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igl/external/embree/examples/tutorial_host/tutorials_host.h
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// ======================================================================== //
// Copyright 2009-2013 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "math/vec3.h"
#include "../tutorials/obj_loader.h"
namespace embree
{
/* initialize renderer */
void init(int verbose);
/* set scene */
void setScene(OBJMesh& mesh,
const Vec3f pointLightPosition,
const Vec3f pointLightIntensity,
const Vec3f ambientLightIntensity);
/* resize framebuffer */
void resize(int32 width, int32 height);
/* render frame and map framebuffer */
int* render(const float time, const Vec3f& vx, const Vec3f& vy, const Vec3f& vz, const Vec3f& p);
/* unmap framebuffer */
void unmap ();
/* cleanup renderer */
void cleanup();
}