698 lines
17 KiB
C++
698 lines
17 KiB
C++
|
|
#include <igl/Viewport.h>
|
|
#include <igl/Camera.h>
|
|
#include <igl/matlab_format.h>
|
|
#include <igl/report_gl_error.h>
|
|
#include <igl/anttweakbar/ReAntTweakBar.h>
|
|
#include <igl/trackball.h>
|
|
#include <igl/two_axis_valuator_fixed_up.h>
|
|
#include <igl/PI.h>
|
|
#include <igl/EPS.h>
|
|
#include <igl/get_seconds.h>
|
|
#include <igl/material_colors.h>
|
|
#include <igl/draw_mesh.h>
|
|
#include <igl/readOFF.h>
|
|
#include <igl/per_face_normals.h>
|
|
#include <igl/draw_floor.h>
|
|
#include <igl/project.h>
|
|
#include <igl/unproject.h>
|
|
|
|
#include <Eigen/Core>
|
|
#include <Eigen/Geometry>
|
|
|
|
#ifdef __APPLE__
|
|
#include <GLUT/glut.h>
|
|
#else
|
|
#include <GL/glut.h>
|
|
#endif
|
|
|
|
#ifndef GLUT_WHEEL_UP
|
|
#define GLUT_WHEEL_UP 3
|
|
#endif
|
|
#ifndef GLUT_WHEEL_DOWN
|
|
#define GLUT_WHEEL_DOWN 4
|
|
#endif
|
|
#ifndef GLUT_WHEEL_RIGHT
|
|
#define GLUT_WHEEL_RIGHT 5
|
|
#endif
|
|
#ifndef GLUT_WHEEL_LEFT
|
|
#define GLUT_WHEEL_LEFT 6
|
|
#endif
|
|
#ifndef GLUT_ACTIVE_COMMAND
|
|
#define GLUT_ACTIVE_COMMAND 8
|
|
#endif
|
|
|
|
#include <vector>
|
|
#include <stack>
|
|
#include <iostream>
|
|
#include <algorithm>
|
|
|
|
|
|
enum RotationType
|
|
{
|
|
ROTATION_TYPE_IGL_TRACKBALL = 0,
|
|
ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
|
|
NUM_ROTATION_TYPES = 2,
|
|
} rotation_type = ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP;
|
|
|
|
enum CenterType
|
|
{
|
|
CENTER_TYPE_ORBIT = 0,
|
|
CENTER_TYPE_FPS = 1,
|
|
NUM_CENTER_TYPES = 2,
|
|
} center_type = CENTER_TYPE_ORBIT;
|
|
|
|
int width,height;
|
|
#define REBAR_NAME "temp.rbr"
|
|
igl::anttweakbar::ReTwBar rebar;
|
|
struct State
|
|
{
|
|
std::vector<igl::Camera> cameras;
|
|
std::vector<GLuint> tex_ids;
|
|
std::vector<GLuint> fbo_ids;
|
|
std::vector<GLuint> dfbo_ids;
|
|
State():cameras(4),
|
|
tex_ids(cameras.size()),
|
|
fbo_ids(cameras.size()),
|
|
dfbo_ids(cameras.size())
|
|
{}
|
|
} s;
|
|
const Eigen::Vector4d back(1,1,1,1);
|
|
std::stack<State> undo_stack;
|
|
bool is_rotating = false;
|
|
igl::Camera down_camera;
|
|
int down_x,down_y;
|
|
std::stack<State> redo_stack;
|
|
Eigen::MatrixXd V,N;
|
|
Eigen::MatrixXi F;
|
|
Eigen::Vector4f light_pos(-0.1,-0.1,0.9,0);
|
|
|
|
void push_undo()
|
|
{
|
|
undo_stack.push(s);
|
|
// Clear
|
|
redo_stack = std::stack<State>();
|
|
}
|
|
|
|
void undo()
|
|
{
|
|
if(!undo_stack.empty())
|
|
{
|
|
redo_stack.push(s);
|
|
s = undo_stack.top();
|
|
undo_stack.pop();
|
|
}
|
|
}
|
|
|
|
void redo()
|
|
{
|
|
if(!redo_stack.empty())
|
|
{
|
|
undo_stack.push(s);
|
|
s = redo_stack.top();
|
|
redo_stack.pop();
|
|
}
|
|
}
|
|
|
|
void print(const igl::Camera & camera)
|
|
{
|
|
using namespace std;
|
|
cout<<
|
|
"rotation: "<<camera.m_rotation_conj.conjugate().coeffs().transpose()<<endl<<
|
|
"translation: "<<camera.m_translation.transpose()<<endl<<
|
|
"eye: "<<camera.eye().transpose()<<endl<<
|
|
"at: "<<camera.at().transpose()<<endl<<
|
|
"up: "<<camera.up().transpose()<<endl<<
|
|
endl;
|
|
}
|
|
|
|
void init_cameras()
|
|
{
|
|
using namespace Eigen;
|
|
using namespace std;
|
|
s.cameras[0].look_at(
|
|
Vector3d(0,0,1),
|
|
Vector3d(0,0,0),
|
|
Vector3d(0,1,0));
|
|
s.cameras[1].look_at(
|
|
Vector3d(0,0,-1),
|
|
Vector3d(0,0,0),
|
|
Vector3d(0,1,0));
|
|
s.cameras[2].look_at(
|
|
Vector3d(-2,0,0),
|
|
Vector3d(0,0,0),
|
|
Vector3d(0,1,0));
|
|
s.cameras[3].look_at(
|
|
Vector3d(3,0,0),
|
|
Vector3d(0,0,0),
|
|
Vector3d(0,1,0));
|
|
}
|
|
|
|
bool init_render_to_texture(
|
|
const int width,
|
|
const int height,
|
|
GLuint & tex_id,
|
|
GLuint & fbo_id,
|
|
GLuint & dfbo_id)
|
|
{
|
|
using namespace igl;
|
|
using namespace std;
|
|
// Set up a "render-to-texture" frame buffer and texture combo
|
|
glDeleteTextures(1,&tex_id);
|
|
glDeleteFramebuffersEXT(1,&fbo_id);
|
|
glDeleteFramebuffersEXT(1,&dfbo_id);
|
|
// http://www.opengl.org/wiki/Framebuffer_Object_Examples#Quick_example.2C_render_to_texture_.282D.29
|
|
glGenTextures(1, &tex_id);
|
|
glBindTexture(GL_TEXTURE_2D, tex_id);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
//NULL means reserve texture memory, but texels are undefined
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
//-------------------------
|
|
glGenFramebuffersEXT(1, &fbo_id);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_id);
|
|
//Attach 2D texture to this FBO
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex_id, 0);
|
|
glGenRenderbuffersEXT(1, &dfbo_id);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, dfbo_id);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, width, height);
|
|
//-------------------------
|
|
//Attach depth buffer to FBO
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, dfbo_id);
|
|
//-------------------------
|
|
//Does the GPU support current FBO configuration?
|
|
GLenum status;
|
|
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
switch(status)
|
|
{
|
|
case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
return true;
|
|
}
|
|
|
|
void reshape(int width, int height)
|
|
{
|
|
::width = width;
|
|
::height = height;
|
|
glViewport(0,0,width,height);
|
|
// Send the new window size to AntTweakBar
|
|
TwWindowSize(width, height);
|
|
}
|
|
|
|
|
|
// Set up double-sided lights
|
|
void lights()
|
|
{
|
|
using namespace std;
|
|
using namespace Eigen;
|
|
glEnable(GL_LIGHTING);
|
|
glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
|
|
glEnable(GL_LIGHT0);
|
|
float WHITE[4] = {0.8,0.8,0.8,1.};
|
|
float GREY[4] = {0.4,0.4,0.4,1.};
|
|
float BLACK[4] = {0.,0.,0.,1.};
|
|
Vector4f pos = light_pos;
|
|
glLightfv(GL_LIGHT0,GL_AMBIENT,GREY);
|
|
glLightfv(GL_LIGHT0,GL_DIFFUSE,WHITE);
|
|
glLightfv(GL_LIGHT0,GL_SPECULAR,BLACK);
|
|
glLightfv(GL_LIGHT0,GL_POSITION,pos.data());
|
|
}
|
|
|
|
void draw_scene(const igl::Camera & v_camera,
|
|
const bool render_to_texture,
|
|
const GLuint & v_tex_id,
|
|
const GLuint & v_fbo_id,
|
|
const GLuint & v_dfbo_id)
|
|
{
|
|
using namespace igl;
|
|
using namespace std;
|
|
using namespace Eigen;
|
|
|
|
if(render_to_texture)
|
|
{
|
|
// render to framebuffer
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, v_fbo_id);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, v_dfbo_id);
|
|
glClearColor(back(0),back(1),back(2),1);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMultMatrixd(v_camera.projection().data());
|
|
//{
|
|
// Matrix4d m;
|
|
// glGetDoublev(GL_PROJECTION_MATRIX,m.data());
|
|
// cout<<matlab_format(m,"Camera")<<endl;
|
|
//}
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluLookAt(
|
|
v_camera.eye()(0), v_camera.eye()(1), v_camera.eye()(2),
|
|
v_camera.at()(0), v_camera.at()(1), v_camera.at()(2),
|
|
v_camera.up()(0), v_camera.up()(1), v_camera.up()(2));
|
|
//glLoadIdentity();
|
|
//glMultMatrixd(v_camera.inverse().matrix().data());
|
|
|
|
for(int c = 0;c<(int)s.cameras.size();c++)
|
|
{
|
|
auto & camera = s.cameras[c];
|
|
if(&v_camera == &camera)
|
|
{
|
|
continue;
|
|
}
|
|
// draw camera
|
|
glPushMatrix();
|
|
glMultMatrixd(camera.affine().matrix().data());
|
|
// eye
|
|
glColor4f(0,0,0,1);
|
|
glPointSize(10.f);
|
|
glBegin(GL_POINTS);
|
|
glVertex3f(0,0,0);
|
|
glEnd();
|
|
// frustrum
|
|
const Vector3d u = camera.unit_plane();
|
|
glBegin(GL_LINES);
|
|
for(int x = -1;x<=1;x+=2)
|
|
{
|
|
for(int y = -1;y<=1;y+=2)
|
|
{
|
|
glVertex3f(0,0,0);
|
|
glVertex3f(x*u(0),y*u(1),u(2));
|
|
}
|
|
}
|
|
glEnd();
|
|
const Vector3d n = u*(camera.m_near-FLOAT_EPS);
|
|
glBegin(GL_QUADS);
|
|
glVertex3f( n(0),-n(1),n(2));
|
|
glVertex3f(-n(0),-n(1),n(2));
|
|
glVertex3f(-n(0), n(1),n(2));
|
|
glVertex3f( n(0), n(1),n(2));
|
|
glEnd();
|
|
for(int pass = 0;pass<2;pass++)
|
|
{
|
|
switch(pass)
|
|
{
|
|
case 1:
|
|
glColor4f(1,1,1,0.5);
|
|
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
|
//glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D,s.tex_ids[c]);
|
|
break;
|
|
default:
|
|
case 0:
|
|
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
|
glColor4f(0,0,0,1);
|
|
break;
|
|
}
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2d(1,0);
|
|
glVertex3f( 0.5*u(0),-0.5*u(1),0.5*u(2));
|
|
glTexCoord2d(0,0);
|
|
glVertex3f(-0.5*u(0),-0.5*u(1),0.5*u(2));
|
|
glTexCoord2d(0,1);
|
|
glVertex3f(-0.5*u(0), 0.5*u(1),0.5*u(2));
|
|
glTexCoord2d(1,1);
|
|
glVertex3f( 0.5*u(0), 0.5*u(1),0.5*u(2));
|
|
glEnd();
|
|
switch(pass)
|
|
{
|
|
case 1:
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glDisable(GL_BLEND);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
// Set material properties
|
|
lights();
|
|
glEnable(GL_LIGHTING);
|
|
glDisable(GL_COLOR_MATERIAL);
|
|
glMaterialfv(GL_FRONT, GL_AMBIENT, GOLD_AMBIENT);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, GOLD_DIFFUSE );
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, GOLD_SPECULAR);
|
|
glMaterialf (GL_FRONT, GL_SHININESS, 128);
|
|
glMaterialfv(GL_BACK, GL_AMBIENT, SILVER_AMBIENT);
|
|
glMaterialfv(GL_BACK, GL_DIFFUSE, FAST_GREEN_DIFFUSE );
|
|
glMaterialfv(GL_BACK, GL_SPECULAR, SILVER_SPECULAR);
|
|
glMaterialf (GL_BACK, GL_SHININESS, 128);
|
|
draw_mesh(V,F,N);
|
|
glDisable(GL_LIGHTING);
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
//glLineWidth(3.f);
|
|
//glColor4f(1,0,1,1);
|
|
//glutWireCube(0.25);
|
|
//glColor4f(1,0.5,0.5,1);
|
|
////glutWireSphere(0.125,20,20);
|
|
{
|
|
glPushMatrix();
|
|
glTranslated(0,-1,0);
|
|
draw_floor();
|
|
glPopMatrix();
|
|
}
|
|
|
|
// Axes
|
|
for(int d = 0;d<3;d++)
|
|
{
|
|
glColor4f(d==0,d==1,d==2,1);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(0,0,0);
|
|
glVertex3f(d==0,d==1,d==2);
|
|
glEnd();
|
|
}
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
report_gl_error();
|
|
|
|
if(render_to_texture)
|
|
{
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
|
|
}
|
|
}
|
|
|
|
void display()
|
|
{
|
|
using namespace igl;
|
|
using namespace std;
|
|
using namespace Eigen;
|
|
glClearColor(back(0),back(1),back(2),0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
// Update aspect ratios (may have changed since undo/redo)
|
|
{
|
|
const double aspect = (double)width/(double)height;
|
|
for(int c = 0;c<(int)s.cameras.size();c++)
|
|
{
|
|
auto & camera = s.cameras[c];
|
|
auto & tex_id = s.tex_ids[c];
|
|
auto & fbo_id = s.fbo_ids[c];
|
|
auto & dfbo_id = s.dfbo_ids[c];
|
|
if(aspect != camera.m_aspect)
|
|
{
|
|
cout<<"Initializing camera #"<<c<<"..."<<endl;
|
|
camera.m_aspect = aspect;
|
|
bool ret = init_render_to_texture(width,height,tex_id,fbo_id,dfbo_id);
|
|
assert(ret);
|
|
}
|
|
draw_scene(camera,true,tex_id,fbo_id,dfbo_id);
|
|
}
|
|
}
|
|
{
|
|
auto & camera = s.cameras[0];
|
|
draw_scene(camera,false,0,0,0);
|
|
}
|
|
|
|
|
|
TwDraw();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
|
|
{
|
|
using namespace std;
|
|
using namespace igl;
|
|
using namespace Eigen;
|
|
GLint viewport[4];
|
|
glGetIntegerv(GL_VIEWPORT,viewport);
|
|
if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
|
|
{
|
|
static double mouse_scroll_y = 0;
|
|
const double delta_y = 0.125*direction;
|
|
mouse_scroll_y += delta_y;
|
|
TwMouseWheel(mouse_scroll_y);
|
|
return;
|
|
}
|
|
|
|
auto & camera = s.cameras[0];
|
|
switch(center_type)
|
|
{
|
|
case CENTER_TYPE_ORBIT:
|
|
if(wheel==0)
|
|
{
|
|
// factor of zoom change
|
|
double s = (1.-0.01*direction);
|
|
//// FOV zoom: just widen angle. This is hardly ever appropriate.
|
|
//camera.m_angle *= s;
|
|
//camera.m_angle = min(max(camera.m_angle,1),89);
|
|
camera.push_away(s);
|
|
}else
|
|
{
|
|
// Dolly zoom:
|
|
camera.dolly_zoom((double)direction*1.0);
|
|
}
|
|
break;
|
|
default:
|
|
case CENTER_TYPE_FPS:
|
|
// Move `eye` and `at`
|
|
camera.dolly((wheel==0?Vector3d(0,0,1):Vector3d(-1,0,0))*0.1*direction);
|
|
break;
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
|
{
|
|
using namespace std;
|
|
using namespace Eigen;
|
|
using namespace igl;
|
|
bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
|
|
switch(glutButton)
|
|
{
|
|
case GLUT_RIGHT_BUTTON:
|
|
case GLUT_LEFT_BUTTON:
|
|
{
|
|
switch(glutState)
|
|
{
|
|
case 1:
|
|
// up
|
|
glutSetCursor(GLUT_CURSOR_INHERIT);
|
|
is_rotating = false;
|
|
break;
|
|
case 0:
|
|
if(!tw_using)
|
|
{
|
|
push_undo();
|
|
glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
// collect information for trackball
|
|
is_rotating = true;
|
|
down_camera = s.cameras[0];
|
|
down_x = mouse_x;
|
|
down_y = mouse_y;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
#ifdef GLUT_WHEEL_DOWN
|
|
// Scroll down
|
|
case GLUT_WHEEL_DOWN:
|
|
{
|
|
mouse_wheel(0,-1,mouse_x,mouse_y);
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef GLUT_WHEEL_UP
|
|
// Scroll up
|
|
case GLUT_WHEEL_UP:
|
|
{
|
|
mouse_wheel(0,1,mouse_x,mouse_y);
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef GLUT_WHEEL_LEFT
|
|
// Scroll left
|
|
case GLUT_WHEEL_LEFT:
|
|
{
|
|
mouse_wheel(1,-1,mouse_x,mouse_y);
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef GLUT_WHEEL_RIGHT
|
|
// Scroll right
|
|
case GLUT_WHEEL_RIGHT:
|
|
{
|
|
mouse_wheel(1,1,mouse_x,mouse_y);
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
void mouse_drag(int mouse_x, int mouse_y)
|
|
{
|
|
using namespace igl;
|
|
using namespace std;
|
|
using namespace Eigen;
|
|
/*bool tw_using =*/ TwMouseMotion(mouse_x,mouse_y);
|
|
|
|
if(is_rotating)
|
|
{
|
|
glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
auto & camera = s.cameras[0];
|
|
Quaterniond q;
|
|
switch(rotation_type)
|
|
{
|
|
case ROTATION_TYPE_IGL_TRACKBALL:
|
|
{
|
|
// Rotate according to trackball
|
|
igl::trackball(
|
|
width, height,
|
|
2.0,
|
|
down_camera.m_rotation_conj,
|
|
down_x, down_y, mouse_x, mouse_y,
|
|
q);
|
|
break;
|
|
}
|
|
case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
|
|
{
|
|
// Rotate according to two axis valuator with fixed up vector
|
|
two_axis_valuator_fixed_up(
|
|
width, height,
|
|
2.0,
|
|
down_camera.m_rotation_conj,
|
|
down_x, down_y, mouse_x, mouse_y,
|
|
q);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
switch(center_type)
|
|
{
|
|
default:
|
|
case CENTER_TYPE_ORBIT:
|
|
camera.orbit(q.conjugate());
|
|
break;
|
|
case CENTER_TYPE_FPS:
|
|
camera.turn_eye(q.conjugate());
|
|
break;
|
|
}
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
void key(unsigned char key, int mouse_x, int mouse_y)
|
|
{
|
|
using namespace std;
|
|
int mod = glutGetModifiers();
|
|
switch(key)
|
|
{
|
|
// ESC
|
|
case char(27):
|
|
rebar.save(REBAR_NAME);
|
|
// ^C
|
|
case char(3):
|
|
exit(0);
|
|
case 'o':
|
|
case 'O':
|
|
{
|
|
s.cameras[0].m_orthographic ^= true;
|
|
break;
|
|
}
|
|
case 'z':
|
|
case 'Z':
|
|
if(mod & GLUT_ACTIVE_COMMAND)
|
|
{
|
|
if(mod & GLUT_ACTIVE_SHIFT)
|
|
{
|
|
redo();
|
|
}else
|
|
{
|
|
undo();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
|
|
{
|
|
cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
|
}
|
|
}
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
int main(int argc, char * argv[])
|
|
{
|
|
using namespace std;
|
|
using namespace Eigen;
|
|
using namespace igl;
|
|
|
|
// print key commands
|
|
cout<<"[Command+Z] Undo."<<endl;
|
|
cout<<"[Shift+Command+Z] Redo."<<endl;
|
|
cout<<"[^C,ESC] Exit."<<endl;
|
|
|
|
if(!readOFF("../shared/cheburashka.off",V,F))
|
|
{
|
|
cerr<<"Failed to read in mesh..."<<endl;
|
|
return 1;
|
|
}
|
|
V.rowwise() -= V.colwise().minCoeff().eval();
|
|
per_face_normals(V,F,N);
|
|
|
|
// Init glut
|
|
glutInit(&argc,argv);
|
|
if( !TwInit(TW_OPENGL, NULL) )
|
|
{
|
|
// A fatal error occured
|
|
fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
|
|
return 1;
|
|
}
|
|
// Create a tweak bar
|
|
rebar.TwNewBar("bar");
|
|
TwDefine("bar label='camera' size='200 550' text=light alpha='200' color='68 68 68'");
|
|
TwType RotationTypeTW = igl::anttweakbar::ReTwDefineEnumFromString(
|
|
"RotationType","igl_trackball,two_axis_fixed_up");
|
|
rebar.TwAddVarRW("rotation_type", RotationTypeTW,&rotation_type,
|
|
"keyIncr=] keyDecr=[");
|
|
TwType CenterTypeTW = igl::anttweakbar::ReTwDefineEnumFromString(
|
|
"CenterType","orbit,fps");
|
|
rebar.TwAddVarRW("center_type", CenterTypeTW,¢er_type,
|
|
"keyIncr={ keyDecr=}");
|
|
rebar.TwAddVarRW("rotation", TW_TYPE_QUAT4D,s.cameras[0].m_rotation_conj.coeffs().data(),"");
|
|
rebar.load(REBAR_NAME);
|
|
init_cameras();
|
|
|
|
// Init antweakbar
|
|
glutInitDisplayString( "rgba depth double samples>=8");
|
|
// Top right corner
|
|
glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)/2.0);
|
|
glutInitWindowPosition(glutGet(GLUT_SCREEN_WIDTH)/2.0,-1);
|
|
glutCreateWindow("camera");
|
|
glutDisplayFunc(display);
|
|
glutReshapeFunc(reshape);
|
|
glutKeyboardFunc(key);
|
|
glutMouseFunc(mouse);
|
|
glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
|
|
glutMotionFunc(mouse_drag);
|
|
|
|
glutMainLoop();
|
|
|
|
return 0;
|
|
}
|