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igl/python/py_igl/py_deform_skeleton.cpp
T
2017-10-08 16:02:47 -04:00

44 lines
1.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
// COMPLETE BINDINGS ========================
m.def("deform_skeleton", []
(
const Eigen::MatrixXd& C,
const Eigen::MatrixXi& BE,
const Eigen::MatrixXd& T,
Eigen::MatrixXd& CT,
Eigen::MatrixXi& BET
)
{
return igl::deform_skeleton(C, BE, T, CT, BET);
}, __doc_igl_deform_skeleton,
py::arg("C"), py::arg("BE"), py::arg("T"), py::arg("CT"), py::arg("BET"));
// INCOMPLETE BINDINGS ========================
//m.def("deform_skeleton", []
//(
// const Eigen::MatrixXd& C,
// const Eigen::MatrixXi& BE,
// std::vector<Eigen::Affine3d, Eigen::aligned_allocator<Eigen::Affine3d> > & vA,
// Eigen::MatrixXd& CT,
// Eigen::MatrixXi& BET
//)
//{
// return igl::deform_skeleton(C, BE, vA, CT, BET);
//}, __doc_igl_deform_skeleton,
//py::arg("C"), py::arg("BE"), py::arg("vA"), py::arg("CT"), py::arg("BET"));