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igl/external/embree/tutorials/common/math/linearspace.isph
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// ======================================================================== //
// Copyright 2009-2014 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "vec.isph"
struct LinearSpace3f
{
Vec3f vx;
Vec3f vy;
Vec3f vz;
};
////////////////////////////////////////////////////////////////////////////////
/// Constructors
////////////////////////////////////////////////////////////////////////////////
inline uniform LinearSpace3f make_LinearSpace3f(const uniform Vec3f x, const uniform Vec3f y, const uniform Vec3f z) {
uniform LinearSpace3f l; l.vx = x; l.vy = y; l.vz = z; return l;
}
inline varying LinearSpace3f make_LinearSpace3f(const varying Vec3f x, const varying Vec3f y, const varying Vec3f z) {
varying LinearSpace3f l; l.vx = x; l.vy = y; l.vz = z; return l;
}
inline LinearSpace3f make_LinearSpace3f_identity()
{
return make_LinearSpace3f(make_Vec3f(1.f,0.f,0.f),
make_Vec3f(0.f,1.f,0.f),
make_Vec3f(0.f,0.f,1.f));
}
////////////////////////////////////////////////////////////////////////////////
// Unary Operators
////////////////////////////////////////////////////////////////////////////////
inline uniform LinearSpace3f neg(const uniform LinearSpace3f l) { return make_LinearSpace3f(neg(l.vx),neg(l.vy),neg(l.vz)); }
inline varying LinearSpace3f neg(const varying LinearSpace3f l) { return make_LinearSpace3f(neg(l.vx),neg(l.vy),neg(l.vz)); }
/*! compute the determinant of the matrix */
inline uniform float det(const uniform LinearSpace3f l) { return dot(l.vx,cross(l.vy,l.vz)); }
inline varying float det(const varying LinearSpace3f l) { return dot(l.vx,cross(l.vy,l.vz)); }
/*! compute transposed matrix */
inline uniform LinearSpace3f transposed(const uniform LinearSpace3f l) {
return make_LinearSpace3f(make_Vec3f(l.vx.x,l.vy.x,l.vz.x),
make_Vec3f(l.vx.y,l.vy.y,l.vz.y),
make_Vec3f(l.vx.z,l.vy.z,l.vz.z));
}
inline varying LinearSpace3f transposed(const varying LinearSpace3f l) {
return make_LinearSpace3f(make_Vec3f(l.vx.x,l.vy.x,l.vz.x),
make_Vec3f(l.vx.y,l.vy.y,l.vz.y),
make_Vec3f(l.vx.z,l.vy.z,l.vz.z));
}
/*! compute adjoint matrix */
inline uniform LinearSpace3f adjoint(const uniform LinearSpace3f l) {
return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy)));
}
inline varying LinearSpace3f adjoint(const varying LinearSpace3f l) {
return transposed(make_LinearSpace3f(cross(l.vy,l.vz),cross(l.vz,l.vx),cross(l.vx,l.vy)));
}
/*! calculates orthogonal coordinate frame with z-Vector pointing towards N */
inline uniform LinearSpace3f frame(const uniform Vec3f N)
{
const uniform Vec3f dx0 = make_Vec3f(0.0f,N.z,-N.y);
const uniform Vec3f dx1 = make_Vec3f(-N.z,0.0f,N.x);
const uniform Vec3f dx = normalize(dot(dx0,dx0) > dot(dx1,dx1) ? dx0 : dx1);
const uniform Vec3f dy = normalize(cross(N,dx));
return make_LinearSpace3f(dx,dy,N);
}
inline varying LinearSpace3f frame(const varying Vec3f N)
{
const varying Vec3f dx0 = make_Vec3f(0.0f,N.z,-N.y);
const varying Vec3f dx1 = make_Vec3f(-N.z,0.0f,N.x);
const varying Vec3f dx = normalize(dot(dx0,dx0) > dot(dx1,dx1) ? dx0 : dx1);
const varying Vec3f dy = normalize(cross(N,dx));
return make_LinearSpace3f(dx,dy,N);
}
////////////////////////////////////////////////////////////////////////////////
/// Binary Operators
////////////////////////////////////////////////////////////////////////////////
inline uniform LinearSpace3f operator+(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a.vx+b.vx, a.vy+b.vy, a.vz+b.vz); }
inline varying LinearSpace3f operator+(const varying LinearSpace3f a, const varying LinearSpace3f b) { return make_LinearSpace3f(a.vx+b.vx, a.vy+b.vy, a.vz+b.vz); }
inline uniform LinearSpace3f operator-(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a.vx-b.vx, a.vy-b.vy, a.vz-b.vz); }
inline varying LinearSpace3f operator-(const varying LinearSpace3f a, const varying LinearSpace3f b) { return make_LinearSpace3f(a.vx-b.vx, a.vy-b.vy, a.vz-b.vz); }
inline uniform Vec3f operator*(const uniform LinearSpace3f l, const uniform Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; }
inline varying Vec3f operator*(const uniform LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; }
inline varying Vec3f operator*(const varying LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; }
inline uniform LinearSpace3f operator*(const uniform float a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); }
inline uniform LinearSpace3f operator*(const uniform LinearSpace3f a, const uniform float b) { return make_LinearSpace3f(a.vx*b, a.vy*b, a.vz*b); }
inline uniform LinearSpace3f operator*(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); }
inline varying LinearSpace3f operator*(const varying float a, const varying LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); }
inline varying LinearSpace3f operator*(const varying LinearSpace3f a, const varying float b) { return make_LinearSpace3f(a.vx*b, a.vy*b, a.vz*b); }
inline varying LinearSpace3f operator*(const varying LinearSpace3f a, const varying LinearSpace3f b) { return make_LinearSpace3f(a*b.vx, a*b.vy, a*b.vz); }
inline uniform Vec3f xfmVector(const uniform LinearSpace3f l, const uniform Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; }
inline varying Vec3f xfmVector(const uniform LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; }
inline varying Vec3f xfmVector(const varying LinearSpace3f l, const varying Vec3f v) { return v.x*l.vx + v.y*l.vy + v.z*l.vz; }
////////////////////////////////////////////////////////////////////////////////
/// Comparison Operators
////////////////////////////////////////////////////////////////////////////////
//inline uniform bool operator==(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); } // FIXME: enable
//inline varying bool operator==(const varying LinearSpace3f a, const varying LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); }
//inline uniform bool operator!=(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); }
//inline varying bool operator!=(const varying LinearSpace3f a, const varying LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); }
inline uniform bool eq(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); }
inline varying bool eq(const varying LinearSpace3f a, const varying LinearSpace3f b) { return eq(a.vx,b.vx) & eq(a.vy,b.vy) & eq(a.vz,b.vz); }
inline uniform bool ne(const uniform LinearSpace3f a, const uniform LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); }
inline varying bool ne(const varying LinearSpace3f a, const varying LinearSpace3f b) { return ne(a.vx,b.vx) | ne(a.vy,b.vy) | ne(a.vz,b.vz); }
////////////////////////////////////////////////////////////////////////////////
// Unary Operators
////////////////////////////////////////////////////////////////////////////////
/*! compute inverse matrix */
inline uniform LinearSpace3f rcp(const uniform LinearSpace3f l) { return rcp(det(l))*adjoint(l); }
inline varying LinearSpace3f rcp(const varying LinearSpace3f l) { return rcp(det(l))*adjoint(l); }