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mfem/tests/unit/fem/make_permuted_mesh.cpp
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2025-04-28 15:14:18 -07:00

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// Copyright (c) 2010-2025, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-806117.
//
// This file is part of the MFEM library. For more information and source code
// availability visit https://mfem.org.
//
// MFEM is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#include "make_permuted_mesh.hpp"
namespace mfem
{
Mesh Mesh2D_Orientation(int face_perm_1, int face_perm_2)
{
static const int dim = 2;
static const int nv = 6;
static const int nel = 2;
Mesh mesh(dim, nv, nel);
real_t x[dim];
x[0] = 0.0; x[1] = 0.0;
mesh.AddVertex(x);
x[0] = 1.0; x[1] = 0.0;
mesh.AddVertex(x);
x[0] = 2.0; x[1] = 0.0;
mesh.AddVertex(x);
x[0] = 0.0; x[1] = 1.0;
mesh.AddVertex(x);
x[0] = 1.0; x[1] = 1.0;
mesh.AddVertex(x);
x[0] = 2.0; x[1] = 1.0;
mesh.AddVertex(x);
int el[4];
el[0] = 0;
el[1] = 1;
el[2] = 4;
el[3] = 3;
std::rotate(&el[0], &el[face_perm_1], &el[3] + 1);
mesh.AddQuad(el);
el[0] = 1;
el[1] = 2;
el[2] = 5;
el[3] = 4;
std::rotate(&el[0], &el[face_perm_2], &el[3] + 1);
mesh.AddQuad(el);
mesh.FinalizeQuadMesh(true);
mesh.GenerateBoundaryElements();
mesh.Finalize();
return mesh;
}
void Rotation3DVertices(int *v, int ref_face, int rot)
{
std::vector<int> face_1, face_2;
switch (ref_face/2)
{
case 0:
face_1 = {v[0], v[1], v[2], v[3]};
face_2 = {v[4], v[5], v[6], v[7]};
break;
case 1:
face_1 = {v[1], v[5], v[6], v[2]};
face_2 = {v[0], v[4], v[7], v[3]};
break;
case 2:
face_1 = {v[4], v[5], v[1], v[0]};
face_2 = {v[7], v[6], v[2], v[3]};
break;
}
if (ref_face % 2 == 0)
{
std::reverse(face_1.begin(), face_1.end());
std::reverse(face_2.begin(), face_2.end());
std::swap(face_1, face_2);
}
std::rotate(face_1.begin(), face_1.begin() + rot, face_1.end());
std::rotate(face_2.begin(), face_2.begin() + rot, face_2.end());
for (int i=0; i<4; ++i)
{
v[i] = face_1[i];
v[i+4] = face_2[i];
}
}
Mesh Mesh3D_Orientation(int face_perm_1, int face_perm_2)
{
static const int dim = 3;
static const int nv = 12;
static const int nel = 2;
Mesh mesh(dim, nv, nel);
real_t x[dim];
x[0] = 0.0; x[1] = 0.0; x[2] = 0.0;
mesh.AddVertex(x);
x[0] = 1.0; x[1] = 0.0; x[2] = 0.0;
mesh.AddVertex(x);
x[0] = 2.0; x[1] = 0.0; x[2] = 0.0;
mesh.AddVertex(x);
x[0] = 0.0; x[1] = 1.0; x[2] = 0.0;
mesh.AddVertex(x);
x[0] = 1.0; x[1] = 1.0; x[2] = 0.0;
mesh.AddVertex(x);
x[0] = 2.0; x[1] = 1.0; x[2] = 0.0;
mesh.AddVertex(x);
x[0] = 0.0; x[1] = 0.0; x[2] = 1.0;
mesh.AddVertex(x);
x[0] = 1.0; x[1] = 0.0; x[2] = 1.0;
mesh.AddVertex(x);
x[0] = 2.0; x[1] = 0.0; x[2] = 1.0;
mesh.AddVertex(x);
x[0] = 0.0; x[1] = 1.0; x[2] = 1.0;
mesh.AddVertex(x);
x[0] = 1.0; x[1] = 1.0; x[2] = 1.0;
mesh.AddVertex(x);
x[0] = 2.0; x[1] = 1.0; x[2] = 1.0;
mesh.AddVertex(x);
int el[8];
el[0] = 0;
el[1] = 1;
el[2] = 4;
el[3] = 3;
el[4] = 6;
el[5] = 7;
el[6] = 10;
el[7] = 9;
Rotation3DVertices(el, face_perm_1/4, face_perm_1%4);
mesh.AddHex(el);
el[0] = 1;
el[1] = 2;
el[2] = 5;
el[3] = 4;
el[4] = 7;
el[5] = 8;
el[6] = 11;
el[7] = 10;
Rotation3DVertices(el, face_perm_2/4, face_perm_2%4);
mesh.AddHex(el);
mesh.FinalizeHexMesh(true);
mesh.Finalize();
return mesh;
}
Mesh MeshOrientation(int dim, int o1, int o2)
{
if (dim == 2) { return Mesh2D_Orientation(o1, o2); }
else if (dim == 3) { return Mesh3D_Orientation(o1, o2); }
else { MFEM_ABORT("Unsupported dimension."); }
}
}