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igl/python/tutorial/609_Boolean.py
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#!/usr/bin/env python
#
# This file is part of libigl, a simple c++ geometry processing library.
#
# Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
#
# This Source Code Form is subject to the terms of the Mozilla Public License
# v. 2.0. If a copy of the MPL was not distributed with this file, You can
# obtain one at http://mozilla.org/MPL/2.0/.
import sys, os
# Add the igl library to the modules search path
sys.path.insert(0, os.getcwd() + "/../")
import pyigl as igl
from shared import TUTORIAL_SHARED_PATH, check_dependencies
dependencies = ["cgal", "glfw"]
check_dependencies(dependencies)
boolean_type_names = {igl.MESH_BOOLEAN_TYPE_UNION: "Union", igl.MESH_BOOLEAN_TYPE_INTERSECT: "Intersect", igl.MESH_BOOLEAN_TYPE_MINUS: "Minus", igl.MESH_BOOLEAN_TYPE_XOR: "XOR", igl.MESH_BOOLEAN_TYPE_RESOLVE: "Resolve"}
boolean_types = list(boolean_type_names.keys())
def update(viewer):
print("Calculating A %s B..." % boolean_type_names[boolean_type])
igl.cgal.mesh_boolean(VA, FA, VB, FB, boolean_type, VC, FC, J)
C = igl.eigen.MatrixXd(FC.rows(), 3)
for f in range(C.rows()):
if J[f] < FA.rows():
C.setRow(f, Red)
else:
C.setRow(f, Green)
viewer.data().clear()
viewer.data().set_mesh(VC, FC)
viewer.data().set_colors(C)
print("Done.")
def key_down(viewer, key, modifier):
global boolean_type
if key == ord('.'):
boolean_type = boolean_types[(boolean_types.index(boolean_type) + 1) % (len(boolean_types))]
elif key == ord(','):
boolean_type = boolean_types[(boolean_types.index(boolean_type) + len(boolean_types) - 1) % len(boolean_types)]
elif key == ord('['):
viewer.core().camera_dnear -= 0.1
elif key == ord(']'):
viewer.core().camera_dnear += 0.1
else:
return False
update(viewer)
return False
if __name__ == "__main__":
VA = igl.eigen.MatrixXd()
FA = igl.eigen.MatrixXi()
VB = igl.eigen.MatrixXd()
FB = igl.eigen.MatrixXi()
VC = igl.eigen.MatrixXd()
FC = igl.eigen.MatrixXi()
J = igl.eigen.MatrixXi()
Red = igl.eigen.MatrixXd([[1, 0, 0]])
Green = igl.eigen.MatrixXd([[0, 1, 0]])
# Load meshes in OFF format
igl.readOFF(TUTORIAL_SHARED_PATH + "cheburashka.off", VA, FA)
igl.readOFF(TUTORIAL_SHARED_PATH + "decimated-knight.off", VB, FB)
boolean_type = igl.MESH_BOOLEAN_TYPE_UNION
viewer = igl.glfw.Viewer()
update(viewer)
print(
"Usage: Press '.' to switch to next boolean operation type. \nPress ',' to switch to previous boolean operation type. \nPress ']' to push near cutting plane away from camera. \nPress '[' to pull near cutting plane closer to camera. \nHint: investigate _inside_ the model to see orientation changes. \n")
viewer.data().show_lines = True
viewer.callback_key_down = key_down
viewer.core().camera_dnear = 3.9
viewer.launch()