Files
igl/tutorial/904_FastFindIntersections/main.cpp
T
Alec JacobsonandAlec Jacobson 112c1b8e48 Dynamic updates to AABB tree; intersection-blocking mesh decimation (#2301)
* working insertion and rotation b-b-b-but pointers aren't stuck to m_primitive

* insert now maintains primitive's pointers;+rotate is now getting heights in right ballpark

* sibling rotations working (and helping); dry run test working (and helping)

* working insertion, deletion (detach), and refit with padding.

* working; inexact

* working; inexact

* working; inexact

* note about poor assumptions

* working well after bug fixes. before refactor into functions

* simple self-intersection test function

* moved all functions to files

* docs

* blocking directly in qslim. better docs. aabb templates/tests;

* dont use size_t and fix namespace

* brute-force too fast on linux

* rm overloads in qslim/decimate; cgal template

* fix coplanar bug; factor out raytri.c

* fix and cgal debug

* refactor fast_find; fix bugs in fast_find; fix bugs in shared_vertex

* tutorials running again

* cleaned up aabb tutorials; templates

* format docs

* docs. arg names

* template name

* improve docs

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* debugging test

* ebuggin test

* ebuggin test

* add epsilon to ray_triangle ifs

* erroneous includes

* rm leftover includes

* fix cmake bug

* uh actually fix cmake bug

* missing delete

* simple insert test

* don't pad all leaves F.rows() times

* fix pad bug

---------

Co-authored-by: Alec Jacobson <alecjacobson@adobe.com>
2023-10-14 07:32:50 -04:00

97 lines
2.2 KiB
C++

#include <igl/read_triangle_mesh.h>
#include <igl/AABB.h>
#include <igl/unique.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/fast_find_intersections.h>
Eigen::MatrixXd V1,V2;
Eigen::MatrixXi F1,F2;
igl::AABB<Eigen::MatrixXd,3> tree;
double min_z,max_z;
double slice_z;
void update_visualization(igl::opengl::glfw::Viewer & viewer)
{
//shifted intersection object
Eigen::MatrixXd V2_(V2.rows(),V2.cols());
V2_<< V2.col(0), V2.col(1), V2.col(2).array()+slice_z;
Eigen::MatrixXi IF,EE;
Eigen::MatrixXd EV;
Eigen::VectorXi EI;
igl::fast_find_intersections(tree, V1,F1, V2_,F2,false,false,IF,EV,EE,EI);
// Plot the edges of the intersects
viewer.data().set_edges( EV,EE, Eigen::RowVector3d(1,0,0));
// show faces which are intersected
Eigen::VectorXi I;
igl::unique(IF,I);
Eigen::VectorXd D = Eigen::MatrixXd::Zero(F1.rows(),1);
D(I).setConstant(1.0);
viewer.data().set_data(D,0,1,igl::COLOR_MAP_TYPE_PARULA);
}
bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
{
switch(key)
{
default:
return false;
case '.':
slice_z = std::min(slice_z+0.01,max_z);
break;
case ',':
slice_z = std::max(slice_z-0.01,min_z);
break;
}
update_visualization(viewer);
return true;
}
int main(int argc, char *argv[])
{
// Load two meshes
igl::read_triangle_mesh(
argc<=1?TUTORIAL_SHARED_PATH "/cow.off" :argv[1],V1,F1);
igl::read_triangle_mesh(
argc<=2?TUTORIAL_SHARED_PATH "/planexy.off":argv[2],V2,F2);
// initialize AABB tree with first mesh (it doesn't move)
tree.init(V1,F1);
std::cout<<"Usage:"<<std::endl;
std::cout<<"'.'/',' push back/pull forward slicing plane."<<std::endl;
std::cout<<std::endl;
min_z=V1.col(2).minCoeff();
max_z=V1.col(2).maxCoeff();
slice_z=(max_z+min_z)/2;
//center slicing object
V2.col(2).array() -= V2.col(2).array().mean();
// Plot the mesh
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(V1, F1);
viewer.data().set_face_based(true);
update_visualization(viewer);
viewer.callback_key_down = &key_down;
// show the cow closer
viewer.core().camera_zoom = 2.0;
// Launch the viewer
viewer.launch();
}