;
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}
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// Viewports are arranged like planar quadrants (CCW)
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// /-----.-----\
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// | 1 | 0 |
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// -------------
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// | 2 | 3 |
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// \-----.-----/
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void reshape_viewports()
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{
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// Make horiz and vert sane
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horiz = (horiz < 0 ? 0 : horiz);
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vert = (vert < 0 ? 0 : vert);
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horiz = (horiz > 1 ? 1 : horiz);
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vert = (vert > 1 ? 1 : vert);
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// Make effective horiz and vert even saner
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double eff_h,eff_v;
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clamp(horiz,vert,eff_h,eff_v);
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viewports[0].reshape(eff_v*width,eff_h*height,(1.-eff_v)*width,(1.-eff_h)*height);
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viewports[1].reshape( 0,eff_h*height, eff_v*width,(1.-eff_h)*height);
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viewports[2].reshape( 0, 0, eff_v*width,eff_h*height);
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viewports[3].reshape(eff_v*width, 0,(1.-eff_v)*width,eff_h*height);
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for(auto & vp : viewports)
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{
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vp.camera.m_aspect = (double)vp.width/(double)vp.height;
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}
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}
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void reshape(int width,int height)
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{
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using namespace std;
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// Save width and height
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::width = width;
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::height = height;
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reshape_viewports();
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}
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// Set up double-sided lights
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void lights()
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{
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using namespace std;
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glEnable(GL_LIGHTING);
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glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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float ones[4] = {1.0,1.0,1.0,1.0};
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float zeros[4] = {0.0,0.0,0.0,0.0};
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float pos[4];
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copy(light_pos,light_pos+4,pos);
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glLightfv(GL_LIGHT0,GL_AMBIENT,zeros);
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glLightfv(GL_LIGHT0,GL_DIFFUSE,ones);
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glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
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glLightfv(GL_LIGHT0,GL_POSITION,pos);
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pos[0] *= -1;
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pos[1] *= -1;
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pos[2] *= -1;
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glLightfv(GL_LIGHT1,GL_AMBIENT,zeros);
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glLightfv(GL_LIGHT1,GL_DIFFUSE,ones);
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glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
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glLightfv(GL_LIGHT1,GL_POSITION,pos);
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}
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// Set up projection and model view of scene
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void push_scene(const AugViewport & vp)
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{
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using namespace igl;
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using namespace std;
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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auto & camera = vp.camera;
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glMultMatrixd(camera.projection().data());
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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gluLookAt(
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camera.eye()(0), camera.eye()(1), camera.eye()(2),
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camera.at()(0), camera.at()(1), camera.at()(2),
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camera.up()(0), camera.up()(1), camera.up()(2));
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}
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void pop_scene()
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{
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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// Scale and shift for object
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void push_object()
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{
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glPushMatrix();
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glScaled(2./bbd,2./bbd,2./bbd);
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glTranslated(-mean(0,0),-mean(0,1),-mean(0,2));
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}
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void pop_object()
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{
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glPopMatrix();
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}
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const float back[4] = {190.0/255.0,190.0/255.0,190.0/255.0,0};
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void display()
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{
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using namespace Eigen;
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using namespace igl;
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using namespace std;
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glClearColor(back[0],back[1],back[2],0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// All smooth points
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glEnable( GL_POINT_SMOOTH );
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// Flashlights
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lights();
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for(int vp = 0;vp<NUM_VIEWPORTS;vp++)
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{
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if(
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viewports[vp].width <= 0 ||
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viewports[vp].height <= 0)
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{
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continue;
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}
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glViewport(
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viewports[vp].x,
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viewports[vp].y,
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viewports[vp].width,
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viewports[vp].height);
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push_scene(viewports[vp]);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_NORMALIZE);
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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push_object();
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// Draw the model
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glEnable(GL_LIGHTING);
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draw_mesh(V,F,N,C);
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pop_object();
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// Draw a nice floor
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glPushMatrix();
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glTranslated(0,-1,0);
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if(project(Vector3d(0,0,0))(2) - project(Vector3d(0,1,0))(2) > -FLOAT_EPS)
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{
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draw_floor_outline();
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}
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draw_floor();
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glPopMatrix();
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glDisable(GL_CULL_FACE);
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// Draw a ball at the mouse
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if(!horiz_on && !vert_on && !trackball_on)
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{
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glPushMatrix();
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glTranslated(ball(0),ball(1),ball(2));
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glScaled(0.1,0.1,0.1);
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draw_beach_ball();
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glPopMatrix();
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}
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pop_scene();
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}
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// Screen space
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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glViewport(0,0,width,height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0,width,0,height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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// Display mouse position at cursor
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string str;
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void * font = GLUT_BITMAP_HELVETICA_18;
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glColor3f(1,0,0);
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glRasterPos2d(move_x+18,height-move_y+18);
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str = STR("("<<move_x<<","<<move_y<<")");
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for_each(str.begin(),str.end(),bind1st(ptr_fun(&glutBitmapCharacter),font));
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glColor3f(0,0,1);
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glRasterPos2d(move_x+18,height-move_y-1.5*18);
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for_each(str.begin(),str.end(),bind1st(ptr_fun(&glutBitmapCharacter),font));
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double eff_h,eff_v;
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clamp(horiz,vert,eff_h,eff_v);
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glLineWidth(BAR_THICKNESS);
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glColor3f(0.5,0.5,0.5);
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glBegin(GL_LINES);
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glVertex2f(0,eff_h*height);
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glVertex2f(width,eff_h*height);
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glVertex2f(eff_v*width,0);
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glVertex2f(eff_v*width,height);
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glEnd();
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glLineWidth(BAR_THICKNESS/3.0);
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glColor3f(0.8,0.8,0.8);
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glBegin(GL_LINES);
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glVertex2f(0,eff_h*height);
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glVertex2f(width,eff_h*height);
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glVertex2f(eff_v*width,0);
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glVertex2f(eff_v*width,height);
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glEnd();
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report_gl_error();
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glutSwapBuffers();
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}
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// Initialize colors to a boring green
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void init_C()
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{
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C.col(0).setConstant(0.4);
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C.col(1).setConstant(0.8);
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C.col(2).setConstant(0.3);
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}
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const double SNAP_DIST = 10;
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void mouse_move(int mouse_x, int mouse_y)
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{
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using namespace std;
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using namespace Eigen;
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using namespace igl;
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using namespace std;
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move_x = mouse_x;
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move_y = mouse_y;
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const int in_vp = find_if(viewports,viewports+NUM_VIEWPORTS,
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[&mouse_x,&mouse_y](const AugViewport & vp) -> bool
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{return vp.inside(mouse_x,height-mouse_y);})-viewports;
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if(in_vp < NUM_VIEWPORTS)
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{
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if(
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viewports[in_vp].width > 0 &&
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viewports[in_vp].height > 0)
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{
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glViewport(
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viewports[in_vp].x,
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viewports[in_vp].y,
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viewports[in_vp].width,
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viewports[in_vp].height);
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push_scene(viewports[in_vp]);
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Vector3d screen_ball(mouse_x,height-mouse_y,0);
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unproject_to_zero_plane(screen_ball,ball);
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pop_scene();
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}
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}
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if( (fabs((height-mouse_y) - horiz*height) < 2.*SNAP_DIST)
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&& (fabs(mouse_x - vert*width) < 2.*SNAP_DIST))
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{
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glutSetCursor(GLUT_CURSOR_TOP_LEFT_CORNER);
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} else if( fabs((height-mouse_y) - horiz*height) < SNAP_DIST)
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{
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glutSetCursor(GLUT_CURSOR_UP_DOWN);
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} else if( fabs(mouse_x - vert*width) < SNAP_DIST)
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{
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glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
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} else
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{
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glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
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}
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glutPostRedisplay();
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}
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void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
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{
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using namespace std;
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using namespace Eigen;
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using namespace igl;
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switch(glutState)
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{
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case 1:
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// up
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glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
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trackball_on = false;
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break;
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case 0:
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horiz_on = vert_on = false;
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if( (fabs((height-mouse_y) - horiz*height) < 2.*SNAP_DIST)
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&& (fabs(mouse_x - vert*width) < 2.*SNAP_DIST))
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{
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glutSetCursor(GLUT_CURSOR_TOP_LEFT_CORNER);
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horiz_on = vert_on = true;
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} else if( fabs((height-mouse_y) - horiz*height) < SNAP_DIST)
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{
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glutSetCursor(GLUT_CURSOR_UP_DOWN);
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horiz_on = true;
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} else if( fabs(mouse_x - vert*width) < SNAP_DIST)
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{
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glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
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vert_on = true;
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} else
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{
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down_vp = find_if(viewports,viewports+NUM_VIEWPORTS,
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[&mouse_x,&mouse_y](const AugViewport & vp) -> bool
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{return vp.inside(mouse_x,height-mouse_y);})-viewports;
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// down
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if(down_vp < NUM_VIEWPORTS)
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{
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glutSetCursor(GLUT_CURSOR_CYCLE);
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// collect information for trackball
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trackball_on = true;
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down_camera = viewports[down_vp].camera;
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down_mouse_x = mouse_x;
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down_mouse_y = mouse_y;
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}
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}
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break;
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}
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glutPostRedisplay();
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}
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void mouse_drag(int mouse_x, int mouse_y)
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{
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using namespace igl;
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mouse_move(mouse_x,mouse_y);
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if(horiz_on)
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{
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glutSetCursor(GLUT_CURSOR_UP_DOWN);
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horiz = (double)(height-mouse_y)/(double)height;
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reshape_viewports();
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}
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if(vert_on)
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{
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if(horiz_on)
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{
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glutSetCursor(GLUT_CURSOR_TOP_LEFT_CORNER);
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}else
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{
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glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
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}
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vert = (double)mouse_x/(double)width;
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reshape_viewports();
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}
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if(trackball_on)
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{
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glutSetCursor(GLUT_CURSOR_CYCLE);
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// Rotate according to trackball
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trackball<double>(
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viewports[down_vp].width,
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viewports[down_vp].height,
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2.0,
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down_camera.m_rotation_conj.coeffs().data(),
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viewports[down_vp].mouse_x(down_mouse_x),
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viewports[down_vp].mouse_y(down_mouse_y,height),
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viewports[down_vp].mouse_x(mouse_x),
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viewports[down_vp].mouse_y(mouse_y,height),
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viewports[down_vp].camera.m_rotation_conj.coeffs().data());
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}
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glutPostRedisplay();
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}
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void key(unsigned char key, int mouse_x, int mouse_y)
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{
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using namespace std;
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switch(key)
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{
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// Ctrl-c and esc exit
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case char(3):
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case char(27):
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exit(0);
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case 'Z':
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{
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const int in_vp = find_if(viewports,viewports+NUM_VIEWPORTS,
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[&mouse_x,&mouse_y](const AugViewport & vp) -> bool
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{return vp.inside(mouse_x,height-mouse_y);})-viewports;
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if(in_vp < NUM_VIEWPORTS)
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{
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igl::snap_to_canonical_view_quat(
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viewports[in_vp].camera.m_rotation_conj.coeffs().data(),
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|
1.0,
|
|
viewports[in_vp].camera.m_rotation_conj.coeffs().data());
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
|
}
|
|
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
int main(int argc, char * argv[])
|
|
{
|
|
using namespace Eigen;
|
|
using namespace igl;
|
|
using namespace std;
|
|
|
|
// init mesh
|
|
string filename = "/usr/local/igl/libigl/examples/shared/decimated-knight.obj" ;
|
|
if(argc > 1)
|
|
{
|
|
filename = argv[1];
|
|
}
|
|
|
|
if(!read_triangle_mesh(filename,V,F))
|
|
{
|
|
return 1;
|
|
}
|
|
// Compute normals, centroid, colors, bounding box diagonal
|
|
per_face_normals(V,F,N);
|
|
normalize_row_lengths(N,N);
|
|
mean = V.colwise().mean();
|
|
C.resize(F.rows(),3);
|
|
init_C();
|
|
bbd =
|
|
(V.colwise().maxCoeff() -
|
|
V.colwise().minCoeff()).maxCoeff();
|
|
|
|
|
|
// Init viewports
|
|
init_viewports();
|
|
|
|
// Init glut
|
|
glutInit(&argc,argv);
|
|
glutInitDisplayString( "rgba depth double samples>=8 ");
|
|
glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
|
|
glutCreateWindow("multi-viewport");
|
|
glutDisplayFunc(display);
|
|
glutReshapeFunc(reshape);
|
|
glutKeyboardFunc(key);
|
|
glutMouseFunc(mouse);
|
|
glutMotionFunc(mouse_drag);
|
|
glutPassiveMotionFunc(mouse_move);
|
|
glutMainLoop();
|
|
return 0;
|
|
}
|