Files
igl/external/embree/kernels/common/scene_user_geometry.cpp
T

113 lines
4.1 KiB
C++
Executable File

// ======================================================================== //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#include "scene.h"
namespace embree
{
UserGeometryBase::UserGeometryBase (Scene* parent, GeometryTy ty, size_t items)
: Geometry(parent,ty,1,RTC_GEOMETRY_STATIC), AccelSet(items)
{
enabling();
}
void UserGeometryBase::enabling () {
atomic_add(&parent->numUserGeometries1,numItems);
}
void UserGeometryBase::disabling() {
atomic_add(&parent->numUserGeometries1,-(ssize_t)numItems);
}
UserGeometry::UserGeometry (Scene* parent, size_t items)
: UserGeometryBase(parent,USER_GEOMETRY,items) {}
void UserGeometry::setUserData (void* ptr, bool ispc) {
intersectors.ptr = ptr;
}
void UserGeometry::setBoundsFunction (RTCBoundsFunc bounds) {
this->boundsFunc = bounds;
}
void UserGeometry::setIntersectFunction (RTCIntersectFunc intersect1, bool ispc) {
intersectors.intersector1.intersect = intersect1;
}
void UserGeometry::setIntersectFunction4 (RTCIntersectFunc4 intersect4, bool ispc)
{
intersectors.intersector4.intersect = (void*)intersect4;
intersectors.intersector4.ispc = ispc;
}
void UserGeometry::setIntersectFunction8 (RTCIntersectFunc8 intersect8, bool ispc)
{
intersectors.intersector8.intersect = (void*)intersect8;
intersectors.intersector8.ispc = ispc;
}
void UserGeometry::setIntersectFunction16 (RTCIntersectFunc16 intersect16, bool ispc)
{
intersectors.intersector16.intersect = (void*)intersect16;
intersectors.intersector16.ispc = ispc;
}
void UserGeometry::setOccludedFunction (RTCOccludedFunc occluded1, bool ispc) {
intersectors.intersector1.occluded = occluded1;
}
void UserGeometry::setOccludedFunction4 (RTCOccludedFunc4 occluded4, bool ispc)
{
intersectors.intersector4.occluded = (void*)occluded4;
intersectors.intersector4.ispc = ispc;
}
void UserGeometry::setOccludedFunction8 (RTCOccludedFunc8 occluded8, bool ispc)
{
intersectors.intersector8.occluded = (void*)occluded8;
intersectors.intersector8.ispc = ispc;
}
void UserGeometry::setOccludedFunction16 (RTCOccludedFunc16 occluded16, bool ispc)
{
intersectors.intersector16.occluded = (void*)occluded16;
intersectors.intersector16.ispc = ispc;
}
extern RTCBoundsFunc InstanceBoundsFunc;
extern AccelSet::Intersector1 InstanceIntersector1;
extern AccelSet::Intersector4 InstanceIntersector4;
extern AccelSet::Intersector8 InstanceIntersector8;
extern AccelSet::Intersector16 InstanceIntersector16;
Instance::Instance (Scene* parent, Accel* object)
: UserGeometryBase(parent,USER_GEOMETRY,1), local2world(one), world2local(one), object(object)
{
intersectors.ptr = this;
boundsFunc = InstanceBoundsFunc;
intersectors.intersector1 = InstanceIntersector1;
intersectors.intersector4 = InstanceIntersector4;
intersectors.intersector8 = InstanceIntersector8;
intersectors.intersector16 = InstanceIntersector16;
}
void Instance::setTransform(AffineSpace3fa& xfm)
{
local2world = xfm;
world2local = rcp(xfm);
}
}