This was a bug in the VTK library, fixed in: https://gitlab.kitware.com/vtk/vtk/-/merge_requests/6600
681 lines
20 KiB
C++
681 lines
20 KiB
C++
// Copyright (c) 2010-2025, Lawrence Livermore National Security, LLC. Produced
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// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
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// LICENSE and NOTICE for details. LLNL-CODE-806117.
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//
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// This file is part of the MFEM library. For more information and source code
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// availability visit https://mfem.org.
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//
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// MFEM is free software; you can redistribute it and/or modify it under the
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// terms of the BSD-3 license. We welcome feedback and contributions, see file
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// CONTRIBUTING.md for details.
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#include "vtk.hpp"
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#include "../general/binaryio.hpp"
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#ifdef MFEM_USE_ZLIB
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#include <zlib.h>
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#endif
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namespace mfem
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{
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const int VTKGeometry::Map[Geometry::NUM_GEOMETRIES] =
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{
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POINT, SEGMENT, TRIANGLE, SQUARE, TETRAHEDRON, CUBE, PRISM, PYRAMID
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};
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const int VTKGeometry::QuadraticMap[Geometry::NUM_GEOMETRIES] =
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{
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POINT, QUADRATIC_SEGMENT, QUADRATIC_TRIANGLE, BIQUADRATIC_SQUARE,
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QUADRATIC_TETRAHEDRON, TRIQUADRATIC_CUBE, BIQUADRATIC_QUADRATIC_PRISM,
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QUADRATIC_PYRAMID
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};
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const int VTKGeometry::HighOrderMap[Geometry::NUM_GEOMETRIES] =
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{
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POINT, LAGRANGE_SEGMENT, LAGRANGE_TRIANGLE, LAGRANGE_SQUARE,
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LAGRANGE_TETRAHEDRON, LAGRANGE_CUBE, LAGRANGE_PRISM, LAGRANGE_PYRAMID
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};
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const int VTKGeometry::PrismMap[6] = {0, 2, 1, 3, 5, 4};
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const int *VTKGeometry::VertexPermutation[Geometry::NUM_GEOMETRIES] =
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{
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NULL, NULL, NULL, NULL, NULL, NULL, VTKGeometry::PrismMap, NULL
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};
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Geometry::Type VTKGeometry::GetMFEMGeometry(int vtk_geom)
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{
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switch (vtk_geom)
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{
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case POINT:
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return Geometry::POINT;
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case SEGMENT:
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case QUADRATIC_SEGMENT:
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case LAGRANGE_SEGMENT:
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return Geometry::SEGMENT;
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case TRIANGLE:
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case QUADRATIC_TRIANGLE:
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case LAGRANGE_TRIANGLE:
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return Geometry::TRIANGLE;
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case SQUARE:
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case BIQUADRATIC_SQUARE:
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case LAGRANGE_SQUARE:
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return Geometry::SQUARE;
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case TETRAHEDRON:
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case QUADRATIC_TETRAHEDRON:
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case LAGRANGE_TETRAHEDRON:
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return Geometry::TETRAHEDRON;
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case CUBE:
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case TRIQUADRATIC_CUBE:
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case LAGRANGE_CUBE:
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return Geometry::CUBE;
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case PRISM:
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case BIQUADRATIC_QUADRATIC_PRISM:
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case LAGRANGE_PRISM:
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return Geometry::PRISM;
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case PYRAMID:
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case QUADRATIC_PYRAMID:
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case LAGRANGE_PYRAMID:
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return Geometry::PYRAMID;
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default:
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return Geometry::INVALID;
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}
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}
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bool VTKGeometry::IsLagrange(int vtk_geom)
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{
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return vtk_geom >= LAGRANGE_SEGMENT && vtk_geom <= LAGRANGE_PYRAMID;
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}
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bool VTKGeometry::IsQuadratic(int vtk_geom)
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{
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return vtk_geom >= QUADRATIC_SEGMENT
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&& vtk_geom <= BIQUADRATIC_QUADRATIC_PRISM;
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}
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int VTKGeometry::GetOrder(int vtk_geom, int npoints)
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{
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if (IsQuadratic(vtk_geom))
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{
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return 2;
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}
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else if (IsLagrange(vtk_geom))
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{
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switch (vtk_geom)
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{
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case LAGRANGE_SEGMENT:
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return npoints - 1;
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case LAGRANGE_TRIANGLE:
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return static_cast<int>(std::sqrt(8*npoints + 1) - 3)/2;
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case LAGRANGE_SQUARE:
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return static_cast<int>(std::round(std::sqrt(npoints))) - 1;
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case LAGRANGE_TETRAHEDRON:
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switch (npoints)
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{
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// Note that for given order, npoints is given by
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// npoints_order = (order + 1)*(order + 2)*(order + 3)/6,
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case 4: return 1;
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case 10: return 2;
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case 20: return 3;
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case 35: return 4;
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case 56: return 5;
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case 84: return 6;
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case 120: return 7;
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case 165: return 8;
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case 220: return 9;
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case 286: return 10;
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default:
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{
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constexpr int max_order = 20;
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int order = 11, npoints_order;
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for (; order<max_order; ++order)
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{
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npoints_order = (order + 1)*(order + 2)*(order + 3)/6;
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if (npoints_order == npoints) { break; }
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}
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MFEM_VERIFY(npoints == npoints_order, "");
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return order;
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}
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}
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case LAGRANGE_CUBE:
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return static_cast<int>(std::round(std::cbrt(npoints))) - 1;
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case LAGRANGE_PRISM:
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{
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const double n = npoints;
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static const double third = 1.0/3.0;
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static const double ninth = 1.0/9.0;
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static const double twentyseventh = 1.0/27.0;
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const double term =
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std::cbrt(third*sqrt(third)*sqrt((27.0*n - 2.0)*n) + n
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- twentyseventh);
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return static_cast<int>(std::round(term + ninth / term - 4*third));
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}
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case LAGRANGE_PYRAMID:
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MFEM_ABORT("Lagrange pyramids not currently supported in VTK.");
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return 0;
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}
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}
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return 1;
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}
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int BarycentricToVTKTriangle(int *b, int ref)
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{
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// Cf. https://git.io/JvW8f
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int max = ref;
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int min = 0;
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int bmin = std::min(std::min(b[0], b[1]), b[2]);
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int idx = 0;
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// scope into the correct triangle
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while (bmin > min)
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{
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idx += 3*ref;
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max -= 2;
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++min;
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ref -= 3;
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}
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for (int d=0; d<3; ++d)
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{
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if (b[(d+2)%3] == max)
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{
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// we are on a vertex
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return idx;
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}
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++idx;
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}
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for (int d=0; d<3; ++d)
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{
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if (b[(d+1)%3] == min)
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{
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// we are on an edge
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return idx + b[d] - (min + 1);
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}
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idx += max - (min + 1);
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}
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return idx;
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}
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int BarycentricToVTKTetra(int *b, int ref)
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{
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// Cf. https://git.io/JvW8c
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int idx = 0;
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int max = ref;
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int min = 0;
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int bmin = std::min(std::min(std::min(b[0], b[1]), b[2]), b[3]);
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// scope into the correct tetra
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while (bmin > min)
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{
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idx += 2*(ref*ref + 1);
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max -= 3;
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min++;
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ref -= 4;
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}
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// When a linearized tetra vertex is cast into barycentric coordinates, one of
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// its coordinates is maximal and the other three are minimal. These are the
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// indices of the maximal barycentric coordinate for each vertex.
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static const int VertexMaxCoords[4] = {3,0,1,2};
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// Each linearized tetra edge holds two barycentric tetra coordinates constant
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// and varies the other two. These are the coordinates that are held constant
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// for each edge.
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static const int EdgeMinCoords[6][2] = {{1,2},{2,3},{0,2}, {0,1},{1,3},{0,3}};
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// The coordinate that increments when traversing an edge (i.e. the coordinate
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// of the nonzero component of the second vertex of the edge).
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static const int EdgeCountingCoord[6] = {0,1,3,2,2,2};
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// When describing a linearized tetra face, there is a mapping between the
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// four-component barycentric tetra system and the three-component barycentric
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// triangle system. These are the constant indices within the four-component
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// system for each face (e.g. face 0 holds barycentric tetra coordinate 1
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// constant).
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static const int FaceMinCoord[4] = {1,3,0,2};
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// When describing a linearized tetra face, there is a mapping between the
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// four-component barycentric tetra system and the three-component barycentric
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// triangle system. These are the relevant indices within the four-component
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// system for each face (e.g. face 0 varies across the barycentric tetra
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// coordinates 0, 2 and 3).
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static const int FaceBCoords[4][3] = {{0,2,3}, {2,0,1}, {2,1,3}, {1,0,3}};
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for (int vertex = 0; vertex < 4; vertex++)
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{
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if (b[VertexMaxCoords[vertex]] == max)
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{
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// we are on a vertex
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return idx;
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}
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idx++;
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}
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for (int edge = 0; edge < 6; edge++)
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{
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if (b[EdgeMinCoords[edge][0]] == min && b[EdgeMinCoords[edge][1]] == min)
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{
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// we are on an edge
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return idx + b[EdgeCountingCoord[edge]] - (min + 1);
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}
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idx += max - (min + 1);
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}
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for (int face = 0; face < 4; face++)
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{
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if (b[FaceMinCoord[face]] == min)
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{
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// we are on a face
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int projectedb[3];
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for (int i = 0; i < 3; i++)
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{
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projectedb[i] = b[FaceBCoords[face][i]] - min;
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}
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// we must subtract the indices of the face's vertices and edges, which
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// total to 3*ref
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return (idx + BarycentricToVTKTriangle(projectedb, ref) - 3*ref);
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}
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idx += (ref+1)*(ref+2)/2 - 3*ref;
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}
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return idx;
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}
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int VTKTriangleDOFOffset(int ref, int i, int j)
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{
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return i + ref*(j - 1) - (j*(j + 1))/2;
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}
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int CartesianToVTKPrism(int i, int j, int k, int ref)
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{
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// Cf. https://t.ly/3Yl9m
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int om1 = ref - 1;
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int ibdr = (i == 0);
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int jbdr = (j == 0);
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int ijbdr = (i + j == ref);
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int kbdr = (k == 0 || k == ref);
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// How many boundaries do we lie on at once?
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int nbdr = ibdr + jbdr + ijbdr + kbdr;
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// Return an invalid index given invalid coordinates
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if (i < 0 || i > ref || j < 0 || j > ref || i + j > ref || k < 0 || k > ref)
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{
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MFEM_ABORT("Invalid index")
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}
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if (nbdr == 3) // Vertex DOF
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{
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// ijk is a corner node. Return the proper index (somewhere in [0,5]):
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return (ibdr && jbdr ? 0 : (jbdr && ijbdr ? 1 : 2)) + (k ? 3 : 0);
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}
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int offset = 6;
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if (nbdr == 2) // Edge DOF
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{
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if (!kbdr)
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{
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// Must be on a vertical edge and 2 of {ibdr, jbdr, ijbdr} are true
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offset += om1*6;
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return offset + (k-1)
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+ ((ibdr && jbdr) ? 0 : (jbdr && ijbdr ? 1 : 2))*om1;
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}
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else
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{
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// Must be on a horizontal edge and kbdr plus 1 of {ibdr, jbdr, ijbdr} is true
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// Skip past first 3 edges if we are on the top (k = ref) face:
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offset += (k == ref ? 3*om1 : 0);
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if (jbdr)
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{
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return offset + i - 1;
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}
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offset += om1; // Skip the i-axis edge
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if (ijbdr)
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{
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return offset + j - 1;
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}
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offset += om1; // Skip the ij-axis edge
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// if (ibdr)
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return offset + (ref - j - 1);
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}
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}
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offset += 9*om1; // Skip all the edges
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// Number of points on a triangular face (but not on edge/corner):
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int ntfdof = (om1 - 1)*om1/2;
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int nqfdof = om1*om1;
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if (nbdr == 1) // Face DOF
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{
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if (kbdr)
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{
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// We are on a triangular face.
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if (k > 0)
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{
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offset += ntfdof;
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}
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return offset + VTKTriangleDOFOffset(ref, i, j);
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}
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// Not a k-normal face, so skip them:
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offset += 2*ntfdof;
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// Face is quadrilateral (ref - 1) x (ref - 1)
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// First face is i-normal, then ij-normal, then j-normal
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if (jbdr) // On i-normal face
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{
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return offset + (i - 1) + om1*(k - 1);
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}
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offset += nqfdof; // Skip i-normal face
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if (ijbdr) // on ij-normal face
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{
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return offset + (j - 1) + om1*(k - 1);
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}
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offset += nqfdof; // Skip ij-normal face
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return offset + (ref - j - 1) + om1*(k - 1);
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}
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// Skip all face DOF
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offset += 2*ntfdof + 3*nqfdof;
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// nbdr == 0: Body DOF
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return offset + VTKTriangleDOFOffset(ref, i, j) + ntfdof*(k - 1);
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// (i - 1) + (ref-1)*((j - 1) + (ref - 1)*(k - 1)));
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}
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int CartesianToVTKTensor(int idx_in, int ref, Geometry::Type geom)
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{
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int n = ref + 1;
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switch (geom)
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{
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case Geometry::POINT:
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return idx_in;
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case Geometry::SEGMENT:
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if (idx_in == 0 || idx_in == ref)
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{
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return idx_in ? 1 : 0;
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}
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return idx_in + 1;
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case Geometry::SQUARE:
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{
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// Cf: https://git.io/JvZLT
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int i = idx_in % n;
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int j = idx_in / n;
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// Do we lie on any of the edges
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bool ibdr = (i == 0 || i == ref);
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bool jbdr = (j == 0 || j == ref);
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if (ibdr && jbdr) // Vertex DOF
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{
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return (i ? (j ? 2 : 1) : (j ? 3 : 0));
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}
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int offset = 4;
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if (jbdr) // Edge DOF on j==0 or j==ref
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{
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return (i - 1) + (j ? ref - 1 + ref - 1 : 0) + offset;
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}
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else if (ibdr) // Edge DOF on i==0 or i==ref
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{
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return (j - 1) + (i ? ref - 1 : 2 * (ref - 1) + ref - 1) + offset;
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}
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else // Interior DOF
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{
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offset += 2 * (ref - 1 + ref - 1);
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return offset + (i - 1) + (ref - 1) * ((j - 1));
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}
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}
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case Geometry::CUBE:
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{
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// Cf: https://t.ly/HEGbX
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int i = idx_in % n;
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int j = (idx_in / n) % n;
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int k = idx_in / (n*n);
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bool ibdr = (i == 0 || i == ref);
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bool jbdr = (j == 0 || j == ref);
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bool kbdr = (k == 0 || k == ref);
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// How many boundaries do we lie on at once?
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int nbdr = (ibdr ? 1 : 0) + (jbdr ? 1 : 0) + (kbdr ? 1 : 0);
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if (nbdr == 3) // Vertex DOF
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{
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// ijk is a corner node. Return the proper index (in [0,7])
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return (i ? (j ? 2 : 1) : (j ? 3 : 0)) + (k ? 4 : 0);
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}
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int offset = 8;
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if (nbdr == 2) // Edge DOF
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{
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if (!ibdr)
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{
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// On i axis
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return (i - 1) +
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(j ? ref - 1 + ref - 1 : 0) +
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(k ? 2*(ref - 1 + ref - 1) : 0) +
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offset;
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}
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if (!jbdr)
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{
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// On j axis
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return (j - 1) +
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(i ? ref - 1 : 2*(ref - 1) + ref - 1) +
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(k ? 2*(ref - 1 + ref - 1) : 0) +
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offset;
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}
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// !kbdr, On k axis
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offset += 4*(ref - 1) + 4*(ref - 1);
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return (k - 1) + (ref - 1)*(i ? (j ? 2 : 1) : (j ? 3 : 0))
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+ offset;
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}
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offset += 4*(ref - 1 + ref - 1 + ref - 1);
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if (nbdr == 1) // Face DOF
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{
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if (ibdr) // On i-normal face
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{
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return (j - 1) + ((ref - 1)*(k - 1))
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+ (i ? (ref - 1)*(ref - 1) : 0) + offset;
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}
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offset += 2*(ref - 1)*(ref - 1);
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if (jbdr) // On j-normal face
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{
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return (i - 1)
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+ ((ref - 1)*(k - 1))
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+ (j ? (ref - 1)*(ref - 1) : 0) + offset;
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}
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offset += 2*(ref - 1)*(ref - 1);
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// kbdr, On k-normal face
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return (i - 1) + ((ref - 1)*(j - 1))
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+ (k ? (ref - 1)*(ref - 1) : 0) + offset;
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}
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// nbdr == 0: Interior DOF
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offset += 2*((ref - 1)*(ref - 1) +
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(ref - 1)*(ref - 1) +
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(ref - 1)*(ref - 1));
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return offset + (i - 1) + (ref - 1)*((j - 1) + (ref - 1)*(k - 1));
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}
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default:
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MFEM_ABORT("CartesianToVTKOrderingTensor only supports tensor"
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" geometries.");
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return -1;
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|
}
|
|
}
|
|
|
|
void CreateVTKElementConnectivity(Array<int> &con, Geometry::Type geom, int ref)
|
|
{
|
|
|
|
RefinedGeometry *RefG = GlobGeometryRefiner.Refine(geom, ref, 1);
|
|
int nnodes = RefG->RefPts.GetNPoints();
|
|
con.SetSize(nnodes);
|
|
if (geom == Geometry::TRIANGLE)
|
|
{
|
|
int b[3];
|
|
int idx = 0;
|
|
for (b[1]=0; b[1]<=ref; ++b[1])
|
|
{
|
|
for (b[0]=0; b[0]<=ref-b[1]; ++b[0])
|
|
{
|
|
b[2] = ref - b[0] - b[1];
|
|
con[BarycentricToVTKTriangle(b, ref)] = idx++;
|
|
}
|
|
}
|
|
}
|
|
else if (geom == Geometry::TETRAHEDRON)
|
|
{
|
|
int idx = 0;
|
|
int b[4];
|
|
for (b[2]=0; b[2]<=ref; b[2]++)
|
|
{
|
|
for (b[1]=0; b[1]<=ref-b[2]; b[1]++)
|
|
{
|
|
for (b[0]=0; b[0]<=ref-b[1]-b[2]; b[0]++)
|
|
{
|
|
b[3] = ref-b[0]-b[1]-b[2];
|
|
con[BarycentricToVTKTetra(b, ref)] = idx++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (geom == Geometry::PRISM)
|
|
{
|
|
int idx = 0;
|
|
for (int k=0; k<=ref; k++)
|
|
{
|
|
for (int j=0; j<=ref; j++)
|
|
{
|
|
for (int i=0; i<=ref-j; i++)
|
|
{
|
|
con[CartesianToVTKPrism(i, j, k, ref)] = idx++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (geom == Geometry::PYRAMID)
|
|
{
|
|
MFEM_ABORT("Lagrange pyramid elements not currently supported in VTK.");
|
|
}
|
|
else
|
|
{
|
|
for (int idx=0; idx<nnodes; ++idx)
|
|
{
|
|
con[CartesianToVTKTensor(idx, ref, geom)] = idx;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WriteVTKEncodedCompressed(std::ostream &os, const void *bytes,
|
|
uint32_t nbytes, int compression_level)
|
|
{
|
|
if (compression_level == 0)
|
|
{
|
|
// First write size of buffer (as uint32_t), encoded with base 64
|
|
bin_io::WriteBase64(os, &nbytes, sizeof(nbytes));
|
|
// Then write all the bytes in the buffer, encoded with base 64
|
|
bin_io::WriteBase64(os, bytes, nbytes);
|
|
}
|
|
else
|
|
{
|
|
#ifdef MFEM_USE_ZLIB
|
|
MFEM_ASSERT(compression_level >= -1 && compression_level <= 9,
|
|
"Compression level must be between -1 and 9 (inclusive).");
|
|
uLongf buf_sz = compressBound(nbytes);
|
|
std::vector<unsigned char> buf(buf_sz);
|
|
compress2(buf.data(), &buf_sz, static_cast<const Bytef *>(bytes), nbytes,
|
|
compression_level);
|
|
|
|
// Write the header
|
|
std::vector<uint32_t> header(4);
|
|
header[0] = 1; // number of blocks
|
|
header[1] = nbytes; // uncompressed size
|
|
header[2] = 0; // size of partial block
|
|
header[3] = buf_sz; // compressed size
|
|
bin_io::WriteBase64(os, header.data(), header.size()*sizeof(uint32_t));
|
|
// Write the compressed data
|
|
bin_io::WriteBase64(os, buf.data(), buf_sz);
|
|
#else
|
|
MFEM_ABORT("MFEM must be compiled with ZLib support to output "
|
|
"compressed binary data.")
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool IsBigEndian()
|
|
{
|
|
int16_t x16 = 1;
|
|
int8_t *x8 = reinterpret_cast<int8_t *>(&x16);
|
|
return !*x8;
|
|
}
|
|
|
|
const char *VTKByteOrder()
|
|
{
|
|
if (IsBigEndian())
|
|
{
|
|
return "BigEndian";
|
|
}
|
|
else
|
|
{
|
|
return "LittleEndian";
|
|
}
|
|
|
|
}
|
|
|
|
// Ensure ASCII output of uint8_t to stream is integer rather than character
|
|
template <>
|
|
void WriteBinaryOrASCII<uint8_t>(std::ostream &os, std::vector<char> &buf,
|
|
const uint8_t &val, const char *suffix,
|
|
VTKFormat format)
|
|
{
|
|
if (format == VTKFormat::ASCII) { os << static_cast<int>(val) << suffix; }
|
|
else { bin_io::AppendBytes(buf, val); }
|
|
}
|
|
|
|
template <>
|
|
void WriteBinaryOrASCII<double>(std::ostream &os, std::vector<char> &buf,
|
|
const double &val, const char *suffix,
|
|
VTKFormat format)
|
|
{
|
|
if (format == VTKFormat::BINARY32)
|
|
{
|
|
bin_io::AppendBytes<float>(buf, float(val));
|
|
}
|
|
else if (format == VTKFormat::BINARY)
|
|
{
|
|
bin_io::AppendBytes(buf, val);
|
|
}
|
|
else
|
|
{
|
|
os << ZeroSubnormal(val) << suffix;
|
|
}
|
|
}
|
|
|
|
template <>
|
|
void WriteBinaryOrASCII<float>(std::ostream &os, std::vector<char> &buf,
|
|
const float &val, const char *suffix,
|
|
VTKFormat format)
|
|
{
|
|
if (format == VTKFormat::BINARY) { bin_io::AppendBytes<double>(buf, val); }
|
|
else if (format == VTKFormat::BINARY32) { bin_io::AppendBytes(buf, val); }
|
|
else { os << ZeroSubnormal(val) << suffix; }
|
|
}
|
|
|
|
void WriteBase64WithSizeAndClear(std::ostream &os, std::vector<char> &buf,
|
|
int compression_level)
|
|
{
|
|
WriteVTKEncodedCompressed(os, buf.data(), buf.size(), compression_level);
|
|
os << '\n';
|
|
buf.clear();
|
|
}
|
|
|
|
std::string VTKComponentLabels(int vdim)
|
|
{
|
|
if (vdim == 1)
|
|
{
|
|
return "";
|
|
}
|
|
else
|
|
{
|
|
std::stringstream s;
|
|
for (int i = 0; i < vdim; ++i)
|
|
{
|
|
s << "ComponentName" << i << "=\"" << i << "\"";
|
|
if (i < vdim - 1) { s << " "; }
|
|
}
|
|
return s.str();
|
|
}
|
|
}
|
|
|
|
} // namespace mfem
|