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igl/examples/skeleton-poser/example.cpp
T

1026 lines
24 KiB
C++

#include <igl/Camera.h>
#include <igl/MouseController.h>
#include <igl/REDRUM.h>
#include <igl/ReAntTweakBar.h>
#include <igl/STR.h>
#include <igl/barycenter.h>
#include <igl/bbw/bbw.h>
#include <igl/bone_parents.h>
#include <igl/boundary_conditions.h>
#include <igl/boundary_facets.h>
#include <igl/centroid.h>
#include <igl/cgal/remesh_self_intersections.h>
#include <igl/colon.h>
#include <igl/draw_beach_ball.h>
#include <igl/draw_floor.h>
#include <igl/draw_mesh.h>
#include <igl/draw_skeleton_3d.h>
#include <igl/draw_skeleton_vector_graphics.h>
#include <igl/forward_kinematics.h>
#include <igl/get_seconds.h>
#include <igl/lbs_matrix.h>
#include <igl/material_colors.h>
#include <igl/normalize_row_sums.h>
#include <igl/pathinfo.h>
#include <igl/per_face_normals.h>
#include <igl/quat_to_mat.h>
#include <igl/readDMAT.h>
#include <igl/readTGF.h>
#include <igl/read_triangle_mesh.h>
#include <igl/remove_unreferenced.h>
#include <igl/report_gl_error.h>
#include <igl/snap_to_canonical_view_quat.h>
#include <igl/snap_to_fixed_up.h>
#include <igl/tetgen/mesh_with_skeleton.h>
#include <igl/tetgen/tetrahedralize.h>
#include <igl/trackball.h>
#include <igl/two_axis_valuator_fixed_up.h>
#include <igl/winding_number.h>
#include <igl/writeDMAT.h>
#include <igl/writeOBJ.h>
#include <igl/writeMESH.h>
#include <igl/writeOFF.h>
#include <igl/writeTGF.h>
#include <igl/next_filename.h>
#include <igl/volume.h>
#include <Eigen/Core>
#include <Eigen/Geometry>
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#ifndef GLUT_WHEEL_UP
#define GLUT_WHEEL_UP 3
#endif
#ifndef GLUT_WHEEL_DOWN
#define GLUT_WHEEL_DOWN 4
#endif
#ifndef GLUT_WHEEL_RIGHT
#define GLUT_WHEEL_RIGHT 5
#endif
#ifndef GLUT_WHEEL_LEFT
#define GLUT_WHEEL_LEFT 6
#endif
#ifndef GLUT_ACTIVE_COMMAND
#define GLUT_ACTIVE_COMMAND 8
#endif
#include <string>
#include <vector>
#include <queue>
#include <stack>
#include <iostream>
#include <iomanip>
#define VERBOSE
enum SkelStyleType
{
SKEL_STYLE_TYPE_3D = 0,
SKEL_STYLE_TYPE_VECTOR_GRAPHICS = 1,
NUM_SKEL_STYLE_TYPE = 2
}skel_style;
Eigen::MatrixXd V,N,W,M;
Eigen::Vector3d Vmid;
double bbd = 1.0;
Eigen::MatrixXi F;
igl::Camera camera;
Eigen::MatrixXd C;
Eigen::MatrixXi BE;
Eigen::VectorXi P,RP;
struct State
{
igl::MouseController mouse;
Eigen::MatrixXf colors;
} s;
bool wireframe = false;
// See README for descriptions
enum RotationType
{
ROTATION_TYPE_IGL_TRACKBALL = 0,
ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
NUM_ROTATION_TYPES = 2,
} rotation_type = ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP;
std::stack<State> undo_stack;
std::stack<State> redo_stack;
bool is_rotating = false;
bool centroid_is_visible = true;
int down_x,down_y;
igl::Camera down_camera;
std::string output_weights_filename,output_pose_prefix;
struct CameraAnimation
{
bool is_animating = false;
double DURATION = 0.5;
double start_time = 0;
Eigen::Quaterniond from_quat,to_quat;
} canim;
typedef std::vector<
Eigen::Quaterniond,
Eigen::aligned_allocator<Eigen::Quaterniond> > RotationList;
struct PoseAnimation
{
bool is_animating = false;
double DURATION = 2;
double start_time = 0;
RotationList pose;
} panim;
int width,height;
Eigen::Vector4f light_pos(-0.1,-0.1,0.9,0);
#define REBAR_NAME "temp.rbr"
igl::ReTwBar rebar;
void push_undo()
{
undo_stack.push(s);
// Clear
redo_stack = std::stack<State>();
}
// No-op setter, does nothing
void TW_CALL no_op(const void * /*value*/, void * /*clientData*/)
{
}
void TW_CALL set_rotation_type(const void * value, void * clientData)
{
using namespace Eigen;
using namespace std;
using namespace igl;
const RotationType old_rotation_type = rotation_type;
rotation_type = *(const RotationType *)(value);
if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
{
push_undo();
canim.from_quat = camera.m_rotation_conj;
snap_to_fixed_up(canim.from_quat,canim.to_quat);
// start animation
canim.start_time = get_seconds();
canim.is_animating = true;
}
}
void TW_CALL get_rotation_type(void * value, void *clientData)
{
RotationType * rt = (RotationType *)(value);
*rt = rotation_type;
}
void reshape(int width, int height)
{
::width = width;
::height = height;
glViewport(0,0,width,height);
// Send the new window size to AntTweakBar
TwWindowSize(width, height);
camera.m_aspect = (double)width/(double)height;
s.mouse.reshape(width,height);
}
void push_scene()
{
using namespace igl;
using namespace std;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPerspective(camera.m_angle,camera.m_aspect,camera.m_near,camera.m_far);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
gluLookAt(
camera.eye()(0), camera.eye()(1), camera.eye()(2),
camera.at()(0), camera.at()(1), camera.at()(2),
camera.up()(0), camera.up()(1), camera.up()(2));
}
void push_object()
{
using namespace igl;
glPushMatrix();
glScaled(2./bbd,2./bbd,2./bbd);
glTranslated(-Vmid(0),-Vmid(1),-Vmid(2));
}
void pop_object()
{
glPopMatrix();
}
void pop_scene()
{
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
// Set up double-sided lights
void lights()
{
using namespace std;
using namespace Eigen;
glEnable(GL_LIGHTING);
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
float WHITE[4] = {0.8,0.8,0.8,1.};
float GREY[4] = {0.4,0.4,0.4,1.};
float BLACK[4] = {0.,0.,0.,1.};
Vector4f pos = light_pos;
glLightfv(GL_LIGHT0,GL_AMBIENT,GREY);
glLightfv(GL_LIGHT0,GL_DIFFUSE,WHITE);
glLightfv(GL_LIGHT0,GL_SPECULAR,BLACK);
glLightfv(GL_LIGHT0,GL_POSITION,pos.data());
pos(0) *= -1;
pos(1) *= -1;
pos(2) *= -1;
glLightfv(GL_LIGHT1,GL_AMBIENT,GREY);
glLightfv(GL_LIGHT1,GL_DIFFUSE,WHITE);
glLightfv(GL_LIGHT1,GL_SPECULAR,BLACK);
glLightfv(GL_LIGHT1,GL_POSITION,pos.data());
}
void display()
{
using namespace igl;
using namespace std;
using namespace Eigen;
const float back[4] = {0.75, 0.75, 0.75,0};
glClearColor(back[0],back[1],back[2],0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if(canim.is_animating)
{
double t = (get_seconds() - canim.start_time)/canim.DURATION;
if(t > 1)
{
t = 1;
canim.is_animating = false;
}
Quaterniond q = canim.from_quat.slerp(t,canim.to_quat).normalized();
camera.orbit(q.conjugate());
}
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_NORMALIZE);
lights();
push_scene();
// Draw a nice floor
glEnable(GL_DEPTH_TEST);
glPushMatrix();
const double floor_offset =
-2./bbd*(V.col(1).maxCoeff()-Vmid(1));
glTranslated(0,floor_offset,0);
const float GREY[4] = {0.5,0.5,0.6,1.0};
const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
draw_floor(GREY,DARK_GREY);
glDisable(GL_CULL_FACE);
glPopMatrix();
push_object();
const auto & draw_skeleton = [](const MatrixXd & T)
{
switch(skel_style)
{
default:
case SKEL_STYLE_TYPE_3D:
{
draw_skeleton_3d(C,BE,T,s.colors,bbd*0.5);
break;
}
case SKEL_STYLE_TYPE_VECTOR_GRAPHICS:
draw_skeleton_vector_graphics(C,BE,T);
break;
}
};
// Set material properties
glDisable(GL_COLOR_MATERIAL);
glMaterialfv(GL_FRONT, GL_AMBIENT,GOLD_AMBIENT);
glMaterialfv(GL_FRONT, GL_DIFFUSE,GOLD_DIFFUSE);
glMaterialfv(GL_FRONT, GL_SPECULAR,GOLD_SPECULAR);
glMaterialf (GL_FRONT, GL_SHININESS, 128);
glMaterialfv(GL_BACK, GL_AMBIENT,SILVER_AMBIENT);
glMaterialfv(GL_BACK, GL_DIFFUSE,FAST_GREEN_DIFFUSE);
glMaterialfv(GL_BACK, GL_SPECULAR,SILVER_SPECULAR);
glMaterialf (GL_BACK, GL_SHININESS, 128);
if(wireframe)
{
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
}
glLineWidth(1.0);
MatrixXd T;
RotationList dQ;
if(panim.is_animating)
{
double t = (get_seconds() - panim.start_time)/panim.DURATION;
if(t > 1)
{
t = 1;
panim.is_animating = false;
}
const auto & ease = [](const double t)
{
return 3.*t*t-2.*t*t*t;
};
double f = (t<0.5?ease(2.*t):ease(2.-2.*t));
dQ.resize(panim.pose.size());
for(int e = 0;e<(int)panim.pose.size();e++)
{
dQ[e] = panim.pose[e].slerp(f,Quaterniond::Identity()).normalized();
}
}else
{
dQ = s.mouse.rotations();
}
forward_kinematics(C,BE,P,dQ,T);
MatrixXd U = M*T;
MatrixXd UN;
per_face_normals(U,F,UN);
draw_mesh(U,F,UN);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glDisable(GL_DEPTH_TEST);
draw_skeleton(T);
if(centroid_is_visible)
{
Vector3d cen;
centroid(U,F,cen);
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glTranslated(cen(0),cen(1),cen(2));
glScaled(bbd/2.,bbd/2.,bbd/2.);
glScaled(0.1,0.1,0.1);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0,-100000);
draw_beach_ball();
glDisable(GL_POLYGON_OFFSET_FILL);
glPopMatrix();
}
// Mouse is always on top
glDisable(GL_DEPTH_TEST);
if(!panim.is_animating)
{
s.mouse.draw();
}
pop_object();
pop_scene();
report_gl_error();
TwDraw();
glutSwapBuffers();
if(canim.is_animating || panim.is_animating)
{
glutPostRedisplay();
}
}
void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
{
using namespace std;
using namespace igl;
using namespace Eigen;
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT,viewport);
if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
{
static double mouse_scroll_y = 0;
const double delta_y = 0.125*direction;
mouse_scroll_y += delta_y;
TwMouseWheel(mouse_scroll_y);
return;
}
push_undo();
if(wheel==0)
{
// factor of zoom change
double s = (1.-0.01*direction);
//// FOV zoom: just widen angle. This is hardly ever appropriate.
//camera.m_angle *= s;
//camera.m_angle = min(max(camera.m_angle,1),89);
camera.push_away(s);
}else
{
// Dolly zoom:
camera.dolly_zoom((double)direction*1.0);
}
glutPostRedisplay();
}
void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
{
using namespace std;
using namespace Eigen;
using namespace igl;
bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
const int mod = (glutButton <=2 ? glutGetModifiers() : 0);
const bool option_down = mod & GLUT_ACTIVE_ALT;
switch(glutButton)
{
case GLUT_RIGHT_BUTTON:
case GLUT_LEFT_BUTTON:
{
push_scene();
push_object();
switch(glutState)
{
case 1:
{
// up
const bool mouse_was_selecting = s.mouse.is_selecting();
is_rotating = false;
s.mouse.up(mouse_x,mouse_y);
glutSetCursor(GLUT_CURSOR_INHERIT);
if(mouse_was_selecting)
{
s.mouse.set_selection_from_last_drag(C,BE,P,RP);
MouseController::VectorXb S;
MouseController::propogate_to_descendants_if(
s.mouse.selection(),P,S);
MouseController::color_if(S,MAYA_SEA_GREEN,MAYA_VIOLET,s.colors);
}
break;
}
case 0:
if(!tw_using)
{
down_x = mouse_x;
down_y = mouse_y;
if(option_down || glutButton==GLUT_RIGHT_BUTTON)
{
glutSetCursor(GLUT_CURSOR_CYCLE);
// collect information for trackball
is_rotating = true;
down_camera = camera;
}else
{
push_undo();
s.mouse.down(mouse_x,mouse_y);
}
}
break;
}
pop_object();
pop_scene();
break;
}
// Scroll down
case 3:
{
mouse_wheel(0,-1,mouse_x,mouse_y);
break;
}
// Scroll up
case 4:
{
mouse_wheel(0,1,mouse_x,mouse_y);
break;
}
// Scroll left
case 5:
{
mouse_wheel(1,-1,mouse_x,mouse_y);
break;
}
// Scroll right
case 6:
{
mouse_wheel(1,1,mouse_x,mouse_y);
break;
}
}
glutPostRedisplay();
}
void mouse_drag(int mouse_x, int mouse_y)
{
using namespace igl;
using namespace std;
using namespace Eigen;
push_scene();
push_object();
if(is_rotating)
{
glutSetCursor(GLUT_CURSOR_CYCLE);
Quaterniond q;
switch(rotation_type)
{
case ROTATION_TYPE_IGL_TRACKBALL:
{
// Rotate according to trackball
igl::trackball(
width,
height,
2.0,
down_camera.m_rotation_conj,
down_x,
down_y,
mouse_x,
mouse_y,
q);
break;
}
case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
{
// Rotate according to two axis valuator with fixed up vector
two_axis_valuator_fixed_up(
width, height,
2.0,
down_camera.m_rotation_conj,
down_x, down_y, mouse_x, mouse_y,
q);
break;
}
default:
break;
}
camera.orbit(q.conjugate());
}else if(s.mouse.drag(mouse_x,mouse_y))
{
}
pop_object();
pop_scene();
glutPostRedisplay();
}
void init_relative()
{
using namespace Eigen;
using namespace igl;
using namespace std;
per_face_normals(V,F,N);
const auto Vmax = V.colwise().maxCoeff();
const auto Vmin = V.colwise().minCoeff();
Vmid = 0.5*(Vmax + Vmin);
bbd = (Vmax-Vmin).norm();
camera.push_away(2);
}
void undo()
{
using namespace std;
if(!undo_stack.empty())
{
redo_stack.push(s);
s = undo_stack.top();
undo_stack.pop();
s.mouse.reshape(width,height);
}
}
void redo()
{
using namespace std;
if(!redo_stack.empty())
{
undo_stack.push(s);
s = redo_stack.top();
redo_stack.pop();
s.mouse.reshape(width,height);
}
}
bool save_pose()
{
using namespace std;
using namespace igl;
using namespace Eigen;
string output_filename;
next_filename(output_pose_prefix,4,".dmat",output_filename);
MatrixXd T;
forward_kinematics(C,BE,P,s.mouse.rotations(),T);
if(writeDMAT(output_filename,T))
{
cout<<GREENGIN("Current pose written to "+output_filename+".")<<endl;
return true;
}else
{
cout<<REDRUM("Writing to "+output_filename+" failed.")<<endl;
return false;
}
}
bool save_weights()
{
using namespace std;
using namespace igl;
using namespace Eigen;
if(writeDMAT(output_weights_filename,W))
{
cout<<GREENGIN("Current weights written to "+
output_weights_filename+".")<<endl;
return true;
}else
{
cout<<REDRUM("Writing to "+output_weights_filename+" failed.")<<endl;
return false;
}
}
bool save_mesh()
{
using namespace std;
using namespace igl;
using namespace Eigen;
MatrixXd T;
forward_kinematics(C,BE,P,s.mouse.rotations(),T);
MatrixXd U = M*T;
string output_filename;
next_filename(output_pose_prefix,4,".obj",output_filename);
if(writeOBJ(output_filename,U,F))
{
cout<<GREENGIN("Current mesh written to "+
output_filename+".")<<endl;
return true;
}else
{
cout<<REDRUM("Writing to "+output_filename+" failed.")<<endl;
return false;
}
}
void key(unsigned char key, int mouse_x, int mouse_y)
{
using namespace std;
using namespace igl;
using namespace Eigen;
int mod = glutGetModifiers();
const bool command_down = GLUT_ACTIVE_COMMAND & mod;
const bool shift_down = GLUT_ACTIVE_SHIFT & mod;
switch(key)
{
// ESC
case char(27):
rebar.save(REBAR_NAME);
// ^C
case char(3):
exit(0);
case 'A':
case 'a':
{
panim.is_animating = !panim.is_animating;
panim.pose = s.mouse.rotations();
panim.start_time = get_seconds();
break;
}
case 'D':
case 'd':
{
push_undo();
s.mouse.clear_selection();
break;
}
case 'R':
{
push_undo();
s.mouse.reset_selected_rotations();
break;
}
case 'r':
{
push_undo();
s.mouse.reset_rotations();
break;
}
case 'S':
{
save_mesh();
break;
}
case 's':
{
save_pose();
break;
}
case 'W':
case 'w':
{
save_weights();
break;
}
case 'z':
case 'Z':
is_rotating = false;
if(command_down)
{
if(shift_down)
{
redo();
}else
{
undo();
}
break;
}else
{
push_undo();
Quaterniond q;
snap_to_canonical_view_quat(camera.m_rotation_conj,1.0,q);
camera.orbit(q.conjugate());
}
break;
default:
if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
{
cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
}
}
glutPostRedisplay();
}
bool clean(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
Eigen::MatrixXd & CV,
Eigen::MatrixXi & CF)
{
using namespace igl;
using namespace Eigen;
using namespace std;
{
MatrixXi _1;
VectorXi _2,IM;
#ifdef VERBOSE
cout<<"remesh_self_intersections"<<endl;
#endif
remesh_self_intersections(V,F,{},CV,CF,_1,_2,IM);
for_each(CF.data(),CF.data()+CF.size(),[&IM](int & a){a=IM(a);});
MatrixXd oldCV = CV;
MatrixXi oldCF = CF;
remove_unreferenced(oldCV,oldCF,CV,CF,IM);
}
MatrixXd TV;
MatrixXi TT;
{
MatrixXi _1;
// c convex hull
// Y no boundary steiners
// p polygon input
#ifdef VERBOSE
cout<<"tetrahedralize"<<endl;
#endif
if(tetrahedralize(CV,CF,"cYpC",TV,TT,_1) != 0)
{
cout<<REDRUM("CDT failed.")<<endl;
return false;
}
}
{
MatrixXd BC;
barycenter(TV,TT,BC);
VectorXd W;
#ifdef VERBOSE
cout<<"winding_number"<<endl;
#endif
winding_number(V,F,BC,W);
W = W.array().abs();
const double thresh = 0.5;
const int count = (W.array()>thresh).cast<int>().sum();
MatrixXi CT(count,TT.cols());
int c = 0;
for(int t = 0;t<TT.rows();t++)
{
if(W(t)>thresh)
{
CT.row(c++) = TT.row(t);
}
}
assert(c==count);
boundary_facets(CT,CF);
}
return true;
}
bool robust_weights(
const Eigen::MatrixXd & V,
const Eigen::MatrixXi & F,
const Eigen::MatrixXd & C,
const Eigen::MatrixXi & BE,
Eigen::MatrixXd & W)
{
using namespace igl;
using namespace Eigen;
using namespace std;
// clean mesh
MatrixXd CV;
MatrixXi CF;
if(!clean(V,F,CV,CF))
{
return false;
}
MatrixXd TV;
MatrixXi TT;
// compute tet-mesh
{
MatrixXi _1;
#ifdef VERBOSE
cout<<"mesh_with_skeleton"<<endl;
#endif
if(!mesh_with_skeleton(CV,CF,C,{},BE,{},10,"pq1.5Y",TV,TT,_1))
{
cout<<REDRUM("tetgen failed.")<<endl;
return false;
}
}
// Finally, tetgen may have still included some insanely small tets.
// Just ignore these during weight computation (and hope they don't isolate
// any vertices).
{
const MatrixXi oldTT = TT;
VectorXd vol;
volume(TV,TT,vol);
const double thresh = 1e-17;
const int count = (vol.array()>thresh).cast<int>().sum();
TT.resize(count,oldTT.cols());
int c = 0;
for(int t = 0;t<oldTT.rows();t++)
{
if(vol(t)>thresh)
{
TT.row(c++) = oldTT.row(t);
}
}
}
// compute weights
VectorXi b;
MatrixXd bc;
if(!boundary_conditions(TV,TT,C,{},BE,{},b,bc))
{
cout<<REDRUM("boundary_conditions failed.")<<endl;
return false;
}
// compute BBW
// Default bbw data and flags
BBWData bbw_data;
bbw_data.verbosity = 1;
#ifdef IGL_NO_MOSEK
bbw_data.qp_solver = QP_SOLVER_IGL_ACTIVE_SET;
bbw_data.active_set_params.max_iter = 4;
#else
bbw_data.mosek_data.douparam[MSK_DPAR_INTPNT_TOL_REL_GAP]=1e-14;
bbw_data.qp_solver = QP_SOLVER_MOSEK;
#endif
// Weights matrix
if(!bbw(TV,TT,b,bc,bbw_data,W))
{
return false;
}
// Normalize weights to sum to one
normalize_row_sums(W,W);
// keep first #V weights
W.conservativeResize(V.rows(),W.cols());
return true;
}
int main(int argc, char * argv[])
{
using namespace std;
using namespace Eigen;
using namespace igl;
string filename = "../shared/cheburashka.off";
string skel_filename = "../shared/cheburashka.tgf";
string weights_filename = "";
output_pose_prefix = "";
switch(argc)
{
case 5:
output_pose_prefix = argv[4];
//fall through
case 4:
weights_filename = argv[3];
//fall through
case 3:
skel_filename = argv[2];
// Read and prepare mesh
filename = argv[1];
break;
default:
cerr<<"Usage:"<<endl<<" ./example model.obj skeleton.tgf [weights.dmat] [pose-prefix]"<<endl;
cout<<endl<<"Opening default rig..."<<endl;
}
// print key commands
cout<<"[Click] and [drag] Select a bone/Use onscreen widget to rotate bone."<<endl;
cout<<"⌥ +[Click] and [drag] Rotate secene."<<endl;
cout<<"⌫ Delete selected node(s) and incident bones."<<endl;
cout<<"D,d Deselect all."<<endl;
cout<<"R Reset selected rotation."<<endl;
cout<<"r Reset all rotations."<<endl;
cout<<"S Save current posed mesh."<<endl;
cout<<"s Save current skeleton pose."<<endl;
cout<<"W,w Save current weights."<<endl;
cout<<"Z,z Snap to canonical view."<<endl;
cout<<"⌘ Z Undo."<<endl;
cout<<"⇧ ⌘ Z Redo."<<endl;
cout<<"^C,ESC Exit (without saving)."<<endl;
string dir,_1,_2,name;
read_triangle_mesh(filename,V,F,dir,_1,_2,name);
if(output_weights_filename.size() == 0)
{
output_weights_filename = dir+"/"+name+"-weights.dmat";
}
if(output_pose_prefix.size() == 0)
{
output_pose_prefix = dir+"/"+name+"-pose-";
}
{
string output_filename;
next_filename(output_pose_prefix,4,".dmat",output_filename);
cout<<BLUEGIN("Output weights set to start with "<<
output_weights_filename)<<endl;
cout<<BLUEGIN("Output poses set to start with "<<output_filename)<<endl;
}
// Read in skeleton and precompute hierarchy
readTGF(skel_filename,C,BE);
// initialize mouse interface
s.mouse.set_size(BE.rows());
// Rigid parts (not used)
colon<int>(0,BE.rows()-1,RP);
assert(RP.size() == BE.rows());
// Bone parents
bone_parents(BE,P);
if(weights_filename.size() == 0)
{
robust_weights(V,F,C,BE,W);
}else
{
// Read in weights and precompute LBS matrix
readDMAT(weights_filename,W);
}
lbs_matrix(V,W,M);
init_relative();
// Init glut
glutInit(&argc,argv);
if( !TwInit(TW_OPENGL, NULL) )
{
// A fatal error occured
fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
return 1;
}
// Create a tweak bar
rebar.TwNewBar("TweakBar");
rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
camera.m_rotation_conj.coeffs().data(), "open readonly=true");
TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
"igl_trackball,two-a...-fixed-up");
rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
rebar.TwAddVarRW("wireframe", TW_TYPE_BOOLCPP,&wireframe,"key=l");
rebar.TwAddVarRW("centroid_is_visible", TW_TYPE_BOOLCPP,&centroid_is_visible,
"keyIncr=C keyDecr=c label='centroid visible?'");
TwType SkelStyleTypeTW = ReTwDefineEnumFromString("SkelStyleType",
"3d,vector-graphics");
rebar.TwAddVarRW("style",SkelStyleTypeTW,&skel_style,"");
rebar.load(REBAR_NAME);
// Init antweakbar
glutInitDisplayString( "rgba depth double samples>=8 ");
glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)/2.0);
glutCreateWindow("skeleton-poser");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(key);
glutMouseFunc(mouse);
glutMotionFunc(mouse_drag);
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
glutMainLoop();
return 0;
}