275 lines
12 KiB
HTML
275 lines
12 KiB
HTML
<html>
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<head>
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<title>libigl developer tutorial</title>
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<link href="./style.css" rel="stylesheet" type="text/css">
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</head>
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<body class=article_body>
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<div class=article>
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<a href=.><img src=libigl-logo.jpg alt="igl logo" class=center></a>
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<h1>Using the libigl library</h1>
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<p>
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The <a href=.>libigl</a> library is a collection of useful/reusable/sharable C++ functions
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with very few external <a href="#dependencies">dependencies</a>. The
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library may be used as a <a href="#header_library">"headers only"
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library</a> or a <a href=#static_library>statically linked library</a>.
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</p>
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<p>
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This duality is illustrated in the example
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<code>examples/example_fun</code>. When built this example compiles two
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binaries, one using the <code>example_fun</code> routine of the igl
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library, either as a headers-only library or linking against the igl
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static library.
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</p>
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<h2 id=header_library>Headers (.h) only library</h2>
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<p>
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All classes and functions in the libigl library are written in a way in
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which the entire library may be compiled <i>just-in-time</i>,
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effectively behaiving as if it were a "headers only" library (like e.g.
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Eigen). This is achieved by careful organization of each pair of .h and
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.cpp files. To take advantage of this one must only include the path to
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<code>libigl</code> directory in one's project's include path and
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define the preprocessor macro <code>IGL_HEADER_ONLY</code>.
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</p>
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<p>
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Defining <code>IGL_HEADER_ONLY</code> may be done at the project level,
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prescribing that all included igl headers be treated as code that
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should be inlined. Consequently all templated functions will be derived
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at compile time if need be.
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</p>
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<p>
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One may also define <code>IGL_HEADER_ONLY</code> not only on a per-file
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basis, but a <i>per-include</i> basis. For example it may be useful for a
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project to use the static library for most functionality from IGL, but then
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include a certain IGL function as an inlined function. This may be achieved
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by surrounding the relevant include with a define and undefine of the
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<code>IGL_HEADER_ONLY</code> macro. Here's an example of the little
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widget:
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</p>
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<pre><code>
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...
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#include <igl/some_other_igl_function.h>
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#ifndef IGL_HEADER_ONLY
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# define IGL_HEADER_ONLY
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# define IGL_HEADER_ONLY_WAS_NOT_DEFINED
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#endif
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#include <igl/igl_function_to_inline.h>
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#ifdef IGL_HEADER_ONLY_WAS_NOT_DEFINED
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# undef IGL_HEADER_ONLY
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#endif
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#include <igl/yet_another_igl_function.h>
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...
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</code></pre>
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<span class=todo>example <code>examples/XXX</code> also highlights this
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feature</span>
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<div class=note>This practice is not recommended outside of debugging
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purposes.</div>
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<h3>Benefits of headers-only library</h3>
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<ul>
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<li><strong>Easy templates:</strong> When using the libigl library as a
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headers-only library no special care need be taken when using templated
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functions.</li>
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</ul>
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<h3>Drawbacks of headers-only library</h3>
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<ul>
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<li><strong>Inlining not guaranteed:</strong> Most compilers do not
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guarantee that functions will get inlined even if explicitly told to do
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so. Though we have not yet encountered this problem, it is always a
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risk.</li>
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<li><strong>Long compile, large binary:</strong>As a headers-only
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library we depend on the compiler to properly inline each function
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call. This means compile time is high and binary size can be quite
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large.</li>
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</ul>
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<h2 id=static_library>Statically linked library</h2>
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<h3 id=explicit_specialization_of_templated_functions>Explicit
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specialization of templated functions</h3>
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<p>
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Special care must be taken by the developers of each function and
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class in the libigl library that uses C++ templates. If this function
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is intended to be compiled into the statically linked libigl library
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then function is only compiled for each <i>explicitly</i> specialized
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declaration. These should be added at the bottom of the corresponding
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.cpp file surrounded by a <code>#ifndef IGL_HEADER_ONLY</code>.
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</p>
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<p>
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Of course, a developer may not know ahead of time which
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specializations should be explicitly included in the igl static lib.
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One way to find out is to add one explicit specialization for each
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call in one's own project. This only ever needs to be done once for
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each template.
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</p>
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<p>
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The process is somewhat mechanical using a linker with reasonable error
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output.
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</p>
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<p>
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Supposed for example we have compiled the igl static lib, including the
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cat.h and cat.cpp functions, without any explicit instanciation. Say
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using the makefile in the <code>libigl</code> directory:
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</p>
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<pre><code>
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cd $LIBIGL
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make
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</code></pre>
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<p>
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Now if we try to compile a project and link against it we may get
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an error like:
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</p>
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<pre><code>
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Undefined symbols for architecture x86_64:
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"<span class=highlight>Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::cat<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&)</span>", referenced from:
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uniform_sample(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, int, double, Eigen::Matrix<double, -1, -1, 0, -1, -1>&)in Skinning.o
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"Eigen::SparseMatrix<double, 0, int> igl::cat<Eigen::SparseMatrix<double, 0, int> >(int, Eigen::SparseMatrix<double, 0, int> const&, Eigen::SparseMatrix<double, 0, int> const&)", referenced from:
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covariance_scatter_matrix(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, ArapEnergy, Eigen::SparseMatrix<double, 0, int>&)in arap_dof.o
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arap_rhs(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, ArapEnergy, Eigen::SparseMatrix<double, 0, int>&)in arap_dof.o
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</code></pre>
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<p>
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This looks like a mess, but luckily we don't really need to read it
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all. Just copy the first highlighted part in quotes, then append it
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to the list of explicit templat specializations at the end of
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<code>cat.cpp</code> after the word
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<strong><code>template</code></strong> and followed by a semi-colon.
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Like this:
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</p>
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<pre><code>
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...
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#ifndef IGL_HEADER_ONLY
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// Explicit template specialization
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<strong>template</strong> <span class=highlight>Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::cat<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&)</span>;
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#endif
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</code></pre>
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<p>
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Then you must recompile the IGL static library.
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</p>
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<pre><code>
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cd $LIBIGL
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make
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</code></pre>
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<p>
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And try to compile your project again, potentially repeating this
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process until no more symbols are undefined.
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</p>
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<div class=note>It may be useful to check that you code compiles with
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no errors first using the <a href=#header_library>headers-only
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version</a> to be sure that all errors are from missing template
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specializations.</div>
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<p>
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If you're using make then the following command will
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reveal each missing symbol on its own line:
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</p>
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<pre><code>
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make 2>&1 | grep "referenced from" | sed -e "s/, referenced from.*//"
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</code></pre>
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<p>
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Alternatively you can use the <code>autoexplicit.sh</code> function
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which (for well organized .h/.cpp pairs in libigl) automatically
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create explicit instanciations from your compiler's error messages.
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Repeat this process until convergence:
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</p>
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<pre><code>
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cd /to/your/project
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make 2>$LIBIGL/make.err
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cd $LIBIGL
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cat make.err | ./autoexplicit.sh
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make clean
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make
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</code></pre>
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<h3>Benefits of static library</h3>
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<ul>
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<li><strong>Faster compile time:</strong> Because the libigl library
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is already compiled, only the new code in ones project must be
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compiled and then linked to IGL. This means compile times are
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generally faster.</li>
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<li><strong>Debug <i>or</i> optimized:</strong> The IGL static
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library may be compiled in debug mode or optimized release mode
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regardless of whether one's project is being optimized or
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debugged.</li>
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</ul>
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<h3>Drawbacks of static library</h3>
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<ul>
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<li><strong>Hard to use templates:</strong> <a
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href="#explicit_specialization_of_templated_functions">Special
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care</a> (by the developers of the library) needs to be taken when
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exposing templated functions.</li>
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</ul>
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<h2 id="dependencies">Dependencies</h2>
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<p>
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By design the libigl library has very few external dependencies.
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</p>
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<h3>Mandatory dependencies</h3>
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<p>
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Besides the standard C++ library, there are a few dependencies,
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without which the main library will not compile or work properly.
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These are:
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</p>
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<ul>
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<li><a href=http://eigen.tuxfamily.org/>Eigen3</a></li>
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<li>OpenGL <span class=todo>implement IGL_NO_OPENGL compiler option</span></li>
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<li>GLUT <span class=todo>implement IGL_NO_GLUT compiler option</span></li>
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</ul>
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<h3>Optional dependencies</h3>
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<p>
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Certain functions and classes included the libigl library have
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external dependencies by construction (e.g. the matlab_interface
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routines are only useful when matlab is present anyway). These are
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<strong>never</strong> compiled by default into the static igl
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library <span class=todo>and are only exposed through compiler
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options</span>. These are:
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</p>
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<ul>
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<li>MATLAB</li>
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<li><a href="http://www.antisphere.com/Wiki/tools:anttweakbar">AntTweakBar</a></li>
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</ul>
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<h1>Converting matlab code to C++ using IGL and Eigen</h1>
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<p>
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Eigen's matrix API often makes it fairly to translate to and from
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matlab code (Eigen provides a <a
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href=http://eigen.tuxfamily.org/dox/AsciiQuickReference.txt>
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translation table</a>). We have implemented a few additional
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matlab-esque functions to make the translation even easier. <a
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href="matlab-to-eigen.html">Our own translation table</a> shows a list
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of common matlab functions and their igl-eigen equivalents.
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</p>
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<p>See also: <a href=style_guidelines.html>style guidlines</a>, <a
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href=doc.html>auto-documentation</a>, <a
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href=file-formats/index.html>file formats</a></p>
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<h3>Including OpenGL</h3>
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<p>
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A standard include for the OpenGL headers should be placed in the .cpp file if possible. To ensure compilability on Mac OS X, Windows and Linux, use:
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<pre><code>
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#if __APPLE__
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# include <OpenGL/gl.h>
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#elif defined(_WIN32)
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# define NOMINMAX
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# include <Windows.h>
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# undef NOMINMAX
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# include <GL/glew.h>
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# include <GL/gl.h>
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#else
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# define GL_GLEXT_PROTOTYPES
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# include <GL/gl.h>
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# include <GL/glext.h>
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#endif
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</code></pre>
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</p>
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<p><span class=todo>This should be encapsulated in a single utility header</span></p>
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</div>
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</body>
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</html>
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