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igl/python/tutorial/505_MIQ.py
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# Add the igl library to the modules search path
import sys, os
sys.path.insert(0, os.getcwd() + "/../")
import igl
from math import pi
V = igl.eigen.MatrixXd()
F = igl.eigen.MatrixXi()
# Face barycenters
B = igl.eigen.MatrixXd()
# Scale for visualizing the fields
global_scale = 1
extend_arrows = False;
# Cross field
X1 = igl.eigen.MatrixXd()
X2 = igl.eigen.MatrixXd()
# Bisector field
BIS1 = igl.eigen.MatrixXd()
BIS2 = igl.eigen.MatrixXd()
# Combed bisector
BIS1_combed = igl.eigen.MatrixXd()
BIS2_combed = igl.eigen.MatrixXd()
# Per-corner, integer mismatches
MMatch = igl.eigen.MatrixXi()
# Field singularities
isSingularity = igl.eigen.MatrixXi()
singularityIndex = igl.eigen.MatrixXi()
# Per corner seams
Seams = igl.eigen.MatrixXi()
# Combed field
X1_combed = igl.eigen.MatrixXd()
X2_combed = igl.eigen.MatrixXd()
# Global parametrization (with seams)
UV_seams = igl.eigen.MatrixXd()
FUV_seams = igl.eigen.MatrixXi()
# Global parametrization
UV = igl.eigen.MatrixXd()
FUV = igl.eigen.MatrixXi()
# Texture
texture_R = igl.eigen.MatrixXuc()
texture_G = igl.eigen.MatrixXuc()
texture_B = igl.eigen.MatrixXuc()
# Create a texture that hides the integer translation in the parametrization
def line_texture():
size = 128
size2 = int(size/2)
lineWidth = 3
texture_R.setConstant(size, size, 255)
for i in range(0,size):
for j in range(size2-lineWidth,size2+lineWidth+1):
texture_R[i,j] = 0
for i in range(size2-lineWidth,size2+lineWidth+1):
for j in range(0,size):
texture_R[i,j] = 0
texture_G = texture_R.copy()
texture_B = texture_R.copy()
return (texture_R, texture_G, texture_B)
def key_down(viewer, key, modifier):
global extend_arrows, texture_R, texture_G, texture_B
if key == ord('E'):
extend_arrows = not extend_arrows
if key < ord('1') or key > ord('8'):
return False;
viewer.data.clear()
viewer.core.show_lines = False
viewer.core.show_texture = False
if key == ord('1'):
# Cross field
viewer.data.set_mesh(V, F)
viewer.data.add_edges(B - global_scale*X1 if extend_arrows else B, B + global_scale*X1 , igl.eigen.MatrixXd([[1,0,0]]))
viewer.data.add_edges(B - global_scale*X2 if extend_arrows else B, B + global_scale*X2 , igl.eigen.MatrixXd([[0,0,1]]))
if key == ord('2'):
# Bisector field
viewer.data.set_mesh(V, F)
viewer.data.add_edges(B - global_scale*BIS1 if extend_arrows else B, B + global_scale*BIS1 , igl.eigen.MatrixXd([[1,0,0]]))
viewer.data.add_edges(B - global_scale*BIS2 if extend_arrows else B, B + global_scale*BIS2 , igl.eigen.MatrixXd([[0,0,1]]))
if key == ord('3'):
# Bisector field combed
viewer.data.set_mesh(V, F)
viewer.data.add_edges(B - global_scale*BIS1_combed if extend_arrows else B, B + global_scale*BIS1_combed , igl.eigen.MatrixXd([[1,0,0]]))
viewer.data.add_edges(B - global_scale*BIS2_combed if extend_arrows else B, B + global_scale*BIS2_combed , igl.eigen.MatrixXd([[0,0,1]]))
if key == ord('4'):
# Singularities and cuts
viewer.data.set_mesh(V, F)
# Plot cuts
l_count = Seams.sum()
P1 = igl.eigen.MatrixXd(l_count,3)
P2 = igl.eigen.MatrixXd(l_count,3)
for i in range(0,Seams.rows()):
for j in range(0,Seams.cols()):
if Seams[i,j] != 0:
P1.setRow(l_count-1, V.row(F[i,j]))
P2.setRow(l_count-1, V.row(F[i,(j+1)%3]))
l_count = l_count - 1
viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
# Plot the singularities as colored dots (red for negative, blue for positive)
for i in range(0,singularityIndex.size()):
if singularityIndex[i] < 2 and singularityIndex[i] > 0:
viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
elif singularityIndex[i] > 2:
viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
if key == ord('5'):
# Singularities and cuts, original field
# Singularities and cuts
viewer.data.set_mesh(V, F)
viewer.data.add_edges(B - global_scale*X1_combed if extend_arrows else B, B + global_scale*X1_combed ,igl.eigen.MatrixXd([[1,0,0]]))
viewer.data.add_edges(B - global_scale*X2_combed if extend_arrows else B, B + global_scale*X2_combed ,igl.eigen.MatrixXd([[0,0,1]]))
# Plot cuts
l_count = Seams.sum()
P1 = igl.eigen.MatrixXd(l_count,3)
P2 = igl.eigen.MatrixXd(l_count,3)
for i in range(0, Seams.rows()):
for j in range(0, Seams.cols()):
if Seams[i,j] != 0:
P1.setRow(l_count-1,V.row(F[i,j]))
P2.setRow(l_count-1,V.row(F[i,(j+1)%3]))
l_count = l_count - 1
viewer.data.add_edges(P1, P2, igl.eigen.MatrixXd([[1, 0, 0]]))
# Plot the singularities as colored dots (red for negative, blue for positive)
for i in range(0,singularityIndex.size()):
if singularityIndex[i] < 2 and singularityIndex[i] > 0:
viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[1,0,0]]))
elif singularityIndex[i] > 2:
viewer.data.add_points(V.row(i),igl.eigen.MatrixXd([[0,1,0]]))
if key == ord('6'):
# Global parametrization UV
viewer.data.set_mesh(UV, FUV)
viewer.data.set_uv(UV)
viewer.core.show_lines = True
if key == ord('7'):
# Global parametrization in 3D
viewer.data.set_mesh(V, F)
viewer.data.set_uv(UV,FUV)
viewer.core.show_texture = True
if key == ord('8'):
# Global parametrization in 3D with seams
viewer.data.set_mesh(V, F)
viewer.data.set_uv(UV_seams,FUV_seams)
viewer.core.show_texture = True
viewer.data.set_colors(igl.eigen.MatrixXd([[1,1,1]]))
viewer.data.set_texture(texture_R, texture_B, texture_G)
viewer.core.align_camera_center(viewer.data.V,viewer.data.F)
return False
# Load a mesh in OFF format
igl.readOFF("../../tutorial/shared/3holes.off", V, F)
# Compute face barycenters
igl.barycenter(V, F, B)
# Compute scale for visualizing fields
global_scale = .5*igl.avg_edge_length(V, F)
# Contrain one face
b = igl.eigen.MatrixXi([[0]])
bc = igl.eigen.MatrixXd([[1,0,0]])
# Create a smooth 4-RoSy field
S = igl.eigen.MatrixXd()
igl.comiso.nrosy(V,F,b,bc,igl.eigen.MatrixXi(),igl.eigen.MatrixXd(),igl.eigen.MatrixXd(),4,0.5,X1,S)
# Find the the orthogonal vector
B1 = igl.eigen.MatrixXd()
B2 = igl.eigen.MatrixXd()
B3 = igl.eigen.MatrixXd()
igl.local_basis(V,F,B1,B2,B3)
X2 = igl.rotate_vectors(X1, igl.eigen.MatrixXd.Constant(1,1,pi/2), B1, B2)
gradient_size = 50
iterations = 0
stiffness = 5.0
direct_round = False
# Always work on the bisectors, it is more general
igl.compute_frame_field_bisectors(V, F, X1, X2, BIS1, BIS2)
# Comb the field, implicitly defining the seams
igl.comb_cross_field(V, F, BIS1, BIS2, BIS1_combed, BIS2_combed)
# Find the integer mismatches
igl.cross_field_missmatch(V, F, BIS1_combed, BIS2_combed, True, MMatch)
# Find the singularities
igl.find_cross_field_singularities(V, F, MMatch, isSingularity, singularityIndex);
# Cut the mesh, duplicating all vertices on the seams
igl.cut_mesh_from_singularities(V, F, MMatch, Seams)
# Comb the frame-field accordingly
igl.comb_frame_field(V, F, X1, X2, BIS1_combed, BIS2_combed, X1_combed, X2_combed)
# Global parametrization
igl.comiso.miq(V,
F,
X1_combed,
X2_combed,
MMatch,
isSingularity,
Seams,
UV,
FUV,
gradient_size,
stiffness,
direct_round,
iterations,
5,
True,
True);
# Global parametrization (with seams, only for demonstration)
igl.comiso.miq(V,
F,
X1_combed,
X2_combed,
MMatch,
isSingularity,
Seams,
UV_seams,
FUV_seams,
gradient_size,
stiffness,
direct_round,
iterations,
5,
False);
# Plot the mesh
viewer = igl.viewer.Viewer()
# Replace the standard texture with an integer shift invariant texture
(texture_R, texture_G, texture_B) = line_texture()
# Plot the original mesh with a texture parametrization
key_down(viewer,ord('7'),0)
# Launch the viewer
viewer.callback_key_down = key_down
viewer.launch()