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igl/external/embree/examples/tutorials/tutorials_common.h
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// ======================================================================== //
// Copyright 2009-2013 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "math/vec3.h"
namespace embree
{
struct InitData
{
int verbose;
int numMaterials;
int numVertices;
int numTriangles;
Vec3f pointLightPosition;
Vec3f pointLightIntensity;
Vec3f ambientLightIntensity;
};
struct SetSceneData
{
int numMaterials;
int numVertices;
int numTriangles;
Vec3f pointLightPosition;
Vec3f pointLightIntensity;
Vec3f ambientLightIntensity;
};
struct ResizeData {
int32_t width, height;
};
struct RenderData {
float time;
Vec3f vx,vy,vz,p;
int width;
int height;
};
}