Files
igl/python/103_Events.py
T

41 lines
1.2 KiB
Python
Executable File

import igl
V1 = igl.eigen.MatrixXd()
F1 = igl.eigen.MatrixXi()
V2 = igl.eigen.MatrixXd()
F2 = igl.eigen.MatrixXi()
def key_pressed(viewer, key, modifier):
print("Key: ", chr(key))
if key == ord('1'):
# # Clear should be called before drawing the mesh
viewer.data.clear();
# # Draw_mesh creates or updates the vertices and faces of the displayed mesh.
# # If a mesh is already displayed, draw_mesh returns an error if the given V and
# # F have size different than the current ones
viewer.data.set_mesh(V1, F1);
viewer.core.align_camera_center(V1,F1);
elif key == ord('2'):
viewer.data.clear();
viewer.data.set_mesh(V2, F2);
viewer.core.align_camera_center(V2,F2);
return False
# Load two meshes
igl.readOFF("../tutorial/shared/bumpy.off", V1, F1);
igl.readOFF("../tutorial/shared/fertility.off", V2, F2);
print("1 Switch to bump mesh")
print("2 Switch to fertility mesh")
viewer = igl.viewer.Viewer()
# Register a keyboard callback that allows to switch between
# the two loaded meshes
viewer.callback_key_pressed = key_pressed
viewer.data.set_mesh(V1, F1)
viewer.launch()