43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
// ======================================================================== //
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// Copyright 2009-2013 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#include "math/vec3.h"
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#include "../tutorials/obj_loader.h"
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namespace embree
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{
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/* initialize renderer */
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void init(int verbose);
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/* set scene */
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void setScene(OBJMesh& mesh,
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const Vec3f pointLightPosition,
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const Vec3f pointLightIntensity,
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const Vec3f ambientLightIntensity);
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/* resize framebuffer */
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void resize(int32 width, int32 height);
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/* render frame and map framebuffer */
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int* render(const float time, const Vec3f& vx, const Vec3f& vy, const Vec3f& vz, const Vec3f& p);
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/* unmap framebuffer */
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void unmap ();
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/* cleanup renderer */
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void cleanup();
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}
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